Hello players! Once again, we thank you for being so numerous to have played the game, and for how passionate we've seen you get over what it is and could be.
To our surprise, we've seen huge amounts of players from China, Russia and the USA. We're glad the game got some worldwide distribution, and while we're not actively working on it, adding additional localization was not out of our reach.
Therefore, starting today, Steel Salvo is available in both Chinese and French! (Text only) We hope you have a great time playing Steel Salvo in your language.
In other news: we've been overwhelmed by your positive feedback, and have seen a large amount of players request the game to be made into a full experience rather than a small demo. We can't promise anything, but be assured we'll be looking into it. In the meanwhile, we hope you keep checking back in for news along the way!
Get ready for drop-off, and Happy playing!
From the Steel Salvo Team.
Patchnotes - April 9th
Hello players! Today, smaller patch, that fixed some bugs that players starting the game for the first time may have experienced. Thanks for playing Steel Salvo!
Patchnotes April 9th: - Fixed invisible ammo bars while in the tutorial - Fixed keyboard players starting the tutorial with Xbox controller prompts - Fixed rumble still being activated while in keyboard mode
Patchnotes - April 8th
Hello players! We heard your feedback. The game is too difficult, even in normal difficulty. We wanted the game to offer you a challenge, but realized it was too much. We hope that these changes in balancing will be to your taste! We also worked on some bug fixes, audio balancing and tutorial improvements. Thanks for playing Steel Salvo!
Patchnotes April 8th : - Reduced Cores HP by 20% in the normal difficulty - Increased Sword maximum health regen by 10% and minimum health regen by 20% - Increased Sword area of effect by 10% - Reduced Turret shoot damage by 20% and shockwave damage by 10% - Reduced Turret aiming speed by 10% - Reduced Turret shoot speed by 10% - Fixed Turret storing shoot charge if the player is out of reach - Fixed Soldier getting stuck on the second floor of core B - Reduced Swarm damage by 10% - Improved Swarm alert feedback - Increased Swarm audio volume and attenuation range - Improved Tutorial prompts - Fixed missing outlines in main menu - Fixed typos