auto targeting can be disabled in the options menu: you have to assign a targeting key to your controls by first pressing the RESET TO DEFAULT button, then you can use the assigned button to lock on the target ahead of your ship
saving options in the in-game menu
fixed: in some rare cases the tutorial "throttle up" was not triggered correctly
Thank you for the feedback!
Update #7: v1.866
This small update includes the following changes:
issue fixed with remapping some keys
motion blur can be disabled for those who have problems with rendering the effect properly (you have to restart the mission for this to modify, and it doesn't affect afterburner motion blur)
Thank you for the feedback!
Update #6: v1.861
This small update includes the following changes:
main menu analogue controller issue (unintended movement) fixed
option to fixate primary weapons (lasers and cannon) to the center
VR: losing control in the main menu when pressing mouse button on screen fixed (please use keyboard or any other controller to navigate while using a VR headset)
Thank you for the feedback!
Update #5: v1.857
This small update includes the following change:
option to disable the target aim dead zone (a request from joystick users)
Update #4: v1.856
We are proud to announce the latest update and exiting Early Access with the following changes:
missions game mode: 4 additional missions (single player & multiplayer)
survival game mode: two survival levels (single player & multiplayer)
custom game mode: two custom battle levels (single player & multiplayer)
HTC Vive virtual reality headset support
new networking lobby system
handle up to 12 controllers / joysticks
new laser sound
improvements in visuals and performance
bug fixes
Thanks a lot for the community for the feedback! We know that not every wish or request was implemented but we've tried to address the most important issues. In some other cases we had to choose side. We are still open for bug reports and feature requests as if the game prospers on Steam we tend to continue adding features.
Update #3: v0.771
This update includes the following changes:
performance improved on all missions!
mouse sensitivity range expanded, now the mouse can be calibrated to be less sensitive
horizontal thrusters: ability to strafe left and right
fixed hull and shield values on co-op client players
fixed ship repairing when docked on co-op client players
single player mission achievements won't trigger in multiplayer game mode
starting spawn point fixes in co-op mode
mission 6: capital ships movement fixed
mission 5: cyclops hull balance tweaked
mission 2: mission end timer tweaked
Early Access launched!
We proudly present the Early Access version of Starway Fleet! You can test your pilot skills in 6 single player missions with your AI wingmen or even with one or two of your allies in co-op multiplayer mode. Keep in mind that there can be glitches and jitters but this is why we are in Early Access. Please let us know what you think by using our forums or emailing us to support@starwayfleet-game.com
Good luck fighters!
Update #2: DEMO v0.698
This update includes the following changes:
mouse control tweaked!
general control tweaks: ship responsiveness increased
keyboard can be used while flying with joystick or other controllers
afterburner restart locks down under a certain load percentage
large ship targeted generator count with enlarged font
mission 1: Super Cruiser Leonis' speed tweaked
#1 quick update on the DEMO v0.639
This quick DEMO update includes the following changes:
press throttle up and throttle down simultaneously to trigger full engine stop