I'm in the middle of working on new updates, and lately I've been thinking about Linux support as more people start using SteamOS. This falls in line with my mission with EcrosoGames to make games that are compatible with as many systems as possible.
Here's why it matters: If you use Linux in any capacity please let me know about issues you run into with new updates, and if you have any setup steps like Launch Flags please share them with me so that I can work on a compatible version.
What I know so far: User ÞÞÞÞÞÞÞÞÞÞÞ on ProtonDB was kind enough to leave the following feedback: Launch Flags: Large Address Aware The game will crash while trying to create the map after a new game without forcing Large Address Aware.
Customizations: Protontricks The game would not launch without installing xna40 via protontricks.
I will note, at this time, the game is still in it's early access phase, so any bugs may just be the game and not Proton or Linux.
Installing xna40 via protontricks may no longer be needed as I switched away from XNA to MonoGame after launch.
Thank you for taking the time to read this update, and if you can provide any context for playing Stellaxy on Linux I will be very grateful!
More coming soon!
~Space
1.4.2.0_O r5
Features
Added a selector to main menu and options menu
Added Ship Garage App
Tweaks
Unlocked all Apps in Tablet (Some are shown blank because they can break save data)
Updated Script to un-obfuscate App names
Bugfixes
Fixed Graphics Setting Offset
1.4.2.0_O r4
Features
Unlocked Universes Update (EXPLORE AT OWN RISK OF CRASH)
Added All Universe Rooms
Added Reverse Coin
Added Universe Achievements
Tweaks
Re-added Pumpkin item names to script
Bugfixes
Fixed bug causing a landing on Warp Gates in other languages
1.4.2.0_O r3
Tweaks
Credits Additions (You are in there)
Discord Option in Main Menu (I refuse to execute commands so it just displays the link)
Boss Battle Preview
Bugfixes
Adjustments to some text alignment with menus
1.4.2.0_O r2
I haven't had much free time to work on updates, but I have been hard at work creating a roadmap for getting future updates implemented. In the meantime there are a few minor updates, I won't be making a full version change until more features are ready, but this way you can still get the small changes and bugfixes along the way. I would like to have the Dark Universe boss fight done next month, and hopefully get the next universe added by June. In the background I'm working on a rewrite of the base game to eventually shift over to once it's feature complete, should fix a lot of jank. If you would like to keep up with development please feel free to check out the social media pages below, my personal twitter page is the most often updated, though I have set up a new discord server stealthily to hopefully keep trolls out this time. I will be posting screenshots, spoilers, and random related content there alongside twitter. I would like to thank everyone for being so patient with me over the years, I know my consistency isn't the best, but I'm dedicated to the games I'm publishing.
Changelog
Features
Added a CRT shader (can be disabled in Main menu Options)
Tweaks
Moved Quest indicators up in Cities
Bugfixes
Fixed quests not having a full background in the quest menu
The Future of Stellaxy
Hello,
I have seen a few players talk about adding/changing content in Stellaxy or wanting to talk directly with me more through a Discord. While I do not have plans for a Discord any time soon due to previous issues, I wanted to open a communication channel for everyone to chat about the game in it's current state.
I'll make my intent clear: I would love to hear all of your collective thoughts about the game. Problems, Suggestions, Bugs, Ideas, Requests, anything.
~Space
1.4.2.0_O
Bugfixes
Fixed crash from opening debug menu before Game loads
Updated Tablet App Titles & Descriptions for all Languages
Updated how PlayTime is handled for Proton Support
Tweaks
Removed Partial Minutes for Playtime in Save Load Menu
1.4.1.9_O
Emergency patch for Inventory crash
1.0.1.8_O
Features
Added Ealamiun Palace Portal Room
Portal room can be used to fast travel between all unlocked Universes
Bugfixes
Disabled Qwarp Gates (Not part of Dark Update whoopsies)
This is prepping for a larger update, working on what I have time for at the moment. While playtesting I noticed it's not always clear on how to travel between universes (especially Dark -> Normal), so I'm adding the Light Mirror travel to Ealamiun Palace early. This will be more useful as more Universes are added.