Stellar Warfare cover
Stellar Warfare screenshot
Genre: Real Time Strategy (RTS)

Stellar Warfare

Hotfixes

Fixed


  • Escalation building granting boosts before being built
  • Manual target switch being too slow

It's time to achieve something

This build includes various minor fixes, but mainly focuses on introducing achievement system in game.

Strategic icons for buildings and options menu fix

Additions


  • Strategic icons for buildings
  • Drauki medium ship frame


Reworks


  • Main options menu was reworked to always keep proper alignment

Additional mod functionality, better performance

Additions


  • Mod menu
  • Mod editor now has support for engine flames, selection circles and different color schemes of main ship texture
  • Mod editor now can add utility modules including built-in, visit discord #modding channel for more information
  • Color coded ship armor types in the fleet editor
  • F1, F2, F3, F4 now can be used to select all units of a specific type


Reworks


  • Added ship tester spawn buttons to the GUI culling logic
  • Power and Metal affinity now has no downsides, grant +50% of storage and cost 500 of resource.
  • All resource icons and values are color coded now
  • Unit Promotion SFX now should play regardless of distance to promoted unit.
  • Multiplayer lobby minor rework
  • Resource counter now will update faster for larger difference values
  • Ships now can broaside-roll at manually set target if necessary
  • Reduced turn rate of the Wave Defense Boss ship to 1 from 4


Fixes


  • Fixed unlimited population cap outside the ship tester
  • Fixed error leading to infinitely doomed ships in Single Player game modes
  • Fixed modules and weapons grouping being wrong in some rare occasions
  • Fixed building in construction not counted for price calculations
  • Fixed colliders for Nest and Colony carriers
  • Fixed rare error related to clearing unused move markers


Performance


  • Improved logic behind storing and updating global unit lists

Fixing issues found on the last playtest session

Reworks


  • Replaced overcomplicated calculations for immobile targets (idle ships or structures)
  • Beams now also fire through shields that have no hp
  • Eradicator damage increased from 5 to 6
  • Annihilator damage increased from 24 to 30
  • Magma Cannon damage increased from 24 to 30
  • Magma Devastator damage increased from 16 to 20
  • Magma Repeater damage increased from 16 to 20
  • Stationbuster damage increased from 20 to 25
  • Weldcannon damage increased from 72 to 90
  • Krautak damage increased from 12 to 16
  • Mini Repeater damage increased from 5 to 10
  • Rattler Cannon damage reduced from 12 to 8



Fixes

Shield domes, UI fixes, ranking additions and more

21072022 patch notes

Additions


  • Created drag and drop for ship slots, you can now switch ship slots by drag and drop (without animation for now)
  • Added new shield generator defensive building
  • All updates from the live game build


Reworks


  • Gauss shotcannon now deals 22 damage (44 before) per shot
  • Shipyard anti-building missile Volley size reduced to 3 (5 before) Damage increased to 80 (50 before)
  • Cutter damage increased to 45
  • 'Ratler' (medium weapon) renamed to Rattler Cannon to avoid further confusion with Rattler (heavy weapon). All players that had it unlocked will have it properly replaced
  • Hunter Seekers now explode upon death damaging everything around
  • Hunter Seekers will not ignore shields anymore. But will deal damage remaining after defeating the shield to the hull instead
  • Eradicator's shield's now won't block projectiles, missiles and beams that misses them but hit the ship's body
  • Ship self repairs will now work only outside the combat (10 sec since the last danage received)
  • Reduced price for all self repair ships by 30 for light ships, 80 for medium ships and 300 for Heavy ships
  • Fighter formation now properly sets last damage credit of their carrier on an enemy bomber or fighter formation
  • CIWS now properly sets last damage credit of their owner unit on an enemy bomber or fighter formation
  • Regular AOE explosion should now properly set attacker credit on an bomber or fighter formation
  • CIWS and Fighters now can benefit from a rank of the ship they are stationed on
  • Fighters now grant 150 + carrier rank exp bonus per craft shot down
  • Bombers now grant 100 + carrier rank exp bonus per craft shot down
  • Disabled separate resources storages
  • Unlock menu now has 3 new items. Additional metal storage space, Additional power storage space and reset button for storage changes
  • Resources text is now color coded. Icons color depends on if resource affinity is on or off
  • Gave some Torpedo aiming 101 lessons to ship captains using WW2 submarine manuals knowledge of the ancient ones. Now they know how to lead their targets
  • Added GUI cull mask for strategic unit icons and health bars. Resource panel, build/unlock/ability menu buttons, control buttons, tooltip, selected units thumbs now properly cull hp bars and strategic unit icons.


Fixes


  • Fixed modding multiplayer capability
  • Fixed fleet editor weapon description being too close to weapon stats in some cases
  • Fixed Zabu boost lines generating another 'UFO' in the middle of the map
  • Fixed Sunna tooltip
  • Fixed shipyard anti building missile upgrade being disabled in a new if player unlocked it in a previous game
  • Fixed bug preventing beams from dealing damage in some situation
  • Hunter Seekers now should properly work in multiplayer
  • Removed potential shield damage duplication. Made sure that damage vs shield will be calculated relative to the owners armor type
  • Fixed Reinforcement beacon, Nano distributor and Repair station working before being completed
  • Fixed turrets rotating like crazy when target out of range or dead
  • Fixed turrets landing highly likely missing shots cause of firing before even aiming at target
  • Fixed torpedo having too low speed
  • Fixed objects behind the UI rewriting the UI tooltips
  • Fixed tooltip override bug (when tooltip was shown for an object behind the hover target)
  • Fixed issue preventing from putting selected units thumbs on the UI layer
  • Fixed bug preventing HP bars to be shown for buildings
  • Fixed unit strategic icons showing when GUI should be off


Performance

  • Removed some excessive unit list iteration

Speed calculations rework

Reworks


  • Weapons and Ships now use same speed calculations logic and their values can be compared directly

Medium ships speed minor rebalance

Reworks


  • Updated thumbnail icon for the Light Frigate
  • Updated model for the Eradicator ship frame
  • Updated the tooltips for matter storage, power storage and the storage station
  • Updated the name for the storage station
  • Increased loot re-rolls to 15 from 5
  • Reduced Conscript HP to 350 (from 650), cost to 250/250 (from 400/400), build time to 5 s (from 10)
  • Set base turn rate for medium ships as 5 (6 before)
  • Set base turn rate for heavy ships to 3 (4 before)
  • Base speed for Medium ships now 75 (80 before)
  • Set rank experience requirement as unit total cost multiplied by 2 (3 before)


Fixes


  • Fixed ship thumbnail tooltip being stack in some rare situations

Hotfix for multiplayer weapons and some balance changes

Fixes


  • Fixed bug preventing regular weapons from firing
  • Fixed thumbnail icon for Repentful


Reworks


  • Dreadship price is reduced to 750/500
  • Relentless price is reduced to 2000/1500
  • Tweaked cinematic camera random values. Now we have 4/6 of a chance to look at unit that firing and 2/6 at its target. Also now, if cinematic camera chose the carrier - it will always look at it's strike/fighters group if there are any spawned.

Super Ship Sunna, Tactical Pause, VSync and more

Additions

<*> Added 'tactical pause' that can be toggled by pressing P or Pause keys
<*> Added "Sunna" experimental escort Super Ship with the Particle Beams that deal 'true' damage
<*> Added True damage type mini weapon icons variant to the ship thumbnails
<*> Added green helper lines for eco buildings placed in valid range near the Matter Refiner and Energy Synergizer
<*> Added buttons spawning AI Super Ships in the ship tester mode
<*> Ship tester now allows to spawn 5 Light, Medium or Heavy ships at once if player will hold L.Shift button while clicking on spawn button
<*> Added spawned ships counter for a Ship Tester mode
<*> Camera movement speed now can be multiplied when player holds Ctrl key. Just like it was with a zoom
<*> Returned the ability to build separate Power and Matter storages. Will cost only in corresponding resource and has 5 seconds less building time compared to the Storage

Reworks

<*> Enabled VSync (option to control it will be added if tests will grant stable results)
<*> Added more 'space' for a ship frame description in the Fleet Editor inspector window
<*> Default order for weapon options in the Fleet Editor is now Type -> Name instead of just order by name
<*> Weapon type icons now color coded according to the damage type they deal
<*> Ship Test mode now allows players to spawn own Super Ships multiple times
<*> Flak weapons (AOE) now can have different damage for direct hit and AOE
<*> Reworked move markers to ensure they always stay visible when they should
<*> Laser Shield now has 4 bursts with a 40 seconds cooldown
<*> Avenger price is reduced to 2300/2900
<*> Destroyer MKII price is reduced to 2000/2200
<*> Heavy Corvette price is reduced to 400/350
<*> Pulverizer volley size reduced to 6 missiles, damage increased to 6 per missile


Fixes

<*> Implemented changes that should fix Drainer Beam being visible when it shouldn't be
<*> Fixed escalation boosting lines not showing for the opponent's refiner
<*> Fixed potential memory leak in the Fleet Editor
<*> Located and removed UFO (white glowing object at map's center added with previous playtes patch) from the map origin
<*> Fixed shipyard anti-building missile unlock bug
<*> Fixed error preventing from properly setting last damage dealer on target if ship that fired the shot already dead
<*> Fixed HP bar showing 0 values when unit health or shield are between 0 and 0.5
<*> Fixed wrong behavior of thumb icon selection for the Super Ships