Stay Close cover
Stay Close screenshot
Genre: Adventure, Indie

Stay Close

Patchnotes for 1.05.3

Misc:
- Changed the level loading handling, should fix the "timeout" and "not responding" issues
- Prepared the game for localizations

Player:
- Fix: Player step height reduced
- Fix: Player flashlight adjusted
- Adjusted networking settings, should make it less laggy on a bad connection

World:
- Fix: Savegame in saferoom was smaller than the room

Last Call 15 Minutes Left on $5.93!

In less than 15 minutes we make our first week of release, thanks to everyone!

store.steampowered.com/app/455120/

Patchnotes for 1.05.2

Patchnotes for 1.05.2
AI:
- Adjusted the AIs in the end of the city to reduce the difficulty
- Removed some creepers

Misc:
- Fix: Increased background alpha for notes so it's easier to read when the flashlight is on
- Fix: Removed a mistaken "Cyrus: " in a dialog line

World:
- Fix: Stuck at couch in safe room
- Fix: Missing collision on a wall where you could fall through the map

Player:
- Fix: Slightly increased the player collision, should avoid seeing through walls

Patchnotes 1.05

Misc:
- Improved the save game function, so it's saving after the dialog progress, too.
- Add: Game settings to disable the headbob
- Fix: Attempt to fix the "timeout" some players experience while loading a coop game
- Fix: Attempt to fix the "steam voice enabled" some players experience
- Fix: Attempt to support higher screen resolutions
- Reduced post process bloom
- Reduced post process Lens Flares
- Adjusted the blocking volumes of white fog
- Adjusted the mouse movement settings scale

Players:
- Adjusted player movement & sprinting
- Adjusted player flashlight
- Adjusted headbob

AIs:
- Adjusted some AI stats
- Improved the Creeper AI
- Add: Various possible spawnpositions for each AI
- Remade all AI spawns
- Add: Activated creeping / moving AIs around the town
- Fix: AI Pathfinding getting stuck

Dialogs:
- Add: Indicator if the given answer is wrong
- Add: Name of the actor who's talking is visible now

World:
- Fix: Brigde in the park could get the player stuck
- Optimized the world, should improve loading time and performance
- Fix: flickering light at cyrus
- Fix: Made the lake inaccessible

Was great! Thanks you!



ᅠᅠᅠᅠᅠᅠᅠᅠHey “Stay Close” community!



The 3rd day of the release is wrapping up in few hours and I wanted to share some words with you.

It was quite the storm of excitement. We had crazy amount of feedback, both good and bad.

Before I continue, I want to make something clear. Stay Close is our baby and we gonna make it a great experience.

I’ve seen people enjoy Stay Close less in single-player, that’s pretty reasonable because the direction of the game was co-op, the single-player option was included as respect towards the lone-wolves, so they’re not disappointed, awh well.

The first week Stay Close was released at -34%, because we knew there’s going to be bugs and things to fix/tweak. However they will be addressed until the end of the week. Good job to these brave players!


Thank you!

Hello guys,
just a quick message by reviewing the feedback of the last hours after the release.
First of all, thank you for your feedback. It's fun to see people enjoying our game, may it on YouTube, Twitch, or just your messages.
And, of course, we are reading the negative feedback of the people who did not like it, too.
We are taking your feedback serious, and we are going to change and fix different things in the next days and weeks.

If you have any ideas on how the game can be made even more enjoyable, please make a thread in our discussion boards and let us know.
You can be sure we will read as much of the feedback as we can.

If you enjoy our game, please write, if possible, a positiv review on our store page, thank you!
If you did not, we're sorry to hear that. But we would like to know why, so we can improve the game.

There will be various patches coming in the next days and weeks, so be sure to head back. :)

Thank you and have fun with our game!

First Day Release - Upcoming Patches

Today was the day!

Finally bringing the game to the community. We're receiving a lot of feedback and stable patches are incoming!

It's first day build, so expect some issues, but nothing game-breaking.

Best,
Neko

Friday Night with Stay Close! It's HERE!


Why we don't release the game?

Hello community!

Want to thank you for the incredible support!

The most interested folks, following the progress of Stay Close noticed the game has some delays!

That's due to fixing glitches and make sure not to disappoint the community with our game.

It's really exciting to see many people who can't see the game out, and we know how bad it could be to keep waiting for something you want, however it's for the greater good to fix all issues before release so you have a nice time playing!

Best wishes,
Neko!