Announcing Breakfall's next big thing: Pizza Titan Ultra! It's a game about delivering pizza in a giant robot - but it's also set in the same universe where narwhals battle through space! And guess what, Breakfall is giving a little something to our loyal customers.
What's the connection between STARWHAL and Pizza Titan Ultra? In the 2050s, Earth is visited by 'WHALs, and they construct the planets first intergalactic spaceport! That spaceport is GALACTIC CITY, where the tech is outlandish and the pizzas are hot.
Here's the thing, friends... You, as loyal Breakfall fans, are being invited to get in on the action with a 50% discount coupon, just for owning STARWHAL! You'll see this coupon appear in your inventory when we launch in late April.
We love our fans and we hope you love our next title! After Pizza Titan Ultra we'll be getting back to multiplayer mayhem, but please check out this epic adventure in the meantime.
-Breakfall
STARWHAL 1.1.2 + Soundtrack Edition + New Price!
It’s never been easier to reach out and tusk someone! Enjoy STARWHAL at our new, LOWER, harmonized multi-platform pricing. Or, for the original price, download the super discounted game AND the heart-pounding, mind-altering, blubber-flapping original soundtrack. Over an hour of insane electro groovage so you can make the soundtrack to STARWHAL the soundtrack to your life. Upgrade your existence today!
STARWHAL hit PSN for both Playstation 4 and Playstation 3 not too long ago! Own it on every system to become a master of space and time in a neon sea of the mind.
To celebrate our ever-expanding universe of ‘whal, there will be an upcoming price drop on Steam! And we're working to get the epic, 1.3 hour soundtrack available in the Steam Store too! Stay tuned for more details!
STARWHAL v1.1.1
Version 1.1.1
We've been hard at work bringing space narwhal combat to other platforms, and in the process we've made lots of improvements to the game we want to share with our Steam friends! (Yes, YOU!)
Balances/Fixes:
Ice Blocks: The calculation to determine if and when an ice block should shatter has been modified. Now the angle of impact has a greater effect, so sliding along a piece of ice won’t break it as easily, especially in levels such as Frostburn and Ice and Fire
Fixed an issue where multiple players could select the same color narwhal in the player select screen
Fixed an issue in the Challenge levels Escalation and Wave where the player could potentially die on spawn
Fixed an issue with team mode where sometimes the players don’t get assigned to the correct team
Fixed an issue with the sludge in Challenge levels where the player could continue to die after the first death on a run
Results screen: Fixed an issue where the Tag and Capture count were being incremented on a hazard hit
Localization: Versus score screen had an error when playing team mode on Score Attack
Optimization:
A lot of work has gone into optimizing many parts of the game including level geometry and collision, AI pathfinding, and hazards. Many levels should have significant performance boosts and should be capable of running much more smoothly on older machines!
The AI has been significantly improved on several of the Versus levels:
Classic, Mobius, Amoeba, Perch, Time Spiral, Pneumatic, Tarkus II, Squall, Giant Growth, Frostburn, Glacial Pass, Slush Puppy
Changes:
XInput: Controllers can now use XInput on Windows PCs. Just go into the Options screen and you’ll be able to enable/disable XInput. With it enabled, you’ll be able to reconnect a disconnected controller without having to reboot the game, yay!
Controller input is now locked as soon as a match is over
Costumes:
Viking Squad Costumes! SKOL!! Check out the game here: Viking Squad
Let us know what you guys think of the update! Does it make you FEEL things, or give you visions of the future? Sound off in the Community Hub, or hit us up on the interwebz:
STARWHAL Twitter STARWHAL Facebook
STARWHAL 1.1.0 is live!
Just in time for the holidays, we've got the update online! Big stuff includes ROUNDS, 7 new music tracks, multi-language support (for French, Spanish, Italian, and German), a new level, and lots of smaller enhancements like new costumes, imroved UI, better menu navigation, and slight game tuning.
Sound off in the Community Hub to let us know what you think, how you're doing, or what you ate for breakfast.
Update 1.1.0 coming soon!
Hello sports fans!
We've been hard at work trying to bring STARWHAL to other platforms. But we've got a bunch of features, fixes, and changes we wanted to share with you guys!
The new update will be coming soon, but until then, check out the change log below:
1.1.0
New Stuff!
Rounds - They have finally made their triumphant return. It took a bit longer than expected but it is definitely worth the wait! These are also customizable!
Music - 7 new tracks, and each world in Versus now has specific songs for that world.
Ghosts - You now can set the visibility of the ghosts in challenge mode in the Options menu. Control those phantasms!
Languages - You can now set the game interface language to English, French, Spanish, Italian or German. Salut, Guten tag, and buongiorno, international amigos!
New Level - "Giant Growth": There is a new special level designed by our Gigaballer Kickstarter backer. The level is massive so the narwhals will feel really tiny on this stage!
Changes:
The STARWHAL logo got a cosmetic update. We've also dropped the subtitle from the game, so the game is now just called STARWHAL. To find out more about why we're doing this, please read our post about it here: http://breakfall.ca/content/starwhal-name-change
Player Select - Flow has been changed a bit. When you join up, it now starts in the customize screen where you can change Color and Costumes. After that, you're brought to the menu where you can ready up, check controls, or go back to customization.
Versus Results Screen - There's now a little bit of anticipation to see who won since all the podiums will rise together before revealing who came in 1st place!
Menu navigation with gamepads is now more responsive.
Options Screen - now split into 3 different sections (General/Audio/Visual)
Challenge Mode: Leaderboard navigation is now done with only one button (Tab/RB) instead of the having a 2 directional navigation.
Medals now have a slight shimmer to them. So shiny!
More visual details added to menu interface across the board.
Countdown - The timer in versus mode will now flash and play a sound for the final 10 seconds of the match. Now you can tell when the match is about to end even if you can't see the timer!
Level rename: "Balls Deep" has been renamed to "Bouncy Ball Brawl"
Score-based modes (Score Attack, Zones, Heart Throb) now have an indicator of what the maximum score is for that round. So instead of just showing your score (say 10 points), it now displays 10/30 to show how close you are to winning.
Balances/Fixes:
Results screen: Each podium in the versus score screen will show a medal if there is a tie for 1st place
Heart Throb - The speed dampening for the leader has been reworked. Instead of dampening all velocity and angular velocity of the starwhal, now the propulsion force is slowly reduced. This makes it harder for the leader to get away from getting hit and feels a lot more natural!
Player Select - The riders now have a cute bobble animation for when they're selected!
The pause screen can no longer be triggered right after a match is finished.
Ambient sounds of worlds will no longer play on the title screen.
Costumes:
A new challenger appears! The Toto Temple Deluxe rider from our friends at Juicy Beast!
AI Costume: AI players will now all have a Monitor Head costume to show that they're out for blood! Resistance is futile! (This costume is reserved for AI players, so mere humans aren't allowed to use it)
Wizard hat and beard - You can never have too many beard costumes, and this will let you say YOU SHALL NOT PASS.
Tabard - Lets you get medieval on other players' posteriors! Designed by our Gigaballer as well!
STARWHAL is fully released!!
It's finally fully released! We made it! Narwhals are soon to be running amok all over the place!
Here are the goods:
New Stuff!
New versus levels:
Stasis
Ameoba
The Gate
Perch
Tumble Dry
Squall
Pneumatic
Slippery Slope
Challenge levels
11 new Obstacle levels
13 new Target levels
Steam stuff:
Steam leaderboards
Achievements!
Trading cards
Big Picture support
Badges
Music - 5 fresh new tracks, including the Obstacles theme shown in the launch trailer!
More sounds - end of match sounds, world-specific ambience, and more!
Even more visual effects: shockwave, heat shimmer, and lots of new particle effects!
Challenge modes: a ‘next level’ button has been added to stay in the groove
Updated challenge results screen - you can now see the required times for platinum, gold, silver, bronze medals, the difference between your current and best time, and the name of the level you just played
End of match visuals and sounds for GAME, TIME, and COMPLETE
Options: resolution can now be changed in game
Control: gamepads now can use both analog sticks for turning, as well as both triggers for gas - now you can play one handed like in Wave Race 64!
Credits - our identities have been revealed, as well as the amazing people who have helped us make it!
Changes:
Level name changes
Moebius to Möbius (big change!)
Fast Forward to Time Spiral
The Clash to Flip and Dip
Battlefield to Slush Puppy
Glacial Gate to Glacial Pass
Gamepads can now use the dpad for menu navigation
On gamepads the ‘A’ button is now used for readying up instead of the ‘X’ button
Challenge mode: Lava is a +5 sec penalty, Fireballs are now a +3 sec penalty
Challenge mode: game timer is now has .000 precision - as accurate as Olympic bobsledding - important for leaderboard rivalry!
New medal graphics
Balances/Fixes:
End of match: selecting “Restart” after a Random level was played will pick another random level
Level loading is improved
Physic calculations have been optimized
Game timer font has been updated
Costumes:
‘?’ rider
Six Link
Thanks to everybody who has supported us up to this point! To any newcomers to neon space narwhal combat, good call on upgrading your existence!
Full release coming September 29th!
Hey cool cats,
Big news! STARWHAL is coming out of Early Access and transitioning into the full release very soon!
Full release of STARWHAL on Steam is launching September 29th!
It’s been a while since we started up the Early Access back in February. Thanks to everyone who has been with us since then (and even before!), and everyone who’s joined us for the ride!
As some of you remember, we started the Early Access with these features:
2 versus game modes
3 worlds
10 versus arenas
AI players
12 song soundtrack
48 costumes
1 burrito
Let’s have a look at what’s in the full release:
4 versus game modes
5 worlds
25 versus arenas
AI players
17 song soundtrack
90 costumes
And all this totally new stuff!
32 single player challenge levels
16 obstacle levels
16 target levels
Race to get Bronze, Silver, Gold, and Platinum medals
Leaderboards to track challenge level times and your worth as a human being
Ghost replays to play against - beat your rivals and gloat to your friends!
24 Achievements
Customizable match rules
Redesigned UI for game status and menus
Radical new post FX including bloom, distortion waves, and more
Steam trading cards
1 burrito (okay, this one's not new, but don’t fix what ain’t broke)
Shazam!
Thanks so much for everyone who gave us feedback during development - we really appreciate it! The game has grown into something much bigger and better than we anticipated and we couldn’t have done it without you and all our loyal backers on Kickstarter.
Price change
With all these new features, we’ve decided that we’ll be increasing the price to $14.99 for the full release, with a 15% launch sale discount for the first week. For anyone who hasn’t picked the game up yet, you still have until September 29th to buy it at the original $9.99 price!
This release isn't the end! We've already got ideas and plans for post-release content updates that will be totally free. Stay tuned!
See you, space cowboys and girls!
STARWHAL Beta 5 is Live!
It's like poetry, it rhymes!
The new update has been a long time coming, but it's finally here, and there's a ton of new stuff!
New Stuff!
Challenge Mode! This is an early 8 level preview of the single player mode that tests your STARWHAL skills. In the final release of the game, we're aiming to have over 30 levels. There are two different types of challenges:
Obstacle mode - 5 levels of racing to the finish line as fast as you can. Watch out for the hazards, as hitting them will give you a time penalty!
Levels:
EZ EZ
Full Throttle
Stream Sailor
Sludge Sewer
Centrifuge
Target mode - 3 levels of seeking and destroying the heart targets as fast as possible!
Levels:
Crossroads
Rebound
Factory
Hazards - Obviously, it's not so simple to just get to the end. Avoid the hazards to make to the finish in one piece!
Fireballs and Lava will give you a time penalty
Slime will kill you in one hit, so watch out!
There are also a couple of other neat features!
Ghosts - Your runs in Challenge modes get recorded and uploaded so you can race against yourself, a Steam friend, as well as a Rival, who has a similar time to your own!
High Scores - Try to get faster times to unlock the coveted Platinum Medal!
Leaderboards (coming soon) - we're still working on this one, so it's not in this preview build. Upcoming versions will have Steam leaderboard information displayed in game so you can value your worth as a human being by comparing yourself to friends and total strangers!
Warning: We may need to clear some of the leaderboards while we're still in Early Access. Please be patient with us!
UI overhaul
Player Select: you now have to ready up before going to the next screen (This means less accidental clicks when setting up a match)
Mode select: now you have more freedom of the type of the type of game you want to play - create your own combinations of score/time
Options menu: options now save their state between different game sessions
Post FX: We've now implemented lots of cool post effects including Bloom Lighting and chromatic aberration which make heart hits even more intense!(These can be disabled in the options screen)
Controller support: Xbox One controller for the Windows version of the game
<*>More new awesome music and sounds!
Balances/Fixes:
Narwhals have been tweaked - there's now a bit less friction on the players, especially on the "bell" area where the horn meets the head. In our testing, we've found that this has led to faster, more aggressive play since you don't get stuck on each other as often
Heart hits - heart hits in versus mode now have a shattering effect to emphasize hits, as well as to show how long the heart is invulnerable between taking hits
Ice blocks are now a bit easier to break in the Forsaken world
Fast Forward level has been reworked
Fixed the long standing and mysterious issue where sometimes a heart icon in the GUI won’t appear in Classic mode
Camera improvements now better frame the action
Curved blocks are now smoother so it's easier to slide on them
Key Bindings - adding/removing AI on the keyboard are now changed to the P and O keys respectively from the +/- keys.
Player Select - the confirm button for the WASD controls is the ‘Space’ key
Costumes
Bacoooon, to dream of delicious bacon-wrapped narwhals
Long Scarf, for sci-fi fans
Female Assassin (we broke the bank trying to get this one in!)
As always, sound off in the Community Hub to let us know what you think! Looking forward to racing (and beating, of course) all your ghosts in Challenge mode!
Game Update: STARWHAL Beta 4 is up!
It's uuup! Go go go!
Here's the recap of all the totally sweet game things you can get once you connect your 56k modem to download the update!
New stuff!
New world: The chilly distant system called "Forsaken"!
3 new arenas: The High Ground (featured at The Next Level PAX East tournament), The Clash, and Moebius
New visual effects across the board
New arena visual detail - crystals in Asteroid X and moss in Neo Flopicron
UI updates, including a move of in-game score to bottom of screen (configurable in the options menu)
Balance/Fixes
Zones - bubbles act more like liquid now with a bit of resistance as you swim through them
Heart Throb - the heart throb now gradually slows down and becomes easier to catch the longer they have the heart
Arenas have been moved around a bit into different worlds
General bug fixes including fixed scoring for Team mode and Zones and optimized game and level loading
New controllers supported where possible based on the surveys sent back
ALSO!
New costumes
Ice Cream matching set
Spartan helmet
T-rex hat
New battle companions! Paddington the Cat and Carl the Warrior Snail! (and a donut)
Want to tell us how much you love pushing your friends into lava, how COOL the ice world Forsaken is, or that you feel that Carl is overpowered? Let us know in the community hub!