Stellar Survivor cover
Stellar Survivor screenshot
Genre: Strategy

Stellar Survivor

Project Status

Project status


Dear community,

First of all, on behalf of all developers from Sticks & Stones, we wanted to thank you for playing our game and especially providing us the feedback to help make Stellar Survivor better.

We want to emphasize that Stellar Survivor was an academic project. We are a team of third-year students given the assignment creating an FPS Tower-Defense game and releasing it. However, this assignment concluded by the end of the academic year 2018-2019. And we as students need to continue to our graduation year.
We have discussed the possibility to bring more content and features to the game but have come to the conclusion we cannot promise specific features with exact dates. Therefore, for the time being we will have no new updates for Stellar Survivor.

Again, we would like to thank every player for their time playing Stellar Survivor and their contribution improving Stellar Survivor. The game will remain on the store and free to play.



Sticks & Stones

Co-op Update



You can now play Stellar Survivor with your friends!


Major announcement, team up with up to three friends over Steam to fight off hostile aliens! The Co-op Feature is here!

We want to thank everyone that has played our game over the last few weeks! We received a lot of very valuable feedback that we can really use to improve our game.
As mentioned previously, for this patch we focused on adding multiplayer content and missions.

Major updates



  • Some gatherables now respawn after each wave, similar to mines.
  • Adjusted weapon damage for multiplayer.
  • Players can now heal by aiming at the whole powercore.
  • The local player name is hidden (giving more viewing space when looking up).
  • Multiplayer tooltip in the main menu is hidden.
  • Changed cancel button style in the loading screen.
  • Adjusted electric trap slowing speed and upgrades.
  • Fix enemies not targeting traps when blocking the Powercore.
  • Changed default screen mode to windowed fullscreen to prevent visual glitches.


Missions



  • Added One Big Wave Challenge.


Multiplayer



  • Added server to client ping (latency) to the main menu.
  • Adjusted turret damage for multiplayer.
  • Adjusted weapon damage balancing for multiplayer.


Smaller Updates



  • Adjusted enemy melee hitbox size for slopes.



You can join discussions with other players on our Discord Community Server, head over to the Community Hub on the Steam Store or leave direct feedback for the developers on a survey here!

Twitter
Instagram
Facebook


This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/

Patch Update 1.1



Introduction


To start off we want to thank everyone that has played our game over the last weeks! We received a lot of very valuable feedback that we can really use to improve our game.
For this patch, we put our main focus on fixing critical issues and problems within our game, in the future we will put more focus into adding more content in terms of multiplayer and missions.

Vote for new missions


Since we are very grateful for everyone playing our game we really want to get you guys involved in the development process. That’s why we are hosting a poll where you can vote on what missions we will be focussing our development on. The poll can be found here:
https://forms.gle/GGf62PJnFkZapPfy5
If you have any other mission or gameplay suggestions feel free to share them on the steam discussions or join our Discord to reach out to us!

Major updates


- Players seemed to not be able to get past the ‘Disclaimer’ screen. We investigated this issue and expect it to come from our game not detecting the proper screen resolution, we have implemented a fix for this that will hopefully solve this for most players. You now also don’t have to correctly press the button but can press anywhere on the screen to bypass it.
- Since release we have been working hard on improving our AI based on community feedback, with this patch there will be major improvements, some of these improvements will fix that enemies no longer run away from players and they will also start targeting walls. We are of course still making improvements to this system and listening to feedback but this should already be a big step in the right direction.
- Thanks to player feedback we have adjusted the game balancing to create a more challenging experience in the later stages of the game. We are still looking to improve this so feel free to give feedback on this! One of the main changes for this will be that adding multiple of the same trap will increase their price. (More info explained below)
- As a much requested feature, we have now added a mouse sensitivity in the settings menu, we are still taking input on this but it should be a big improvement for players that were struggling with this before.
- Additionally, we have done some internal testing to improve the game's overall performance.
Smaller updates:

General


- Fixed an issue where the sniper would hit the same enemy multiple times.
- Half walls can now be destroyed by enemies.
- Enemy ship will now always be invisible when they are not active.

Player


- When a player falls there will no longer be audio that makes it sound like the player taking damage.
- If a player let’s go off crouch while underneath a structure he will no longer get stuck.
- Players will no longer be able to destroy their own traps by shooting at them.

Audio


- Added sound effects for crystal gathering from enemies.
- The PowerCore now plays a new sound when under attack.

Balancing


- Improved the damage of the Assault Rifle as it was overshadowed by the Shotgun and Sniper Rifle.
- Shortened the detonation delay on Mines to improve their damage dealing capabilities.
- Adjusted the rotation speed and target location of Turrets for more accurate enemy tracking.
- Improved the stats of the base Turret. Its high price is now more justifiable.
- Adjusted the stats for the Tier 2 and Tier 3 turret so their power level increases more gradually.
- Base traps will now become more expensive the more you place of them.
- Rebalanced the waves for the tutorial and extraction mode for a more challenging and less monotonous experience.
- Lowered the damage each enemy does to the power core to prevent the new wave balance from making the game too unfair.

Building


- Players can no longer build directly on enemy spawn locations.
- Players can no longer build inside electric traps anymore.
- Added a small area directly around the powercore were the player is not able to build.

World


- Fixed some holes in the terrain of the world.
- Improved the world environment.
- The environment for the main menu has been updated.
- Removed certain rocks that were blocking enemy movement.
- Fixed some parts of the terrain to prevent the player from getting stuck.
- Improved collision on the overall world.

UI/UX


- When traps are on cooldown they will now display a red colour.
- Added warning sound which plays when an enemy gets close to the power core. This should offer more feedback when the power core is under attack
- The effect that the player receives when he heals from the powercore has been updated.
- Icons on the mini-map now only display at certain zoom ranges.
- The build version (seen at the bottom right of your screen) now matches with the actual version number.
- The ready/play buttons in the main menu are now clearer and won’t overlap with the default steam notifications position.
- In single player, the player will no longer have to ready up before he can play the game.
- Improved minimap colours and clarity.
- The powercore health will now always appear above the powercore instead of below it.
- In the settings menu, the player can now hide the on-screen buttons if he wants.
- The player can now also has an audio slider in the settings menu.

Tutorial


- The player now has to collect 15 crystals inside the tutorial map to match the cheapest trap.
- The tutorial has an improved environment.
- The first tutorial wave now contains an extra medium enemy.
- The ‘Challenge’ box at the top of the screen is removed from the tutorial as it served no purpose.
We hope you guys are as excited about the patch as we are, now go out there and kill some aliens!

Twitter
Instagram
Facebook
Discord Community Server

Early Access Released


You can now start playing Stellar Survivor!


Get the game for free and help us improve Stellar Survivor!
The game is now in Early Access. We would love to know your thoughts so we can gather that as feedback to improve Stellar Survivor.

You can join discussions with other players on our Discord Community Server, head over to the Community Hub on the Steam Store or leave direct feedback for the developers on a survey here!

We hope you enjoy what we have created thus far, patches will follow soon and more features will be added!

Also, make sure to follow us on Twitter, Instagram and Facebook to receive news and updates!