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Stellar Overload screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Stellar Overload

Dev diary #1 - Story of a project

Those last few months, we worked hard to show you what is going on behind the scene. We created 5 episodes of a Dev Diary series. The whole team will deliver you some Stellar Overload trade secrets.

In this first episode, discover the first steps of the project: the Stellar Overload adventure and its community.

https://youtu.be/FPGUUkVruLI

Directed by Valentin Ducloux.

Spider Eggs

//Old Code:

If ( isOrganic() AND isMoving() )
{
exterminate();
}

//New Code:

If ( isOrganic() AND isMoving() OR isEgg() )
{
exterminate();
}


https://youtu.be/HnAiur_b3sQ

Illegally obtained from one of the Imperium Monthly Update.

New crafting stations!

Here's a concept art of our new crafting stations! They were all redesigned to fit the new crafting system. The shapes were redefined for more diversity, and they will all be animated!

Coming soon: a crude workbench with a circular saw, a rotating-heat smelter, a mini-lab with centrifuge technology, a forge with hydraulic-powered presses, and a high-voltage electricity station.

You'll have everything you need to improve your secret bases and serial factories...!

New ores, gemstones, and other resources

To help with the understanding of the crafting recipes, we modified the natural resources of the Aevian System.

On Merx, the "common" metal is now called Ferroxyde. Solid, but easily transformed in a forge, it will be useful to make the first tools and weapons. Besides, Ferroxide ore can be found on the surface, in the scattered boulders in the plains. If an object needs to resist to high temperature, it will be better to design it using some Calorium, that can be found below the surface, in the yellow sandstone. Finally, in the chalky rocks, you will find some Electrum, that is mostly used in electric items.

Different gemstones also illuminate Merx caves: Laserite (red) is used to create laser ammo and any other laser-involved objects. Crystaline (white) is a hard gemstone used to cut and crush, in the gauntlet recipe, for example, and Explodine (orange) will be used in different explosive recipes.



Istara also contains some useful metals: The Steeltanium is harder than the Ferroxyde, and will allow you to build more resistant objects whereas the Carboflex, that is light and flexible, is a great natural and recyclable alternative to plastics since the last drops of petroleum have been used a few centuries ago, in the Aevian System. Istara's gemstones are the Concentrite (yellow) that improves the properties of whatever it is mixed up with, the Reversine (purple) that reverses some effects, and the Silicine (blue), a semiconductor material that is used in most electronic circuits.



Of course, lots of other resources are used in the crafting system: Plants, like Mandragoras, Cotton or Fire flowers, Mushrooms, Fur, or even Goo, a slimy and sticky material created by spiders to protect their eggs...

A brand new dynamic lighting

In a world made of blocks, it is not always easy to maintain immersion. This difficulty is due, in large part, to the technical constraints involved in a fully editable world.

Nevertheless, for us at Cublical Drift, immersion is something very important, because Stellar Overload is also an adventure game. This is the reason why, when a player will hold a block that emits light, this will slightly light around him.

https://youtu.be/GKG-LyQEEb8

This effect also applies in multiplayer mode:

https://youtu.be/CM4GJrSqwow

Version 0.8.8.2 (Fix EA4), corrective update

A new version 0.8.8.2 (EA4 fix 2) is now available.

We have fixed two additional major issues:

  • Fixed a bug where wireless receivers and transmitters could slow down the game.
  • Fixed a bug where we couldn’t change the resolution in fullscreen.

Have fun!

Construction Contest Returns: Escape Room!

Following the EA4 update, the construction contest returns: escape room!

Beware, the rules evolved a little, you can check it out here.

Between two doors, build at least one electrical riddle and be creative for your room to be the hardest possible to escape! You'll have to use the empty room we've made for you. You'll find this room in the rules document.

For this challenge, you can team up from 1 to 3 players.

You'll find the rules and some advice here: https://www.stellar-overload.com/contests/escape-room/rules.html

Note: If you test your universe and you’ve already resolved your enigmas, do not share this universe because otherwise it will be shared already finished. Only share a custom universe that has not been played at all.



Another note:
- The contest is directly linked to the Steam Workshop.
- You can only be on the podium once.

Chose the best images of your creations, you can put up to 5 of them. The first uploaded will illustrate your participation.
Votes are limited to 3 per person.

The winning team, as well as the devs' favorite, will win a prize: they'll be in-game!

Also at your disposal, an example room, made by our summer student intern: Amandine. You can find it here.

See you on August 2nd for the voting phase, and on August 9th for the results!

Version 0.8.8.1 (Fix EA4), corrective update : crashs & other bugs

We fixed a few bugs found those last few days since the Early Access Update 4 is out!

We fixed a bug which bothered a few of you. This bug made the word all in black while playing in low or medium quality and targeting an NPC or when a ghost was displayed.

We also fixed the Linux problem where the mouse was stuck in the middle of the screen and/or was invisible.

We also fixed most of the crashes.

Story saves from the EA3 are not compatible anymore. Only saves in creative or custom mode are working.

Find all the detail in the release note here: http://www.stellar-overload.com/the-game/release-notes.html?rn=24.

EA4 Release - electicity patch

A brand new update is now available on Steam: the Early Access Update 4 (version 0.8.8.0).

In this update:

You'll find:

• Lots of new electrical boxes! Which brings a billion possibilities! We can't wait to see your creations!
On our side, we will use these mechanisms to animate our donjon and create enigma.

https://youtu.be/vAfNUBfdkWQ
Find all the other videos here: https://www.youtube.com/playlist?list=PLKegiEyKUln7EFhqAKNX7uyejSxcnamsh


• Welcome the "mini planets"

A few modifications in our engine were necessary, but it's finally done! Now, we handmake those little planets and use them in the story mode. Those planets will soon be used for some key points in the adventure!

https://youtu.be/xZ5AEqg70go
https://youtu.be/ovadBBNwHNA
https://youtu.be/oM6u7CvGwzI


• Welcome the Avis planet, directly linked to the "Stellar Overload". All the revelations on this planet will only be revealed in the story mode, (as and when release come out) don't try to make us talk!



A new wallpaper on Aevis is available here: https://www.stellar-overload.com/fr/galerie/fonds-ecran/296/

All the details of this update here: https://www.stellar-overload.com/the-game/release-notes.html?rn=23


The following of the story plot is asking us a little bit more effort than planned. We actually wanted to improve some gameplay elements (your feedbacks were very useful!).

The dedicated server is not totally stable yet, but we solved the main problems. It should be out for the next update.

The LED is not a lie.

What if we could see all the electrical values of a circuit using a digital display block? What if we could display ASCII characters or a palletized color? It would be the cherry on the cake.

We are happy to introduce you the LED block which allows us to do all that!

https://youtu.be/lHVvjl54hRU

And on top of that, we can put them one next to another so that they are powered in a series.

We can't wait to see what you'll do with it!