Stay Alive: Apocalypse cover
Stay Alive: Apocalypse screenshot
Genre: Role-playing (RPG), Simulator, Indie

Stay Alive: Apocalypse

Version EA 3.21

You can play old save files with this version. (after version EA 3.20)

[B]Features
[List]
<*>Unity updated to version 2018.3.8
<*>Voice recording system has been made global. Recorded last sounds are now available for other characters with one button
<*>Morale effect added.
<*>High morale causes "Inspiration" effect. Inspiration earns bonus to all abilities.
<*>Depending on your health, the "Fear" effect can be active if a zombie hits you. This effect increases the speed, but lower your damage.
<*>Characters full of stomach are now gaining the "Well-Fed" effect
<*>Automatic list of recipes added depending on the liquid in the pot
<*>Short-term blood effect on screen added when get hit or attacked
<*>Added to the NPCs "destroy unnecessary objects" command
[/List]

[B]Changes
[List]
<*>Quick gun change screen is updated
<*>5 new layers have been added and all objects layer have been reworked
<*>Changing building system optimized
<*>Task Screen updated
<*>Bone broke threshold reduced
[/List]

[B]Fixes
[List]
<*>Game loading issues when back to the main menu - Fixed
<*>Problem deleting all items when installing L seat - Fixed
<*>Popup issues appear in thrown or hit objects - Fixed
<*>Zombies and Animals disappear after loading - Fixed
<*>Path problems in apartments - Fixed
<*>NPCs flip over when they talk - Fixed
<*>Some door problems that do not exist after loading - Fixed
<*>NPCs are trapped behind the open door - Fixed
<*>Steep spawning problem of an apartment tub - Fixed
<*>Fire ladder and Fire Extinguisher Tubes appear as "none" - Fixed
<*>Numbers appear on the screen after entering the settings in the main menu - Fixed
<*>NPCs remain in continuous rotation - Fixed
<*>Artificial intelligence problems arise when NPCs try to upgrade the same object - Fixed
<*>Character bonuses are not effective when upgrading or repairing objects - Fixed
<*>Cooking in barbecue causes meals to burn - Fixed
<*>The sign of the shelter also does not show if you have no display sign - Fixed
[/List]

HOTFIX - EA 3.20

[List]
<*>Free Mode problems - Fixed
<*>Recycler name is "none" - Fixed
<*>Some of the craft and tool tables problems - Fixed
<*>No description of new objects - Fixed
<*>Chicken spawning problem instead of mouse - Fixed
<*>The frequency of spawning of the mouse (ie chicken) is too much - Fixed
<*>NPC object scan limit increased from 30 to 100
[/List]

Tested for "deletes everything in your base" problem but nothing found. Still searching

Version EA 3.20

You CAN'T play old save files with this version.

At last... I'm sorry for this update took a long time. Changes and tests of several systems in the game caused this. (The problems in my private life also affected, but this is not an excuse, of course).

For now, home improvements have been deactivated. The next update will be activate again.

New bugs may occur due to new systems. I'll try to fix them as much as I can, by taking screen shots of bugs or sending messages. Good games to everyone in advance.

[B]Features
[List]
<*>Unity updated to version 2018.3.5f1
<*>New Objects: Stick Candy, Snowman, Santa Claus Hat, Snowball, Tree Ornament, Gift Package, Drawer Bookcase
<*>Furniture also has a difference in quality now (For now only affect on armor)
<*>Improved CPU performance in the object spawning system
<*>Pathfinder system changed to Navmesh system from Ray-based system
<*>CPU performance improvement on object refresh system
<*>RAM performance improvement for object datas
<*>Terrains will be covered with snow when winter is coming




<*>You can fill snow in fillable objects. Snow can melt for drink
<*>The combat system changes in the melee system (beating sound and stun)
<*>Inventory interface changed. Craft field was taken to separate screen.

<*>New game mode: Free Mode. With this mode, you can generate, develop, or create all objects. (Will be added more contents in future updates)
<*>Libraries, chairs, shelfs and some models have been updated.



[/List]

[B]Changes
[List]
<*>Firearm firing mechanics changed from physical to ray based
<*>Changes were made on the main character walk
<*>Added "No zombies" difficulty setting. Also in the custom difficulty setting was made the number of zombies can be reduced to 0.
<*>Game mode descriptions added.
<*>Changes in data retention events in the Zombie and NPC numbers estimation system in buildings
<*>Updated wooden box and snow textures
<*>The safe zones was changed from square to circular area.
[/List]

[B]Fixes
[List]
<*>The problem of changing the size of the screen icons in different resolutions - Fixed
<*>Mousetrap translation is not in English - Fixed
<*>Drink cap problem - Fixed
<*>Unseen NPCs Move speed problem - Fixed
<*>Sun angle is only observed in seasonal changes - Fixed
<*>Gun boxes invisible in gun shop - Fixed
<*>No ventilator sound - Fixed
<*>Other objects that can be shine on the lampshade continue to glow unlimitedly if you move it after lampshade is turned on - Fixed
<*>After loading, signs disappear - Fixed
<*>Rarely occurring problems during cloud exchange or star formation - Fixed
<*>Flying taxi problem - Fixed
/List]

[B]Fixes (Need more tests)[/List]
[List]
<*>Lighthouse is formed empty - Fixed
[/List]

If you see an anonymous object as follows, please take a picture.

Version EA 3.12

You can play old save files with this version. (after version EA 3.10)

IMPORTANT NOTE:
The settings tab will cause problems in the game because of the new controls option. Before starting the game, I recommend that you delete the "My Documents/Stay Alive Apocalypse /Ayarlar.xml" file and make your settings in the game again.

Next update I'll work on RAM and CPU performance. I will also make some infrastructure arrangements for Coop mod. With the next version, old saves will be unavailable. I apologize in advance.

[B]Features
[List]
<*>New Animals: Cow (can be found in the barn in villages. Produces milk.),

Rabbit (Randomly spawns on grass),

Rat (randomly spawned due to character pollution and escapes by stealing a food)

<*>Shelter upgrades added to private houses
<*>Private house models updated



<*>New Job: Architect
<*>Controller support added. There are no key assignments at this time and problems may arise. Not tested for XBox
<*>Object carry indicator changed

<*>Safe zone adjustment system changed and problems fixed
<*>Made addition to mini greenhouse and big farming crate models. Also harvesting process stores automatically if the farming area have a storage
<*>Chicken coop fences renewed
[/List]

[B]Changes
[List]
<*>If you need to spend an object to unlock, it shows warning before spending
<*>Camera angle limit increased from 75 degrees to 85 degrees
<*>All zombies and NPC collider fields are reduced by 5 centimeters
<*>The clock can show the time if mouse cursor on it
<*>Medicine effects increased
<*>Hose distance increased from 2 to 3
<*>NPC and Animal spawning limiting added
<*>Changes to general graphics settings
<*>Shelter screen renewed
<*>Changes have been made to the object, NPC, task and scan control system to improve performance
<*>Bus rear door now opens 135 degrees
<*>Inspection of "damage the attackers" objects has changed and added to each object's own damage value
[/List]

[B]Fixes
[List]
<*>Key indicators outside the screen in large objects - Fixed
<*>When the motorcycle is run, the wheels enter into the ground - Fixed
<*>Used the "Pumpkin Light" book, but I don't see it in my craftable items - Fixed
<*>Librarian not know Pumpkin Light - Fixed
<*>Suit Zombie inventory is bugged - Fixed
<*>The object weight effect is not working after loading until object placed - Fixed
<*>Vehicle tires enter the villa and park lawn - Fixed
<*>The effect values ​​of medicines do not show full value- Fixed
<*>Tourist is starting to game without food and drink - Fixed
<*>Object positioning problems in some private houses - Fixed
<*>Some wrong translates - Fixed
<*>Mirror shaking problem - Fixed
<*>Container house can be destroyed - Fixed
<*>Some road problems - Fixed
<*>The weight transport limit does not work on all objects - Fixed
<*>Roller washing machine sound problem - Fixed
[/List]

[B]Fixes (Need more tests)
[List]
<*>The "go to shelter" command causes NPCs to disappear if given away from the shelter - Fixed
<*>Backward going vehicles cause destroy of objects or jumping of vehicles - Fixed
<*>Health limit and Object Carry Limit tasks are not checked - Fixed
<*>Not counting scores in nailed football game - Fixed
[/List]

Discord server ready for service

Hello there. A new discord server is ready to serve now. You can exchange information between other players and play together, write questions, errors or requests. We'd be happy to see you.

Server Link:
https://discord.gg/PzyxPS2

HOTFIX 2 - EA 3.11

[List]
<*>Can still read books in the dark if it is in your hand and you press Q
<*>Biofuel producer first pocket not shows energy and has no sound when working
<*>Arrows collide with and stick to each other
<*>The info you get is reversed when hovering with the mouse for these two options "get rid of the zombie virus" and "stop bleeding":
<*>Ambulance wheels not visible
<*>Fridge isn't able to be turned on when connected with Connection Plug.
[/List]

I tested these but not happen to me. Still searching what situations cause these problems.
[List]
<*>All spoiled food I've tried to grab "crumbles" as soon as I touch it
<*>Pots, pans, buckets (etc...) disappearing from rooftops.
<*>Some zombies have no loot items
<*>Some zombies are very and superhuman fast
[/List]

HOTFIX - EA 3.11

[List]
<*>Baked Dough can be baked now
<*>Cant sleep at Tent (Will be active in new objects)
<*>Clothes dirtiness and aging rate reduced to 10 times
<*>Pumpink Lamp incorrect translate - Fixed
<*>Animals speaking like human when run away - Fixed
<*>Animals return original color after loading - Fixed (need more test)
[/List]

Version EA 3.11

You can play old save files with this version. (after version EA 3.10)

You can play old save files but highly recomended for new games. Old games NPCs can be deleted.

In addition to many content with the previous update, a lot of problems appear too. Therefore, I apologize to everyone first. Hopefully I'll make up for the previous update with this update.

The Tutorial has been disabled for both the problems and the not showing the normal game. It will be reactivated in the next updates.

[B]Features
[List]
<*>Unity updated to version 2018.2.14f1
<*>New dynamic world for floating points problems (shaking animations, incorrect object positions, shadow moves ect) - Fixed
<*>The color is determined according to the type of diseases in the disease indicators
<*>Added dirtiness for liquid foods. Dirty liquids increase zombification. No effect on taking shower. It needs to be heated to clean.
<*>Acid rain that causes pollution was added. Containers filled with acid rain will be 100% dirty directly.

<*>Ruined building added

<*>7 new job added: Taxi Driver, Engineer, Chef, Rich, Nurse, Manager, Tourist
<*>Halloween Special: Witch. It will be replaced by the Architect after Halloween.
<*>Addiction added. The first aid materials used will cause addiction over time. It is treated with serum.
<*>New Objects: Leather Piece, Anti Bacterial Coats, Broom, Serum, Chef Hat, Nurse Hat, Kitchen Apron, Wheel Wrench, Black Briefcase, White Briefcase, Chef's Special, Baked Dough, Turbo, Tactical Vest, Water Backpack

<*>New Crafts: Gas Charger, Model House, Special Safe, Gravity Generator

<*>Background color of the inventory objects shows their condition
<*>If present, animals are now spawned with a random color.
<*>New Animal: Frog

<*>For Halloween: Pumpkin, Pumpkin Dessert, Pumpkin Pie, Pumpkin Soup, Pumpkin Lamb, Stew

[/List]

[B]Changes
[List]
<*>Now the NPCs that attack the first attack do not cause a loss of karma, but after the attack, killing the ones who escaped or provoking the NPCs to attack causes a loss of karma.
<*>Balanced graphics set to the top
<*>Component of many objects changed to leather piece
<*>Top and compare screen informations fonts size changed
<*>Standby delay after stand up reduced from 2 seconds to 1 second
<*>Screen blood effects now appear in the case of bleeding
<*>Editing of object information


<*>Can continue as a zombie now after dead if you die another reason but you have a zombie virus (Except die with zombie atack)
<*>Booming zombie booms like poison. Explosion causes +%25 pollution and poisoning
<*>Closed objects cannot be filled with rain or water
<*>Zone control system changed
<*>Changes made to the character creation screen

<*>Added to the driver trait: "starts with the car key"
<*>Now you need to have a wheel wrench in the inventory to remove and install tires
<*>Freedom and Peace now gives 10 points instead of 15
<*>Effects on abilities are now shown on the K screen with coloring

<*>Location indicators connected to main hud display
<*>Melee weapon attack control times reduced by half
<*>Asabuy industrial buildings pulled down
[/List]

[B]Fixes
[List]
<*>Lots of translation problem - Fixed (Thanks for Maverick)
<*>Immediately destroying when melee weapons are thrown into nothing. - Fixed
<*>Problems with NPC, Animal, Zombie saves- Fixed
<*>Big Farming Crate bugged after loading - Fixed
<*>Cooked solids foods have a risk of disease - Fixed
<*>The FOV setting conflicts with the All Terrain setting - Fixed
<*>Zoom options such as binoculars etc. conflict with the All Terrain setting - Fixed
<*>Bookshelves and Barbed Wires not visible - Fixed
<*>Energy Generator can be operated directly without object inside - Fixed
<*>Tool table description is wrong - Fixed
<*>Problems with toy car - Fixed
<*>NPC shelter claim problems - Fixed
<*>Listed keys Do not work on Engine, Battery and NPCs - Fixed
<*>Upgraded van and ambulance rear right door does not open and close - Fixed
<*>Visuals of upgraded glass-based objects do not change - Fixed
<*>Broken glass still looks broken when repaired - Fixed
<*>Karma reset is not working - Fixed
<*>Oil Extractor bugged after loading - Fixed
<*>Traps resets after loading - Fixed (However, they cannot be taken to inventory until they are activated
<*>Fat trait dublicate after each loading - Fixed
<*>Free upgrades works only in replace missing doors etc - Fixed
<*>The books for items "Tandoor" and "Barbed Trap" can be used, but not learned - Fixed
<*>Problems with the Cookery Table - Fixed (Cookery table in previous saves will cause loading problems)
<*>After a while trading with black market is not allowed to trade anymore - Fixed
<*>NPC grouping and base claim issues - Fixed
<*>Problems after fainting - Fixed
<*>Theft or donating product does not work - Fixed
<*>No "required object" translation on locked doors - Fixed
<*>Pictures inside bank vault is have loading problem - Fixed
<*>Street Smart description wrong - Fixed
<*>Gas Generator not working in some cases - Fixed
<*>Infinite loop formation during base claiming - Fixed
[/List]

[B]Fixes (Need more tests)
[List]
<*>Changes have been made to solve T-Pos problems on animation start-up and supervision.
<*>When some open doors or windows are upgraded, it is opened again - Fixed
<*>"Take your life under X" missions not working - Fixed
<*>Weapons act like melee if change weapon at reloading - Fixed
<*>No animal sounds or animals have NPC sounds - Fixed
[/List]

HOTFIX - EA 3.10

[B]Fixes
[List]
<*>Can see outside when the some doors closed- Fixed
<*>Objects not saved at the storey car park, the mosque, some building entrances (Objects on rooftop not saved problem still searching)- Fixed
<*>Some buildings become invisible after autosave or normal save (Need more test)- Fixed
<*>Sometimes images appear on the screen - Fixed
<*>Multi-Storey Farming name is changed "Big Farming Crate" and cant construct problem - Fixed
[/List]

Version EA 3.10

You CAN'T play old save files with this version.

Before play the game after update, I suggest you to delete the folder named as "Stay Alive Apocalypse" in My Documents Folder.

[B]Features
[List]
<*>Unity updated to version 2018.2.10f1
<*>New Game Mode Added: Zombie Mode

<*>Animal systems added. For now only chicken added to the game (Variety will be increased over time)

<*>Autosave feature added
<*>Many interfaces have been renewed.


<*>Added Crafts: Henroost, Fertilizer Box, Bullet Separator, Folded Farming, Oil Producer, Soap Producer, Medic Producer

<*>Asabuy industrial zone added

<*>Melee attack system changed. Can be activated at the settings.
<*>Explore mode added. The map buildings symbols disappear when the explore mode is on.
<*>Mini games added. Added Mini Games: TorzaL (Found in arcade game machines), Mehapoly (Found in Game Console), Mangala (Found in Cell Phone), Spade (Found in NPC Events), Nails Footbal (Found in NPC Events)

<*>Added Objects: Bullet Box, Can Opener, MP3 Player, Sphygmomanometer, Fertilizer, Night Vision Goggles, Car Key

<*>Base scan system has been changed and now vehicles can be selected as base. Base icon appears on screen
<*>New Buildings: Container House, Industrial Zone Structures

<*>Headpieces were divided into two parts: head and face. Updated inventory craft information screen.

<*>Car key added. You must either have a key or have high mechanical knowledge to own vehicles. When a vehicle claimed, all locks will be unlocked. Car key can be produced with Lockpicking.
<*>New cover, door and window sounds have been added and optimized.
<*>Almost all textures have been modified.



<*>Exhaust smoke added to vehicles.
<*>Road signs added to spawn randomly

<*>New settings added: Camera Fov, Volumetric Lights Slider, Autosave, Physical Attack
<*>"Save Game" optimizations made for objects
<*>Truck upgrades have been added and the truck container has been renewed.



<*>Improving the quality of plants with fertilizer was added.
<*>Can opener added. Canned foods will be 50% less effective if not opened with can opener. In each use, the quality of the can opener loses its condition.
[/List]

[B]Changes
[List]
<*>Flare gun can craftable and stack up to 5 now.
<*>On the main screen, the illnesses were moved up and the information was taken at the bottom. Key information is set to be sorted by world position.
<*>Upgraded door material changed.
<*>Band aid was set to be craftable.
<*>Vehicle brakes softened.
<*>Updated button animations on the character creation screen.
<*>The rain particle effect domain has been changed to local.
<*>Main character controls linked to a single script
<*>Analyzer analysis range increased 5 times
<*>Worker name changed to Handyman (New jobs will be added in future updates)
<*>Explosion domain is cut in half and now the explosion sound can attracts the attention of zombies
<*>Stupid virus exposed NPCs are now warning during the conversation
<*>Optimization in the navigation system
<*>Fat yellow zombie doing real explosion after death
<*>PC Gamer now gains 1 experience for every 5 minutes from mini-games
[/List]

[B]Fixes
[List]
<*>Some incorrect translations - Fixed(Thanks for MasterM)
<*>Bus Rear Tailgate Double Opening Problem - Fixed
<*>Plant height problem of seeds planted in the farm- Fixed
<*>When using the weapon with a zero condition it gives a wrong alert - Fixed
<*>Watches are pink - Fixed
<*>50BMG texture problem - Fixed
<*>Objects are placed on new apartment balconies or mezzanines are not saved - Fixed
<*>In the coal-producing machine, when the objects added with a stack more than 1 only gives 1 coal - Fixed
<*>Sleeping pills and Sleeping Away pills destrictions wrong at sleeping screen - Fixed
<*>Water droplets is too big in sewer - Fixed
<*>If you die during the clairvoyant, the main menu and the next game will have it - Fixed
<*>Trouble with Pharmacy sign - Fixed
<*>All traits can be selected with the Restore Previous button - Fixed
<*>Main menu animation problems- Fixed
<*>Large apartment lod problem - Fixed
<*>Cameras are disconnected from television after loading - Fixed
<*>Meals in the soup stall have no CASUT effect - Fixed
<*>When the truck windshield is upgraded, it does not appear outside - Fixed
<*>The NPCs are walking towards the who they escape - Fixed
<*>Zombie and NPC attacks taking place before the animation - Fixed
<*>Sewing machine duplicates items - Fixed
<*>The game crashes when the wood truck is run - Fixed
<*>Some seats have a LOD problem - Fixed
<*>Cracked glass looks normal after loading - Fixed
<*>Tin Can Trap Problems - Fixed
<*>Camp Cylinder Bomb problems - Fixed
<*>Cylinder Cooker problems - Fixed
[/List]

[B]Fixes (Need more tests)
[List]
<*>Vehicle collider problems - Fixed
<*>None playing animations and T-posing walking problems of some NPCs - Fixed
<*>Objects thrown from the inventory fall from the ground - Fixed
<*>Clogged toilets clean after loading - Fixed
[/List]