Stasis: Bone Totem cover
Stasis: Bone Totem screenshot
Genre: Point-and-click, Adventure, Indie

Stasis: Bone Totem

Watch the developer play!

STEAMFEST LIVE BROADCAST

Join Chris as he plays STASIS: BONE TOTEM

BONE TOTEM JOINS THE NEXTFEST (DEMO)!

MARK MORGAN JOINS BONE TOTEM!

A year ago we launched our crowdfunding campaign! If you missed out, you can still get your name in the credits but this time window is closing. More at https://www.stasis2.com



We are excited to announce that Mark Morgan is back!



He has composed a beautiful soundtrack for Bone Totem which continues his proud horror tradition with us. His work on Stasis was critically acclaimed and enhanced the visuals and the atmosphere - and needless to say, we are thrilled to have him on board.




From Fallout, The Bards Tale, and Wasteland, he brings a lifetime of talent to our project, so here is an exclusive sneak peek:

https://www.youtube.com/watch?v=-nank0BDSUk

or listen here:

https://www.thebrotherhoodgames.com/studio/mp3_sneakpeakmark/


If you have not wish-listed Bone Totem, please do so here on Steam. The wishlists help with the algorithm.

https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/?snr=1_5_1100__1100


Come say a quick hi on Discord

https://www.thebrotherhoodgames.com/studio/discord


PS

Nic wrote a few tips for indie developers: https://www.thebrotherhoodgames.com/studio/2021/10/20/practical-advice-for-indie-developers-part-1/ We post all sorts of interesting things on our blog going back to 2010.

STASIS 2 - BONE TOTEM - AUGUST UPDATE

https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/


I'm excited to update you on the progress of STASIS 2 - BONE TOTEM!



GRAPHICS

Once we've decided on how the puzzle works, it can take several days to design and illustrate the associated scenes. A puzzle may span several large screens, so all of the rooms have to be planned and detailed concurrently to ensure that the puzzles and interactions will work. We also have to take into account that our puzzle solutions will often involve multiple characters in different areas. STASIS 2 features character switching like the classic adventure game, Day of the Tentacle.



Working with our 3D technician, Mark, who is a 40-year veteran architectural expert, made all the difference in BEAUTIFUL DESOLATION. Structures actually worked as they would in real life (that is until Chris made them look post-apocalyptic). His work on the new STASIS game is fantastic and brings a real-world ‘this could exist?’ edge to the imagery.



Here are some elements for a yet-to-be-revealed part of the story.






Chris is working on the final chapter of Mac and Charlie and so the gameplay is heating up! We have connected most of the game environments together which means you can traverse from one side of the world to the other. Specific puzzle implementation (ie. puzzle code!) will only happen once all screens are completed.

We are trying to find a balance between the familiar world of STASIS and something new and interesting as you can see in these screenshots.











GAMEPAD

Nic has been hard at work implementing native gamepad control - a first for our games - which has not been an easy task, as the scope of reference for gamepad controlled point-and-click adventures is little to none. We considered the ‘virtual cursor’ method that would be easiest in so far as you have a cursor that the player can move with the gamepad. However, this seems like we're losing a great opportunity to explore a different player interface mechanic. Our games have always been a disadvantage as compared to their 3D first-person counterparts, as we need to rely on the players' other senses to form for immersion. The mouse control forms a disconnect whereas the gamepad is a direct control input of the character which could be interesting to explore. We also don't want to isolate our mouse-only players so it is a fine line to balance.

Bearing this in mind, we also have our limitations as essentially a two-man studio. We did it! You can now hot-swap the gamepad and mouse, and STASIS will play as per normal. The systems are also similar so it means less duplicated code to do the same tasks. This may make future console releases quicker and more seamless to our own internal development QA.

MUSIC

As you know, we pride ourselves on only working with the best. We have a surprise for you, but it shall only be revealed later. It's epic!

WRITING

Daniel has been hacking away at the text descriptions in the world. Whereas we dedicated a month to write the descriptions in the previous STASIS game, Daniel has now spent the better part of the year writing and crafting each description. He is an immensely talented professional RPG writer and I am sure you will love his prose!

WISHLIST

Please wishlist the game if you have not already. This is important for the Steam metrics when we launch.

https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/



SOCIALS

Be sure to follow me on Twitter: https://twitter.com/StasisGame and we keep our Blog updated with minor news here: https://www.thebrotherhoodgames.com/

Oh, and join our Discord - we love to chat!

https://www.thebrotherhoodgames.com/studio/discord

Take care,

Chris & Nic

BROTHERHOOD DISCORD