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Genre: Shooter, Role-playing (RPG), Indie

Stay Out

Expember

Stalkers!

There is very little time left until the release of the new update.

In the meantime, for all stalkers who do not have the maximum level, we are launching a special event!
Expember!
Throughout November, all experience gained by players will be doubled!
Hurry up to get the maximum level!
Have a nice game!

Hi friends!

Season Four

The fourth season starts on 07/15/2021 and will last until 09/30/2021

Changes to the rules:
Increased the number of rating points required to rank.
Fixed a bug due to which players could be in the officer's club and take tasks even after the end of the season ..

The Black Forest. Teaser

Why they call it "Black"?
What happen in this place?
What stories await in it?
The Black Forest prepares to reveal its secrets.
[previewyoutube="icy4UEggCY4;full"]

Ninth of May premium for all players!

Stalkers!
The Victory Day is coming!
Alas, this year, there will be no holiday quests in the game.
However, we decided not to interrupt the good tradition, therefore, from 00:00 on 05/08/2021 until the end of the day on 05/05/2021 (cet for eu and est for us), a premium subscription will be valid for all players!
Have a good game!

Developers Diares. New Perk Tree

More than a year has passed since we told our group in vk that the pumping system will be completely redesigned. It's time to talk more substantively and reveal some details.
We have tried to answer some of the most common questions you asked in today's Dev Diaries.

Please note that the changes described below are in the works, may change and are not the final version.

What will happen after the release of the upgrade?

After the release of the update, all the experience gained by the players (survival, support, combat) will be summed up, the old perks and tabs will be removed, and a "perk tree" will appear in their place. Based on the accrued experience, the player will be given a level and the corresponding number of skill points. At the moment, the maximum level is 150, while even with the old pumping 30/30/30, players will have a wide scope for improvement, and they will be able to continue to gain experience by increasing their level. We will provide the exact ratio of old levels to new ones a little later. Experience gain will remain the same, but will be balanced across locations, including mechanics and quests. The deeper you go into the zone, the stronger the opponents will become and the more difficult the quests for which you will gain more experience.



As the level rises, the player will receive skill points, which he can invest in the perks that interest him. Each perk costs a certain number of skill points, while some perks will cost more than others, since they provide a significant bonus, and some will be available for study only after certain conditions are met. You will not be able to study absolutely all perks - skill points will be enough for half. At the same time, if a player wants to change his set of perks, he can discard them (once for free, in the future you will have to pay a certain price).

At the very beginning, the player will have access to the main “inner ring” - the basic perks that must be learned in order to unlock the entire skill tree, after which it will be possible to start your journey.



The skill tree is divided into 6 branches: Weapons, Hunting, Crafting, Medicine, Survival, Stalker. Each branch has its own directions.

An example of the Medicine branch:


  • the player can specialize as a combat medic, effectively helping his teammates on the battlefield
  • can improve their skills of crafting medicines
  • can better assimilate medications on itself and effectively fight against dangerous environmental factors, pumping additional Survival


Example of a Craft branch:


  • the player can specialize in repairing armor, cleaning or improving weapons
  • improve the skills of crafting equipment
  • improve your medicine crafting skills


Some branches will depend on each other. For example, if you want to improve the craft of medicine to the maximum, then you will need to pump both Craft and Medicine, that is, if you do not start to pump Craft, then the crafting of complex medicines will not be available. Or, for example, if you want to more effectively fight the diseases and dangerous entities of the zone, then you need to pump Survival and Medicine. There is no need to worry about recipes that have already been learned by the players - they will not be deleted.



The player himself chooses how to pump perks and what role he will play, based on his style of play. At the same time, the choice of a branch will not impose restrictions on the use of weapons, armor, devices and other items (with the exception of machines for creating items). Each branch has perks that open up new mechanics, such as holding your breath, crafting medications, improving weapons, full-fledged cooking on a fire with a pot, accelerated healing of yourself, accelerated resuscitation of an unconscious player with the ability to regain lost positive effects or reanimate without a serious wound. butchering mutants with the extraction of rare parts, increasing the visibility range of caches and boxes, fast loading of magazines.

When creating a pumping, we wanted to achieve the maximum possible variability and depth of gameplay, to make the player's choice something really important and interesting on the way of becoming his character. The system will definitely undergo deep testing and we will be glad to hear your suggestions on its account.

That's all for today. In the next issues we will continue to introduce you to the innovations!

[April Fools] Developers Diaries. New Anomaly

Today we will talk with you about new phenomena in the world that await stalkers - a new anomaly, whose name is the Catchfools.



Like a black hole, the Catchfools is truly amazing. Born as a result of the gap between space and time, its appearance is accompanied by a bright glow and a strong hum. Possessing an incredible force of attraction, the anomaly sucks in everything, including the rays of light, until its appetites are satisfied, after which for a while it goes into a state of rest - it loves an afternoon nap.

An encounter with a Catchfools can be both fatal for a stalker if it is hungry, and very useful if you manage to find it in a short moment of rest. A wormhole will open in the heart of the anomaly and If you put a weapon there, the anomaly will return it to you + 50% of its cost. Rumor has it that in special cases, if you find and feed it a .50 BMG, then she can return the Barrett M82 rifle.

But be careful - the Catchfools can deceive, beat and destroy you at the most inopportune moment.

In addition, after today's server reboot, part of the Catchfools functionality has been added to another gravitational anomaly - the Crusher. If you drop a 5.45 round to the very center of it, it will most likely give you two back!

That's it for today! Do not forget to leave your feedback and suggestions in the comments, and see you in the next diaries!

Friday's Lady_Len Stream

Let's talk to our subscribers during the stream)

An evening stream for our subscribers

An evening stream for our subscribers

3rd PvP season and the end of the N-Town

Stalkers, as you know for a long time, we have been working closely on a new pumping system and the creation of a new location "Black Forest". At the moment, their development is in the final stage. This small update is the last before the release of the new leveling system, which will begin public testing no earlier than June 2021. We'll keep you updated on development progress and update you with new details once a week!

Season 3 of PvP starts on March 1 and runs until May 31. The rewards and rules of the season have not changed this time.

NPC and Quests


  • Stalkers who did not exchange their candies in "N-Town" can do it at the Exchanger at the Airport
  • Chemist on Vesuvius is now ready to offer a range of goods for exchange;
  • Made some edits to dialogues and quests at Lesnaya Station
  • Fixed conversation with an Elderly man on the quest "Find the Killer"
  • Removed the ability to take the old task "Work for Sour" from Kolya Sour


Game Mechanics and Items


  • Ghillie mask have been added to the game. The Reddy and the Specialist will help the stalkers get them.
  • Nagant now reloads faster
  • Fixed a bug due to which the emblem could not be removed from helmet covers.
  • The battery charge in the MZA interface is now displayed dynamically (visually reduced when the MZA is discharged). When the MZA is discharged, the discharged battery is displayed on the device screen.
  • Fixed minimap on the pvp location "Garages".


Environment and locations


  • Vesuvius radio tower now has a neutral safe zone (was stalker)
  • ​Monsters are now wary of safe zones at the Airport and on Tunguska
  • Dogs in Lyubech now more often roam along the street. Lenin and less crowd in the yards. In addition, dogs outside the village near the train station now spawn more often.
  • The Veduns on the outskirts of Lyubech, due to their low level, have lost their "antigrav", and now they wear "Antigrav a" instead. Their elder relatives from the guide remained unchanged.
  • Plates can now also be found in the loot from the Impenetrable on the Caravan.