Some have noted problems loading the game. I'm working on solving these problems and I'd appreciate testers. I'm going to give keys to anyone who shows interest. E-Mail: jordan.s.h.thomas@gmail.com
This message is meant to replace a suggestion to install a library, which in hindsight is too high-risk to advise on a platform such as this.
1.5.1 Changes and Linux/Mac versions
July 13 (1.5.1) Changes:
Linux and Mac versions of 1.5.1 are available along with Windows.
Bugs fixed with regard to collision and facing, and Seraphine's House setting off unintended flags.
Opacity reduced on some background and walkable area layers, to add contrast/readability
I was informed by other players that 1.5.0 wasn't installing properly on Linux machines. I've added the necessary depots -explicitly- to the package, and spent extra time testing the game on Linux directly, and the problem is, to the best of my knowledge, solved as a result.
If there are any persistent problems with the game, particularly on Linux and Mac (the latter of which I lack -direct- access to but know people who have it), let me know and I will continue to solve them.
Thank you.
1.5.0 news
Steel Seraph has been updated to 1.5.0, and is now on Linux.
Changes:
+ Districts 11/12/13 are smaller (5x5 screens instead of 10x10).
+ Minimap is added to ground stages:
Green- NPCs
Purple- Player
Red- Enemies
Blue- Bosses
Yellow- Equipment
Steel Seraph is now half off for the duration of the Steam sale (until July 9th).
In addition, we have three new videos showing off act 3 in its entirety. We're continuing to polish the act up over the weekend, and we plan to release the update (1.5.0) to Mac, Linux and Windows in the first week of July.
https://youtu.be/vkysBuJ4MT0
https://youtu.be/JrSBZit_D94
https://youtu.be/GMigGQZVTKk
1.5.0 includes a minimap, a smaller version of districts 11, 12 and 13 as requested by players, and act 3-C, meaning 3 of 4 acts are complete, which counts for 16 of 19 chapters.
Thank you all!
1.4.0 changes
1.4.0 changes:
Zoomout for bosses (Game option, off by default)
Gradualization of pause menus restored after initial Stencyl 4.0 problems
Pre-dialogue sound on mission control messages
Act 3-A (Jeong Island Cave rescue) added.
1.5.0 plans:
Minimap
Linux/Mac builds
1.3.0 changes and planned 1.4.0 changes
1.3.0 Changes:
-NPCs and bosses that warrant an arrow have the main/side arrow underneath their arrow to distinguish main objective NPCs/bosses and side objective NPCs/bosses.
-Main and side arrows enlarged.
-The prologue to act 3 has been added, before 3-A actually starts. This includes all NPCs new to act 3 and their dialogue.
-Lingering main arrows in District 13's comm terminals fixed.
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Next major update (1.4.0) plans:
-Stages larger than 5 screens by 5 screens will be halved in size both ways, and condensed. (Thanks to American Beetle for that suggestion, it was well received by our team.)
-3-A Air will be added
-Further general improvements and debugging to be announced on completion of the update.
1.3.0 Plans
Working on some navigability fixes (such as an arrow/signposting problem in XRD building after defeating Golem) for v 1.3.0, and act 3 content
New scenes:
Seraphine's house (where she gets the call about a non-combat demonstration of the Microjet by a local film crew.)
Mount Syrinx (The takeoff point leading to 3-A Air.)
After building 3-A and solving the XRD navigation problems, we will post 1.3.0 and update it here.