Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Steel Division 2
Nemesis DLC Vote Opened
Hello commander!
We are most happy you can join us with our very first Nemesis DLC community vote!
That’s right, from today until Wednesday, September 2nd, you’ll be able to vote on which Nemesis DLC we should release the first.
In this post, we’ll run you through the whole process, highlight each of the three Nemesis DLC options on offer, and show you where and how to vote.
Let’s get to it!
A quick recap of the Nemesis DLC concept
We have come to the end of our first “run” of Nemesis DLC options. How does this whole thing work again?
Each Nemesis DLC will bring two new divisions (one from each side) and might feature new units, new weapons, new models, and maybe even new… nations. They will be PAID.
Each Nemesis DLC focuses on a new historical Theater of Operations (think engagement or battle) that was relevant and set in the summer of 1944. This could be the Eastern Front, could be the Western Front, could even be other interesting… locales.
The first Nemesis DLC will be FREE and likely release in September. This is Nemesis: Battle of Sandomierz Bridgehead and will contain the 16. Panzerdivision versus the 97th Guards Rifle Division. Read more about it here.
After this, our second Nemesis DLC will be one of three choices. Whichever option wins, gets released first. Certain “unsuccessful” Nemesis divisions might return in future votes.
Check out the three options below!
Nemesis: Lvov Offensive
The first option is Nemesis: Lvov Offensive. This DLC would feature two unique divisions, one on each side, bringing several new units to Steel Division 2. This expansion would focus on the Lvov-Sandomierz operation, which occurred south of the main breakthrough of Operation Bagration in July 1944.
The 20. Panzergrenadier-Division for the Axis, bringing such illustrious new units as the heavily armored Elefant tank destroyer and the one-of-its-kind Tiger (P). Even more unique improvised vehicles are featured with this battlegroup, such as a Flakpanzer Panther, a Flakpanzer T-34, or the Muniwagen T-34 and Muniwagen Panzer III.
The 10th Guards Tank Corps for the Allies, featuring heavy-duty firepower, including captured T-6s Tigr (Tiger E) and Pantera (Panther A). Full-blown recon T-34/85 will also be on offer in this battlegroup.
Nemesis: Slovak Uprising
The second option is Nemesis: Slovak Uprising. This DLC would feature a completely new nation - Czechoslovakia - including new indigenous weaponry, vehicles and units, complete voice-over, and more. The Slovak Uprising, which began at the end of August 1944, would be represented by this expansion.
If chosen, Nemesis: Slovak Uprising would feature:
A new nation plus one new Axis division, the German Panzerdivision Tatra, and one Allied division, the Slovak National Uprising (SNP) partisans.
A select number of tanks for Panzerdivision Tatra including Panzer IV, StuG III G, StuG 40 and Panzer 38 (t). And exactly three Tiger Es. Soldier squads will be made up of Volkssturm, more reliable Hungarian SS, and elements from Sturmbrigade Frankreich.
The SNP features a large amount of multinational partisans, from escaped Soviet and French POWs, to American OSS and British SOE teams, Czechoslovakian Airborne Brigade, and regular Slovak Army troops. New tanks can also be found, such as LT-40, Vz.33 tankette, T-35 (Panzer 35) and T-38 (Panzer 38).
Nemesis: Siege of Vilnius
Our third and last option is Nemesis: Siege of Vilnius. Featuring the brief but brutal Battle of Vilnius in July 1944, this DLC would welcome two special divisions to the stage.
If chosen, Nemesis: Siege of Vilnius would feature:
One Axis division, which will be the Luftwaffe-commanded Festung Wilna. The Allies receive an unique mixed battlegroup of Polish partisans - Armia Krajowa - with Red Army support. This Allied division would be titled Ostra Brama.
Festung Wilna has access to distinctive units such as Fallschirmjäger, Flaktruppen, various light to heavy Flak guns, Walküre and SS-Fallschirmjäger as reinforcements, and many more.
Ostra Brama battlegroup counts on a variety of interesting units, including various Armia Krajowa squads, captured heavy Flak guns, Red Army-controlled Sherman tanks, Soviet infantry forces, and much more.
Both divisions in Nemesis: Siege of Vilnius are combat phase locked. This presents the availability of various troops during the stages of the encirclement (Allied) or the relief attempts made from outside (Axis).
How to vote and where?
Let’s get down to business. Starting today, the Nemesis DLC voting form is open.
Voting will be closed on Wednesday, September 2nd, 1:30 PM (CEST) / 12:30 PM (BST) / 7:30 AM (EDT).
You need to have an EugNet email address registered if you want to vote. This is the same account you use to play Steel Division 2.
Also, very important to know, but the form allows for multiple tries. This is in case you are not satisfied with your first vote and want to change it. However, only the LAST vote will be registered and counted.
And a fair warning to all, be respectful with the vote and your fellow player - we will come down hard on anyone trying to rig the system, is being an ass about other player’s choices, or who doesn’t want to play by the rules.
Ranked & 10v10 Tactical Maps
As promised during Vulcan's Q&A interview, we will be adding the two maps from the Fate of Finland DLC to the Ranked’s map roster. The maps are Ilomantsi & Tali-Ihantala.
Another community request was to create 10v10 Tactical servers on 3v3 maps. Two such new servers will be added, running Mogilev & Krupki in 10v10 with Tactical settings. These servers updates are now live.
Coming up next
That’s it for this week. Be sure to leave your vote! We can’t wait to see which of the potential Nemesis DLC we’ll get to make first.
Before we bid you adieu - don’t forget that our third History DLC Steel Division 2: Black Sunday is available now as well. Get it while it’s still hot.
See you on the battlefield, commander!
Nemesis: Siege of Vilnius is the third Nemesis DLC option on offer
Hello!
We are ready to reveal Nemesis: Siege of Vilnius, our third Nemesis DLC option. If chosen, this expansion will offer an in-depth look at a particularly interesting battle on the Eastern Front: the brief but heavily contested campaign to liberate the Lithuanian capital in July 1944.
Nemesis: Siege of Vilnius gives you Festung Wilna, the hard-pressed but tenacious German garrison. On the other, the Ostra Brama division, a battlegroup featuring a mix of the Polish Armia Krajowa (Home Army) and the Soviet Red Army.
If you have questions about the Nemesis DLC and what this new concept entails, have a look at our original reveal here.
The Historical Context
After the liberation of Minsk in early July, the decision was taken by Stavka to liberate the Lithuanian capital Vilnius. With the Wehrmacht in disarray, the Red Army advanced rapidly. However, when the Soviets arrived at the city’s gates, they found a rather unusual situation on the ground.
The Polish Armia Krajowa had its own agenda. The Poles claimed Vilnius as their own ( “Wilmo”) and planned an uprising to liberate the city - much like the one planned in Warsaw a short time later. With the Red Army a day away, Operation Ostra Brama was activated. The insurrection encountered stiff resistance from the German garrison, Festung Wilna. Distrust between Soviet and Polish commanders didn’t help matters, even though local units frequently joined forces, allowing Vilnius to be encircled within a day.
With the Lithuanian capital declared a Festung by Hitler - to be defended to the last man - the prospect of the local garrison was bleak. Under command of the Luftwaffe, a motley group of German soldiers was supported by a last-minute parachute drop of Fallschirmjägers and numerous Flak guns. The ad-hoc battlegroup resisted for four days, and in a surprise move, a large section managed to break out, meeting counter-attacking forces coming from the west.
Nemesis: Siege of Vilnius
The Nemesis: Siege of Vilnius will put two very distinctive divisions front and center: the Axis get the Luftwaffe-commanded Festung Wilna, while the Allied will see an unique mixed formation of Polish partisans - Armia Krajowa - with substantial support of the Red Army units under the banner of the Ostra Brama battlegroup.
A special feature of both divisions in this Nemesis DLC is that they are combat phase locked. This presents the availability of various troops during the stages of the siege (Allied) or the relief attempts made from outside (Axis).
Festung Wilna
The German battlegroup, Festung Wilna, features an eclectic mix of units, from the tattered remains of destroyed Wehrmacht divisions to Flaktruppen (and their accompanying heavy Flak guns) and a small detachment of Fallschirmjäger, as well as Panzergrenadiers trying to break the siege as relief forces.
An impromptu formation of Grenadier soldiers is bolstered by a mix of Landeschützen, Saugumas (Lithuanian police), and Pionier troops. Some armored vehicles (StuGs and a few Marder tank destroyers) are also available.
At the last minute, a small group of Fallschirmjäger airdropped into the city, providing a helpful boost to the local garrison.
A considerable part of Festung Wilna was made up of Flaktruppen, either used as foot soldiers or serving the large array of AA units.
Flak guns include the usual, heavy-hitting 88mm, to the more modern twin Flakzwilling 37mm guns or triple 15mm MG-151 Drilling.
An initial relief effort became trapped outside Vilnius, encircled in a separate pocket during the battle. These troops are represented as a Walküre regiment, with attached StuG IV, Panzer IV and Panzergrenadier, available from Phase B.
A second relief force includes Panther tanks with SS-Fallschirmjäger as infantry escort. These powerful reinforcements can be deployed from Phase C onwards.
Ostra Brama
Most of the Armia Krajowa, the Polish underground army, in Lithuania was used during Operation Ostra Brama (meaning Sharp Gate). Thanks to Soviet representatives and generous support from the Polish government-in-exile based in London, the Ostra Brama partisans were better and more widely equipped with Soviet weaponry than their counterparts in Warsaw. Also, local Red Army units can be found supporting this formation. This battlegroup features a large contingent of AK units, introduced in our first History expansion for Steel Division 2: Death on the Vistula.
At the start, the Polish AK units will be mostly on their own with AK regular soldiers, cavalry and ORKO units able to be fielded.
A small number of captured German heavy Flak guns are also available in Phase A.
Soviet reconnaissance and fighter planes will be the only units early on in the battle to scout (or guard) the sky above.
The first outside armored support elements will arrive in Phase B, as the Poles will be reinforced by a Sherman-equipped tank brigade of the Red Army. Mixed Armia Krajowa and Soviet infantry squads can also be fielded from this point onwards.
Phase C will see the biggest influx of heavy support from local Soviet units, including more Shermans and SPAAG, self-propelled guns, field artillery, and medium AT guns.
The Nemesis DLC concept explained
We have come to the end of our first “run” of Nemesis DLC options. In case you have missed the first PSA about how the new Nemesis DLC works, read the following carefully!
Each Nemesis DLC will bring two new divisions (one from each side) and will feature new units, new weapons, new models, and maybe even new… nations. They will be PAID.
Each Nemesis DLC focuses on a new historical Theater of Operations (think engagement or battle) that was relevant and set in the summer of 1944. This could be the Eastern Front, could be the Western Front, could even be other interesting… locales.
The first Nemesis DLC will be FREE and likely release in September. This is Nemesis: Battle of Sandomierz Bridgehead and will contain the 16. Panzerdivision versus the 97th Guards Rifle Division. Read more about it here.
After this, our second Nemesis DLC will be one of three choices. You get to decide which one in a community-wide vote! Whichever option wins, gets released first. This means that certain “unsuccessful” Nemesis divisions might return in future votes.
The first Nemesis DLC options
If you want to know more about the other Nemesis DLC options, check them out below!
Nemesis: Lvov Offensive with two new, special divisions: the 20. Panzergrenadier-Division versus the 10th Guards Tank Corps would include new units such as the Elefant tank destroyer. Read more about this option in this detailed blog post here.
Nemesis: Slovak Uprising offering a new nation plus one new Axis division, the German Panzerdivision Tatra, and one ne Allied division, the Slovak National Uprising (SNP) partisans. Read more about Nemesis: Slovak Uprising in this detailed blog post here.
Coming up next
What’s next? A community vote so you can let us know which Nemesis DLC option you would like to see released first! Hang on tight for more information in next week’s post.
Our newest expansion transports you to the blasted hot battlefields on the Romanian frontier in the summer of 1944. Set during the strategic Soviet Jassy-Kishinev offensive that drove into Axis Romania, Steel Division 2: Black Sunday features a ton of new content, including a completely new nation (Romania), six new divisions, two (!) new Army General campaigns, 150 new units, and much more!
Keep on reading to find out all the juicy details.
Six new divisions (and one new nation)!
Steel Division 2: Black Sunday brings six new divisions, three on each side, with the Axis battlegroups compromised completely by new Romanian divisions. Whoop!
Read about each new division in one of the following Black Sunday Versus blog posts:
The new expansion features over 150 new units, including 21 brand-new models and 22 major variants. With Steel Division 2: Black Sunday you get to play with vehicles such as the Vanatorul de Care R-35 tank destroyer, the TACAM T-60, the Resita AC 75mm AT gun, the IAR-80M fighters, the Red Army’s historical T-80, SU-76i, off-map MLRS rocket BKA river boats, and more.
You’ll also find new Romanian infantry models, such as cavalrymen (Rosiori), motorized infantry (Vanatori Moto), and elite mountaineers (Vanatori de Munte). The VDV elite infantry can be found with the Red Army. There are also new weapon models, and all Romanian soldiers are fully voiced by native speakers (including curses and judicious swearing).
Two massive new Army General Campaigns
The Soviet Jassy-Kishinev offensive which broke through the Axis defensive lines on the borders of Romania is represented in Steel Division 2: Black Sunday with two massive brand-new Army General strategic campaigns. Each campaign focuses on one of the pincers of the Red Army’s operation, with completely different maps, unit dispositions and tactical considerations. These campaigns can be played and replayed solo or online with the free Army General Versus mode.
Read more about the two Army General campaigns featured in Steel Division 2: Black Sunday in the original reveal blog post.
New Aces, New Camouflage Skins
Two new Aces are also included in the expansion. These special gold-rimmed units are commanded by real-life war heroes and carry their own unique camouflage patterns. They don’t offer any gameplay advantage over their Steel Division 2’s vanilla versions, however.
The new Romanian Ace is Lazar Munteanu, a Romanian tank buster pilot, flying a Hs-129 B-2/R-2. He can be found with the Romanian Div. 4 Munte. The new Soviet Ace is Konstantin Dmitrievich Denisov, a fighter ace and Hero of the Soviet Union. Found with the 7-y Mekh. Korpus, this Ace’s warplane is a P-40N Kittyhawk.
You can also find 15 new Camouflage Skins in the Black Sunday expansion, allowing you to deck out your favorite tanks and units with an alternative paint job. These include new patterns for Panther D, b]Hs-129 B-2/R-2, Fw-180 F-8, Romanian R-35, the Soviet Spitfire Mk.VB, Pe-2 bomber, SU-76M, and more.
Read all about new Aces and Camouflage Skins in the following Steel Division 2: Black Sundayblog post.
If you were wondering what the best way is to experience the Steel Division 2 History expansions? Go and get your hands on the Steel Division 2’s History Pass. The History Pass grants you access to all three released History DLCs for Steel Division 2. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.
That’s all for today. We’ll be back later this week with details of the third Nemesis DLC option!
Have fun and see you on the battlefield, commander!
Steel Division 2 - Nemesis: Slovak Uprising is the second DLC choice revealed
Hello commander!
"Black Sunday" date is confirmed!
Good news, our Black Sunday History Expansion finally has a release date. This Monday, 17th of August, we'll launch the new DLC!
Slovak Uprising
We will be dedicating ourselves today to revealing the second potentialNemesis DLC bringing a brand-new nation - Czechoslovakia - and a series of cool new units to Steel Division 2. Let’s take a look at what Nemesis: Slovak Uprising might have in store for you!
The new DLC option offers a host of Czechoslovakian weaponry, plus one Axis, the German Panzerdivision Tatra, and one Allied division, the Czechoslovakian Slovak National Uprising (SNP) partisans.
If you are wondering what the ballyhoo is with this Nemesis DLC, take a gander at our original reveal here.
The Historical Context
When Nazi-Germany fully occupied Czechoslovakia in 1939, a fascist Slovakian puppet state came to be. By 1943, discontent in the country had grown strong, including in the army. In 1944, as the German defenses were crumbling, a general uprising - with the full support of the military - was rushed in motion. However, the Germans had anticipated the Slovak insurgency, and additional troops were sent to quell any sign of resistance.
As a result, the Slovak National Uprising (SNP) faltered, even though the partisans still managed to gain control of about a third of the country in a week’s time. The rebelling Slovak Army - left leaderless and without orders - was pounded into submission, surrounded and disarmed. SNP partisans continued the struggle, pinning down thousands of Axis units and troops.
The Allies actively supported the uprising. A multinational mix of Slovak regular soldiers and rebels fought side-by-side with Soviet and French partisans, either dropped as saboteurs or escaped from POW camps, Czechoslovakian paratroopers from the Red Army, deserting Hungarians, and American OSS guerilla instructors, amongst others.
Despite tenacious efforts, the SNP’s headquarters was captured by the Germans after two months of heavy fighting, signaling the conclusion of the Slovak National Uprising in October 1944. Many partisans continued to resist in the mountains and forests, severely hampering German forces in the region until the end of the war.
Nemesis: Slovak Uprising
As the new Nemesis DLC will represent the Slovak National Uprising, we will feature one German and one Czechoslovakian division: we’ll have the Axis Panzerdivision Tatra, an ad hoc formation that proved itself to be an efficient combat unit, while the Allies will be able to deploy a Czechoslovakian partisan-heavy SNP battlegroup.
From SMGs to tanks and planes, Czechoslovakia was a major arms producer before the start of World War II. Many of the country’s excellent pre-war materiel found its way to other armies already featured in Steel Division 2 including Skoda 75mm and 100mm howitzers, Hruby 105mm howitzers, Panzer 35 and 38, etc. Nemesis: Slovak Uprising will feature even more new units.
Panzerdivision Tatra
During the uprising, Panzerdivision Tatra was initially a barebone headquarters formation armed with outdated tanks and fielding Panzergrenadiers in training. Its infantry was a mixed bag, with a number of Ersatz regiments providing the bulk of its soldiers. After several weeks of combat, Panzerdivision Tatra was reinforced with a Kampfgruppe from 18. SS-Freiwilligen-Panzergrenadier-Division “Horst Wessel” bringing more reliable and better-equipped infantry.
Panzerdivision Tatra only has a limited amount of tanks at its disposal, roughly balanced across Panzer IV, StuG III G, StuG 40 and Panzer 38 (t). And exactly three Tiger Es - not a single more!
The formation’s troops vary between Landeschützen and Volkssturm raised from local Volksdeutschen to more reliable Hungarian SS and even elements from the (so-called) Sturmbrigade Frankreich.
The SS reinforcements bring self-propelled FlaK units, PaK 40 AT guns, and plenty of half-tracks for transportation.
Artillery support is provided by a few training batteries fielding Hruby and leFH 14/19 Czech guns.
The SNP
The Slovenské Národné Povstanie (SNP, in English known as the Slovak National Uprising) is a catch-all name for the regular and partisan troops who fought on the Allied side during the resistance campaign in Slovakia. This battlegroup is not unlike the Polish Armia Krajowa - found in the first History DLC Death on the Vistula. Expect to find a ton of different equipment and infantry in this division, from indigenous Czechoslovakia arms to captured German tanks and Soviet AT guns.
Built around a cadre of regular Slovak Army infantry, with these units retaining most of their small arms: ZK-383 SMGs, Vz. 26 LMG, ZB-53 MMG.
Additionally, a large formation of multinational partisans can be deployed by the SNP. This includes the Suvorov Battalion, made up of escaped Soviet POWs, Foch Battalion, featuring French (and a few Belgian) escaped POWs, and a Slovak partisan battalion.
Soviet and American supplies have found their way to the SNP as well, which in the latter case are featured as OSS teams wielding UD M42 SMGs and bazookas. British SOE Jedburgh teams are also deployable.
Outdated tanks forms part of its armored force: LT-40, Vz.33 tankette, T-35 (Panzer 35) and T-38 (Panzer 38). Units such as the Marder III, as well as a few Panzer II and III can be found within the formation’s ranks.
The Slovak Air Force, aside from a handful of German Me-109 fighters, Fw 189A recon planes and Italian SM.84 bombers, was mostly composed of indigenous biplanes and light trainers: Avia B534, Letov S28, and Praga E-39.
Finally, SNP also received regular reinforcement from the major Allies: the Soviet airlifted paratroopers from their Czechoslovakian Airborne Brigade, as well as providing Czechoslovakian pilots flying La-5FN. The Americans sent flights of P-51 to support the uprising.
Nemesis DLC Explained
To reaffirm the Nemesis DLC concept:
Each Nemesis DLC will bring two new divisions (one from each side) and will feature new units, new weapons, new models, and maybe even new… nations. They will be PAID. No new maps will be included in these DLCs.
Each Nemesis DLC focuses on a new historical Theater of Operations (think engagement or battle) that was relevant and set in the summer of 1944. This could be the Eastern Front, could be the Western Front, could even be other interesting… locales.
The first Nemesis DLC will be FREE and likely release in September. This is Nemesis: Battle of Sandomierz Bridgehead and will contain the 16. Panzerdivision versus the 97th Guards Rifle Division. Read more about it here.
After this, our second Nemesis DLC will be one of three choices. You get to decide which one in a community-wide vote at the end of August! Whichever option wins, gets released first. This means that certain Nemesis divisions might return in future votes.
The first option is Nemesis: Lvov Offensive with its two rather unusual divisions: the 20. Panzergrenadier-Division versus the 10th Guards Tank Corps.
Coming up next
Next week, we’ll look at the third option for the new Nemesis DLC. We are keen to hear what you think! Reach out to us via our Steam forums and Eugen forums, or keep an eye out on our social channels (Facebook and Twitter). Looking for an online game? Check out the kick-assDiscord server or Reddit page.
See you on the battlefield, commander!
SD2 Blog Post - Nemesis: Lvov Offensive - First Nemesis DLC option unveiled
Hello!
Today is the day we’ll be looking at our very first Nemesis DLC option. Let’s dive deep into Nemesis: Lvov Offensive and its two rather unusual divisions: the 20. Panzergrenadier-Division versus the 10th Guards Tank Corps.
In case you’ve forgotten: Nemesis Divisions are paid DLCs focusing on pairs of new divisions not previously featured in Steel Division 2. We’ve decided to develop smaller sets of unique battlegroups while keeping the link to the summer of 1944. These pairs will feature new units, new models, and even… new nations!
That’s not all: you can vote on which Nemesis DLC is your favorite and want to see launch first. We will highlight three alternative sets of divisions, each from a different Theater of Operations, leading up to a big community vote. The first vote will happen at the end of August.
Today we shine a spotlight on Nemesis: Lvov Offensive. Let’s dive in.
The Historical Context
Our first Nemesis DLC option highlights the Lvov Offensive. As you know, the massive Operation Bagration plays a central role in Steel Division 2. This Soviet strategic campaign proved so successful that it went down into history books as the offensive that broke the Wehrmacht’s back. However, it wasn’t the most powerful Red Army strike planned during the summer of 1944. That honor goes to the Lvov-Sandomierz operation. The double name refers to the Ukrainian city that provided the starting point, while the second title applies to the bridgehead established across the Vistula in Poland.
By concentrating enormous forces, Stavka had purposefully made the Germans believe the main thrust that summer would come from the Lvov area. The Wehrmacht reacted as expected, depriving Army Group Center of substantial armored reserves, which led to Red Army’s triumph when Operation Bagration in Belorussia, further north, commenced. As some of Wehrmacht’s reserves were hurriedly transferred back to this part of the Eastern Front, the fact remained that most of the German armored forces were concentrated in Ukraine. For good measure, the Soviets shipped even more firepower to the Lvov area: three tank armies and one cavalry-mechanized group.
In the opening move of Lvov-Sandomierz, the Soviets launched two massive armored thrusts around the XIII. Korps, trapping it near Brody despite German armored counter-attacks. Facing the Soviet southern pincer was the German XXIV. Panzerkorps, which only managed to save itself after a costly fighting retreat. This was mostly done by the 20. Panzergrenadier-Division, which was supported by one of the Wehrmacht’s strangest formations: Schwere Panzerjäger-Abteilung 653 (heavy tank destroyer battalion 653).
On the opposing side, the northern pincer was formed by the Soviet 4th Tank Army - the parent formation of the capable 10th Guards Tank Corps. This armored thrust was spearheaded by the equally unusual 51st Independent Motorcycle Regiment.
Divisions of Nemesis: Lvov Offensive
Which battlegroups will form part of the Nemesis: Lvov Offensive? And what cool units or troops will they be able to deploy?
20. Panzergrenadier-Division
A battle-hardened division which experienced the campaigns of Poland, France, and the Soviet Union, the 20. Panzergrenadier-Division was one of Wehrmacht’s “fire brigades” on the Eastern Front. Moved from one army group to the next, this formation was kept in reserve until brought forward to counter an enemy breakthrough and plug any gap in the line.
Organized as a regular Panzergrenadier-Division (see 17. SS or 25. Panzergrenadier in Steel Division 2), the 20. Panzergrenadier was lavishly reequipped with StuG IV prior to the Lvov-Sandomierz offensive. However, what truly sets this battlegroup apart from other in-game divisions is the attached Schwere Panzerjäger-Abteilung 653.
The Schwere Panzerjäger-Abteilung 653 was a unique Wehrmacht formation. By 1944, it concentrated all the surviving Elefant heavy tank destroyers in one unit. Much like the open-top Nashorn, this beast of a machine is armed with the 88mm PaK 43 in a fixed armored casemate structure. However, it is built on a Tiger chassis, making the Elefant one of the hardest hitting (and most heavily armored) tank destroyers of the war.
The s.PzJäger-Abt. 653’s workshop tinkered away, creating many different tank variants not found anywhere else. Such as self-propelled anti-air weapons including 1x Flakpanzer Panther (20mm Flakvierling built on a turretless Panther) or the 1x Flakpanzer T-34 (20mm Flakvierling built on a turretless T-34).
Other special vehicles include the Muniwagen T-34 and Muniwagen Panzer III, which were ammo carriers and tractors rebuilt from turretless tanks.
One of the command tanks, a Panzer V/IV Führer, could be considered a true Frankenstein: a Panzer IV turret fixed forward on a Panther D hull.
Lastly, the s.PzJäger-Abt. 653 possessed the one and only field variant of the VK 45.01 (P), also known as the Tiger (P). This was Porsche’s prototype for the Tiger tank, which lost to the Henschel prototype, which in turn became the mass-produced Tiger I. This unique vehicle was used as the battalion’s command tank.
10th Guards Tank Corps
A veteran division from the battle of Kursk and Bryansk, the 10th Guards Tank Corps was formerly known as the 30th Tank Corps before being awarded the honorific Guards status in late 1943. This formation took part in the (ultimately failed) encirclement of the 1. Panzerarmee in the Kamenets-Podolsky Pocket.
At the start of the Lvov-Sandomierz Operation, the 10th Guards Tank Corps was organized as a regular T-34 corps (see the 2nd Guards Tank Corps in Steel Division 2 for reference). The tanks were evenly distributed between T-34/76 and the more potent T-34/85 variants. What makes the 10th Guards Tank Corps unique, though, was the attachment of the 4th Tank Army’s own 51st Independent Motorcycle Regiment.
The 51st Independent Motorcycle Regiment’s workshop was given any German captured tanks found on the battlefield. If they could repair them, the Soviets would try to use them against their former owners for as long as possible. This means that during the Lvov-Sandomierz Offensive, the regiment could count on no less than 7x T-6s Tigr (Tiger E) and 2x T-5s Pantera (Panther A).
Another regimental feature is that unlike other armored reconnaissance formations in the Red Army - which used lend-lease Valentines or older T-34/76 as recon tanks - this unit uses the full-blown recon T-34/85.
The 10th Guards Tank Corps was also supported by the Soviet fighter ace of the war, Aleksandr Ivanovich Porkyshkin, flying the P-39N Airacobra. At the time of the offensive, he was the highest-scoring ace in the Red Air Force.
First Nemesis DLC for free
If you like to see Nemesis: Lvov Offensive, don’t forget to keep in mind this Division set for the upcoming community vote at the end of August.
To be clear and reaffirm: we will release the first Nemesis Divisions set for FREE. It will feature the [p]16. Panzerdivision versus 97th Guards Rifle Division and will likely launch in September.
Future Nemesis Divisions DLC will be PAID - this would include Nemesis: Lvov Offensive,if you would vote for this set.
Coming up next
Next week, we’ll look at the second option for the new Nemesis DLC. We are keen to hear what you think! Reach out to us via our Steam forums and Eugen forums, or keep an eye out on our social channels (Facebook and Twitter). Looking for an online game? Check out the kick-ass Discord server or Reddit page.
See you on the battlefield, commander!
SD2 Blog Post - Steel Division 2 League Season 3 Begins Soon!
Hello commanders,
We are back today with a small update on the popular Steel Division 2 Season 3 tournament organized by the ever-cool Protosszocker!
We love supporting player initiatives, and one of our favorites is Protosszocker’s Steel Division 2 League, which is set to kick off Season 3 on August 8th.
The tournament features the biggest community crowdfunded prize pool in Steel Division with $650! Thank you to all who contributed! Do you want to play your part? Make sure to go check out the details here.
A disclaimer
Please note that the following tournament is not organized by Eugen. We support it by sharing the message and the details, and putting Eugen’s stamp of approval for guaranteed fun - but that’s it! We try to do our best by supporting community activities we deem worthwhile, but we are only a small team and we don’t have the manpower or the time to actively organize competitions or other contests.
Steel Division 2 Season 3 Details
With the group phases of Season 3 coming to an end, only the best 78 players are left. The tournament will now enter the Single Elimination Bracket playoffs format. In each of the 5 Divisions (analogous to skill levels), the top 6 players will fight to determine who will promote to a higher Division. The best player in Division 1 can crown themselves the champion of Season 3. Sweet!
Check out the SD League Discord for more info about when and which games will be played, and to stay up to date about future Steel Division 2 Leagues and Tournaments!
First Nemesis Reveal Soon!
You might be wondering what’s happening with the new Nemesis DLC? Clear your schedules because next week we will take a deep dive into our first Nemesis DLC option.
In the course of the upcoming weeks, we will present three different Nemesis options, each focusing on an alternative Theater of Operation and a pair of divisions. You can read about the reveal in the news post here. At the end of August, we’ll organize a community vote where all players can choose which of their favorite Nemesis DLC should launch first!
Steel Division 2 - You choose which battlegroups should be released next!
Hello, everyone!
You thought this summer would be a quiet one? WRONG! At Eugen, we keep working to make Steel Division 2 a better experience. We don’t beat around the bush. That’s why we are ready to unveil the new Nemesis Divisions concept in today’s post.
Nemes-what, you’d say?
Nemesis Divisions are Eugen’s answers to our community’s prayers for more and fresh Steel Division 2 battlegroups. The best part? You get to decide which division should be launched next!
Nemesis Divisions Explained
Since Steel Division 2’s release last year, players have been asking for more divisions, more units, more of everything! We are happy to oblige. While keeping to our summer of ‘44 time frame, we did cherry pick certain cool units from other Theater of Operations and battlefields not featured in the base game or one of our expansions. In some cases, these other Theater of Operations weren’t as interesting (or original) compared to the already established settings in Steel Division 2, and they didn’t warrant a full-blown History DLC expansion with a meaty Army General campaign.
Still, some of these Theaters of Operations did feature interesting divisions or units, which we’d love to include in our game, one way or another.
How to go about it, we asked ourselves.
The answer? Let’s do smaller DLCs, featuring only two divisions, one from each side, in which we explore some alternative Theater of Operations but maintaining the chronological link to the rest of the game. Each battlegroup pair represents a specific battle and would have faced each other (or close enough) in real life, allowing us to shine a light on potentially interesting yet obscure engagements of the war.
The Nemesis Divisions concept was born! However, the fun doesn’t stop here...
Vote for your favorite Division
...because fun is better shared! We realized we wanted to give YOU a voice in choosing which Nemesis Divisions’ pair we should release next.
How does it work? Simple: we will draft a list of divisions we consider interesting, highlighting the specific Theater of Operation they faced off against each other, and you pick the pair you’d like the best. Once a set of Nemesis Divisions is voted on by the entire community - and we have a winner - we will work extra hard to get them on the Steel Division 2 battlegroup roster as soon as possible. Then, we’ll repeat the process and make a new vote on the next set of Nemesis Divisions from a list of potential candidates.
We’ll try to include something new and tasty with each Nemesis Division, be it new vehicles, tanks, planes, soldiers, or even… new nations. We’ll present each division in a blog post like the one you are reading now, letting you check all the details before making a decision.
We are open to your suggestions!
Priming the pump
We know you are overwhelmed and already halfway out the door to research THE definite list you want to propose to us, but hear us out first. To make things easier, we have locked the first Nemesis Divisions’ choice - see it as us priming the pump.
So, without further ado, the first pair of the new Nemesis Divisions. Let’s welcome the 16. Panzerdivision and the 97th Guards Rifle Division to the stage!
The upcoming Nemesis: Battle of Sandomierz Bridgehead will transport us to August 13th, 1944, to the battlegrounds of Poland. The battle from this Theater of Operation took place south of Warsaw while the more important clash of Praga/Radzymin (featured in our The Death on the Vistula expansion) at the gates of the Polish capital was dying down. Further south, the Red Army had managed to cross the Vistula and establish a bridgehead on its western banks near the town of Sandomierz, which the Germans were desperate to destroy at all costs.
What makes this particular battle interesting is that it was the first clash on the Eastern Front between the two super-heavy tanks of World War II: IS-2 vs. Königstiger! A duel that was won that day with flying colors by the Red Army.
The First Nemesis DLC detailed
Let’s take a closer look at our first set of Nemesis Divisions.
16. Panzerdivision
16. Panzerdivision was a spent shell without Panthers and only limited infantry, anti-tank, and AA forces compared to a “regular” armored division. Yet, for that counter-offensive the 16. Panzer was supported by not one but two Tiger battalions, one of them freshly reequipped with brand-new Königstiger (H). This is an up-armored version of the super-heavy tank already featured in-game with 21. Panzerdivision. That’s the top of the food chain for you.
Hoping to take the Soviets by surprise, the Germans attacked after only a brief preliminary artillery bombardment. As such, the division won’t have any off-map artillery, but a good number of Nebelwerfer units instead. Like over Warsaw, the Luftwaffe made a special effort to provide air support, allowing the 16. Panzer to field numerous fighter and fighter-bomber units.
97th Guards Rifle Division
97th Guards Rifle Division was to receive the full brunt of the German counter-offensive, yet held its ground superbly. And for a good reason. Thanks to very active Razveddozor (scout) combat patrols, the Soviets had received early warning about the timing and direction of the impending attack, and of the presence of German big cats on the prowl.
As such, the 97th Guards was heavily reinforced with anti-tank guns, close to a brigade worth of T-34/76s and T-34/85s, and even the mighty IS-2 tank. Due to the constraints of the newly established bridgehead, with its limitation on the movement of troops and vehicles across the few makeshift bridges across the Vistula, heavy artillery had to be left on the eastern shores. Air cover was also minimal, with the VVS (Red Air Force) operating almost at maximum range.
First Nemesis DLC for free
We will make the first Nemesis DLC featuring the 16. Panzerdivision versus 97th Guards Rifle Divisionavailable for FREE. This is the 10th free DLC, fulfilling our promise when we launched Steel Division 2. It will likely not be the last free one, though, rest assured!
Future Nemesis DLC will be PAID, of course, as they will also include new units, new infantry models, and maybe even new nations (with full voice acting and native swearing).
The first DLC, Nemesis: Battle of Sandomierz Bridgehead should release in September. In the meantime, starting this August, you’ll be presented with the first three pairs of Nemesis Divisions in three separate posts. After we have detailed them all, you’ll be able to pick your favorite in a community-wide voting contest before the month is through.
We can’t wait to see which ones you’ll choose!
Black Sunday History DLC
We are still hard at work on the Black Sunday DLC. We hope to release it very soon, but we can’t give you an exact date yet!
Be sure to check out Steel Division 2’s History Pass. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.
Coming up next
As always, we are keen to hear what you think! Help us make Steel Division 2 an even better game! Reach out to us via our Steam forums and Eugen forums, or keep an eye out on our social channels (Facebook and Twitter). Looking for an online game? Check out the kick-ass Discord server or Reddit page.
See you on the battlefield, commander!
What’s coming up next for Steel Division 2, VulcanHD's community Q&A
Hello commander!
On the 3rd of July, the ever-awesome VulcanHDGaming hosted a community Q&A with Eugen’s very own Alexis Le Dressay, Creative Director extraordinaire, and your favorite and all-knowing Lead Game Designer Matthieu "MadMat" Brevet.
In this livestream, we answered a host of questions put forward by you, the player. We talked about what’s coming up for Steel Division 2, and shone a light on a gaggle of popular requests such as new maps, new features, expanded modding tools, and whatnot!
We figured that maybe not all of you had the time to check out the video - hence today’s handy recap of all the upcoming good stuff coming to Steel Division 2.
Ongoing Steel Division 2 support
One of the first things discussed was Eugen’s ongoing commitment to Steel Division 2. Yes, we are in it for the long haul. Rest assured, our current planning for the game looks ahead at least one to two years.
As you know, the game and its DLCs all take place in roughly the same timeframe (the summer of 1944). We still feel we have not explored all the different battles and campaigns set during this period, be it on the Eastern Front and or in other theaters of operation.
So, what can you expect?
We are planning to unveil more divisions. One idea is to release smaller sets of divisions, with the community to choose which set will come next.
We’ll keep patching and updating the game after the release of Steel Division 2: Black Sunday. There are several features and game elements that are currently in Eugen’s workshop (some of them we talked about in this roadmap here). For instance, we are taking a look at infantry weapons overhaul, new tank ranges, reconnaissance, etc.
Army General will get a cooperative mode. This mode is still being worked on. It will fit nicely with the recent free Army General Versus update which brought online 1v1 play.
We know you have been requesting this frequently. We are thinking about doing a Free Weekend in the future. However, we want to make sure the timing is right. For instance, the upcoming Steel Division 2: Black Sunday launch might give us an opportunity. Who knows?
On a final note: no Steel Division 3 is planned. We are sticking our guns to Steel Division 2 for now.
Maps, maps, maps
A hot ticket was Eugen’s support for more maps, including urban maps, as well as a map editor. We did not include any new maps for the Black Sunday History DLC. Why not? We were very busy to add not just one but two massive new Army General campaigns instead!
Some other map-related tidbits:
Yes, we are working on releasing more maps in the future.
We are not planning to release any Normandy maps… though we are considering other new settings.
One thing we wanted to clear up was that yes, we are working on an urban map, but instead of a city map it is more of a suburban map. This new map (we talked about before) will be a test of sorts.
A map editor is indeed in the works, but this piece of software is a big undertaking for us. We are getting it ready, but it advances slowly, so an estimated time of arrival might be in six months or so.
The currently locked Finnish maps featured in The Fate of Finland expansion will be added to the Ranked roster for everyone to play.
We are not against reworking existing maps, such as moving around flag locations, but will take a look at the most unbalanced examples first.
Mods and more game options
Moddable DLC divisions have been given a high priority, and this functionality is being tested, as we speak. However, one feature we are not working on is an Army General campaign editor.
During the Q&A, we also chatted about additional game and UI options. We can confirm:
We intend to add time limit options to the multiplayer lobby.
More Rules of Engagement options during a tactical battle are considered, such as APCR selection, infantry combat ranges, and more.
We are also thinking about expanding the Smart Orders feature.
Dedicated servers will be allowed.
To come back to a recurring theme: an updated matchmaking process for online battles will only be worth it if we see a substantial increase in the Steel Division 2 player base. Simply put: we can’t justify making any changes if there are not more players who will benefit from it. Our position has not changed in this regard.
Until next week!
Thanks again for VulcanHDGaming for hosting us. Do check out any of his many Let’s Plays or Steel Division 2 tournament videos. You won’t be disappointed!
Black Sunday - New Camouflage Skins, Aces, New Units and Infantry Models
Hello commander!
We hope you are doing well. As you should know, our latest History DLC is Steel Division 2: Black Sunday. Here at Eugen, we are still busy dotting the i’s and crossing the t’s for this new expansion. We don’t have a release date for you - yet. We promise that “Black Sunday” is coming soon, though!
In the meantime, we’d like to take the opportunity to look at a variety of new features coming with “Black Sunday”, including the new Camouflage Skins, two new Aces, and lift the tip of the veil of several new units and models featured in the expansion.
New Camouflage Skins
Steel Division 2: Black Sunday will deliver the last 15 of the 30 promised alternative Camouflage Skins. Much like the Aces detailed further below, you can select these new, historically accurate Camouflage Skin for a variety of vehicles, from fighter planes to tank destroyers. Which units will sport a fresh paint job?
Axis
Germany: a 1943 Kursk camouflage for the Panther D.
Germany: a new camouflage pattern for the StuG III G.
Germany: a Fw-190 F-8 with a II/Schlachtgeschwader 4’s Italian theater camouflage and markings.
Germany: a Hs-129 B-2/R-2 with a II/Schlachtgeschwader 2’s Tunisia/Sicily camouflage and markings.
Germany: a Panzer II Luchs with a special camouflage as found with a surviving example in the French Saumur Musée des Blindés tank museum.
Germany: a new skin for the Me-109 G-6/R-6 from III/Jagdgeschwader 3, as flown by the ace Alfred Surau (killed in February 1943).
Romania: a R-2(Czech Panzer 35(t)) with dedicated winter camouflage, as used by Romanian troops positioned near the Don river in November 1942 (the Battle of Stalingrad).
Romania: a R-35 featuring an official French army camouflage pattern as used by Romania at the beginning of World War II.
Romania: a camouflage pattern for the JRS-79B (an Italian SM.79 Sparviero built under license by Romania).
Allied
Soviet Union: a Spitfire Mk.VB in a Moscow air defense 1942 camouflage pattern.
Soviet Union: a Pe-2 featuring a 125th Guards Bomber Regiment’s camouflage skin and markings as encountered in 1943.
Soviet Union: a camouflage for the Yak-9T.
Soviet Union: a Matilda II with a two-tone 1942 camouflage.
Soviet Union: a SU-76i with a two-tone 1943 camouflage pattern.
Soviet Union: a SU-76M with a special camouflage as found with a surviving example in the British Bovington tank museum.
Two new Aces
As with our previous History DLCs, ”Black Sunday” will also feature two new Aces, one for each side. These special gold-rimmed units are commanded by real-life war heroes and carry their own unique camouflage patterns. They don’t offer any gameplay advantage over their Steel Division 2’s vanilla versions, however. The new Aces are:
Lazar Munteanu, a Romanian tank buster ace, flying a Hs-129 B-2/R-2. This Ace can be found with the History DLC’s Romanian Div. 4 Munte. Munteanu was the commander of the Romanian Air Force’s 8th Assault Group, which was nicknamed “Asfalt” for the daring way its pilots would fly as close to the deck as possible in their attack runs. He completed over 160 combat missions, including against his former comrades-in-arms in the latter part of World War II after Romania joined the Allies in fighting Nazi-Germany. Munteanu survived the war.
Konstantin Dmitrievich Denisov, a fighter ace and Hero of the Soviet Union, Denisov was the commander of the Black Sea Fleet’s 7th Naval Fighter Regiment. Found with the 7-y Mekh. Korpus, this Ace’s warplane is a P-40N Kittyhawk. Denisov’s combat experience stretched all the way back to fighting against the Japanese in 1938 before becoming famous during the Crimea campaign and the Siege of Sevastopol in 1941-1942. He flew 536 missions, shooting down 13 planes with an additional 6 shared. Denisov likewise survived the war.
New units and models
We mentioned this before, but our new DLC will feature several new infantry models, mostly found with the Romanian divisions. These models can be encountered as new regular infantry, cavalrymen (Rosiori), motorized infantry (Vanatori Moto), and the elite mountaineers (Vanatori de Munte). The Soviets get to play around with new elite VDV infantry models.
There are also several new units in the new expansion not found in the six new divisions but instead in the two Army General campaigns.
TACAM R-2 with the Div. 8 Cav. Mot., deployable as reinforcements during the Jassy campaign.
Tatra OA vz.30 with the Divizia de Garda, also found in the Jassy campaign.
T-80 found with 5th Guards Cavalry Corps, Jassy campaign. Not some kind of time travel trick, as this DLC’s T-80 is not the mighty Cold War version but a designation for an improved variant of the T-70. Phew… we dodged that bullet!
...
More about Black Sunday
In case you’ve forgotten: our new History DLC will feature two Army General campaigns, two new Aces, 15 new Camouflage skins, 150 new units, and much more exciting new stuff. Check out the previous articles where we talk about each new division in detail.
The best way to get the “Black Sunday” expansion is to get your hands on the Steel Division 2’s History Pass. Getting it grants you access to all three History DLCs for Steel Division 2. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.
Black Sunday DLC: Romanian Div. 4 Munte VS the Soviet 3-ya VDV
Hello there!
We hope you are doing well. Elite light infantry is the name of the game in today’s Steel Division 2: Black Sunday Versus post as we will be highlighting two hardened divisions, tempered by years of brutal Eastern Front warfare.
Keep on reading to find out more about how the Romanian mountaineers of Div. 4 Munte hold up against the Red Army’s airborne troops of the 3-ya VDV.
As both new Black Sunday divisions feature some seriously hardass soldiers, numerous squads of each battlegroup’s infantry forces will be able to count on the “Raider” trait. This allows them to fight behind enemy lines without suffering suppression penalties like regular troops.
Div. 4 Munte
On the Romanian side, we have the expert mountaineers of the Div. 4 Munte (4th Mountain Division). As with many other armies during World War II, mountain troops were considered elite - even though this formation was the most junior of the four mountain divisions in the Romanian Army. Still better than your regular Romanian foot soldier, the Div. 4 Munte fought many battles on the Eastern Front, including the Crimean campaign, the Siege of Sevastopol, and in the Kuban bridgehead.
During the Jassy-Kishinev offensive, Div. 4 Munte was deployed in front of the Soviet foothold across the Dniester. Despite suffering heavy losses, the division was one of the few formations which held their ground, only retreating when ordered to do so. It didn’t get very far, though. Soon after, the mountaineers tried to break the encirclement of the German 306. Infanterie-Division, counter-attacking alongside an armored battlegroup of 13. Panzer against overwhelming odds. In the process, the Div. 4 Munte was annihilated by the advancing Red Army.
Div. 4 Munte’s main features
With excellent infantry and good air support, the Div. 4 Munte is only able to deploy very light support in phase A. German reinforcements from 13. Panzerdivision beef up the selection of units from B onwards, giving the mountaineers a fighting chance to counter-attack the enemy.
The bulk of the division’s infantry is made up of a new unit, the specialized Vanatori de Munte mountaineers, featuring the Raider trait where possible. Regular infantry and even penal troops can also be fielded.
French R-35 light tanks can be deployed, while another new unit, the Vanatorul de Care R-35 tank destroyer variant, is also available. The latter is an indigenous design, mounting a 45mm Soviet AT gun in a redesigned turret on an R-35 chassis.
German armored units from 13. Panzer provide additional firepower but are only available from phase B. This includes Panzer IV and even the uncommon Flammpanzer B2(f) found in the Support tab.
Anti-tank forces are potent and can more than hold their own, with the division’s arsenal counting on PaK 97/38, PaK 38, and PaK 40, alongside the Vanatorul de Care R-35.
The Div. 4 Munte also fields a large variety of artillery, mostly light guns (75mm to 120mm). The self-propelled German Hummel and Wespe can be deployed in phase B.
New units can also be found guarding the skies above: Romanian-made IAR-81C fighter and fighter-bombers and the originally Polish PZL P.37 bombers. Players also have the ability to deploy JRS-79 bombers and recon Blenheims.
3-ya VDV
Ah yes, the glorious Soviet paratroopers of the 3-ya VDV (3rd Guards Airborne Division) will strike fear in any enemy foolhardy enough to oppose them! These elite troops were never actually used in their intended airborne role, instead operating as light foot soldiers during the many battles of the Eastern Front, chiefly on the southern flank. Experiencing almost continuous combat since its inception in 1942, the 3-ya VDV fought in the Battle of the Demyansk Pocket, the Battle of Kursk, Battle of Kiev and in western Ukraine before participating in the Jassy-Kishinev operation.
During the offensive into Romania, the 3-ya VDV assaulted some of the most heavily defended Axis positions on the western flank. Reinforced with a tank brigade and a substantial amount of artillery and assault engineers, the earthbound paratroopers broke through the German-held lines, keeping up the advance and reaching as far as Ploiești before the end of the month. Later on, the formation took part in the Siege of Budapest and the Vienna Offensive, finally meeting British troops in central Austria at the close of World War II.
The 3-ya VDV’s main features
Thanks to its do-or-die background, the 3-ya VDV has a very strong focus on close combat, while still counting on some decent artillery and air support.
In the same vein as the Romanian mountaineers, the bulk of the Soviet paratrooper infantry found in the 3-ya VDV receive the “Raider” trait. They feature lots of SMGs, some squads equipped in their entirety with the infamous PPSh, making them ideal units to get close up and “personal” with the enemy.
Its reconnaissance force is not one of the division’s strongest suits, with only light infantry and T-70 tanks deployable.
The Support, Tank, and Anti-Tank tabs are pretty standard. In the latter, SU-76M PT tank destroyers, as well as VZOD PTR tank hunter squads can be found.
A new unit is the WC.52 off-map artillery strike with 132mm smoke rockets. A massive curtain of smoke can be called in by this artillery observer, allowing the paratroopers to advance obscured and strike hard when the smokescreen lifts. It is the first off-map smoke loadout featured in Steel Division 2.
The artillery forces are pretty solid, with regular 76,2mm and 122mm howitzers, reinforced with B-4 203mm super-heavy guns and Katyusha rocket launchers.
While not cheap to deploy, IL-2 planes (in all varieties, including tank buster, rocket or napalm loadout) can be found in the Air tab, as well as IL-4 heavy bombers.
What to expect from Black Sunday
The Steel Division 2: Black Sunday will feature six new divisions, two Army General campaigns, two new Aces, 15 new Camouflage skins, 150 new units, and much more exciting new stuff.
Today’s Versus post is the last in line for the new Steel Division 2: Black Sunday History DLC. If you haven’t, check out the previous articles where we take a good look at all the divisions featured in the new expansion.
Check out the seriously cool Steel Division 2’s History Pass. Getting it grants you access to all three History DLCs for Steel Division 2. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.