So, by popular request I'm changing the game name.
After a lot of thinking I agree the "Pocket" part is misleading (I do not play mobile games so I didn't know it was related to mobile games :D) and is not best suited for a game of such complexity.
Stellar Monarch coveys much better what the game is about.
Version 1.00 released
And here it is, the official release version of Pocket Space Empire. It's not the last version, there will be updates and polish and rebalancing and of course fixes if needed. But the game is now officially feature complete. From now on I will focus on improving the existing features and the interface without introducing completely new stuff, especially those that could break the gameplay.
What can you expect in the future versions? First of all balance, I think the game will require additional balancing, it would be easier now once more people play it an provide feedback. Audience events for sure, a few more eras, maybe some new technologies. If feasible maybe a new alien race as well.
Thanks to all people from the Early Access community for the ongoing feedback, it was much easier to work while knowing someone will provide feedback!
- [feature] Finished storyline 'Conspiracy to overthrow the Emperor'.
- [feature] Most assassin events are triggered by the 'Conspiracy to overthrow the Emperor' storyline, those will end when you complete the storyline. There are also standard random assassinations but on a much lower volume.
- [feature] More imperial projects. Projects cost increases depending on number of projects you completed. Improved randomization of available projects (better replayability).
- [interface] New nebula graphics
- [interface] Several smaller graphics improved (resources, ruins, etc).
- [interface] Removed some outdated descriptions, extended some tooltips.
- [interface] Assassination audience event has a separate category not a generic event anymore.
- [fix] Various small fixes.
- [misc] Data structure changed (easier for future improvements, since from now on I will care about saves compatibility greatly).
- [misc] More audience effects and more tech effects (useful for future updates).
Version 0.44 released (BETA)
The last version before the official release. Finished trans dimensional aliens invasion, also storylines are almost finished. Oh yes, and an option to adjust galaxy size.
- [feature] Galaxy size selection option upon new game.
- [feature] Trans dimensional aliens invasion changed to waves and finished and improved.
- [feature] Game mode "Rebellion" got a working victory condition.
- [feature] Finished storyline "Threat from another dimension". Display of turns till rifts open and invasion starts.
- [feature] Bare bone but working "Conspiracy to overthrow the Emperor" storyline. Boring and primitive but works and can be completed :) Display of traitors uncovered.
- [removed] Hidden some testing/unfinished game modes, you can still see those when enabled Experimental features (via options).
- [balance] Trans dimensional aliens send much more but weaker squadrons
- [interface] Game over and victory screens got proper pictures, and overall beautified. Cheats on game over screen displayed only if tester mode active.
- [interface] Reports hot key changed from SHIFT to ALT (conflict with SHIFT used for 10x ships production).
- [interface] Beautified main menu.
- [interface] Scenarios renamed to game modes (more logical, since these are fully randomly generated games with adjusted settings, not fixed map scenarios, which was confusing to some players). Disabled some game modes if experimental mode is not enabled.
Version 0.43 released (BETA)
Nuclear weapons introduced which allow you to get rid of those pesky non humanoid aliens easier. Chemical weapons added as well. How to play redone from scratch and improved greatly (including tips, designer's notes, etc).
- [feature] Space marschal office and audience event regarding strategic weapons production (once per era). Use strategic weapons on planets (vs uncivilized races only).
- [feature] Radiation and heavy radiation planet effects (allows for limited scorched ground tactic).
- [feature] Trans dimensional aliens do not conquer planets but nuke them instead.
- [feature] New courtier appointed report (so you instantly know the statistics and faction affiliation of newly appointed courtiers)
- [feature] Storyline "Threat form Another Dimension" improved (expanded and partially randomized).
- [feature] Archaeologist event improved (rarity added).
- [balance] Allowed higher court unbalance before stability penalty kicks in.
- [balance] Storylines events speed adjusted (storylines progress faster at the beginning of the game then slow down and become more rare, the aim is so an average storyline lasts for around 500 turns).
- [interface] How to Play redone and extended.
- [interface] More hot keys.
- [interface] Beautified court page (unbalance penalties).
- [fix] Various small fixes.
Version 0.42.3 released (BETA)
Glorious achievements revised and extended. Graphics almost finished. Context help finished. Technologies finished. Hot Keys adjusted and improved. In short, a lot of smaller but very important improvements.
- [feature] New glorious achievements (Galaxy civilized, Terran population x3, Loyalty of planets x2).
- [feature] Finished all technologies.
- [feature] Finished context help.
- [interface] Events graphics finished.
- [interface] Hot keys adjusted and new hot keys (also the most requested hot key (ENTER) for end turn). List of Hot Keys on help page and options/controls page.
- [interface] Exit to main menu confirmation and quit game confirmation (can be disabled via options).
- [interface] Better glorious achievements tooltips.
- [interface] Smaller interface improvements (audience screen chancellor button, etc).
Version 0.42.2 released (BETA)
Autonomous fleets. You can order a fleet to protect a certain border. The admiral will do the rest. The twist is that autonomous fleets play by slightly different rules than manually controlled ones, since the admiral does not need to confirm each order with Terra Command autonomous fleet can create squadrons on any planet and ships are transferred significantly faster.
- [feature] Autonomous fleets, you can assign a fleet to be autonomous via Fleet/Orders (such fleet move squadrons on its own also can create, disband and reorganize squadrons).
- [interface] battle list and planet list scrolling as sliders (for consistent interface).
- [interface][fix] list if resolutions displayed properly where there are fewer resolutions.
- [interface] improved options and other minor interface improvements.
- [fix] Important fixes.
Version 0.42.1 released (BETA)
A smaller update containing fixes, graphics and autonomous fleets.
- [feature] Improved context help. Now it can be done with community's help (check Steam forums).
- [feature] Projects audience event triggers only if there are some projects left. Projects appear in random order each game (replayability).
- [feature] Autonomous fleets work (very primitive and rough). Available only if activated tester mode.
- [interface] Competence and loyalty fleet bars.
- [interface] Fixed female portraits hats (aligned with hair).
- [interface] Redone resources graphics (new style, consistent, recolourable). Beautified industry/resources screen.
- [fix] Fixed undead admirals :) They die properly now.
Version 0.42 released (BETA)
Mostly balance and features related to balance (prestige mechanic redone). Also interface improvements and first archeology mechanic (unfinished).
- [feature] Prestige gained per era (from planets and population), removed instant bonus to prestige from planets, older saves auto convert prestige. Prestige gain per turn from palace budget.
- [feature] Only admirals of fleets that have some ships will report during an audience, more detailed reports of admirals during an audience.
- [feature] Extended storylines a bit.
- [feature] Archaeologist events (primitive and unfinished).
- [feature] More technologies.
- [balance] Adjusted starting number of ships in squadrons.
- [balance] AI squadron size cap adjusted (depends on difficulty, also offensive squadrons have much bigger cap), balanced AI reinforcement.
- [balance] Ships require 5x more minerals to be built.
- [balance] Pirates power halved.
- [balance] Rebels readiness reduction audience options less effective.
- [balance] Stronger rebels.
- [interface] Beautified some reports (planet pictures and data).
- [interface] Personnel dead report shows more details and a picture of the character.
- [interface] Fixed Disband squadron button placement.
- [interface] Difficulty description.
- [interface] Better Empire/Summary screen (many new tooltips).
- [interface] Summon admiral button disabled during audience (greyed out and can't click it), to avoid confusion when you should summon an admiral.
- [fix] Partial fix of INPUTTEXT for saves (cleared text upon entering load/save mode).
- [fix] Fixed bug (ShipDesign =0 not produced) where Falcons were never produced in fleet 1.
- [misc] EndTurn order change: ships produced after minerals are gathered.
- [misc] For testing only: Fleet Orders tab with primitive options, to see how it could work (visible only if you activated TesterMode).