Steampuff: Phinnegan's Factory cover
Steampuff: Phinnegan's Factory screenshot
Genre: Indie

Steampuff: Phinnegan's Factory

Steampuff: Phinnegan's Factory Released!

We're excited to announce final release for Steampuff: Phinnegan's Factory! Included in this update:

-The Trainyard - New location! Hold your own against hordes of mechanical monstrosities, including the new menacing aerial baddie in the dark, mysterious Trainyard!

-The Clocktower - New location! Welcome to the domain of the King Killamari. The Clocktower adds a new twist with a looming, ever present new foe!

-Various technical and balance tweaks.

-Graphical improvements.

Thank you all for your support and feedback during Early Access. We hope you love the new features!

Steampuff Update 1

Happy holidays everyone!

We’re excited to push this update at last. We got a lot of feedback from testers and Steam statistics that influenced how we continued development since August. This update does a few things to the core mechanics of Phinnegan’s Factory.

  • NEW Power-Up System - We’ve implemented a new system that allows players to regain health, stun enemies or supercharge their weapons. Power-ups are delivered via the floating Octophly – its colorful, ever-changing aura will give players a clue as to which power-up it’ll drop once they’ve finished it off.

  • NEW Cover System - We are pleased to introduce a dynamic cover system that gives players a little extra protection during those hectic onslaughts we’re so fond of. Simply shoot the switch and get to work! Once the cooldown is over, the switch will pop back up. This should increase everyone’s chances of survival.

  • NEW Dual Wield - The number one question we’ve received over the last few months is “What do I do with my other hand?” To that end, we can finally answer … “You shoot robots!” We’ve incorporated a second Farraday Model 53 for your added protection. The back of each hand now displays health as well, so you can quickly check how you’re holding up, while keeping the destruction to a maximum.

2016 has been a big year for us. We’ve learned a lot about making games – especially how much time, planning and money it takes. We’re a small studio so sometimes we have to take on client work to keep the lights on, instead of cranking on Phinnegan’s Factory every day. Thank you for your patience and your support this year.

New content is currently underway. We have additional levels and additional enemies we’re currently working to balance and test, in preparation for a new update. We are especially excited about introducing the Clocktower and the Trainyard early next year. Check out some of our progress in these shots.

We hope you have a wonderful holiday and we hope you enjoy this update.

Thank you!

Steampuff: Phinnegan’s Factory is officially live!

Welcome to Early Access. We’re excited to share this with all of you and we hope you have a blast fighting the fiends in the Furnace Room.

It’s hard to believe we started this game in April, but here we are. We’ve got 5 months left in 2016 and we’re not done yet – we’ll be working the rest of the year to deliver more content.

Right now, we’re working on Update 1 (Fall 2016) and implementing the rest of mechanics we’ve designed. Check out the coming features for Update 1 below:

Update 1 Features*

Content
- Adventure Mode Unlocked
- New Level - “Train Graveyard”
- New Enemies
- Boss Fights

Player Mechanics
- Multi-tool Function
- Turrets (T.O:T.E.M’s)
- Electrotransportic Movement

*Everything is subject to change.


Enjoy the game and let us know what you think. We’re watching for your posts and your feedback – we don’t want to overlook anything.

Thanks for supporting our game and our studio. We appreciate you all. Now get out of here and break our scoreboard!