Stellar Monarch cover
Stellar Monarch screenshot
Genre: Simulator, Strategy, Indie

Stellar Monarch

Version 1.48 released

Maintenance update. Libraries upgraded to the newest version. Not that there were any problems with the older libraries but just in case. It's also more convenient if all games use the same low level routines. Oh yes, also one measly low priority non critical bug was fixed. So, basically, nothing to see, move along.

- [misc] Updated third party libraries to the newest version.

- [fix] ESC key now always closes any open confirmation window (a small cosmetic UI thing).

Stellar Monarch 2 released!

Version 1.47.2 released

Several small fixes to very rare bugs and glitches you probably never encountered anyway. Also one funny bug I encountered when coding Stellar Monarch 2, the last defined civilzed race was never put into the random generator and therefore it never had a chance to appear in the game. So, as a side effect of fixing the bug, you got 2 new civilized races (one minor and one major) you never seen before.

- [spelling] In one place there was "External Affairs department" instead of "Foreign Affairs Department".

- [fix] Banners on main menu obstructing other buttons on very low resolutions.
- [fix] Potential tiny, very rare and never reported bug with diplomacy not cleared properly on new game (not even sure if it's a bug, just spotted this vulnerability in the Stellar Monarch 2 code so I patched it for the prequel as well just to be sure). Unlikely you even encountered it.
- [fix] Due to a bug in new game races selection routine the last minor and last major race were never included in the randomizer. Therefore with this fix, you kind of got 2 more civilized races that could appear (this fix was brought to you by Stellar Monarch 2 code revision since it was never reported).

Sequel entered early access!

Stellar Monarch 2 released on early access!

Stellar Monarch 2 is out on Steam now. It was rough 2 years or so of development (honestly, I thought making a sequel would be simpler, but since I decided to like redesign everything... oh well, my fault I guess). But finally it's here. Rough, unpolished, unbalanced, but it's out now.

As usual I will be working on it during E.A., relying on player's feedback and input and improving it regularly. Then a final release several months from now I think and then post release updates and support. Just like with the prequel.



Sequel enters E.A. this year!

Stellar Monarch 2 enters E.A. in 2 weeks!

A sequel to Stellar Monarch enter E.A. 6th December 2021.



A short recap of the most important changes compared to the first Stellar Monarch:


  • Easier to grasp while having more depth (basically one of my priorities was redesign or removal of the most confusing parts and reduction of complexity without reduction of depth).
  • Combat system redesigned and recoded from scratch (the same premise but completely different execution, read: much more intuitive).
  • The sequel is stylized more on the feudal Europe with great noble houses than celestial empire of China with court factions.

Version 1.47.1 released

Quick technical update for olders OSes. The previous version broke the compatibility with Win 7 this version restores it. Now, the game makes additional OS checks to adjust to legacy systems and might auto force safemode when needed (so older OSes versions also get the engine fix from v1.47 but handle it via using safemode). Windows 10 users (and Linux users playing via emulation) will see no difference. Oh yes, also one tiny, little, cosmetic bug was fixed.

- [misc] Engine updated to the newest version (includes some fixes related to legacy OS).

- [fix] Planet list showing the population as thousands instead of millions.

Version 1.47 released

Technical update, apart from the Stormtroopers bug fix (which also slightly increases the pace of the ground combat as a side effect) the rest of the changes do not affect gameplay. It basically address some rare issues affecting a very minor portion of players. Also, as of this version, you should never need to run the game in safe_mode (but of course I'm keeping this option, just in case).

- [misc] Engine updated to the newest version (includes some fixes for some rare OS related issues).

- [fix] Memory related fixes (not critical, never reported to cause problems) and some paranoia checks & safeguards added.
- [fix] Stormtroopers being recalled too early. Also, as a side effect of removing the bug, now the ground invasion is a bit faster on average.

Stellar Monarch 2 Demo (Steam festival)