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Stellar Wanderer screenshot
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Genre: Simulator

Stellar Wanderer

The Stellar Wanderer DX Demo Is Back! And We're Now At TOKYO GAME SHOW 2023!

Hello explorers!

We are pleased to announce that the Stellar Wanderer DX demo* has returned to STEAM. Starting today, you can also play the demo in Japanese**.

If you're in Tokyo, you can also head to the Leoful booth (Hall 10, Indie Game Area, 10-E16) at TOKYO GAME SHOW 2023 (TGS 2023) to play Stellar Wanderer DX and receive an exclusive postcard!

Please note the demo available at TGS 2023 is playable only in Japanese. More information can be found on the Leoful @ TOKYO GAME SHOW 2023 website.

* The demo will be available to play as long as you like.
** As the demo is based on a version of the game that is currently in development, there may be bugs or certain parts of the game that are unavailable. Please let us know if you encounter any issues in the discussion forum here. The demo is playable in English and Japanese.

Steam Next Fest Gameplay Livestream #2

Hey explorers!

Join us for a livestream as we show you gameplay from the full version and demo of Stellar Wanderer DX this Sunday, June 25, 2023 at 11:00am Pacific Time/2:00pm Eastern Time.

* Please note the contents of this livestream are the same as the first that was shown on June 23.

Steam Next Fest Gameplay Livestream #1

Hey explorers!

Join us for a livestream as we show you gameplay from the full version and demo of Stellar Wanderer DX this Friday June 23, 2023 at 7:00pm Pacific Time/10:00pm Eastern Time.

Stellar Wanderer DX lands on PC and consoles in 2024!

Hello, explorers!

Today, we are happy to announce we are teaming up with indie game publisher Leoful to bring old-school open-galaxy space simulation, Stellar Wanderer DX, to PC, Nintendo Switch™, PlayStation®5, Xbox Series X|S, and Xbox One in 2024!

To celebrate this announcement, we have published a new announcement trailer showing you various beautiful locations, activities, and intense combat:



As you may have noticed, the title for the PC version of the game has been rebranded to Stellar Wanderer DX. This is because we have been working hard to provide you a full deluxe experience on PC and consoles - expanded space systems to explore, highly detailed ships and environments, gameplay balances, support for Japanese and Chinese, and much more.

In addition, you can now try out the Stellar Wanderer DX demo* on Steam during Steam Next Fest: June 2023 from June 19 to June 26, 2023. While the demo provides you a small slice of the full game, we are looking forward to hearing your thoughts and comments!

Dream Builder Studios and Leoful

* Please note that the demo that will be available in June 2023 does not support Japanese, Simplified Chinese, and Traditional Chinese. A demo with support for these languages will be released in the future.

Eastern European Games

See the devs playing the demo :-)

Stellar Wanderer DevPlay

Stellar Wanderer at Eastern European Games

Stellar Wanderer Demo Pre-recorded Session

Greetings, pilots!



Join us for a pre-recorded session from the latest update of the Stellar Wanderer Demo!

Here is the list of changes in this version (build 0.3.8):

Ship control and camera revamp:
- improved ship handling
- improved camera movement
- improved mouse targeting
- added explosion triggered camera shakes
- improved strafe control
- improved afterburner control
Levels/Environments full revamp:
- added higher resolution backgrounds
- improved lighting
- added cloud nebulas
- made the environments 'richer' by adding more structures, installations, bases, wreckages, debris, virtual highways, asteroids and asteroid fields, etc
- improved hangars
- added 'hidden' loot in the levels
Objects revamp:
- reworked some of the space stations
- added higher resolution ships
- improved asteroids and space structures
Menus revamp:
- completely re-skinned the menus
- new fonts
- new main loading screen and logo
- added custom loading screens for each level
- map rotation
HUD revamp:
- new font
- added hit indicator animation
- added damage indicator animation
- cleaned up various elements
Cockpit:
- added higher res cockpit
- added functional gizmos in cockpit
Graphics options:
- added bloom effect
- added FPS limit option and show FPS option
- fixed several graphics initialization issues
- improved movement trails
Plus... TONS of other bugfixes and improvements!

Join us on Discord


Got feedback? Let us know on our Discord server.




See you there!



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Stellar Wanderer Dev Diary #2

Greetings pilots!



Welcome to our second dev diary. Today we’ll show you our process for improving the game zones.
First, a disclaimer: the zones that you’ve seen in the demo were built in a specific way to achieve high performance on lower spec machines. For PCs we can improve lots of things without a significant performance loss.

The Lilla station



Lilla is a very well connected border world’s station. What makes it special is that it acts as a transit hub between mid-security trade lanes, core systems and one of the insurgent main bases: Zerand. When playing the demo, this is where you jump to end the final mission after you get chased by hostiles.



Improving Lilla



The first thing we do to every system is to establish a “personality”, something that makes it distinct from all others. This achieves the following:

  • We give you, the player, something easy to recognize and help you with orientation in the world. You should know, for example, without pulling up the map, in which system you are.
  • It encourages exploration of the game world
  • It allows us to tell a better story through art and environment

The main way to transmit this is through the skybox and environmental art.

A very distinct high resolution sky, was created to replace the old nebula, as you can see in the images below.



The second thing was, of course, adjusting the lighting to fit with the new sky. This means light coloring, reflections, back-light, everything.

Then we went on to improve the landmarks, without breaking the missions. This means creating and adding environmental art (meteorites, debris or installations) in a way it doesn’t intersect all the possible ship traffic. A few visual cues are added to signal the trade lanes and the way to the gates. Now you can get your bearings much easier, even without the help of the HUD.



We then added atmospheric effects such as clouds and fog to add an extra touch of depth. This way, the system not only does not feel empty, but wherever you travel you can feel the real speed of the spaceship as you fight, or zoom around the landmarks.



Finally, we had to take care of the station’s hangar, where you’ll spend a lot of time. We have increased the texture resolution, adjusted the lighting, tuned atmospheric effects for a much better experience.



We hope you’ve enjoyed this developer diary. Make sure to follow us here to see more updates as well as on social media:

Twitter: twitter.com/StellarWanderer
Instagram: instagram.com/StellarWandererGame
Facebook: facebook.com/StellarWanderer
Discord: discord.com/invite/6ZDYhu2


Thank you!