...Update 21 is now available in Beta. We expect this update to go live on Wednesday February 19th, after few days of beta testing...
We have a major update today packed with new features. First of all, introducing an all new Clan system – renamed to Crews. Aside from fixing the bugs of the old system, this new system gives a lot more options - different rankings, kicking members, seeing online status and a lot more. More options to customize your Crew is coming soon.
The second major change is Degrading Claims and Base Raiding. All base components now show a health bar, and can be destroyed by any weapon. In addition all base components degrade over time and need to be repaired. Empty Makeshift Claims without a base will degrade in 1 week. All other base components degrade over a month, taking a little damage every 3 days. We will be balancing and improving both systems based on players feedback.
Last but not least the new water and swimming system is finally complete. With beautiful new lake and ocean water, and swimming both over and underwater. All the vehicles and horse is now amphibious as well. This finally opens way for us to start implementing water base construction, rafts, as well as under water exploration mining and gathering. But no rush there - bugs first:)
Important about Reclaim System It`s time to clean up the game worlds from hundreds of abandoned claims and vehicles all over the system. To do this we set a two week timer from now, during which you will need to approach your claims and vehicle, and press F key when prompted. This is a one time process, and not something you`ll need to do in the future. The vehicle and claims that were not re-claimed during the two weeks will be removed (March 1st will be the day we clean the servers from un re-claimed vehicles and claims.
How to access beta update You can access the 21st update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset. Keep in mind Beta has it`s own worldwide server that keeps all the progress and is now reset
And so lets take a look at Update # 21:
Major Additions and Critical Fixes
RECLAIM SYSTEM - all existing vehicles and claims must be reclaimed during the next two weeks - approach and follow prompt to reclaim. Otherwise these claims and vehicles will be removed in two weeks.
New Clans system - named Crew, fixes all the bugs of the original system
Crews show all the members online status, including last login if offline
Added several ranks for the Crews - from Commander to Recruit
Anyone in the Crew can recruit new members
Ower and Commander in the Crew can promote or kick players
Claims without any building components will decay in 7 days
All base components degrade over a month, taking a little damage every 3 days
All base components now display a health bar when standing close to them
All base components can now be destroyed by using any weapon
Added repair hammer to repair damaged or decaying base components
Completely reworked player interaction with objects or characters in TPS mode
Base item dupe exploit bug is fixed
Completely redesigned water with amazing visuals and effects
Major improvements to swimming both by character and vehicles
Underwater exploration, mining and gathering is ready to be added to the game
Fixes and Additions
Added dedicated place items mode that fixes a number of issues when playing base components
System Map is now part of the main in-game menu
Fixed closing Clans window by using Tab key not working
Fixed issue opening options in the menu
Tab Menu header now sits above all windows
Fixed issue with moving in the System Map
Steam ID is now required for progressing past the game menu
Removed navpoint tooltips from Titan and moved it to later in Prologue
There will no longer be Bears or Trawlers near player spawn points
Fixed issue with interaction prompt appearing and then disappearing a second later
Added tooltip near Winter Quest in Prologue about spacesuits and jetpacks
Moved the 4th package of Winter quest nearer to the 1st one resolving number of issues Renamed JansonOrbitalMission to TigonOrbitalMission.
Improved NOVA mining laser beam art
Cancelling placing an item shouldn't open the Esc menu.
Balancing Adjustments
Most AI creatures are now as aggressive now, get agroed in close proximity
Fuel Consumption of regular flight fuel for SpacesShips lowered by 30%
Update 20 - Mount Up
Hey Everyone,
Before we get to the good stuff, unfortunately we have to inform you that PvE clans are still broken on PvE server, but this will be resolved earl next week. Sorry for the inconvenience.
With that said.... Today`s milestone update comes with many new features, and a dozen of important fixes.
To start things off you`ll notice major changes to riding horses as that was completely redone with new animations, jumping, and new physics.
We also continued working on the game balancing, and this update, completes re-balancing of the mid game. Late game balancing will be in the next update.
We also worked on PvE a bit with Mechs and Oraphants now becoming viable targets for players, with great loot, and proper balance. More AI creatures are coming in the near future.
And so lets take a look at Update # 20:
Major Additions and Critical Fixes
Reworked Horse from the ground up with new code and animation
Added Horse jumping ability
Horse can now swim on water with rider on top
Horse will now auto-jump when galloping over obstacles
New Horse animations include falling of edges, going up and down hill and more
Added various tooltips when starting a new character in Survival mode
Major update for the way server handles Claims, to avoid situation in the future where Claims cant be placed
Fixes and Additions
Fixed mech bullets not damaging player
Fixed broken main menu options
Improvement to the player crafted ship visuals
Improved mech aiming. Now it aims to the center of the target in more situations.
Fixed exploit with being able to kill Mech with melee weapons
Killing a mech will now make player an outlaw
Take All button added to Death loot which also destroys the loot container once items have been transferred.
Item sell percentage now shown beside the merchants name in the store UI
Added Spacesuit Vendor to all Ferry Terminals across entire system
Autorun fixed
Players can now enter run or sprint modes from crouch or prone position
Orphant rescaled to be much larger
Added audio and sfx for Orphant
Balancing Adjustments
Hops not properly stack in the inventory
Rebalanced Mech to give a lot more quality loot
Rebalanced Orphant to give a lot more loot
Rebalanced Orphant to be a lot weaker and killable by players
Oxygen will run out in space much faster if player is not wearing a suit
Adjusted pricing of majority of the items in-game
Powercell now requires 4 Tarphite instead of 6
Cheese now requires only 1 Milk.
RadarPad is now 469 from 1310
Plastic requires 2 Polymer to create 1 Plastic
Polymers require 2 salt and 3 crude oil
Flashlight is now craftable at the Electronics Bench
GanyMead is now craftable at the Food Printer
LandingPad filter changed from Tools to Housing
Update 19 - Balancing Part 1
Hey Everyone,
We are glad to see so many new players joining us. The team is on a roll with 4 updates planned over the next two weeks.
Today`s update is a first step towards greatly rebalancing the game. We are also working on a lot of quality of life improvements.
And of course - fixing the last remaining bugs – working towards having the game bug free by the end of February.
We also started work on other planets with first improvements for Eden Prime and Brutus.
This update also completes swimming underwater and introduce a new very powerful AI monster found by the seaside.
And so lets take a look at Update # 19:
Major Additions and Critical Fixes
New Oxygen consumption system – activates when player is swimming underwater or space walking
Rework damage on all base components – it`s not a lot harder to destroy workstations and other appliances inside the player`s base on PvP.
Completely swimming underwater or overwater system – some polish required
New AI creature – powerful Oraphant is now spawns in locations near oceans or big lakes – extremely powerful, with high loot
Fixed rare issues when player would place a Claim and it would disappear
Fixed long time bug with Claimable horses underground, or on top of each other
Major changes to spawn of Claimable vehicles and horses – system is truly random and easier to find them now
Completed Spaceport design – with new NPCs, Mechs, and a lot of other fixes and polish
Fixes and Additions
Some work on Brutus Moon terrain
Some work on Eden-Prime planet terrain
Greatly expanded the game`s asset base, small increase to the client installation size
Started work on underwater visual post-processing
Swimming SFX restored.
fix for not entering swim animation when enter water from heights.
Options menu layout update to match rest of the GUI better
Fixed “Furnace Required” text on Materials that required Furnace
Adjustments to NPCs and locations in Clayton town
Crafting window now show correct categories – instead of always showing Custom before
Water Tank and Oil Tank waypoints are now always shown – making it a lot easy to find for new players
Balancing Adjustments
Majority of player claim workstations and common appliances now have 30 - 200 hitpoints, before it was 1-5 hit points. Hit point is one hit with a basic weapon like Axe.
Fall damage reduced significantly
Made the following stackable: CookedMeat, CookedBugEgg, SmokedMeat, RawBugEgg, RawMeat.
Wooden door – can now be built before Furnace. Crafting adjustment: Removed Nails. Increased WoodPlank from 1 to 5. Added 4 ScrapMetal. Adjusted price.
WoodShack – can now be built before Furnace. Crafting adjustment: Removed MetalBar and Nails. Added 12 ScrapMetal. Adjusted price.
Changed Dirty Gauze use time from 15s to 4s
Reduced Raw Meat requirement for Smoked meat from 3 to 2. Adjusted price.
Reduced Clean Water requirement from 3 to 2 for Fiber Soup, Hearty Stew, Meat Stew. Adjusted price.
Removed CPU chip from Radar Pad. Adjusted price. Significantly reduced price at Vendor
Makeshift Shotgun Ammo requirement changed from Cloth to ScrapCloth
Removed Refined Tarphite from crafting Receipts
Brown backpack costs 200 more
Vehicle Fuel now requires Work Bench instead of Molecular Synthesizer
Clean water crafting time reduced to 3 from 5 seconds
Update # 18 - Squashing Bugs
Hey Everyone,
The team continues work towards our goal of fixing the last remaining bugs in the game over the next 4 weeks, before we start adding a lot of new content. We truly think it`ll benefit everyone to have a very stable game foundation before all the new content gets added. And we are almost there, as our bugs database went from over 300 on launch, down to 60 remaining issues now.
Today`s update is a good step towards this, fixing a dozen of bugs and other issues across the board. We worked on mech behavior bugs, issues attacking bears and bugs, swimming, falling through the planet and more.
We`ll continue with a bigger 19th update early next week.
And so lets take a look at Update # 18:
Major Additions and Critical Fixes
Major visual improvement to Beta Prairie planet terrain
Fixed various issues with falling through the planet
Fixed falling through the planet when exiting a vehicle
Fixed issues with unclaimed vehicles floating or sunken into the ground
Private chat with another player now continues to send messages to the same person
Fixes and Additions
Fixed issues with being unable to hit Trawlers with melee weapons
Fixed issues with killing Trawlers with one melee weapon swing
Fixed character not swimming correctly if holding a weapon
Improved swimming, added fast swimming when holding Shift
Fixed issues with Mechs not walking properly in Clayton – not moving, moonwalking
Mechs now properly patrol Clayton and Spaceport Areas
Reworked Beta Prairie spaceport to include elevators, and other polish
Fixed issue with trying to swim while holding a weapon
Harvest items now appear in the correct language instead of showing their ID
Update # 17 - Spaceport & Amphibious Vehicles
Hey Everyone,
Our 17th update comes ahead of schedule as we just couldn’t wait to share this with you. This update includes major new features - including fully redesigned Beta Prairie Spaceport, as well as amphibious vehicles - Quads and Rovers will now float on water, slowly moving. Swimming on a horse is coming up next.
We have also fixed a few annoying bugs – including Grazer and Bow issues. And last but not least – we went too far with upping difficulty in the last update – so based on your input we greatly reduced number of bears and bugs on the planets surface.
We`ll continue with our 18th update early next week.
And so lets take a look at Update # 17:
Major Additions and Critical Fixes
Completely redesigned Spaceport on Beta Prairie
Rover and Quadbike are now amphibious vehicles that can float on water
Added slow amphibious speed for amphibious vehicles
Greatly reduced number of Bears and Alien Bugs on planets
Fixes and Additions
Fixed buggy looking animation when shooting a bow
Fixed character tilting when showing a bow
Fixed Grazer not working correctly in third person view
Improved Cntrl diving and Space floating up when character is swimming
Additional polish to Clayton and Hamlet areas on Beta Prairie
Player vs player damage detection is now a lot more realistic
Massive Update & The Big 33% Sale
Hey Everyone,
The team been on a roll lately with 4 updates in two weeks, and we are just getting started. We are glad to announce that we are working on expanding our core team of 3 developers, so updates will only get bigger and more frequent from here on as our workforce grows.
Today`s milestone 0.80 update comes with many new features, and a dozen of important fixes. To start things off you`ll notice quite an improvement in visual quality. This is just a start, with a lot more updates to come. Also we are working on making swimming, and underwater exploration become an important part of the game, and this updates lays the foundation with completely reworked water interaction - be it swimming with your character, or soon to come, amphibious vehicles and swimming horses.
The Big Sale is here As always - thanks for your support. And if your on the fence about getting the game, or know friends who wanted to join, we have started a major 35% off sale that will run until February 3rd. This this will be the last big sale on Stars End this winter - and we hope you`ll join us.
We`ll continue with the 17th update next week – introducing final batch of fixes, and more new features like amphibious vehicles, horse swimming and jumping, underwater exploration, and much more.
And so lets take a look at Update # 16:
Major Additions and Critical Fixes
Major visual upgrade with full on HDR
Much higher visual definition, sharpness and fidelity
Brand new swimming mechanics for characters
Jumping into water from heights is realistic with dive mechanics
Character smoothly transitions from walking to swimming
Character can move up and down in water with Cntrl and Space keys
Fixes and Additions
Final fixes for the chat, including coping message with Cntrl+Click, Tell and Clan channel fixes
Fixed not being able to enter Spinner
A lot more Thrawlers and Bears
When player breaks a PickAxe he will no longer be unable to move
Fixed issues with one player seeing Mechs and another don`t
Fixed all issues with multiple players hunting the same animals
Finalized Clayton design
Fixed major game freeze when player is killed while container is open
When one clan member is killed with container open, others can now open them
Increased damage from falling
Fixed player names not showing
Consuming various foods and drinks now plays correct sound and animation
Improved bear sfx
Update # 15 - Clayton Redesigned
Hey Everyone,
Today`s update comes with a lot of big visible changes. We have redesigned Clayton city, and though it`s still being improved, it`s already an eye candy. Also no more annoying bears and bugs inside Clayton.
We also worked on fixing a wide range of bugs like fixing issues with dropping items and AI disappearing, as well as vehicles issues. Swimming being enabled as well.
You`ll also notice a completely redesigned chat client.
We`ll continue with 16th update later this week – introducing final batch of fixes, completely translation of the game into Russian, Chinese, German and French, as well as new features like horse jumping, and vehicles realistically dealing with water – like horse swimming.
And so lets take a look at Update # 15:
Major Additions and Critical Fixes
Greatly reworked Clayton town – still being polished
New buildings and locations added to Clayton shire
New Chat client
Players can now properly swim in all bodies of water
Fixed all issues with passengers inside vehicles
Fixes and Additions
Improved the colour of some of the player charter hair and skin textures.
Updated prologue with Droid and Hangar sequence
Fixed various issues inside vehicles related to ragdolls
AI creatures no longer spawn inside Clayton
Increase the number of AI creatures in the game world
Fixed issue with AI creatures complete disappearing from the world from time to time
Reduced the amount of loot objects spawned in the world inside buildings
Fixed issue with dropping loot sometimes completely stopping to work
Fixed all issues with syncing when two players are fighting AI creatures
Polished arrows fixing last remaining bugs
Bears are a lot faster now
Fixed a dupe bug when two ore more clan members could open same container a the same time
Tigon planet now looks a lot better with realistic looking plants
Update 14.5 - Follow Up Update
Hey Everyone,
We had a follow up to last night`s update with a lot of good new fixes and improvements. To start things off we completely reworked how players character interacts with walls - it`s now realistic and not exploitable. Player will no longer be able to jump from buildings or elevator shaft by walking into the wall. Also when moving around corridors or walls, player will not longer get stuck or slow down by nearby walls.
We have also finally resolved the issue with all the AI animals and Mechs disappearing, as well as being unable to drop items on the ground. The issue is still there, but we have a fix in place so it`ll only get triggered once in a couple of weeks, and by then we`ll have a permanent solution in place.
In addition this small update comes with several other important fixes and improvements. We`ll continue with another update - improving arrows and vehicles by Monday.
Wishing everyone a great weekend, and here`s the patch log:
Major fix to the issue where AI animals and Mechs will not longer appear anywhere on the planet
Major fix to the issue where dropping items on the ground would make them disappear
Player will no longer be able to jump from high distance by sticking to walls
Change how player interacts with walls, no longer getting glued to them when passing near them
Waypoints to all vendors and industrial refinery are now visible at all times
Reworked Tigon plants to fix the super light blue plants with realistic dark green plants
Vehicle status is now unlocked by default fixing a lot of issues with vehicle management menu
Reduction in the amount of world loot items spawn on the ground and furniture, about 50% less
Player will have a minor slide down effect when standing on steep surfaces and ramps
Added message when hacking a vehicle fails
Server status for official servers now describes player population in words instead of numbers
Update # 14 - Major Update is now Live!
Hey Everyone,
The massive 14th update is finally here. This update is a major step forward with multiple improvements when it comes to claims and vehicles. Including a number of major improvements and fixes for claims and vehicles, and ability to store vehicles in the base with various new options as well.
Also the bow and archery has been completely reworked, with new rag-dolls and other gameplay mechanics. Rag-dolls impact other areas of the game, like getting hit by any weapon, or even getting run over by vehicles.
But more importantly this update also fixes what we hope to be the last of rare game braking issue across the board, as well as dozens of other smaller bugs and exploits.
Work continues on a smaller 15th update that is due next week.
And so lets take a look at Update # 14:
Major Additions and Critical Fixes
Added Vehicle Management panel (PageDown when inside vehicle)
Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
Fix for all vehicle duping issue while flying
Fix for vast majority of vehicle disappearing issues while flying or storing
Fixed Thrawler bugs floating in the air or being underground
Vehicles can now be destroyed and it doesn`t cause any sync issues
Added ragdoll physics to creatures and players
Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
Restored bleeding from damage, reworked with 25% chance
Added a counter to claim management that shows how many items were placed from 250 limit
Reworked bow - improved animations and firing
Bow arrows now get stuck in bodies and terrain
Bow arrows can be picked up and reused
Disabled Christmas theme
Fixed grass LOD transitions - improving performance on planets and visuals
Improvements to Tutorial, especially during sequence on Tigon and getting to Beta Prairie
Fixes and Additions
Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
Fixed a vehicle distance issue where it appears to pause mid-air
Fixed various issues with passengers not always working
Fixed an issue with claim components not deleting when their health reached zero
Loot window recreated with better GUI layout
Fixed current weapon discharging when closing Loot window
Fixed an exploit where the player could continue placing items after death
Some Nox rock fixed
Players horse and tutorial spaceship are now properly removed during tutorial
Reworked layout of Crafting and Loadout windows - now character is always visible
Mouseover tooltips will no longer get hidden by the side of the screen
Added Confirmation windows when resetting server and deleting claims
Fixed removal of claims by the little lake resort on Beta Prairie
Fixed errors when trying to exit the Mercantile Fighter
Added Mercantile Fighter back to the Merchants
Fixes the running pickaxe swing animation
Fixed an issue when moving a land or horse vehicle area to include clan name
Fixed major issue with vehicle containers not working right
Physical lockers in vehicle only accessible by vehicle owner
Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
When sawing, player maintains TPS or FPS view
Implemented "Wear" popup menu for gloves
Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
Rocks: fixed some wrong textures, materials and impostors
Update 14 is availabe in Beta.
Hey Everyone,
After the long wait out massive 14th update is finally here! Well sortof - it`s now available in the Beta mod on Steam. We plan to switch it to live by Thursday or Friday this week. There`s so many changes, fixes and big additions that we have to keep it in beta for a few days.
You can access the 14th update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset.
And so lets go over this update. Here`s the patchlog:
Major Additions and Critical Fixes
Added Vehicle Management panel (PageDown when inside vehicle)
Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
Fix for all vehicle duping issue while flying
Fix for vast majority of vehicle disappearing issues while flying or storing
Fixed Thrawler bugs floating in the air or being underground
Vehicles can now be destroyed and it doesn`t cause any sync issues
Added ragdoll physics to creatures and players
Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
Restored bleeding from damage, reworked with 25% chance
Added a counter to claim management that shows how many items were placed from 250 limit
Reworked bow - improved animations and firing
Bow arrows now get stuck in bodies and terrain
Bow arrows can be picked up and reused
Disabled Christmas theme
Fixed grass LOD transitions - improving performance on planets and visuals
Greatly increased security of the game files, and code - protecting it from most simple hacking methods.
Fixes and Additions
Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
Fixed a vehicle distance issue where it appears to pause mid-air
Fixed various issues with passengers not always working
Fixed an issue with claim components not deleting when their health reached zero
Loot window recreated with better GUI layout
Fixed current weapon discharging when closing Loot window
Fixed an exploit where the player could continue placing items after death
Some Nox rock fixed
Reworked layout of Crafting and Loadout windows - now character is always visible
Mouseover tooltips will no longer get hidden by the side of the screen
Added Confirmation windows when resetting server and deleting claims
Fixed removal of claims by the little lake resort on Beta Prairie
Fixed errors when trying to exit the Mercantile Fighter
Added Mercantile Fighter back to the Merchants
Fixes the running pickaxe swing animation
Fixed an issue when moving a land or horse vehicle area to include clan name
Fixed major issue with vehicle containers not working right
Physical lockers in vehicle only accessible by vehicle owner
Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
When sawing, player maintains TPS or FPS view
Implemented "Wear" popup menu for gloves
Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
Rocks: fixed some wrong textures, materials and impostors