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Stars End screenshot
Genre: Simulator, Adventure, Indie

Stars End

Update 21 - The Crew & Water (Beta Available)

Hey Everyone,

...Update 21 is now available in Beta. We expect this update to go live on Wednesday February 19th, after few days of beta testing...

We have a major update today packed with new features. First of all, introducing an all new Clan system – renamed to Crews. Aside from fixing the bugs of the old system, this new system gives a lot more options - different rankings, kicking members, seeing online status and a lot more. More options to customize your Crew is coming soon.

The second major change is Degrading Claims and Base Raiding. All base components now show a health bar, and can be destroyed by any weapon. In addition all base components degrade over time and need to be repaired. Empty Makeshift Claims without a base will degrade in 1 week. All other base components degrade over a month, taking a little damage every 3 days. We will be balancing and improving both systems based on players feedback.

Last but not least the new water and swimming system is finally complete. With beautiful new lake and ocean water, and swimming both over and underwater. All the vehicles and horse is now amphibious as well. This finally opens way for us to start implementing water base construction, rafts, as well as under water exploration mining and gathering. But no rush there - bugs first:)

Important about Reclaim System
It`s time to clean up the game worlds from hundreds of abandoned claims and vehicles all over the system. To do this we set a two week timer from now, during which you will need to approach your claims and vehicle, and press F key when prompted. This is a one time process, and not something you`ll need to do in the future. The vehicle and claims that were not re-claimed during the two weeks will be removed (March 1st will be the day we clean the servers from un re-claimed vehicles and claims.

How to access beta update
You can access the 21st update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset. Keep in mind Beta has it`s own worldwide server that keeps all the progress and is now reset


And so lets take a look at Update # 21:

Major Additions and Critical Fixes

  • RECLAIM SYSTEM - all existing vehicles and claims must be reclaimed during the next two weeks - approach and follow prompt to reclaim. Otherwise these claims and vehicles will be removed in two weeks.
  • New Clans system - named Crew, fixes all the bugs of the original system
  • Crews show all the members online status, including last login if offline
  • Added several ranks for the Crews - from Commander to Recruit
  • Anyone in the Crew can recruit new members
  • Ower and Commander in the Crew can promote or kick players
  • Claims without any building components will decay in 7 days
  • All base components degrade over a month, taking a little damage every 3 days
  • All base components now display a health bar when standing close to them
  • All base components can now be destroyed by using any weapon
  • Added repair hammer to repair damaged or decaying base components
  • Completely reworked player interaction with objects or characters in TPS mode
  • Base item dupe exploit bug is fixed
  • Completely redesigned water with amazing visuals and effects
  • Major improvements to swimming both by character and vehicles
  • Underwater exploration, mining and gathering is ready to be added to the game


Fixes and Additions

  • Added dedicated place items mode that fixes a number of issues when playing base components
  • System Map is now part of the main in-game menu
  • Fixed closing Clans window by using Tab key not working
  • Fixed issue opening options in the menu
  • Tab Menu header now sits above all windows
  • Fixed issue with moving in the System Map
  • Steam ID is now required for progressing past the game menu
  • Removed navpoint tooltips from Titan and moved it to later in Prologue
  • There will no longer be Bears or Trawlers near player spawn points
  • Fixed issue with interaction prompt appearing and then disappearing a second later
  • Added tooltip near Winter Quest in Prologue about spacesuits and jetpacks
  • Moved the 4th package of Winter quest nearer to the 1st one resolving number of issues
    Renamed JansonOrbitalMission to TigonOrbitalMission.
  • Improved NOVA mining laser beam art
  • Cancelling placing an item shouldn't open the Esc menu.


Balancing Adjustments

  • Most AI creatures are now as aggressive now, get agroed in close proximity
  • Fuel Consumption of regular flight fuel for SpacesShips lowered by 30%

Update 20 - Mount Up

Hey Everyone,

Before we get to the good stuff, unfortunately we have to inform you that PvE clans are still broken on PvE server, but this will be resolved earl next week. Sorry for the inconvenience.

With that said.... Today`s milestone update comes with many new features, and a dozen of important fixes.

To start things off you`ll notice major changes to riding horses as that was completely redone with new animations, jumping, and new physics.

We also continued working on the game balancing, and this update, completes re-balancing of the mid game. Late game balancing will be in the next update.

We also worked on PvE a bit with Mechs and Oraphants now becoming viable targets for players, with great loot, and proper balance. More AI creatures are coming in the near future.

And so lets take a look at Update # 20:

Major Additions and Critical Fixes

  • Reworked Horse from the ground up with new code and animation
  • Added Horse jumping ability
  • Horse can now swim on water with rider on top
  • Horse will now auto-jump when galloping over obstacles
  • New Horse animations include falling of edges, going up and down hill and more
  • Added various tooltips when starting a new character in Survival mode
  • Major update for the way server handles Claims, to avoid situation in the future where Claims cant be placed


Fixes and Additions

  • Fixed mech bullets not damaging player
  • Fixed broken main menu options
  • Improvement to the player crafted ship visuals
  • Improved mech aiming. Now it aims to the center of the target in more situations.
  • Fixed exploit with being able to kill Mech with melee weapons
  • Killing a mech will now make player an outlaw
  • Take All button added to Death loot which also destroys the loot container once items have been transferred.
  • Item sell percentage now shown beside the merchants name in the store UI
  • Added Spacesuit Vendor to all Ferry Terminals across entire system
  • Autorun fixed
  • Players can now enter run or sprint modes from crouch or prone position
  • Orphant rescaled to be much larger
  • Added audio and sfx for Orphant


Balancing Adjustments

  • Hops not properly stack in the inventory
  • Rebalanced Mech to give a lot more quality loot
  • Rebalanced Orphant to give a lot more loot
  • Rebalanced Orphant to be a lot weaker and killable by players
  • Oxygen will run out in space much faster if player is not wearing a suit
  • Adjusted pricing of majority of the items in-game
  • Powercell now requires 4 Tarphite instead of 6
  • Cheese now requires only 1 Milk.
  • RadarPad is now 469 from 1310
  • Plastic requires 2 Polymer to create 1 Plastic
  • Polymers require 2 salt and 3 crude oil
  • Flashlight is now craftable at the Electronics Bench
  • GanyMead is now craftable at the Food Printer
  • LandingPad filter changed from Tools to Housing

Update 19 - Balancing Part 1

Hey Everyone,

We are glad to see so many new players joining us. The team is on a roll with 4 updates planned over the next two weeks.

Today`s update is a first step towards greatly rebalancing the game. We are also working on a lot of quality of life improvements.

And of course - fixing the last remaining bugs – working towards having the game bug free by the end of February.

We also started work on other planets with first improvements for Eden Prime and Brutus.

This update also completes swimming underwater and introduce a new very powerful AI monster found by the seaside.


And so lets take a look at Update # 19:

Major Additions and Critical Fixes

  • New Oxygen consumption system – activates when player is swimming underwater or space walking
  • Rework damage on all base components – it`s not a lot harder to destroy workstations and other appliances inside the player`s base on PvP.
  • Completely swimming underwater or overwater system – some polish required
  • New AI creature – powerful Oraphant is now spawns in locations near oceans or big lakes – extremely powerful, with high loot
  • Fixed rare issues when player would place a Claim and it would disappear
  • Fixed long time bug with Claimable horses underground, or on top of each other
  • Major changes to spawn of Claimable vehicles and horses – system is truly random and easier to find them now
  • Completed Spaceport design – with new NPCs, Mechs, and a lot of other fixes and polish


Fixes and Additions

  • Some work on Brutus Moon terrain
  • Some work on Eden-Prime planet terrain
  • Greatly expanded the game`s asset base, small increase to the client installation size
  • Started work on underwater visual post-processing
  • Swimming SFX restored.
  • fix for not entering swim animation when enter water from heights.
  • Options menu layout update to match rest of the GUI better
  • Fixed “Furnace Required” text on Materials that required Furnace
  • Adjustments to NPCs and locations in Clayton town
  • Crafting window now show correct categories – instead of always showing Custom before
  • Water Tank and Oil Tank waypoints are now always shown – making it a lot easy to find for new players


Balancing Adjustments

  • Majority of player claim workstations and common appliances now have 30 - 200 hitpoints, before it was 1-5 hit points. Hit point is one hit with a basic weapon like Axe.
  • Fall damage reduced significantly
  • Made the following stackable: CookedMeat, CookedBugEgg, SmokedMeat, RawBugEgg, RawMeat.
  • Increased PowerCell Claim (not hacking) requirements: Quad 1 to 2. Rover 3, Territory 10
  • Bears now drop a lot more Hide and Meat
  • Wooden door – can now be built before Furnace. Crafting adjustment: Removed Nails. Increased WoodPlank from 1 to 5. Added 4 ScrapMetal. Adjusted price.
  • WoodShack – can now be built before Furnace. Crafting adjustment: Removed MetalBar and Nails. Added 12 ScrapMetal. Adjusted price.
  • Changed Dirty Gauze use time from 15s to 4s
  • Reduced Raw Meat requirement for Smoked meat from 3 to 2. Adjusted price.
  • Reduced Clean Water requirement from 3 to 2 for Fiber Soup, Hearty Stew, Meat Stew. Adjusted price.
  • Removed CPU chip from Radar Pad. Adjusted price. Significantly reduced price at Vendor
  • Makeshift Shotgun Ammo requirement changed from Cloth to ScrapCloth
  • Removed Refined Tarphite from crafting Receipts
  • Brown backpack costs 200 more
  • Vehicle Fuel now requires Work Bench instead of Molecular Synthesizer
  • Clean water crafting time reduced to 3 from 5 seconds

Update # 18 - Squashing Bugs

Hey Everyone,

The team continues work towards our goal of fixing the last remaining bugs in the game over the next 4 weeks, before we start adding a lot of new content. We truly think it`ll benefit everyone to have a very stable game foundation before all the new content gets added. And we are almost there, as our bugs database went from over 300 on launch, down to 60 remaining issues now.

Today`s update is a good step towards this, fixing a dozen of bugs and other issues across the board. We worked on mech behavior bugs, issues attacking bears and bugs, swimming, falling through the planet and more.

We`ll continue with a bigger 19th update early next week.

And so lets take a look at Update # 18:

Major Additions and Critical Fixes

  • Major visual improvement to Beta Prairie planet terrain
  • Fixed various issues with falling through the planet
  • Fixed falling through the planet when exiting a vehicle
  • Fixed issues with unclaimed vehicles floating or sunken into the ground
  • Private chat with another player now continues to send messages to the same person


Fixes and Additions

  • Fixed issues with being unable to hit Trawlers with melee weapons
  • Fixed issues with killing Trawlers with one melee weapon swing
  • Fixed character not swimming correctly if holding a weapon
  • Improved swimming, added fast swimming when holding Shift
  • Fixed issues with Mechs not walking properly in Clayton – not moving, moonwalking
  • Mechs now properly patrol Clayton and Spaceport Areas
  • Reworked Beta Prairie spaceport to include elevators, and other polish
  • Fixed issue with trying to swim while holding a weapon
  • Harvest items now appear in the correct language instead of showing their ID

Update # 17 - Spaceport & Amphibious Vehicles

Hey Everyone,

Our 17th update comes ahead of schedule as we just couldn’t wait to share this with you. This update includes major new features - including fully redesigned Beta Prairie Spaceport, as well as amphibious vehicles - Quads and Rovers will now float on water, slowly moving. Swimming on a horse is coming up next.

We have also fixed a few annoying bugs – including Grazer and Bow issues. And last but not least – we went too far with upping difficulty in the last update – so based on your input we greatly reduced number of bears and bugs on the planets surface.

We`ll continue with our 18th update early next week.

And so lets take a look at Update # 17:

Major Additions and Critical Fixes

  • Completely redesigned Spaceport on Beta Prairie
  • Rover and Quadbike are now amphibious vehicles that can float on water
  • Added slow amphibious speed for amphibious vehicles
  • Greatly reduced number of Bears and Alien Bugs on planets


Fixes and Additions

  • Fixed buggy looking animation when shooting a bow
  • Fixed character tilting when showing a bow
  • Fixed Grazer not working correctly in third person view
  • Improved Cntrl diving and Space floating up when character is swimming
  • Additional polish to Clayton and Hamlet areas on Beta Prairie
  • Player vs player damage detection is now a lot more realistic

Massive Update & The Big 33% Sale

Hey Everyone,

The team been on a roll lately with 4 updates in two weeks, and we are just getting started. We are glad to announce that we are working on expanding our core team of 3 developers, so updates will only get bigger and more frequent from here on as our workforce grows.

Today`s milestone 0.80 update comes with many new features, and a dozen of important fixes. To start things off you`ll notice quite an improvement in visual quality. This is just a start, with a lot more updates to come. Also we are working on making swimming, and underwater exploration become an important part of the game, and this updates lays the foundation with completely reworked water interaction - be it swimming with your character, or soon to come, amphibious vehicles and swimming horses.

The Big Sale is here
As always - thanks for your support. And if your on the fence about getting the game, or know friends who wanted to join, we have started a major 35% off sale that will run until February 3rd. This this will be the last big sale on Stars End this winter - and we hope you`ll join us.

We`ll continue with the 17th update next week – introducing final batch of fixes, and more new features like amphibious vehicles, horse swimming and jumping, underwater exploration, and much more.

And so lets take a look at Update # 16:

Major Additions and Critical Fixes

  • Major visual upgrade with full on HDR
  • Much higher visual definition, sharpness and fidelity
  • Brand new swimming mechanics for characters
  • Jumping into water from heights is realistic with dive mechanics
  • Character smoothly transitions from walking to swimming
  • Character can move up and down in water with Cntrl and Space keys


Fixes and Additions

  • Final fixes for the chat, including coping message with Cntrl+Click, Tell and Clan channel fixes
  • Fixed not being able to enter Spinner
  • A lot more Thrawlers and Bears
  • When player breaks a PickAxe he will no longer be unable to move
  • Fixed issues with one player seeing Mechs and another don`t
  • Fixed all issues with multiple players hunting the same animals
  • Finalized Clayton design
  • Fixed major game freeze when player is killed while container is open
  • When one clan member is killed with container open, others can now open them
  • Increased damage from falling
  • Fixed player names not showing
  • Consuming various foods and drinks now plays correct sound and animation
  • Improved bear sfx

Update # 15 - Clayton Redesigned

Hey Everyone,

Today`s update comes with a lot of big visible changes. We have redesigned Clayton city, and though it`s still being improved, it`s already an eye candy. Also no more annoying bears and bugs inside Clayton.

We also worked on fixing a wide range of bugs like fixing issues with dropping items and AI disappearing, as well as vehicles issues. Swimming being enabled as well.

You`ll also notice a completely redesigned chat client.

We`ll continue with 16th update later this week – introducing final batch of fixes, completely translation of the game into Russian, Chinese, German and French, as well as new features like horse jumping, and vehicles realistically dealing with water – like horse swimming.

And so lets take a look at Update # 15:

Major Additions and Critical Fixes

  • Greatly reworked Clayton town – still being polished
  • New buildings and locations added to Clayton shire
  • New Chat client
  • Players can now properly swim in all bodies of water
  • Fixed all issues with passengers inside vehicles


Fixes and Additions

  • Improved the colour of some of the player charter hair and skin textures.
  • Updated prologue with Droid and Hangar sequence
  • Fixed various issues inside vehicles related to ragdolls
  • AI creatures no longer spawn inside Clayton
  • Increase the number of AI creatures in the game world
  • Fixed issue with AI creatures complete disappearing from the world from time to time
  • Reduced the amount of loot objects spawned in the world inside buildings
  • Fixed issue with dropping loot sometimes completely stopping to work
  • Fixed all issues with syncing when two players are fighting AI creatures
  • Polished arrows fixing last remaining bugs
  • Bears are a lot faster now
  • Fixed a dupe bug when two ore more clan members could open same container a the same time
  • Tigon planet now looks a lot better with realistic looking plants

Update 14.5 - Follow Up Update

Hey Everyone,

We had a follow up to last night`s update with a lot of good new fixes and improvements. To start things off we completely reworked how players character interacts with walls - it`s now realistic and not exploitable. Player will no longer be able to jump from buildings or elevator shaft by walking into the wall. Also when moving around corridors or walls, player will not longer get stuck or slow down by nearby walls.

We have also finally resolved the issue with all the AI animals and Mechs disappearing, as well as being unable to drop items on the ground. The issue is still there, but we have a fix in place so it`ll only get triggered once in a couple of weeks, and by then we`ll have a permanent solution in place.

In addition this small update comes with several other important fixes and improvements. We`ll continue with another update - improving arrows and vehicles by Monday.

Wishing everyone a great weekend, and here`s the patch log:


  • Major fix to the issue where AI animals and Mechs will not longer appear anywhere on the planet
  • Major fix to the issue where dropping items on the ground would make them disappear
  • Player will no longer be able to jump from high distance by sticking to walls
  • Change how player interacts with walls, no longer getting glued to them when passing near them
  • Waypoints to all vendors and industrial refinery are now visible at all times
  • Reworked Tigon plants to fix the super light blue plants with realistic dark green plants
  • Vehicle status is now unlocked by default fixing a lot of issues with vehicle management menu
  • Reduction in the amount of world loot items spawn on the ground and furniture, about 50% less
  • Player will have a minor slide down effect when standing on steep surfaces and ramps
  • Added message when hacking a vehicle fails
  • Server status for official servers now describes player population in words instead of numbers

Update # 14 - Major Update is now Live!

Hey Everyone,

The massive 14th update is finally here. This update is a major step forward with multiple improvements when it comes to claims and vehicles. Including a number of major improvements and fixes for claims and vehicles, and ability to store vehicles in the base with various new options as well.

Also the bow and archery has been completely reworked, with new rag-dolls and other gameplay mechanics. Rag-dolls impact other areas of the game, like getting hit by any weapon, or even getting run over by vehicles.

But more importantly this update also fixes what we hope to be the last of rare game braking issue across the board, as well as dozens of other smaller bugs and exploits.

Work continues on a smaller 15th update that is due next week.


And so lets take a look at Update # 14:

Major Additions and Critical Fixes

  • Added Vehicle Management panel (PageDown when inside vehicle)
  • Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
  • Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
  • Fix for all vehicle duping issue while flying
  • Fix for vast majority of vehicle disappearing issues while flying or storing
  • Fixed Thrawler bugs floating in the air or being underground
  • Vehicles can now be destroyed and it doesn`t cause any sync issues
  • Added ragdoll physics to creatures and players
  • Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
  • Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
  • Restored bleeding from damage, reworked with 25% chance
  • Added a counter to claim management that shows how many items were placed from 250 limit
  • Reworked bow - improved animations and firing
  • Bow arrows now get stuck in bodies and terrain
  • Bow arrows can be picked up and reused
  • Disabled Christmas theme
  • Fixed grass LOD transitions - improving performance on planets and visuals
  • Improvements to Tutorial, especially during sequence on Tigon and getting to Beta Prairie


Fixes and Additions

  • Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
  • Fixed a vehicle distance issue where it appears to pause mid-air
  • Fixed various issues with passengers not always working
  • Fixed an issue with claim components not deleting when their health reached zero
  • Loot window recreated with better GUI layout
  • Fixed current weapon discharging when closing Loot window
  • Fixed an exploit where the player could continue placing items after death
  • Some Nox rock fixed
  • Players horse and tutorial spaceship are now properly removed during tutorial
  • Reworked layout of Crafting and Loadout windows - now character is always visible
  • Mouseover tooltips will no longer get hidden by the side of the screen
  • Added Confirmation windows when resetting server and deleting claims
  • Fixed removal of claims by the little lake resort on Beta Prairie
  • Fixed errors when trying to exit the Mercantile Fighter
  • Added Mercantile Fighter back to the Merchants
  • Fixes the running pickaxe swing animation
  • Fixed an issue when moving a land or horse vehicle area to include clan name
  • Fixed major issue with vehicle containers not working right
  • Physical lockers in vehicle only accessible by vehicle owner
  • Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
  • When sawing, player maintains TPS or FPS view
  • Implemented "Wear" popup menu for gloves
  • Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
  • Rocks: fixed some wrong textures, materials and impostors

Update 14 is availabe in Beta.

Hey Everyone,

After the long wait out massive 14th update is finally here! Well sortof - it`s now available in the Beta mod on Steam. We plan to switch it to live by Thursday or Friday this week. There`s so many changes, fixes and big additions that we have to keep it in beta for a few days.

You can access the 14th update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset.

And so lets go over this update. Here`s the patchlog:

Major Additions and Critical Fixes

  • Added Vehicle Management panel (PageDown when inside vehicle)
  • Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
  • Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
  • Fix for all vehicle duping issue while flying
  • Fix for vast majority of vehicle disappearing issues while flying or storing
  • Fixed Thrawler bugs floating in the air or being underground
  • Vehicles can now be destroyed and it doesn`t cause any sync issues
  • Added ragdoll physics to creatures and players
  • Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
  • Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
  • Restored bleeding from damage, reworked with 25% chance
  • Added a counter to claim management that shows how many items were placed from 250 limit
  • Reworked bow - improved animations and firing
  • Bow arrows now get stuck in bodies and terrain
  • Bow arrows can be picked up and reused
  • Disabled Christmas theme
  • Fixed grass LOD transitions - improving performance on planets and visuals
  • Greatly increased security of the game files, and code - protecting it from most simple hacking methods.


Fixes and Additions

  • Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
  • Fixed a vehicle distance issue where it appears to pause mid-air
  • Fixed various issues with passengers not always working
  • Fixed an issue with claim components not deleting when their health reached zero
  • Loot window recreated with better GUI layout
  • Fixed current weapon discharging when closing Loot window
  • Fixed an exploit where the player could continue placing items after death
  • Some Nox rock fixed
  • Reworked layout of Crafting and Loadout windows - now character is always visible
  • Mouseover tooltips will no longer get hidden by the side of the screen
  • Added Confirmation windows when resetting server and deleting claims
  • Fixed removal of claims by the little lake resort on Beta Prairie
  • Fixed errors when trying to exit the Mercantile Fighter
  • Added Mercantile Fighter back to the Merchants
  • Fixes the running pickaxe swing animation
  • Fixed an issue when moving a land or horse vehicle area to include clan name
  • Fixed major issue with vehicle containers not working right
  • Physical lockers in vehicle only accessible by vehicle owner
  • Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
  • When sawing, player maintains TPS or FPS view
  • Implemented "Wear" popup menu for gloves
  • Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
  • Rocks: fixed some wrong textures, materials and impostors