State of Extinction cover
State of Extinction screenshot
Genre: Role-playing (RPG), Adventure, Indie

State of Extinction

Early Access Release Date!

We are putting the final touches on the, "Early Access" content and testing is near complete. Today we can officially announce the early access release date for PC! The Linux and Mac builds will be released later.

State of Extinction - Early Access build will be released on November 29, 2016! However, please note that we, as gamers ourselves understand that having a quality game play experience is imperative and we want to ensure this in State of Extinction. We feel confident that will make the 29th date, but it may slip if some unforeseen challenge arises.

Thanks so much for your support and interest in State of Extinction.


-State of Extinction Dev Team

Story Concepts

Today we will focus on the importance of story and how it’s shaped in State of Extinction. The story of State of Extinction revolves around the challenging life of early man, during a time where evil and corruptness was not governed nor controlled.

You play the role of a young naive tribesman from the tribe of the Wolf. Your home is a cave located deep in the mountains of Eagles Reach which has kept you and your tribesmen isolated from the rest of the world.

However, your journey will ultimately take you out of the mountains where you will encounter many different types of people with different backgrounds, religions and beliefs. You will be forced to make difficult decisions in which you must ultimately live with.

State of Extinction uses dialogue text, narration and on screen action to deliver, “Mature” story themed content. Mature themed content revolves around experiences such as interacting with a cannibalistic tribe, to addressing men who fornicate with beasts presented in a manner where you decide on how to address the situation.

The goal of the story telling approach is to allow you to determine how to address many early man situations and decide what is considered right or wrong. Choices you make will ultimately affect the type of ending you will experience in the game.

Whatever choice you make as you encounter various scenarios will ultimately leave a footprint on you, but more importantly your role in humanity’s salvation.

State of Extinction is a first of its kind action/adventure RPG based game for PC (Mac/Linux coming soon) set in a science-fantasy antediluvian world of early man. An Early Access release is targeted for late October 2016.

State of Extinction Update!

Development has been going very strong on State of Extinction. I have to first apologize for not providing updates as we have wanted. But I do want to ensure you that the game is still being built and will be released.

Now coming up from coding to catch the fresh air, the breeze feels great and we are ready to give the world a, “new” experience in RPG based gaming!

State of Extinction has been reworked a lot to include a ton of new enhancements as we get closer to a polished Early Access release. Listed below are the latest enhancements to the game build. You can also see new screen shots posted on Steam and other media outlets such as Facebook and Twitter.

Expect a ton of new information over the next few weeks regarding the various systems that have been enhanced to provide you with a new Prehistoric mature based experience. Thanks for your support and joining us on the journey.

-Benjamin
SoE Dev Lead


State of Extinction Enhancements
• Included Min-Map to assist with Navigation (shows Large Beasts and Fire locations)
• Enhanced Prehistoric world with additional hand-drawn environments
• Updated NPCs logic and interact capabilities
• Added Special Dialogue camera when interacting with NPCs
• Added statistics for tracking kills, herbs consumed, quest completed and other key data
• Enhanced overall story line and plot to explore dark areas that prehistoric man should not be engaged in
• Enhanced overall graphics to included detailed plants, wild life, rocks etc.
• Enhanced controls to allow movement and UI navigation via mouse point-n-click; no need to use a keyboard
• Enhanced UI to provide a clean, easy to use interface to improve overall game play experience presenting a prehistoric era
• Working with a AAA Composer to develop a, musical soundtrack to capture the essence and feel of on-screen game play