We have another update for you today that fixes some of the remaining problems of the 60th milestone updates, as well as brings some new features - like all new night time light system that makes it a lot easier to play when in the dark. In addition we worked some more on base component placement, and adjusted some sound effects and missions.
We`ll continue with one more smaller update in a few days to add some more voice acting to the game, as well as some fixes, before fully digging into the huge 61st update that will bring offline singleplayer as well as fully updated game engine.
Meanwhile, lets take a look at today`s update:
Update 60.1 Patch Notes
New lighting system for all planets, that makes sure player is well visible in all types of lights
Phased out the old moon system which still had issues due to it running opposite the sun
Add light source above player that`s always on with light ambient light
Reworked the effect when placing various base components with small creation animation effect
Fixes major issues on non SSD harddrive that made the game now load properly
Fixed rare issue with character constantly falling through the ground
Fixed missing hit sounds for some melee weapons.
Fixed saw showing the ammunition HUD
Stability Improvements
Fixed rare issues of environments not loading properly
Adjusted prologue by moving Captain Danvers into a new Captains Office, located at the start of the Crew Quarters area
Fixed up several issues with floors and ceilings in the Crew Quarters
Removed several old spawn points that could have dropped players into open space
Fixed some old unused missions referencing old spawn points, reset them all to zero to prevent an error.
Fixed a misc error in building controls
Minor balancing fixes
Update 60 - New Planets & Major Improvements
Hey Everyone,
We are back with our 60th milestone update. This update includes months of background back-end work, that was necessary for production to move forward, as well as several new fully playable planets like - Tigon, Cassius and Brutus. More new planets are coming in September. In addition today`s update includes a very large number of fixes and improvements across the board.
Also we have mostly completed all the work required to enable full offline singleplayer in the coming 61st and 62nd updates. Please keep in mind - we will have a full wipe of all the servers coming in September in order to enable offline singleplayer, and switch to a complete redesigned back-end - including new database, and much faster and improved back-end game engine.
Meanwhile - including some screenshots of the new playable planets. Desert World, Sea World, and very alien looking Toxic world. We will probably have a follow-up update or two in the next week, polishing the current content. And expect the big build 61 and 62 around early to mid September
Once again - thanks for all the support, and lets take a look at today`s update:
New Planets and Environments
New Planet design complete - Tigon (toxic alien world)
New Planet design complete - Cassius (sea world)
New Planet design complete - Brutus (desert world)
New Planet design complete - Janson (winter world)
Basic design complete for - Eden (river world)
Various upgrades and improvement for Beta Prairie
Major Fixes and Additions
Fixed all issues with Tutorial not progressing
Completed redesign of the engine - to be enabled in the next update
Competed work for solo offline - to be enabled in the next update
Redesigned base building - much easier now and less bugs
Redesigned how Ferries work - actual physical Ferries present at all time
Added all new art assets for new interplanetary Ferry spaceship
Redesigned weather effects like rain
Fixed issues with game world not loading properly on low end PCs
Game world objects like Trees and buildings now properly show even when viewed from far away or flying in space craft
Big FPS increase in towns with lots of optimization
Reworked last of the UI to the new system that no longer will show any buggy looking text
Redesigned the look of Tarphite and Helium mines
Improvements and Fixes
Fixed issues with attacking base structures for enemy players
Fixed animals not dying properly when killed
Fixed crew not always working on the first play through of the game
Fixed interacting with crafting devices like Refinery with front panel not working
Fixed terrain shader having slope textures underwater, which would also cause having no caustics on some areas.
Improved how some objects load their textures to avoid low poly textures in various places
Fixed some wrong camera movements and small abrupt movements while harvesting.
Improved the look of crosshair on top of character head in TPS
Radio Stations UI implemented with new UI system. Fixed several memory leaks related to loading and unloading of foliage.
Fixed player getting stuck with underwater physics after exiting water.
Chat now works on death screen
Updated animations for Jetpack, and improved its look
Fixed grenades only being able to damage one entity at a time.
Fixed explosion effects that were never being destroyed
Prevent players from being able to kill ferry vendors.
Update 60 - available in beta-testing mode
Hey Everyone,
We are wrapping up work on the 60th update which is now available in the Stars End library steam`s Beta mode. We expect it to take just over a week or so before update is nicely polished and ready for live. Thanks for being patient with us, and we are glad to be returning to regular updates after the 60th milestone update is finally complete and set live.
This update includes months of background back-end that was necessary for production to move forward, as well as several new fully playable planets like - Tigon, Cassius and Brutus. With more to be enabled in the coming updates.
In addition there`s a large number of fixes and improvements across the board.
Also we have mostly completed all the work required to enable full offline singleplayer in the coming 61st update or 62n dupdate.. However - keep in mind - we will have a full wipe of all the servers coming in the near future with the 61st or 6snd update in order to enable offline singleplayer, and switch to a complete redesigned back-end - including new database, and much faster and improved back-end game engine. We`ll have more updates on this towards mid August. This wipe will also come with improved design to original Beta Prairie update (best time to do it is during the wipe)
Meanwhile - including some screenshots of the new playable planets. Desert World, Sea World, and very alien looking Toxic world. We`ll keep you posted on the progress of the new 60th build in the beta, and as I mentioned before - hope to have it live in 7-10 days. Meanwhile you can already access it by enabling Beta for Stars End in the steam library. Just keep in mind it`s still WIP.
Sale Event & Major Update Incoming
Hey Everyone,
Hope everyone is enjoying the summer, and we are back with some good news.
Milestone 60th update incoming
We would like to apologize for the delay with our 60th milestone update, but we are finally getting very close and will be releasing it this month
This update is definitely worth the wait. Including half a hundred various fixes and improvements, it`s also loaded with new major features.
And to top things of you will finally be able to properly explore the star system and play on several all new planets with unique alien environments, fully ready to explore, gather resources and build on, complete with settlements.
We hope to have this update available in the beta relatively soon - will have an eta on this by next week
For example, here`s one of the new reworked planets (low quality screen from the editor)
Major Sale Event
Today we are also starting a major sale event with the biggest discount we had so far on Stars End early access version.
Sale will run for the next two weeks, and we hope to see some new players join us in time for the upcoming update to help us iron out last glitches and to try and properly populate the game world now that new planets will be opening up for playing.
As always - we are very grateful for everyone supporting Stars End during early access. We still have lots of work ahead of us, but can`t wait to finally complete entire star system later this summer, and finalize all the main features, including upcoming offline singlepayer option.
Update 59 - Fixing Solo & Other Bugs is Live!
Hey Everyone,
We need to start with apology once again – about the issues on the solo server over the past week. But same time we would also love to say Thank You to everyone who supported and helped through the past couple of weeks. We really appreciate everything our community has done for us.
Today updates resolves vast majority of the issue effecting Solo server (like not being able to play there). We also worked on fixing all other bugs and issues left from the last month`s major update.
At this point we have one more update incoming within a week, and then we do a long stretch to finally complete new networking, offline singleplayer and CMD hosting, as well as make all other planets playable. This might take us well over a month to complete, and to make up for a long wait, we`ll release offline singleplayer sometime later in May.
Once again - thanks for all the support, and lets take a look at today`s update:
Update 59
Fixed major issues preventing player logging in to the server
Fixed major issues preventing player from creating a new character
Fixed major issue with players often dropped from the server
Fixed large number of sync issues and progress not saving sometimes
Server owners now have a few more commands they can use to manage their server: /setShutdown - this will begin a 5 minute timer to shut down the server /setLive - this will bring the server out of a hidden state in the lobby /setHide - (NEW) this will hide your server in the lobby /sun 1 - Using this command you can change the rotation of the sun (0 - 360) /weather 1 - Using this command you can change the weather on some planets (0 - 2, 0 is default)
Loading screen for Solo server is now seconds instead of minutes long
Lots of work on free landing system, it now takes the angle into account and only spawns landing markers in front of you, and removes them when outside the angle. Markers now spawn a lot faster so i had to reduce the count to 7 to prevent the terrain filling up with them.
Moved a few tooltip-like notifications in vehicles to tooltips
Fixed the game pausing and disconnecting while the window is not focused.
Cursor is now always visible in dedicated server mode
Terminals in front of territory claims are intractable.
Auto move speeds correspond to normal walk / run / sprint speeds.
Improved underwater effects under water
Some main menu fixes and adjustments.
Some texture streaming adjustments to fix low quality textures showing too often
Added Kick command for Mods.
Wood Container now much larger
Added a check when getting out of vehicle seat to remove any notification about Engaging or Taking off
No longer hiding the navpoit when close to a death loot
Fixed game not starting if sometimes Steam is not running correctly
Added automatic removal of characters that have not been active since 1 Jan 2021
Update 58 - Major Fixes, New Loading & Landing
Hey Everyone,
Lets start with an apology...
First of all we would like to apologize for various bugs in-game during the past week. Following the release of the major alpha update some things got out of control – we are glad to say that with this update we are back on track. Thanks for all of your support over the past few days as team worked overnight to get these fixes out.
Unfortunately over the past 48 hours Stars End got smashed with negative reviews - but that`s life, and honestly we dropped the ball here. Just hope the review situation will recover as the game is back to playable state. We learned our lesson and will be doing much longer testing periods in the future...
And just in case your still enjoying the game, please consider leaving some feedback or a review. We really hope Recent Review score will not drop to mostly negative as that usually has devastating effect for a few weeks.
Update 58 details
Now onto the good news.
Aside from fixing all of the terrible issues experienced in the past few days, today`s update also introduces major new features and a number of other important fixes and improvements. You`ll notice that space vehicle landing and takeoff has been completely reworked with new GUI and mechanics. We have also greatly reduced loading time of the game – going from sometimes 2 minutes, to just 20 seconds. In addition a lot of exploit fixes and other improvements across the board – including bringing back ability to pick up your vehicles.
We`ll continue with another major update next week. And please keep in mind - next week we will include full translation of the game into all supported languages as well, as well as voice acting.
We plan to finally add offline single-player later on in May – sorry for the all server based solo play inconvenience meanwhile.
Thank you for your continuous support.
With that said, lets take a look at what update 58 has to offer:
Update 58
Loading Screen Sequences are now much faster - sometimes 10x faster
Added loading screen progress bar and other cosmetic changes
Completely reworked taking off and landing, it now uses a marker system
Fixed variety of issues with the old take off and landing system
Player can now use Info screen to instantly sell any of their vehicles for 70% of the cost (instead of the old pickup ability)
Major performance improvement due to texture streaming
Fixed an exploit when crafting, where an item could be picked up out of inventory and still crafted
Also applied this fix to a range of others areas, split stack, buy, sell, move, etc
Fixed an exploit in the scrapping system, the right click menu on items is no longer clickable when there is a scrapping action enabled
Fixed an issue with bacon, wheat, pork and chicken icons
Bundle of Arrows now requires 6 sticks instead of 12
Fixed game getting stuck on deleting player, was an issue with crew array
UCFlightSuit added to the game, it will show during character creation and will be a reward during the prologue.
UCFlightSuit Body and Boots added to Clothing Vendor
Upgraded/fixed autorun, you can now hold the run or sprint keys when pressing autorun to use those modes.
Fixed an issue with the base component placement range smaller than the updated landing pad size,
Fixed more exploits while crafting
Spotter tooltip now displays only once per session
Fixed an issue with the spotter sometimes not working
Fixed some issues with the shovelling animation and adjusted the timer
Player home base radius where he can build has been greatly expanded, and so was the indicator
-Scrapping clothing now gives a lot more cloth in return - 4x more
Hunger and Thirst can no longer cut the player and cause them to bleed, but will eventually kill you
Modified outlaw notification to show a tooltip that goes away and explains everything about the feature
All tooltips can now be closed with ESC key, and it will not open the menu
We are putting finishing touches on Update 58, and expect it to go live within 48 hours. Meanwhile it`s available in the Steam Beta Mode. And srry about a short interruption of service earlier today - we tried to bring this update live, but looks like we still need to iron out couple of things.
Here`s full update news for once it`s ready:
Coming Soon - Update 58
And we are back with another update introducing major new features and a number of important fixes and improvements. First of all you`ll notice that space vehicle landing and takeoff has been completely reworked with new GUI and mechanics.
We have also greatly reduced loading time of the game – going from sometimes 2 minutes, to just 20 seconds, and in many instances – like re-spawning it`s nearly instant now. In addition a lot of exploit fixes and other improvements across the board – including bringing back ability to pick up your vehicles.
Some major leftover issues from the big Alpha milestone has also been addressed - like sometimes the spawn ship not loading.
Thank you for your continuous support.
With that said, lets take a look at what update 58 has to offer:
Update 58
Loading Screen Sequences are now much faster - sometimes 10x faster
Added loading screen progress bar and other cosmetic changes
Completely reworked taking off and landing, it now uses marker system
Fixed variety of issues with the old take off and landing system
Player can now use Info screen to instanly sell any of their vehicles for 70% of the cost (instead of the old pickup ability)
Major performance improvement due to texture streaming
Fixed an exploit when crafting, where an item could be picked up out of inventory and still crafted
Also applied this fix to a range of others areas, split stack, buy, sell, move, etc
Fixed an exploit in the scrapping system, the right click menu on items is no longer clickable when there is a scrapping action enabled
Fixed an issue with bacon, wheat, pork and chicken icons
Bundle of Arrows now requires 6 sticks instead of 12
Fixed game getting stuck on deleting player, was an issue with crew array
UCFlightSuit added to the game, it will show during character creation and will be a reward during the prologue.
UCFlightSuit Body and Boots added to Clothing Vendor
Upgraded/fixed autorun, you can now hold the run or sprint keys when pressing autorun to use those modes.
Fixed an issue with the base component placement range smaller than the updated landing pad size,
Fixed more exploits while crafting
Spotter tooltip now displays only once per session
Fixed an issue with the spotter sometimes not working
Fixed some issues with the shoveling animation and adjusted the timer
Player home base radius where he can build has been greatly expanded, and so was the indicator
-Scrapping clothing now gives a lot more cloth in return - 4x more
Hunger and Thirst can no longer cut the player and cause them to bleed, but will eventually kill you
Modified outlaw notification to show a tooltip that goes away and explains everything about the feature
All tooltips can now be closed with ESC key, and it will not open the menu
As you might have heard - after long 20 months, we have finally reached the Alpha milestone. And while we still have tons of work ahead of us, with the foundation of the game complete we feel it`s a good time to finally start to market the game and invite new players (who don`t mind the early access WIP status of the game and want to help us grow and improve it.
Future Plans
Same time - Alpha milestone opens up room for us to finally get to the very big and fun projects. Our priorities for the rest of the spring are: -Making entire solar system playable with all the planets, moons, star bases all working -Complete the mid and late game resources and component list - with dozens of new resources to make colonizing entire solar system needed -These resources in turn will be used in the mid to late game crafting tree - going from cool things like shields, biochems, lasers, light speed warping, and the final game goal - constructing GIANT capital ships (like the one you spawn on) -We are also finally unveiling the new network game engine that`s been in work for months - it will allow our servers to run smoothly with thousand of players instead of a hundred, as well as correct countless minor bugs -And finally full on offline singleplayer, and CMD dedicated hosting.
We can`t wait to share this with you - later this spring and early summer.
The Biggest Sale
Today we are starting the biggest sale on Stars End we ever had - with 61% off, in order to bring more players. This might be the best deal on the game for a very long time, so if your thinking Stars End might be your game in the future, but hesitant to buy it until it`s complete - this might be a good opportunity. As we get further in development and launch the game the price will increase.
And we really excited to see the new players and meet you online - myself, and other developers and mods will be present in game chat, as well as discord and steam forums (during the next week) to meet you, collect feedback, and maybe even play together.
Also, we have a follow up update today (parts of this update been patched over the past few days - VERY sorry about large downloads).
P.S. We`ll have complete translation of the game to all supported languages complete later next week.
Update 57
Fixed all issues with trees not falling when collecting them
Claim management use new interaction system.
Bushes now give both fiber and wood sticks. Depending on the type amounts of each vary
Show notifications when harvesting resources from bushes
Balanced loot that all animals give to make it fare to get a lot more from tougher creatures
Added proper visual terminal to interact with for refineries and capturable territory hubs
Additional fixes for various Sync problems
Ferry from BP Orbital to Redberry is now faster
Fixed issue with the camera while swimming in TPS mode
Optimization for the Respawn Space Ship
Fixed issue with dark lighting on the Respawn Space Ship
Dropping the prologue now automatically gives you the tutorial mission
The escape pod now remembers your last used camera setting when returning you to player mode on landing
layers can now open or close escape pod doors
Harper now gives a UC Officers Hoodie in addition to the others (Flight suit replacing all this asap!)
Fixed an issue with the tooltip delay on NPC's and it now plays properly for Harper
Disabled INFO vehicle Pickup with notification to player - to be reenabled soon
Update 56 - Alpha Milestone Update is live!
Hey Everyone,
After weeks of work we are excited to finally present our alpha milestone update.
This updated includes very large number of new features – such as fishing, new cloning respawn, short prologue for new players and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.
Thanks for your continuous support, and sorry about delays with the new update - it was a big one.
Prologue Features
First time prologue dialogues and story (voice acting to be added later)
Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
Now when selecting respawn you will respawn as a clone within a clone transport above
From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
New random spawns/escape pod landing zones created for Clayton Shire
When entering the pod the previous cryo/clone pod intro will play
Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
NPC's placed in the cryo/clone storage area of the ship
Escape pod now slow downs on approach
Fishing Mechanics
Added full on fishing and worm gathering mechanics
Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
Craft a Fishing Hook from Scrap Metal
Use a Fishing Hook with a Worm to create a Baited Fishing Hook
Equip Fishing Rod and right click to attach a Baited Fishing Hook
Tips displayed with Shovel or Fishing Rod equipped
Fillet the captured raw fish before cooking (1 fish will give two fillets)
Two types of fish added so far Glow Carp and Electro Trout
Sound effects added for shoveling and fishing
All of the new tools are added to the camping vendor
Icons and world item art added for all new items!
Major Additions
Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
Weapons merchants now sell normal weapons instead of makeshift ones.
Major improvements to terrain rendering in uneven locations
Fixed a major issue with trees and bushes appearing in wrong locations sometimes
A lot of improvements to NPCs - appearance, hats, backpacks and more
Build Radius FX now appears to show the limits of where buildings can be placed on players claim
GUI Changes
New rain system - no more rain through the roofs and other realistic features
Major improvements to rain system - can now see rain through windows and door
Rain sound now decreases when entering buildings
Added various button effect for most GUI elements
Completely reworked main menu Host window
Menus now have dynamic and configurable "digital" effects done with custom shaders
Adjusted TPS camera default distance and mouse wheel sensitivity.
It`s now easier to figure out how to invert mouse in Controls Options
Added waypoints in bushes for new players
Added waypoints for all lootable containers
Jetpack GUI implemented with new UI system
Optimization for new character creation system
Tooltips now use new UI system among other elements
Crafting devices now use new interaction system.
Some placeable items upgraded to the new green fadeable effect
Items placed in claims now fade out properly.
Updated several menus with new shader effects
Fixes & Additions
Rebalanced startup of the game - a lot easier to get resources around the landing pod now
Reenabled mechs in territories after various fixes
Added always visible Nav Point in Ferrys.
Fixed not being able to interact with base components when looking at certain parts of them.
Added backpacks to NPCs in several areas
If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
Fixed twitching ferry vendor again.
Area 22 Soldiers now wear an army uniform
Fixed a dupe when shredding items
Fixed FPS camera issues while riding Rover and Quad Bike
Fixed various issues with character hair rendering
Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
Fixed placing items from crafting menu breaking
Disabled hangar quest while we make the new prologue changes
NPCs that sit or work now properly interact with character when spoken to
Fixed the whoosh sound that pickaxe and axe make by about -9DB
Escape menu now disables when player dies in order to show respawn screen
Crouch transitions streamlined
Adjustment to Clayton Hamlet NPCs with a lot more actions
Fixed melee weapon positions, moving the camera back a fraction
Beta of Update 56 - (Coming this weekend)
Hey Everyone,
This weekend we`ll be happy to present the major milestone update. Right now it`s available in beta as we wrap up the last few issues before pushing it live this weekend.
This updated includes very large number of new features – such as fishing, new cloning respawn, wip prologue and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.
In a few days we`ll follow up with another update that includes first time Prologue that gives some content to all the new features and explains the story behind respawning on the giant generation ship.
Thanks for your continuous support, and sorry about delays with the new update - it was a big one.
Prologue Features
First time prologue dialogues and story (to be added in a few days)
Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
Now when selecting respawn you will respawn as a clone within a clone transport above
From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
New random spawns/escape pod landing zones created for Clayton Shire
When entering the pod the previous cryo/clone pod intro will play
Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
NPC's placed in the cryo/clone storage area of the ship
Escape pod now slow downs on approach
Fishing Mechanics
Added full on fishing and worm gathering mechanics
Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
Craft a Fishing Hook from Scrap Metal
Use a Fishing Hook with a Worm to create a Baited Fishing Hook
Equip Fishing Rod and right click to attach a Baited Fishing Hook
Tips displayed with Shovel or Fishing Rod equipped
Fillet the captured raw fish before cooking (1 fish will give two fillets)
Two types of fish added so far Glow Carp and Electro Trout
Sound effects added for shoveling and fishing
All of the new tools are added to the camping vendor
Icons and world item art added for all new items!
Major Additions
Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
Weapons merchants now sell normal weapons instead of makeshift ones.
Major improvements to terrain rendering in uneven locations
Fixed a major issue with trees and bushes appearing in wrong locations sometimes
A lot of improvements to NPCs - appearance, hate, backpacks and more
Build Radius FX now appears to show the limits of where buildings can be placed on players claim
GUI Changes
New rain system - no more rain through the roofs and other realistic features
Major improvements to rain system - can now see rain through windows and door
Rain sound now decreases when entering buildings
Added various button effect for most GUI elements
Completely reworked main menu Host window
Menus now have dynamic and configurable "digital" effects done with custom shaders
Adjusted TPS camera default distance and mouse wheel sensitivity.
It`s now easier to figure out how to invert mouse in Controls Options
Added waypoints in bushes for new players
Added waypoints for all lootable containers
Jetpack GUI implemented with new UI system
Optimization for new character creation system
Tooltips now use new UI system among other elements
Crafting devices now use new interaction system.
Some placeable items upgraded to the new green fadeable effect
Items placed in claims now fade out properly.
Updated several menus with new shader effects
Fixes & Additions
Rebalanced startup of the game - a lot easier to get resources around the landing pod now
Reenabled mechs in territories after various fixes
Added always visible Nav Point in Ferrys.
Fixed not being able to interact with base components when looking at certain parts of them.
Added backpacks to NPCs in several areas
If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
Fixed twitching ferry vendor again.
Area 22 Soldiers now wear an army uniform
Fixed a dupe when shredding items
Fixed FPS camera issues while riding Rover and Quad Bike
Fixed various issues with character hair rendering
Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
Fixed placing items from crafting menu breaking
Disabled hangar quest while we make the new prologue changes
NPCs that sit or work now properly interact with character when spoken to
Fixed the whoosh sound that pickaxe and axe make by about -9DB
Escape menu now disables when player dies in order to show respawn screen
Crouch transitions streamlined
Adjustment to Clayton Hamlet NPCs with a lot more actions
Fixed melee weapon positions, moving the camera back a fraction