A few days late, but last week devlog is finally online!
The past week was all about finishing up the nature area boss, which we did, now, of course, it needs a little polish here and there, but the base structure is done! Time to have fun with it!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #34 - Bees done; The art merge and the Hive
This week devlog is finally online. We finally ended the bees and merged the art with the level design. With the merge done it's finally time to start the implementing the area boss.
This coming week we will have to do a serious crunch since we have an important milestone coming up that we can't afford to miss, so hopefully by the end of the next week the Area2 is 90-100% complete!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #33 - Bees and Decoration
Another Oirbo dev week went by and you know we have a new devlog talking about it!
We finally put the AI module to the test. It's far from perfect but it already provides a nice and tense pursuit, hopefully by the time we tweak everything it will just be a blast running away of those bees XD.
The area is almost completely decorated and the Boss area design is locked, time to implement it!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #32 - Nature Area Decoration, AI jump start
This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!
And try the alpha that is available over on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #30 - Dark Sections inbound
This week DevLog is a little short, we had some other tasks to do, but still, we were able to implement our first optional power-up, implement a new mechanic and design 3 new sections! We are coming very close to the decoration phase where this area will really look alive!
Next week, we will again be full-time on the game, and hopefully, we will be able to show you how the whale from last week will look in-game XD
Until then don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #29 - Huge progress (visually and literally XD)
This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.
We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.
Finally, we have a huge whale xDDDDD, read that and more on our DevLog!
Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #28 - Nature Area progress
Hi guys,
This past few weeks we continued hard with developing Oirbo, this week devlog is online on our Blog so be sure to check it out.
Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!
Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #26 - Gameplay Teaser, new Alpha Build
Hi guys!
Development continued this past week and we reached a huge milestone, we finally ended the first area. With it all the content creation process is figured out so we should wrap up the new areas much more quickly!
We also made a quick gameplay teaser video, before the release of the announcement trailer.
You can check the gameplay video and devlog on our blog.
The new alpha update was also launched today and you can get it directly from our Discord Server.
Feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #25 - More Assets, new alpha build!
Hi guys, today we released a new alpha build over at our Discord Server (we are running the early alpha in there)!
If you want to see all the goodies that we've made this month, join in and play it for free today!
We also released this week devlog over at our Blog So be sure to check it out!
We will be releasing a trailer and some more news very soon!
Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo DevLog #22 - Final stages of the Vertical Slice, New Alpha Build!
Hi guys!
Last week we finally got actual art for all the enemies and started working on finally having decent environments. Hopefully this week we will finish it up and release yet another alpha build.