Genre: Real Time Strategy (RTS), Simulator, Strategy, Tactical
Steel Division: Normandy 44
Steel Division 2 - Dev Diary #9: New Defensive Structures
Welcome back! By now, you should know all about the important news that dropped last week: Steel Division 2’s release date (April 4th), the amazing [URL="https://store.steampowered.com/app/1022830/Steel_Division_2__Back_To_War_Pack/"]Back to War pack [/URL] bringing some Steel Division: Normandy 44 divisions, and the [URL="https://store.steampowered.com/app/919640/Steel_Division_2/"]Steam pre-order[/URL].
We’ll keep up the good news in today’s dev diary as we are going to talk about a pretty cool addition to the Breakthrough mode. You might have guessed it from the title, and yes, it’s true, players will be able to deploy defensive structures in Steel Division 2.
You asked for it, you will get it. We're bringing back 8 Divisions, 4 additional Nations, and 350+ units from Steel Division: Normandy 44 to Steel Division 2!
What? That's not enough? Okay - we're also adding exclusive, never-before-seen units that weren't even in the first game.
You what? You want even more?! Well - the Steel Division 2 Back to War pack, giving all of the above, will be completely free for Steel Division: Normandy 44 owners. Happy now?
Time to have a look at what will be included in this pack!
[H1]What's in it for you[/H1]
In this pack, we have included some of the most awesome units and Divisions from Normandy 44. Here's the complete feature list:
4 additional Nations: USA, Canada, United Kingdom and France
8 Divisions: 4 from each side, playable in solo, coop, and multiplayer real-time skirmish
350+ units from the first game
Exclusive never-before-seen units
Of course, you want to know which divisions are included. Here are the ones we have chosen, and a bit of detail on why we picked these ones in particular:
3rd Armored - USA: One of the most iconic armored divisions from the Battle of Normandy. One of the two "Heavy Divisions", which works extremely well with our new deck system which will be detailed in the next dev diary. In addition of having lots of tanks, all the infantry is transported into battle in half-tracks.
3rd Canadian Infantry - Canada: An assault division featuring awesome equipment (including a lot of modified British and American vehicles), which makes it an almost-armored division.
15th (Scottish) Infantry - United Kingdom: Simply one of the best allied divisions of Steel Division: Normandy 44, featuring high-quality equipment. As we wanted to give two armored divisions and two infantry divisions, this one was an obvious choice.
2e Division Blindée - France: This one's special. Not only because it's from the baguette country and it's voiced by our team, no, also because it features a lot of recon units which, as you know, don't move the frontline anymore. Again, this division works extremely well with our new deck system.
21. Panzer - Germany: Beute is fun, which is cool, because this division features a lot of beute equipment. Also, this division brings the Königstiger back to the game. But we'll talk about the new equipment below.
Panzer-Lehr - Germany: A bit like the American 3rd Amored, it's one of the most famous amored divisions, and its infantry is also 100% mechanized.
116. Panzer - Germany: The most "standard" and balanced of all the divisions of the first game. Features a nice mix of light and medium tanks.
352. Infanterie - Germany: This one is a bit trickier to explain. Because it fits extremely well with a new feature we'll talk about in the next dev diary. Let's say... it will be extremely efficient in Breakthrough mode...
As you could have guessed, it was important for us that the chosen division fits with Steel Division 2's bigger scale and new features.
[H1]Shiny brand-new units[/H1]
Of course, Divisions from Normandy 44 means units from Normandy 44, and you will be able to play with the most iconic units from our first game. From the monstruous Königstiger to the Achilles tank destroyer, and all the Sherman variants (Firefly, Calliope...), you'll be able to admire all the upgraded 3D models in Steel Division 2's new Armory, build your decks with the new Deck Builder, and lead all the 350+ units on the battlefield in the expanded real-time tactical battles.
But that's not all. Steel Division 2's new gameplay style allows us to introduce some units that weren't even featured in Steel Division: Normandy 44. For example, as Steel Division 2 now features heavy artillery, we were able to bring some of the nicest toys, such as the gorgeous Allied's Long Tom 155mm Howitzer and his inseparable M4 High Speed Tractor. The Back to War pack also features, among others, the AEC Matador medium artillery tractor, the BL 5-inch howitzer, the Laffly truck, the Do 217 bomber, and some interesting tank variants, such as the Panzer III N, the Panzer III K and the Panzer IV F1!
Last but not least, Divisions from this pack also feature units from Steel Division: Normandy 44's DLC, such as the Feldgendarmerie from Back to Hell DLC's Division Festung Groß-Paris Division.
All the units are obviously balanced to fit with Steel Division 2's updated scale and new features.
[H1]Did we say it will be free for Steel Division: Normandy 44 owners?[/H1]
Yes it will. It's a way to thank you guys, our players, our community, for your support and dedication over the years.
In next week’s dev diary, we'll talk about a brand new feature of Steel Division 2 concerning the Breakthrough mode. And after that, we'll talk about the new Deck Builder (finally) - promised! Don’t forget to check out the [URL="https://www.steeldivision2.com/signup/"]Steel Division 2 newsletter[/URL], [URL="https://store.steampowered.com/app/919640/Steel_Division_2/"]pre-order the game on steam[/URL], and visit our [URL="http://buy.steeldivision2.com"]pre-order store[/URL].
Steel Division 2 - Dev Diary #7 - Combat in Army General
In last week’s dev diary, we talked about movement in Army General, as well as action points and how your battalions can use these. In this new Steel Division 2 dev diary, we’ll focus on that juicy next step, and what happens when two (or more) units go head-to-head. Glorious combat!
Mind you, we’ll talk more about the familiar real-time tactical battles on a later date. This time, it is all about the combat on a strategic level in our new turn-based dynamic campaign mode.
Steel Division 2 - Dev Diary #6: Movements in Army General
Hello, and welcome back to the latest dev diary for Steel Division 2. In this one, we are going to give you a detailed look at how movement and action points work in Army General, the new turn-based Dynamic Strategic Campaign mode in Steel Division 2
Steel Division 2 - Dev Diary #5: New Conquest Mode
Hello all - welcome back to a brand-new dev diary for Steel Division 2. In one of our previous entries, a couple of eagle-eyed readers noticed something was a bit different with the mini-map in one of the screenshots featured. Good spot! We let the cat out of the bag, so today we are pulling back the curtains on the new objective-based Conquest mode in Steel Division 2.
Steel Division 2 - Dev Diary #4: Army General’s Battalions
Happy New Year! It is time for the first dev diary of 2019, and we are more than excited to delve deeper into the Army General. Today we will lift a veil on battalions, and how these historical army formations take center stage in our “game-within-a-game” turn-based Dynamic Strategic Campaign mode for Steel Division 2.
Steel Division 2 - Dev Diary #3: Welcome to the Armory
Merry Christmas to you all! Here at the Eugen headquarters, we are back again with a new dev diary before the year’s end. This time we are going to talk about a feature in Steel Division 2 that we have brought over from Wargame: Red Dragon due to popular demand. Today’s topic is our in-game virtual museum: The Armory.
Welcome back to the second installment of the Steel Division 2 dev diaries. In the first one, we talked about the Army General, the new single-player turn-based Dynamic Strategic Campaigns, where you are the commander in charge of your army and have to direct the course of battle during World War 2’s massive Operation Bagration. In this dev diary, we’ll take a look at the real-time tactical battles in Steel Division 2 and how they have changed to reflect the reality of fighting on the Eastern Front.
Steel Division 2 is now available for Pre-Order on this page! Pre-Order the game now to secure your access to the Beta and unlock exclusive bonuses at the game's release!
https://www.youtube.com/watch?v=pN7LFy4o6HU
Check out this page to discover the different editions of the game and pickup the best for you, from the Standard Edition to the Total Conflict Edition packed with awesome stuff such as the Digital Art Book and tons of additional content for the game.
Last but not least, we're happy to announce that we will release 10 Free DLC for the game for everyone! Yeah, just like that.
A love letter for you:
Steel Division 2 couldn’t have been developed with the incredible amount of feedbacks we had from our community, and it was important for us, as an indie developer, to reward you with something special.
We know how much you like to expand your gaming experience with awesome new content, and we will be glad to provide you, for free of course, with very cool DLC for the game.
Releasing during the year after Steel Division 2’s release, 10 free DLC will be available for everyone who purchase the game, no matter which edition you pick or if you choose to preorder or not.
We sincerely hope you guys will enjoy the content we’re preparing for you and again, thank you for your support.
The Eugen Team
Steel Division 2 Editions:
Steel Division 2 - Dev Diary #1: Army General, a New Game within the Game
Army General, Steel Division 2's Dynamic Strategic Campaigns, is a single player turn-based strategy game mode in which you can, if you wish, fight every single battle in real-time. More than just a new game mode, our philosophy is to develop it as a new game within the game. As the General of your army, you are in charge of dozens of historically-accurate battalions, hundreds of companies, thousands of men, in up to 150km-wide maps. During each turn (representing half a day), you will have to manage their movements, their combat, and make sure the supply line is intact.