At last, version 2.0 is out! Thanks for sticking with us while we prepared this major release. But wait, what does this 2.0 it mean?
StellarHub 2.0 is not another game. It is the same old StellarHub, but greatly improved, in all aspects, over 1.0!
The first big change is, it is now built over the Godot engine, featuring cutting-edge OpenGL ES 3.0 support. This is really great, as it opens new doors for us, for example making it easier to port StellarHub to other OS.
We received a a lot of feedback from the community during closed beta testing (in the past), thank you guys! Most, if not all, of what was reported and suggested has been effectively implemented into version 2.0.
Our goal with this relaunch was not to make a new, huge StellarHub. It was not either to add a huge amount of content, or to completely redraw all the game art. We set ourselves instead, the task of improving and balancing what was already there, porting to the new base engine.
Want to know more details about it? Please refer to the StellarHub relaunch notes:
Despite the effort to make the game great, some things always slip without being noticed, and we're sorry for that. If you notice anything out of place during gameplay, please let us know via the discussion forums under the Technical Support section:
Questions not already answered in the FAQ are very welcome in our discussion forums!
IMPORTANT:
All bug reports pertaining version 1.0 will be archived, closed/locked and tagged with a '[Legacy v.1.0]', as they will no longer be actual with the 2.0 release.
StellarHub 2.0 - ready to RELAUNCH!
We`re almost here! Complete remake of the game took 4 months instead of 2 (as we originally assumed). The new game engine has a lot of advantages, but there are some disadvantages. For example, there may be some problems with videocards that have limited or poorly implemented OpenGL 3.0 support (especially for integrated solutions from ATI). Minimal system requirements also increased slightly.
It was a hard 4 months. Thousands of lines of code, long lists of bugfixes, hundreds of hours of gameplay ...
We were almost exhausted, but we did it! We sincerely hope that StellarHub really got better.
We decided that it must be 2.0, not 1.1. Too much has been remade.
Relaunch date: August 4, 2018.
Global Update 1.1 - Progress report 3
Dear friends,
As I wrote earlier, we are a little late with the release of the update. Since the game had to be completely remade, testing the game mechanics took a lot longer than I thought.
At the moment everything works fine, but the gameplay itself is a bit ... hardcore. We are working on the difficulty settings to play was more comfortable.
What we need to do:
-savegames testing
-balancing difficulty levels
-some tweaks
We will be keep you posted.
Casualogic team.
Global Update 1.1 - Progress report 2
Dear friends,
As we said earlier, we get out of the schedule (2 months). We have a real chance to finish everything by the end of June. Thank you for your patience. New feature that we just added to the game:
-Contracts. These are the goals that the player must reach to complete the current mission. Collect resources, obtain scientific data etc.
Just want to inform you that the work on the global update is coming to an end. There is still a lot of work here and it seems that we are lagging behind the schedule (as we originally said - 2 months). Here is list of changes already implemented:
-New game engine (OpenGL 3.0) No more old crashes and strange critical bugs.
-Full UI redesign (most of controls now is more clear and intuitive)
-Station visual look improvements (no empty corridors, 2d lights)
-New station crew control UI and mechanics (now each crew member to do his work must be attached to station module(s). This innovation removes all the problems about late and incorrect delivery of resources, confusion when distributing characters to workplaces, etc.
-New map resource - Ice. From ice you can produce water. Water needed in greenhouse and for beverages production (for crew).
-New resources for production - Water and Beverages.
-Defense platforms now use ammunition
-Full redesign Greenhouse/Farm/Manufacturing plant control
-Strong changes in Research tree and science mechanics
-New messaging system. No more tons of log messages. Just sorted and clear popup messages under main panel.
-Day|Night cycle.
-New station module - Station Shield Generator. Designed to protect the station from asteroids.
Thank you for patience.
Global update 1.1 - work in progress
Dear friends,
Sorry for long delay. We have finally started work on a global update of our game. What does it mean?
-New game engine (OpenGL-based)
-No more crashes
-No any compatability issues
-Localization bugfixes
-Greatly improved perfomance
-Any resolution support, vsync support
-Full UI redesign
-UI improvements (zoom system, detailed free game options etc.)
-Strong gameplay changes (full rebalance, new mechanics, less micromanagement, more fun)
-Mac and Linux support
We have plans to complete this in 1-2 month. Thank you for you patience.
Casualogic team
Patch 1.03
-German localization (BIG thanks to Klaus Weichel (Klaus aka Oberst Klink) and Alex [GER]
-Free game extended starting options
Patch 1.02
1. Finished english corrections (thanks again to Colonel Cadaver)
2. Genius achievement issue - FIXED
3. UI Controls offset issue - FIXED
4. Accident elimination bugs (no oxygen/no energy) - FIXED
5. Some character generation tweaks/corrections
6. Some balance tweaks/corrections
7. Buy all/Sell all button - ADDED
8. Oxygen harvesting micromanagement issue (Extraction of excess oxygen) - FIXED
9. Manufactufacturing plant improvements (3 production lines) - ADDED
10. Character salary increase infinite requests - FIXED
11. "Build priority" button - ADDED
12. Indication of already built modules - ADDED
13. Instant crew dismissal - FIXED
New (1.09.2017):
14. Wounded crew health decrease factor - LOWERED
15. Autosave time - CORRECTED (now 2 min)
16. Crew state icons in the control panel - ADDED
17. Some additional bugfixes
New (4.09.2017):
18. Defence target prediction - ADDED
19. Power Off button disappearing on some modules - FIXED
20. Salary increase refuse characters depression - CHANGED (30% chance)
21. Salary increase event periodicity - LOWERED
22. Cleaners, Workers, Athletes, Idlers now cannot request for salary increasing.
23. Instant Order Execution (Stop working, Medbay) - ADDED
24. Character contradictory personality traits - CORRECTED
Patch 1.01
1. English corrections (thanks to Colonel Cadaver)
2. 3440x1440 resolution error - FIXED
3. Bug with alert window in Main Menu - FIXED
4. Bug with resources reset when saving - FIXED (note: old savegames NOT works)
5. Crash while exit to Main Menu (rare) - FIXED
6. Medics now have immunity to diseases
7. Random map generator - resource amount selection added
8. Some tutorial bugfixes
9. Some achievement bugfixes
10. "Infinite Oxygen" option - ADDED (note: old savegames NOT work)
11. Turret ranges now visible in the Zoom mode
Game is released! v.1.0
Dear players,
We sincerely hope that our game will give you a lot of fun. We have been developing the game for a year and we must say that it was not easy. But we like to make games and do it just for you.