Stalkers! We continue to introduce you to the Black Forest location. Today we would like to show you in a little more detail one of the iconic places - the military town.
The military town, which belonged to the military unit, was built by the forces of the villagers and the military. The initiative of the command was the construction of a stadium, the opening of a new kindergarten, previously inaccessible to the villagers.
The alley of the VII Party Congress was full of propaganda posters and steles calling for work and construction of communism.
The military unit was controlled from the headquarters. The control of the laboratory, the bunker-refrigerator, the military warehouse was carried out using telephone communications and messengers. All military installations are connected by roads and power lines and telephone cables.
Now peeling paint, torn roofing sheets and destroyed walls only add to the bleak landscape.
The warehouse of the military unit is still functioning. It is a convenient place for storing and exchanging valuables.
When the wind dies down, you can hear a baby crying from one apartment. Locals bypass this place. They say the child was forgotten in a locked apartment during the evacuation. But when was it? And is he still alive? Horror ...
That's all for today. What else do you think awaits you in the Black Forest? Write your thoughts in the comments! See you in the dev diaries next week!
The black forest. First view.
The development of the "Pripyat outalands", which, as we said, will be divided into two locations, is entering its final stage. At the moment, the developers have the last, but at the same time, the most important part - to fill with characters, quests and activities the first of the two locations on which the stalkers will step - the Black Forest.
Today we would like to open the veil of secrecy over what awaits you.
"Black Forest" is located on the left bank of the Pripyat River, just north of the city to which it gave its name, in the valley between the villages of Krasno and Usov.
Since the 50s of the 20th century, they have been closely engaged in animal husbandry. Cowsheds and pigsties were built around the villages, and several hundred hectares were allocated for pastures. A huge system of irrigation canals and a dam, which saved the surrounding areas from flooding, functioned without failures from the very opening.
Since the mid-70s, a military unit has been located on the outskirts of the villages, the purpose of which was to create and store a strategic stock of meat. The main building, the breeding laboratory, the underground bunker-refrigerator - the construction went on for five years.
The service of the military did not cause difficulties for the villages. On the contrary, letters from the chairmen of state farms for the provision of labor and equipment have always been viewed positively. Local residents helped rebuild the military town. On the occasion of the inauguration of the military town, the military unit was given the status of “separate”, which removed it from the general subordination.
From that moment in the history of the village Krasno and Usov is a white spot. These names did not appear in the media, and documents disappeared from the archives.
10 years ago the road to these villages was flooded. The lowland was turned into an impenetrable swamp. The high content of methane in the air made the passage of an untrained person through swamps really difficult. There are known cases of missing people.
tbc...
Hotfixes 27.08.2020
NPC and Quests.
Fixed submission of the quest "Thin World: Soldier's Star" to the Courier.
Changed conversations with Alex and Balamut related to the delivery of the tasks "Lyubech dossier" and "Outwit the fortune". Surrender problems some players have had to be fixed.
Fixed Tatar's quest "Black Market: problem with verlioks" (there was a problem with counting the number of killed verlioks when completing a quest as part of a group)
Fixed translation errors for some quests, such as "Big Hunt", "City Patrol: Lenin Street" and others
Fixed translations of the names of some places and items
Environment and locations
Fixed a bug due to which players could appear outside the map during Capture the Flag battles
New Spider-Khan cave, Lubech and PvP seasons
NEW SPIDER-KHAN CAVE
In the northern part of the Lubech’s Suburbs there are a number of natural caves, which probably became part of the mysterious experiment of scientists from the “Science Laboratory”. Now there, behind a thick metal door, a gigantic spider dwells - the “zero specimen," as scientists call it. A creature that should not have appeared, and whose connection with the events in the Lubech’s Suburbs is still not completely clear. It is difficult to find a more dangerous place in this region and take risks, because only a well-armed and trained group can go down there.
Spider Khan’s Cave was redesigned and now divided into two parts, one of which has remained virtually unchanged, and the second is a dungeon designed for 5 people. Khan himself, now is only inside the dungeon. Moreover, in order to enter the players must be in the squad (at least two). The entrance to the updated cave is on the left, immediately after entering the “classic” cave.
For passing the encounters of the dungeon, the stalkers automatically receive “Black Sleeves”, which they can exchange for various valuable items from the Specialist, which can be found in the Neighborhoods of Lubech (near the White Village), Airport (near the money changer), Radius village and on the Radio Tower.
Note! If you do not pass the dungeon from the beginning (for example, you joined the group already on Paukan), then the sleeve for the third boss is not awarded.
In addition, players always gain experience and valuable loot for completing the dungeon.
Players holding a “Volcano Keeper’s Head” will find that it is now called “Damaged Volcano Keeper’s Head”. You can also give it to Vanya Hell, or fix it at Mitka that on Radius and take it to the Khan’s Cave to become participants in a special event and, if successful, get additional loot.
If you have failed, you can continue through the dungeon, progress (including successful completion) is reset every day at 7:00 (CET for EU and EST for US).
If you join a group that has already passed one or two stages, you will receive a reward only for the stages you completed, while in order to receive a reward for complete completion you still need to go through all the stages. Progress is considered the leader of the group.
If you leave the group - you teleport to the entrance to the dungeon.
PvP season Especially for those who are tired of fighting in the open world and want to show that he is standing in the arena - welcome to the PvP seasons, the first of which starts 3.08.2020 and finished 02.10.2020 inclusive!
Added 3 battle modes to the game, which will take place in the corresponding arena: Every man for himself, Team battle and Capture the flag
While playing in the arena, your items will not lose durability. Only consumables are spent (cartridges, injectors, artifacts, etc.)
By participating in rating battles and performing "productive" actions in them, you can earn rating points. Rating battles only take place in one type of arena at a time. The rest of the arenas are open for free PvP and training. Every three days, the "rating" arena status is transferred to another type of competition.
"Deathmatch"
1 kill - 1 point
“Team Deathmatch”:
for a victory: 10 points
1 kill - 1 point
"Capture the flag":
for a victory: 10 points
1 kill - 1 point
for brought flag: 1 flag - 2 points
To join the battle - register on the board in the PVP tab. As soon as the required number of participants is reached, you will receive an invitation. Rating events are marked with a green dot.
Players receive a rank based on the points they score. At the end of the PvP season, the owners of a particular rank receive a reward:
In addition, regardless of the rank received, the top 10 players from the ranking at the end of the season will receive special rewards:
1st place - SIG SG550 2-3 place AS-VAL 4th-6th place WA-2000 7-10th place FN-FNC
Players will receive an additional reward for winning each match "Deathmatch" 1st place - 10,000 game rubles 2nd place - 7500 3rd place - 5000 "Team deathmatch" and "Capture the flag" All members of the winning team - 10,000
Entry to ranked battle for the first 3 ranks is free
Starting with the title “Hunter”, entrance costs 10 rating points and increases depending on the rating. Collect more points than you spent - and you will rise in rank!
If you have not participated in rating battles during the week, 50 rating points will be deducted from you.
Game mechanics and Items.
LBV’s are added to the game. Now there is 2 additional slots on a character
Belt B (at Yakov on Radiotower) - one additional place for the device, Chi-kom (at Ivan Hell) - two additional places, CTV (Retired Colonel) - 4 places. Note! LBVs are compatible only with a number of body armor: Chi-kom: 6B1, 6B11-3, 6B12, 6B13, 6B2, М1952, PASGT; Belt B: 6B1, 6B2, 6B11-3, 6B12, 6B13, М1952, PASGT; CTV: 6B1, 6B2, М1952, PASGT; PGO-7V sight is completely redesigned and works correctly Fixed an issue due to which the painting was incorrectly applied to the M249 round box Now opponents at the “TV” event appear correctly. If you encounter an incorrect operation of an event - please write to tech support. Fixed an issue due to which guards at the bases could not see enemy players
NPC and Quests. Until now, the history of the emergence of the Zone and the events that occur in it have been difficult to put together into a coherent picture of the world. We are beginning to consistently correct this omission. So, in this update you will find Lubech, completely redesigned from the point of view of plotting the plot. We hope that what is happening in it and in its surroundings will now become clearer. In this regard, almost all tasks in Lyubech were redone: some of the quest lines were removed from the game, some were reworked, and a number of completely new stories were added. However, one should not think that the history of the Zone will be revealed completely in Lyubech - this is only the tip of the plot iceberg. As a result, the truth may turn out to be completely different from what it seems at first glance.
Completely redesigned most of the tasks in Lubech. In particular, the main storylines appeared about the creation of the world and the zone, which will be continued in the future. To start, talk to Kolya Acid, at the train station. Players who did not pass the new “Station” can fill the gap in the story missions by talking with Kolya Acid. He (and also Greek) start a new plot. For “old” players, the plot unfolds in a lightweight form, without the need, for example, to undergo training. Some of the old quests will be replaced automatically. The “Information Gathering” quest will NOT be automatically replaced, but Alex (from the Lyubech Police Department) will give another assignment if you talk to him. Quest “Brothers: a service to a bandit.” was cut back - now it does not have a part about debt collection. In addition, this task can now be canceled. If you have it open and the task does not concern the delivery of the parcel, we advise you to cancel it and (if you wish) take it again. The character Sisyphus left Lubech and now he can be found at the fortification point of Imarek in the Neighborhoods. Deleted Tasks (they are deleted upon entering the game with a partial reward if they were taken but not completed):
Three Bears
Four artifacts
Save sour
Sour: Shtaket Mercenary
City Patrol: Central Park
City Patrol: Labor Heroes Avenue
Brownie
What do brownies eat
Cigarettes for Mikula
Evil Prokhor
Courier: Test
Courier: Fresh paws
Courier: Envelope for Imarek
Ask Courier about helicopters (Sour no longer starts the line “The fall of the black hawk”)
Scout: Chemical Waste Cemetery
Scout: Clash with Werlies
Scout: Imarek
Work from Sour
Reports
Shtaket: Ivy cigarette block (and all similar Shtaket tasks)
Way to Ryabinushki
The fate of Jura Lamb
Connected
Replaced tasks (Deleted, but replaced by similar ones. If they are open at the time of the update, instead of them, other tasks MAY be associated automatically, in meaning):
Samples for Zinoviev
Dog ears in the service of science
Professional suitability
Toys
In Lubech
Spider Web Sweater
Invisibility Sweater
Outsmart fortune
Commandant's office: reports from roadblocks
Crazy Tea Party
Small supplies of spider legs
Large supplies of spider legs
Suspicious noise
Details for the technician (MZA is now obtained outside Lubech, in the village of Gurman)
In the next updates, in addition to introducing new locations, all existing maps (starting from Neighborhoods) will develop the plot started on Lyubec, and tasks will be redone in the same way as done on Lyubec, new full storylines will be introduced.
Kolya Baranka no longer rides to Lubech
Added quests for members of the groups that own the fortifications "GOK_Zapad", "Novikovo" and "Khvorostovka", as well as for their allies. As a reward for most of them, you can get Vanya Hell's “trade points”. At the fortifications “GOK-West” and “Khvorostovka”, the players performing these tasks also participate in the general competition. Upon completion, the three most active stalkers will receive an additional reward. After the end of the competition, access to the tasks will be limited for 8 hours (until the start of the next stage).
An NPC named "The Harvester" is lost in the Zone. His place was taken by “Chemist”. With the help of Vanya Hell's men, he completely remodeled the former Harvester's lair. We strongly advise you to keep silence about this.
The zone hides a lot from the eyes. You can make sure of this by going through a new quest chain. The only thing that is reliably known about it is that it is associated with aircraft.
Environment and locations
The passage to the Lubech’s suburb through the basement in the Palace of Culture is now guarded by Shtaket Bandits
Interface
Now, if there are more items in the inventory than is required for the quest, the player will be shown the full number of available items
The “Events” tab has been added to the log window (J button), which displays information about past events and dungeons.
Now the names of players added as friends will be highlighted in green
Now players will not receive mail from those they added to the ignored list
Now you can delete parcels at any storekeeper without going all the way to him
Sound
In some locations, a radio chanson appeared with the ability to turn it on / off Interface sounds changed Improved the sound of anomaly Psycho Changed sounds of character steps; Improved positioning of shot sounds; Spider-khan’s Cave has got new sounds; Changed the sounds of footsteps of wild boars
Shop
Reworked part of cases
A couple words about upcoming update!
Friends! New update will be realeased in next few weeks! Here is some features, that you will find there!
Until now, the history of the Zone and the events that take place in it have been difficult to put together in a coherent picture of the world. We begin to consistently correct this omission. So, in this update you will find a completely redesigned from the point of view of the plot Lubech. We hope that what is happening in it and in its suburbs will now become more clear. In this regard, almost all qests were redone in Lubech, some of the quest lines were removed from the game, some were reworked, and a number of completely new stories were added. However, you should not think that the history of the Zone will be fully revealed in Lubech - this is only the tip of the story iceberg. As a result, the truth may turn out to be completely different from what it might seem at first glance.
Also, all of you may enlarge amount of slots on your character with LBVs (Load bearing vest): Chi-kom, Belt B and CTV. LBVs are compatible only with a number of body armor: Chi-kom: 6B1, 6B11-3, 6B12, 6B13, 6B2, М1952, PASGT; Belt B: 6B1, 6B2, 6B11-3, 6B12, 6B13, М1952, PASGT; CTV: 6B1, 6B2, М1952, PASGT;
And of course new Spider Khan's cave! Spider Khan’s Cave was redesigned and now divided into two parts, one of which has remained virtually unchanged, and the second is a dungeon designed for 5 people. Khan himself, now is only inside the dungeon. Moreover, in order to enter the players must be in the squad (at least two). The entrance to the updated cave is on the left, immediately after entering the “classic” cave.
Stay tuned!
COVID-19 and Double experience
Dear SO community! As everyone already knows, citizens of all countries are struggling with the spread of the COVID-19 virus. We join containment measures and urge you to stay home during this difficult time for all of us. Do not forget about the rules of personal hygiene and follow them! In order to brighten up your time this week, today, after rebooting the server, and until Monday, April 6, all players will receive double experience from all sources. Take care of yourself! Sincerely yours, Team SO
Server update 25.03.2020
Game mechanics and Items.
The “Firearms” defence has been removed from game and replaced with the “Sturginess”
All bullets have balanced damage.
Each weapon in the game now has its own influence on the final penetration rate. That is, the damage, for example, caused by a 5.45 bullet fired from ak74u and ak74m on a target with armor will differ. Including, depending on which bulletproof vest is being fired. The higher the durability of the target, the greater the differences in the values of the resulting damage.
The description of all cartridges will now indicate their “penetration” rate and damage (under ideal conditions, when firing at an unprotected body at point blank range, excluding buffs and armor of the attacked).
Now, if the value of the “sturdiness” indicator is at the same level as the total “penetration” (for example, 200 versus 200), then the damage is “cut”, only by half. The maximum damage value can be obtained if the total “penetration” is higher than “sturdiness” by 100 units. (cartridge 200, armor 100), and the minimum, if less by 100 units. (i.e. cartridge 100, armor 200). Thus, the minimum possible damage (20-30% of the initial damage, depending on the cartridge) will be applied in any case.
Weapons with the best characteristics, such as AK 107, SIG 550, FN-FAL, AK109 and so on, were balanced in terms of damage. Thus, we want to achieve a balance among the top weapons so that the players have a choice based on their preferences and style of play.
Improved efficiency (impact on penetration) of sniper rifles, and also changed the recoil of SVD and WA-2000
The Shield artifact now does not reduce damage done, but gives sturdiness to the entire body. The higher the level of the artifact, the higher the sturdiness (the effect in this case is applied to the entire body of the character) and the lifetime of the artifact. The use of “shields” will make your body armor and armor helmet more effective, because the effect of strength will be summed up
Changed the number of maximum health reserves that the “pillow” artifact gives (maximum 75 with 5 equipped). In addition, they removed the debuff on movement speed when used, and the duration of the artifacts is increased depending on their level.
Changed the “Chertovka” effect. Now it increases penetration protection by 5 units (tincture) 10 units (peeled) and 15 units (enhanced)
The “Baked Bear Head” will now give a smaller increase in health for each bite (26 - 13 - 7 - 3 - 2. Maximum 51, with 5 bites), while the duration of the effect will be increased to 60 minutes.
Redesigned damage zones (bodyzones) of many creatures, including Paukan, outcasts, impenetrable, verliokas, etc.
“Penetration” also affects the damage done to some creatures that have “armor,” such as Verlioka’s chitin plates.
Now backpacks increase the number of inventory cells, and the number of inventory cells without an equipped backpack is now limited to 40
Fixed a bug where the PK players, after rebirth, could be infinitely killed by guards.
Now silencers, in particular ATGs, can be installed on all Kalashnikov assault rifles. At the same time, after the next update, ATG will not be able to be installed on AKM, AKMS and SCS
Instead of a melee attack, the Sages now apply the effects of bleeding and poisoning. In addition, they can teleport in an attempt to avoid your attack. Their associates, in a desire to help a friend, will also teleport in your direction.
Shooting a weapon with a silencer no longer scares off creatures attacking you. At the same time, creatures that have not yet paid attention to you will continue to be afraid of the silencer
Fixed a bug where characters could endlessly walk underwater
Increased the cost of selling artifacts Screen A, B; Pillow A, B; Rubber A; Stabilizer A, as well as the Borov-Mutant knee
Hands are now correctly pierced by bullets
NPC and Quests.
NPCs now correctly repair devices in the bulletproof vest slot.
Arkady Rusty, on the New Land, is now ready to offer you a new quest, after a successful search for archaeological finds on the islands.
Fixed a number of problems in the dialogs (in particular, the freezing of the hourly Morse quest and Leshich quests)
Fixed a lot of inaccuracies in the job descriptions (mostly coordinates)
Ivan Hell is now selling WA2000
Quest rewards changed:
An abnormal backpack, Duty for 24 hours (a level restriction has also been added), The Prodigal Brother’s return, in all the tasks of Arkasha "Amanita", Beasts for the Beauties (requirements are also significantly reduced), Bring parts of the artifact, and in a number of other quests.
Environment and locations
Dark weather appears less often
Reworked Shtaket’s Basement and the second floor of the Lyubech station.
Interface
Now, when you open the bulletin board, all lots sold on it are immediately displayed
Now when creating a label on the map, you do not have to enter a name
Marks on the map can now be edited
Equipped weapons are now more clearly displayed in the interface
Sound
In some locations, a radio with classical music has appeared with the ability to turn it on / off
Now, when entering the menu during the game, the overall volume decreases, when you return to the game, the volume level becomes the same
Added sounds of teleport of sorcerers
Improved spatial positioning of vehicle sounds, such as the sound of a truck engine in Lubec, a boat engine in the New Land
Other
All quests on Tutorial and Station maps, now have a better translation
Shop
Premium account now gives a chance to get extra loot from creatures
Now, a 14-day item transfer lock applies exclusively to not trusted by Steam accounts. You may find more about trusted accounts on steam support https://help.steampowered.com/
Double experience weekend!
Friends! 23 of February is the importand holiday in Russia - Defender of the Fatherland Day. In anticipation of which you will find a series of in-game events with awards for real men! To take part, talk with Mark in Lubec. In addition, from 12:00 (CET for EU and EST for US) on February 22 to the end of the day on February 24, the experience gained with killing Jellys, young and regular Boars, Brown and Red Bears, Verliokas, Outcasts and Polar and wild dogs will be increased x2 for all players. Please note that the exact names of mobs, and not their types, are indicated! Have a great weekend!
New capture point and closing of N-Town
Closing of N-Town
N-Town says goodbye to the Stalkers until next year.
New Capture point The road leading to the Airport has always been a strategic target for various groups within the Zone. Control over it is of great importance and allows you to speak on equal terms with influential figures in the Zone, for example, with the Retired Colonel. However, it is not enough to capture this point near Firestation and place your people there. It is necessary to clean the territory and find a common language with local hucksters and people from the airfield, thereby proving their strength and seriousness of intentions. And this will bear fruit by raising the status of a group capable of carrying out this kind of business.
A new capture point at “v. Krasnoe”, the capture of which begins at 19-30 Moscow time.
In addition, a number of quests have been added, available to the owners of the new fortification, as well as their allies. We plan to develop a quest system based on groupings and fortifications in future updates.
Game mechanics and Items.
Now the flasks have a limited number of uses for boiling water, after which they become unusable.
The number of possible boiling of the airborne flasks increased from 5 to 6
Added “Soldier Flask”, which can be purchased from Gourmet, Jacob Samuilovich and Metrofan
Now when created from tinctures, cleaned rather than strengthened injectors are obtained
All players added a learned recipe for water purification flasks. This functionality will be improved in the future.
Activated carbon is added to all medical containers scattered around the world.
Added a new base available for purchase by the clans at the Airport.
NPC and Quests.
6B2 bulletproof vests were removed from quest rewards, including those from Packed Armor (replaced by NATO)
The helmet SH-68 in rewards for some more or less complicated quests (for example, "To hell and back") was replaced by the NATO PASGT
For quests "A pair of spiders for a snack" and "Twilight genius" you can now get a random recipe for charging injectors
The competition to collect literary magazines at Rashid’s in the Lubeč Police Station is now slower and takes into account two different tasks - one and two literary magazines with different rollback times. These tasks can be taken on the walkie-talkie.
The quest of Belyash on the Feet of a boar now has no limit on the number of accomplishments, but the reward is slightly reduced.
The number of simultaneous patrols at Kolya Acid increased from 5 to 10.
Fixed an issue with closing the gates of Dima Bugay after passing any patrol at Sour (those who encounter an error should pass any patrol)
Significantly increased rewards for most quests related to the New Earth (this applies to experience and sometimes money and reputation).
A number of issues with coordinates in quests descriptions have been fixed, as well as incorrect descriptions of job requirements (for example, the wrong type of artifacts in the English localization of Professor Shleimovich’s jobs). We also ask you to send information about such errors to technical support if you encounter them.
Ordinary Fiends (rather than slow ones) now live in an abandoned warehouse near the Aegis camp
In the quest "Dissonance: Assembling an Amplifier for Morse," now 1 soft metal plate is required, rather than 20 bimetal plates
Changer, that at the airport, now changes squirrels for the same items as Johnny in N-town, until next big update.
Environment and locations
Boar models updated
Some houses updated interiors
Some updates of environment near Gourmet's village
Interface
The size of the dialog box has been increased
Added camera zoom when pressing RMB without weapons
Sound
Sounds of hitting into different parts of the body of other players (head, torso, arms / legs) are added
Carl, at the Airport, now plays music for all Stalkers nearby. Come to the dance!
Now, in some locations, you can turn the sound of radios on and off
End of Christmas Events
Friends, please note that the events "Gingerbread Madness" and "Snowball Battle" will be held until the end of January 31 (CET for EU and EST for US). After this, players will still have time, until the next update, to exchange the accumulated "Belochka's". Have a nice game!