Stasis cover
Stasis screenshot
Genre: Point-and-click, Adventure, Indie

Stasis

HALLOWEEN SALE (EXTENDED TO THE 9th of NOVEMBER) & NEWS

Nothing on Earth is as beautiful as the final haul on Halloween...

We have extended the Halloween sale for a week! Get it now because our next discount will only be over the Christmas sale!



-Chris


If you're interested in game development, please read our post-mortem here: http://stasisgame.com/web/viewtopic.php?f=3&t=101

Here are some stats from STASIS:

PRODUCTION
Number of months: 56 total. 22 full time.
Number of game builds during full time production: 819
Weekends worked during full time production: 72

ANIMATION
Number of frames of animation: 211 751
Number of custom character animations: 732

CUT SCENES
Length of FMV cut scenes: 16 Minutes

DIALOG AND VOICE
Number of text strings: 32284
Number of recorded lines: 1190
Number of recorded takes: 3570
Final word count: 55400
Number of languages: 7

MUSIC AND AUDIO
Total length of music: 62 minutes
Number of custom sound effects (excluding dialog): 1020

CODE
Lines of code: 921 801

BUGS
Number of builds during bug testing: 118
BETA testing in house: +- 1200 hours
BETA Testers (from Kickstarter): 385
Play time bug testing AFTER release: 98 hours

MISC.
Coffee consumed (total during 2 year period): +- 1320 Cups (with +- 400 being cappuccinos during daily meetings)
Red Bulls consumed (total during 2 year period): +- 350
Houses moved: 3
Offices moved: 2
Pets owned: 2 cats, 1 fish, 1 dog
Girlfriends: 3
Babies born during production: 1 (my niece born 1 week after launch)
Times I shaved my head due to not having time for a haircut: 12
Total emails received during production: 6062

ACCOLADES TRAILER & 1.0.8 RELEASED (OS X & WINDOWS)

A special thanks to everybody that has taken the time to write a review on STEAM and in the media.

Here is our accolades trailer:

https://www.youtube.com/watch?v=b5vNTXmV2ks

We have also released 1.0.8 which we feel is the best version of STASIS to date!

1.0.8.x Includes the following:

1) VSYNC FIX FOR NEWER CARDS
2) GRAPHICS CONFIG TOOL
3) FONT SCALE TOOLS

Thanks for the ongoing support!

-Chris




CHANGE LOG #

__________________________________
1.0.8.10b

# Made sure Largest font scales on all resolutions.

1.0.8.x

# FIXED 1.0.7 SAVE GAME BUG

# Altered mouse clicking loop pause.
# Removed selection highlighter when scrolling through save games.
# Spelling change: Retracts.
# Fixed bug causing John to walk out of Jupiter passage.
# Changed color of cryopreservation fluid container.
# Removed descriptions when game state changes in hanger room.
# Added 3 different options of font size. Added ability to make more font sizes.
# Added additional animation when John interacts with Yuri.
# Increased interactive area when walking into clone vats.
# Fixed bug when coming back into annex.
# Increased Dr Malans walking speed from 60 - 75to avoid sliding.
# Increased size of trigger area for Stasis storage room door trigger.
# Moved door trigger to 'my heart' dialog.
# Fixed Russian and Polish missing text logs for Akiza Tenschu
# Added text size control driven by Stasis Config Tool.
# Reset minimum timing from 10ms to 50ms to avoid pause errors.
# Added in loop to push timing events that may skip because of faster cards and refresh rates.
# Fixed VSync issues encountered with Omega Series and Catalyst 15 (from AMD) cards. tested on older NVidia drivers as well.
# No errors on Mac VSync/Refresh rates - but newer version with changes will still be built for Mac.
# Fixed missing descriptions in decontamination room.
# Forced control return when elevator platform moves on gangway in Seed.
# Added in command to make sure that new text size loads in older save games.
# Remove desorption's on power cells after interaction
# Redo menu screen (updated graphics and removing options menu - options are now adjusted in the Stasis Config Tool)
# Removed 'Sound Volume Control' from General System as it is replaced by Stasis Config Tool commands.
# Altered following graphics and text locations to allow for new next sizes:
Tram Terminal
Tram Control
Tram Line Box
Tram Power Box
Specimen Transport Containers
Pod Control
Retinal Scanner
# Took out frames of security camera from older build
# Increased Exit Area in Crew Quarters Corridor B
# get rid of odd 1's - (being caused by 'At beginning of scene;{_' in Medical and Hydroponics. Only found in Russian and Polish.
# Change credits with updated names
# Made smaller steps in background sounds fading out during dialog (from 5 to 10)
# Took out Menu Access when viewing pod panels in Product Storage Medical. Added in check to ensure John regains movement in room.
# Removed menu access during Surgery Loading Screen
# Took out 'mouse reset loop' during Helix sections
# Altered dialog spacing to fit larger text in Specimen Transport pod
# Added reduncancy check to surgery scene to give back control after surgery
# Altered 'MainFontSMALL' as it was causing issues with random numbers appearing (size and colour)
# Changed version number to graphic instead of text
# Old EXIT button wasnt working with old save games - fixed

STASIS 1.0.8 RELEASED (OS X & WINDOWS)

1.0.8 Includes many tweaks and small fixes to make STASIS even more streamlined.

We have included a 'graphics config tool' (located in your game folder).

We have also included 3 font sizes for players who want to play in larger screens.

We have (hopefully) fixed the refresh rate issue on newer cards - you no longer have to set this up manually.

The DELUXE version of STASIS now has more content, including ALL DIARY ENTRIES, UNRELEASED DIARY ENTRIES and the SCREENPLAY! We will keep updating it with more goodies.

[1.0.8]

Final list of fixes and tweaks.

# FIXED 1.0.7 SAVE GAME BUG

# Altered mouse clicking loop pause.
# Removed selection highlighter when scrolling through save games.
# Spelling change: Retracts.
# Fixed bug causing John to walk out of Jupiter passage.
# Changed color of cryopreservation fluid container.
# Removed descriptions when game state changes in hanger room.
# Added 3 different options of font size. Added ability to make more font sizes.
# Added additional animation when John interacts with Yuri.
# Increased interactive area when walking into clone vats.
# Fixed bug when coming back into annex.
# Increased Dr Malans walking speed from 60 - 75to avoid sliding.
# Increased size of trigger area for Stasis storage room door trigger.
# Moved door trigger to 'my heart' dialog.
# Fixed Russian and Polish missing text logs for Akiza Tenschu
# Added text size control driven by Stasis Config Tool.
# Reset minimum timing from 10ms to 50ms to avoid pause errors.
# Added in loop to push timing events that may skip because of faster cards and refresh rates.
# Fixed VSync issues encountered with Omega Series and Catalyst 15 (from AMD) cards. tested on older NVidia drivers as well.
# No errors on Mac VSync/Refresh rates - but newer version with changes will still be built for Mac.
# Fixed missing descriptions in decontamination room.
# Forced control return when elevator platform moves on gangway in Seed.
# Added in command to make sure that new text size loads in older save games.
# Remove desorption's on power cells after interaction
# Redo menu screen (updated graphics and removing options menu - options are now adjusted in the Stasis Config Tool)
# Removed 'Sound Volume Control' from General System as it is replaced by Stasis Config Tool commands.
# Altered following graphics and text locations to allow for new next sizes:
Tram Terminal
Tram Control
Tram Line Box
Tram Power Box
Specimen Transport Containers
Pod Control
Retinal Scanner
# Took out frames of security camera from older build
# Increased Exit Area in Crew Quarters Corridor B
# get rid of odd 1's - (being caused by 'At beginning of scene;{_' in Medical and Hydroponics. Only found in Russian and Polish.
# Change credits with updated names
# Made smaller steps in background sounds fading out during dialog (from 5 to 10)
# Took out Menu Access when viewing pod panels in Product Storage Medical. Added in check to ensure John regains movement in room.
# Removed menu access during Surgery Loading Screen
# Took out 'mouse reset loop' during Helix sections
# Altered dialog spacing to fit larger text in Specimen Transport pod
# Added reduncancy check to surgery scene to give back control after surgery
# Altered 'MainFontSMALL' as it was causing issues with random numbers appearing (size and colour)
# Changed version number to graphic instead of text
# Old EXIT button wasnt working with old save games - fixed