This updated contains changes to data and prefabs that will break some saves. Old rockets have also been removed and will no longer be present in your saves. We have created a branch that will be frozen pre this rocket update: prerocket

This is a massive update for the studio and our team, adding a ground-up rework of Rockets into the game. This not only provides fantastic new content for you to experience - but sets the stage for us to expand the game in a whole host of directions.
Times have been tough for many game studios lately and Stationeers is a very niche project. You - our players - are a very important part of our development, so please consider buying our supporter content DLC, leaving reviews, and helping spread the word about the game to people who might like it.
Despite all the challenges in the gaming industry, our studio hopes to continue to grow closer to our players, serve interesting niches and regularly update our games. While not a profitable project (our typical daily revenue including DLCs is around USD 800 gross, roughly 400 of which makes it to us), Stationeers is important to all of us in the studio. We hope that shows in the hard work we do with our updates, and we feel this one is no exception.
Not only does this update contain an entire new game around Rockets, it also contains a massive array of performance, usability, and general fixes. Our change log is so big that we can’t fit all of it in this post.
- CEO Dean Hall
Rockets act as a way for players to obtain resources and gasses. But Rockets now provide a framework for us to modify other aspects of the game. While not making the first cut of features for this release, we intend to add satellite deployments which can increase the number of traders who visit, contact bespoke traders, or even microwave remote power from space. We also want to ensure that traveling to other planets get enough attention, and isn't a side note. Traveling back and forth between worlds will be possible, but will require some significant changes to our save system.







[/expand]






Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
A special thanks to Freeze for the extensive testing and feedback that they provided. It was more than helpful, it was essential feedback for getting this update out.
We do not filter or redact our patch notes so these patch notes include work we are doing on the rockets that are not yet available in the game.

[table equalcells="1"]
[tr]
[th]6 Tile Airlock Test[/th] [th]100kPa to 10kPa*[/th] [th]10kPa to 1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]28s[/td] [td]18s[/td] [td]37s[/td] [td]1m32s[/td][td]2m05s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]Medium Room (5x5x5) Test[/th] [th]100kPa to 10kPa*[/th] [th]10kPa to 1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]10m[/td] [td]3m10s[/td] [td]6m45s[/td] [td]10m15s[/td][td]13m45s[/td]
[/tr]
[/table]
*The initial 100kPa to 10kPa time is solely driven by the active vent speed, and this is not summed into the proceeding columns.

[table equalcells="1"]
[tr]
[th]6 Tile Airlock Test 10kPa[/th] [th]1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]18s[/td] [td]37s[/td] [td]1m32s[/td] [td]2m05s[/td]
[/tr]
[tr]
[td]Attempt 1 (No upstream mixing)[/td] [td]6s[/td] [td]13s[/td] [td]22s[/td] [td]30s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]Medium Room (5x5x5) Test 10kPa[/th] [th]1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]3m10s[/td] [td]6m45s[/td] [td]10m15s[/td] [td]13m45s[/td]
[/tr]
[tr]
[td]Attempt 1 (No upstream mixing)[/td] [td]2m10s[/td] [td]4m45s[/td] [td]7m15s[/td] [td]9m45s[/td]
[/tr]
[/table]

[table equalcells="1"]
[tr]
[th]6 Tile Airlock Test 10kPa[/th] [th]1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]18s[/td] [td]37s[/td] [td]1m32s[/td] [td]2m05s[/td]
[/tr]
[tr]
[td]Attempt 1 (No upstream mixing)[/td] [td]6s[/td] [td]13s[/td] [td]22s[/td] [td]30s[/td]
[/tr]
[tr]
[td]Attempt 2 (Fixed 14% mixing limit)[/td] [td]15s[/td] [td]31s[/td] [td]47s[/td] [td]1m3s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]Medium Room (5x5x5) Test 10kPa[/th] [th]1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]3m10s[/td] [td]6m45s[/td] [td]10m15s[/td] [td]13m45s[/td]
[/tr]
[tr]
[td]Attempt 1 (No upstream mixing)[/td] [td]2m10s[/td] [td]4m45s[/td] [td]7m15s[/td] [td]9m45s[/td]
[/tr]
[tr]
[td]Attempt 2 (Fixed 14% mixing limit)[/td] [td]2m30s[/td] [td]5m25s[/td] [td]8m20s[/td] [td]11m15s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]6 Tile Airlock Test 10kPa[/th] [th]100kPa to 10kPa[/th] [th]10kPa to 1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]28s[/td] [td]18s[/td] [td]37s[/td] [td]1m32s[/td] [td]2m05s[/td]
[/tr]
[tr]
[td]Attempt 3 (1/open+1)[/td] [td]27s[/td] [td]7s[/td] [td]15s[/td] [td]24s[/td] [td]31s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]Medium Room (5x5x5) Test 10kPa[/th] [th]100kPa to 10kPa[/th] [th]10kPa to 1kPa[/th] [th]100Pa[/th] [th]10Pa[/th] [th]1Pa[/th]
[/tr]
[tr]
[td]Legacy Code[/td] [td]10m[/td] [td]3m10s[/td] [td]6m45s[/td] [td]10m15s[/td] [td]13m45s[/td]
[/tr]
[tr]
[td]Attempt 3 (1/open+1)[/td] [td]9m 30s[/td] [td]2m16s[/td] [td]5m[/td] [td]7m40s[/td] [td]10m10s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]6 Tile Airlock Test[/th] [th]100kPa to 0kPa[/th]
[/tr]
[tr]
[td]1 Large powered vent[/td] [td]8s[/td]
[/tr]
[/table]
[table equalcells="1"]
[tr]
[th]Medium Room (5x5x5) Test[/th] [th]100kPa to 0kPa[/th]
[/tr]
[tr]
[td]1 Large powered vent[/td] [td]2m40s[/td]
[/tr]
[/table]


[/expand]Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
We do not filter or redact our patch notes so these patch notes include work we are doing on the rockets that are not yet available in the game.




[/expand]Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support

Despite this sounding, and being, very complex, most starting out gameplay remains the same, with condensation and evaporation really only showing themselves as problems AND solutions in larger builds and on extreme worlds. On Europa, the Co2 you've been breathing out can freeze out of the air and fly around during a small accident. Gasses on Vulcan might be fine to slowly pump around, but over collect and pressurize them too much, and the liquidized fluids will burst through your stressed pipes.

We have some ideas about how to truly represent liquids in world, but we don't want to rush out solutions for this without carefully thinking them through. This is a lot of work, and we need to make sure it's performant. We will update on possibly steps in future updates.





[/expand]Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
