Genre: Real Time Strategy (RTS), Simulator, Strategy
Startopia
Startopia 1.01.1 Beta 3 - 9th May 2021
What's New?
- The game now renders aspect ratios other than 4:3. - Gem Slugs now animate in slug pods. - New bubble goo effect in slug pods. - New effect for scutters cleaning up junk. - New swing door effect on bars...less snappy, but still glitchy. - Limited UHD screen modes as a temporary measure to prevent crashes.
Bugs Fixed
- Fixed a couple of issues where Gem Slugs got stuck and died in slug pods:
- An old code fudge that expected an animation to be present, but which wasn't was Gem Slugs.
- A stat which allows races to sober up when they've passed out, was missing for Gem Slugs.
- Fixed the interpolation on the segment breach graphical effect. - Fixed the interpolation on the temple arriving graphical effect. - Fixed the interpolation on the gunner's scan effect. - Fixed a bug where a save game containing unrecognised script elements crashed the game.
Startopia 1.01.1 Beta 2 - 14th March 2021
Bugs Fixed
- Fixed an issue where visitor stat notifications were being thrown up at the start of new games. - Fixed an issue where loading an autosave immediately triggered a fresh autosave. - Attempted to fix an 'unexpected rounding mode' assertion.
Startopia 1.01.1 Beta 1 - 28th February 2021
Beta 1 (1.01.1-b1) - 28th February 2021 =======================================
What's New
The original 1.01 source code* compiled in VS2019 via the C++14 language standard.
Ability to mouse click through the splash screen after the first time the game's launched.
Bugs Fixed
Fixed an async file handling issue, which caused a "Startopia always running" bug. Not sure if it's
the* "Startopia always running" bug reported on the Steam forums though.
Fixed a startup crash where a previous Win2K bodge wasn't calling GetFileVersionInfo correctly.
Fixed a startup crash where the game expected to find a 16bpp device by default, and seemed to fall apart horribly if it couldn't.
* Possibly not the original 1.01 source code! Huge huge thanks to TomF for recently finding his 1.02 unofficial patch source code though, from which I hopefully cherry-picked the correct 1.01 bits.