2018.05.03 - UI Overhaul. Crafting Skill Enhancements. More Mobs in World Dungeons.
BOO, Stash, and Market Stalls
Fixed a bug where the medallion icon was displayed twice in the Boo Upgrade confirmation popup.
Deleted characters no longer show up in BOO invite lists.
Characters, Classes, and Abilities
Added level next to character name in the character inspector window.
Chat and UI
UI Updates have been made for the following elements:
Manage Boo Room
Boo Change Door/Layout/Wall/Floor
Add Room (Boo)
Social Window
Player Info / Portrait (Top right HUD)
Party Portraits (Left HUD)
System Menu
Login
Leaderboard Rewards
Fixed a bug where returning to the login screen after a disconnect met with the UI being non interactable.
Crafting
Crafting skill level now has a significant impact on crafting speed. For every 1 point of skill the player has over the level of the item, speed bonus is 1% (up to a maximum of 20%).
The Quality % roll is now more significantly impacted by your Charisma stat and your skill level. Getting those 95-100% quality items should require a little more CHA and skill.
Level 30 Minor Rejeuvenation Potion fixed.
Dungeons
Significant increases in the monster density of many World Dungeons. Approximate increases:
The Mines - 10%
Mossy Ruins - 50%
Fungeon Caves - 50%
Ruined Barracks - 25%
D'Orc Den - 20%
Tomb of Tattered Dreams - 33%
Haunted Basement - 33%
Forgotten Cellar - 10%
Decrepit Ruins - 33%
Abandoned Dungeon - 60%
Mines of Misery - 50%
Sandstone Maze - 20%
The Serpentius Shrine - 25%
Vidare's Abandoned Lair - 50%
Gear and Items
Added "Recipes" and "Furniture" to the dropdown filters in your Inventory and Stash windows.
Fixed a bug where reordering items in a bag and then switching away and back before closing and reopening your inventory caused the item order to reset.
Fixed a bug where you could visually equip a 2-handed costume weapon when dual wielding.
Fixed a bug where the Stash inventory didn't refresh when removing an item from your Stall.
Misc
Fixed a bug where the keybindings on the hotbar didn't update after closing the client settings.
Added Alt+P and Alt+O to the keybindings list in settings. These are locked and cannot be changed, but now block you from setting other binds to these.
Fixed a bug where changing things in character creation (specifically colors) caused the custom face settings to get reset in the saved data, but not visually, so you didn't know they were reset until you finished and returned to Character Selection.
Tier 4 Expansion! New Armor Cosmetic System. Tons of Ability, UI, and Misc Improvements.
[B][U]Tier 4 Has Launched - Level and Skill Cap is now 40[/U][/B]
[LIST]
<*>All class abilities now go up to level 40.
<*>All crafts can be advanced to level 40.
<*>Mounts can be found on the medallion shop that allow passage into new regions.
<*>New private and world dungeons added (with new bosses!).
<*>Have fun!
[/LIST]
[B][U]New Armor Cosmetic System[/U][/B]
[LIST]
<*>Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.
<*>Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.
<*>All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.
<*>All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.
<*>Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).
[/LIST]
[B][U]Other Patch Notes:[/U][/B]
BOO, Stash, and Market Stalls
Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
Added tooltips for farmhands to producers.
Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
Added client chat messages for successful help actions, for both boo owner and farmhand.
Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
Max stash size increased by +10.
Characters, Classes, and Abilities
Resurrection is now fully supported and returns you to the combat.
Rez now adds characters back into combat.
Fixed an issue with animations freezing after playing.
Added a sound effect for when you block in combat.
Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
Warrior:
Cut II - DoT tick duration increased by 1 round
Cut III - DoT tick duration increased by 2 rounds
Hunter:
Slash now does +10% damage on foes with a combo point.
Flaming Arrow II - DoT tick increased by 1 round
Healer:
Spread Heal healing increased by 10%.
Healing Pulse now ticks significantly longer.
Ability tooltips now include the Element of the ability.
Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.
Chat and UI
Fixed a bug where you could drag the stat progress bars in the character stats window.
Added a chat log entry for weapon proc damage.
You can once again chat during the loot event.
Combat
Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
Converted the Death Popup to new UI code and made necessary adjustments.
Weapon procs print to combat log.
Some small obstacles may now be walked over/through.
Healing Pulse now blocks its grid square.
Crafting
Recipe tooltips now tell you if you already know the recipe.
Added a toast message for when you receive any trade skill xp.
Dungeons
Fixed an issue causing bosses to display busy when dying to them and exiting the encounter.
Gear and Items
Character armor appearance now controlled completely by costume slots, not gear armor slots.
Platemail is now in the game. Warriors can wear it starting at level 30.
Ringmail is now in the game. Hunters can wear it starting at level 30.
Healers can now wear chainmail starting at level 30.
If there is a cooldown returned for an unsuccessful item use, the time remaining is now displayed in the error popup. (currently does not
tick* down)
Added level to costume tooltips.
Fixed an issue with body parts not getting disabled under costumes.
Graphical
Fixed lighting issues in the Rolling Stone Inn.
Fixed an issue with character's hands still gripping their weapons even when the weapons are hidden.
Fixed an issue with missing hands for all chainmail and trulloc/human male elementalists.
Fixed an issue having to do with invisible hands for HM hunters.
Medallion Shop
Fixed an issue where weapons/offhands didn't show up when previewing from the medallion shop in the new armor system.
Mobs and NPCs
Cubes, due to their gelatinous bodies, are now properly more resistant to physical attacks.
Social (Clans, Parties, Religions, etc.)
Added shift+click support for multi-purchases from the clan shop.
Misc
Updated Mob Spread / Add Algorithm
Add new round info sent to client when a new combat round starts
Turn check made for resource harvesting in combat
When learning a higher level ability, the lesser level ability is no longer "relearned"
When learning replacement skills, the 'old skill' is now removed from all bars it was applied to.
Camping upon immediately entering a zone no longer spits players out of the zone upone camp exit.
Status FX are now properly removed upon exit of combat (including by death).
Updated help window texts in Combat Victory and Character Sheet - Inventory.
Added a new help window called Armor, Gear, & Cosmetics. This window automatically pops up the first time you equip a piece of gear.
HJTenchi streaming Stash tonight: 8:30pm EST
Join us in game while HJTenchi streams Stash tonight, Wed, Feb 14 (Valentine's Day!) at 8:30pm EST!
https://www.twitch.tv/HJTenchi
:gpokka: :ppokka: :rpokka: :ypokka: :pinkpokka:
Three Stash Streams this week!
Three twitch streams this week:
Wednesday, Jan 31, 4pm EST - https://www.twitch.tv/emberkat
Wednesday, Jan 31, 10pm EST - https://www.twitch.tv/plasticageplays
Friday, Feb 2, 9pm EST - https://www.twitch.tv/ryizumi
2018.01.26 - Bigger, Badder, Boss Battles, New Alchemy potions, More XP for harder mobs
Official Forum Thread:
http://forums.frogdice.com/showthread.php/9283-2018.01.26-Bigger-Badder-Boss-Battles-New-Alchemy-potions-More-XP-for-harder-mobs
BOO, Stash, and Market Stalls
Bug Fix: Items can now be listed on your Stash Stall from anywhere in your boo
Fixed a bug causing the stall upgrade window to always show you as having zero triads.
Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
Characters, Classes, and Abilities
Healer resistance buffs' magnitude reduced to comply with resist cap rules. Previously, these buffs were so overtuned that by themselves they capped people's resists. This made all resist enchants or other resist related abilities, items, or potions moot.
Healer: Healing pulse duration increased from 2 rounds to 8 rounds. Area of Effect changed to 2 square radius.
Hunter: elemental arrows (flaming, frozen, charged, concussive) now do 10% more damage against mobs with at least 1 combo point.
Fixed a bug that allowed characters to float away off their pegs visually.
Combat
Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
Fixed a bug where holding the mouse down during the "Your Turn" animation, would keep the text on screen until you released the mouse button.
Crafting
Alchemy: Health potions heal amount increased by ~66% (two-thirds).
Alchemy: resist fire, water, air, and earth potions added.
Fixed a bug where the crafting machine didn't update the last crafted recipe without having to close and reopen the machine.
Dungeons
Some dungeons had their mob spawn types adjusted.
Gear and Items
Bug Fix: Right Click->Equip on gathering tools in Costume Tab no longer improperly equips tool
Fixed an error in the calculation for damage in bow tooltips.
Graphical
Fixed lighting issues in the Rolling Stone Inn.
Medallion Shop
Added Shift+Click support for bulk purchasing from the Medallion shop. (Note: Clan shop will get the same functionality in the near future.)
Mobs and NPCs
Bosses now commonly have adds and multiple phases to their fights. Boss Battles just got a whole lot more interesting (and dangerous, and rewarding).
Harder Mobs are now more rewarding!
Healer type mobs are worth more XP (base 150).
High DPS/AoE mobs are also worth more XP (base 125)
Previously all mobs had a base XP value of 100, modified by con and rank.
Added missing timeouts to boss abilities.
New Mob Type: Noxious Void. Be on the lookout for this new type of Void creature.
World
You can now click on Askagard to path to the entrance.
2018.01.19 - Contextual Right Click in combat, More Mobs in Dungeons, Boss Loot Buffs, New Warrior Abilities, Many QoL improvements to UI
Medallion Shop
Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
Add Combat Bar item added to Medallion shop.
Mouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
Combat
Added Phase 1 of Contextual Right Click in encounters:
Right click within movement range to move to that location.
Right click a mob that's adjacent to you to attack that mob with your equipped weapon.
Right click a resource node that's adjacent to you to attempt to harvest it.
Right click a corpse that's adjacent to you to bury it.
Fixed a bug where encounters weren't removing beings from combat, data-wise.
This fixes the toast messages during bonfires events.
Added a failsafe for ability animations being able to lock up combat.
The Act bar is now disabled during Resource Node encounters and post combat.
Fixed a bug where clicking outside of the encounter grid would attempt to move you to the last hovered grid position.
You can no longer use abilities in the post-combat phase when all monsters are dead.
Characters, Classes, and Abilities
Warrior:
Taunt, Intimidate, and Roar now debuff mobs with [B][I]Weakened[/I][/B], reducing their damage
New Ability: [B][U]Bolster[/U][/B] (level 15) - 5 round buff to armor and resists
Social (Clans, Parties, Religions, etc.)
Inspecting another player now updates their cached Character Data so the inspector will always be up to date.
Fixed some text issues with a couple party chat messages.
Leaderboard Values are now right justified, and large numbers (1,000+) are now comma delimited.
Numerous improvements made to party management feedback messages.
Surnames can now be bought by < level 10 players who have a crafting skill > 9.
Gear and Items
All Resistance enchantments got massively buffed by 5-10x magnitude.
Mobs and NPCs
Bosses received pass #1 of a fix to their armor and resists. This is a noticeable buff to their defense. The full pass will happen later and will be a more significant increase to their defense. We are holding off on pass #2 until we can get some new class abilities in the game for debuffing armor/resists at that point.
Bosses will now have a near guaranteed chance to drop coin and some essence in addition to other loot.
CC Immunity now begins as soon as the CC lands, not when it expires.
D'orcs now drink two and a half pots of coffee every morning and punch faster.
Dungeons
RPDs (Random Private Dungeons) mob density increased by at least 75%. More mobs to fight per dungeon (RPDs only - World Dungeons already have infinite mob respawning).
A wall segment will now go transparent if you mouse over it (note: we are planning to increase the transparency of this in the future and also hopefully make the affected number of wall segments larger).
BOO, Stash, and Market Stalls
The option to Favorite a stall now appears when you visit a stall from the Merchant Stalls of Askagard interface.
Fixed an alignment issue in the newspaper.
Gathering
You can no longer use abilities in resource nodes.
Chat and UI
Changed the default chat channel colors for party and politics.
Typing into a chat channel now tunes that channel in on the current tab.
Fixed a bug where extending the same action bar that you've previously extended after closing the Action Bar Loader would use the wrong icons.
Adjusted the red X button size in a number of windows.
Fixed a bug where pressing the red x to close the Client Settings window, would lock out chat from being usable.
Fixed a bug where having the final character key down when pressing enter in an input field could cause a popup window used by that character key's keybinding to open.
Misc
Player names can now be changed by an administrator.
Clan names can now be changed by an administrator.
This squad works together by sending the regular Gobbos to engage in melee, Bombadiers providing ranged support, and Shamans to heal everyone.
Fixed timing issues with certain mob animations / effects.
Fixed an issue with player hit animations.
Fixed a bug where brace-killing a mob didn't remove them from the turn queue.
Mobs and NPCs
Ranked Mobs (lieutenants, elites, and champions) now have special loot tables so their drops can be different (better) than normal versions. Mob types whose ranked versions have significantly increased loot drops include:
Beasts
Elementals
Humanoids
Gobbo Bombadiers
Gobbo Healers
Slimes
Fungoids
Undead
Skeleton Healers
Void
Flying
Dragons
XP Rewards are now based on level difference (party level vs. mob level) rathern than con color. Party level is the level of the highest level person in a party.
Level Difference (Mob Level - Party Level)
-5 = 0% xp
-4 = 20% xp
-3 = 40% xp
-2 = 60% xp
-1 = 80% xp
0 = 100% xp
1 = 125% xp
2 = 150% xp
3 = 175% xp
4 = 200% xp
5 = 225% xp
6+ = 250% xp
Action Bar / Loader
Fixed an issue with the cooldowns on hotbars.
Updated the Boo Inventory hotbar tooltip.
Clicking the door in RSI will now act as if you clicked the door on your hotbar to exit.
Base of Operations
Added tooltips to resource icons in the Boo Upgrade popup.
Added some helpful text and images to the Boo Inventory for new players.
Chat and UI
Completed a UI update of the Leaderboard and improved functionality to reduce server calls.
You can now type :guide: into chat to produce a chat icon that, when clicked, links to Carazan's New Player's Guide.
Updated chat log texts for buffs and abilities that deal no damage.
Fixed a bug where a chat log was not created when a mob was killed by a DoT.
Added a chat log msg for when Healing Pulse heals you.
Fixed a bug where selecting "Party" from the channel list didn't do anything except kill your previous Tell.
Help system chat links (?) now use the Index number for the window.
Example: (?:1) links to the first article in the help system, Action Bar Loader.
Crafting
Fixed a bug where the missing resources display in craft showed red on resources where you had more than the correct amount.
Market & Newspaper
Huge increase in initial fetch/load speed of the Newspaper.
Characters, Classes, and Abilities
Healing Pulse is now only usable in combat.
Added some additional fx for the Hunter ability, Chuck.
Idle timeout period increased from 2 to 36 hours.
Social (Clans, Parties, Religions, etc.)
More rewards added to the Clan Bonfire event! XP Boosters, seeds, essences, BOO materials, and more.
Clan Leaderboards for prestige earned (ranked by clan) and honor earned (ranked by character).
Fixed a bug with the display of the Party XP bonus.
Gear and Items
Replaced the "Use" content menu button with "Eat" for food.
Dungeons
Fixed a lighting issue in The Forsaken Temple.
Medallion Shop
The Death Mist Set of cosmetic weapons is now available!
Misc
Updated images and texts in the Crafting, Party, Camp, and Combat Victory Help Windows.
Fixed title issues with a couple of the Help windows not matching up with their links in the Help Index.
Added a Help window for the Action Bar Loader.
Stash maintenance downtime for a big update. 9-10am EST
Stash will come down for an update at approximately 9am EST, Thursday, January 11, 2018.
Stash will be down for approximately 1 hour which is longer than most of our reboots and updates (which typically take less than 1 minute).
As you can see below, this is a very significant update with a lot of core code changes and database additions.
There will be a new client build as well.
Both the client and server update will go live at approximately 10am EST, Thursday, January 11, 2018.
When Stash goes live after that time, these patch notes will be applicable:
Back in 2016, we first heard about a unique-looking MMO that had just entered early access called Stash. This indie title eschewed modern conventions for a more board game-like experience, complete with tokens that moved around and a turn-based combat system. Well, now it appears that Stash has finally left its own beginner zone to adventure out into a wider world of an official launch.
Very cool! :)
Stay Warm in Stash: Bonus XP for all and Mega Bonus XP to Parties
Stay inside and game! Stash massive weekend event: