Stellaxy cover
Stellaxy screenshot
Genre: Role-playing (RPG), Adventure, Indie

Stellaxy

1.1.1.2_O

Small update today, mostly patching my mistakes :)

Features


  • F7 will now force-quit the game if you want


Tweaks


  • Shop menu sfx turned down 50%
  • Mining sfx turned down 15%
  • GUI tablet in Trade Centre main room to show you can open it
  • Low graphics setting will now turn off Multi-core optimization


Bugfixes


  • Shop Menu scrolling fixed
  • Elevator scrolling fixed
  • Soft-lock crash when crashing into water now fixed
  • Controller shortcuts for mining and charging the rover are re-added (sorry!)

1.1.1.1_O

​Features


  • Rewrote entire control system
  • Analog Ship controls w/ animations
  • Ealamiun Palace Entrance


Tweaks


  • Call sfx no longer delayed when answering calls
  • Text changes when you progress dialogue with an NPC


Bugfixes


  1. The controller double-presses sometimes (THE REASON I HAD TO REWRITE THE WHOLE THING)
  2. Moving analog sticks no longer registers new button presses on controller
  3. Getting stuck in Solar System view with a menu stuck open or Auto cling (Soft lock)

1.1.1.0_O

It has been quite some time since I last posted a devlog for Stellaxy, but I've been hard at work and releasing nightly builds. Here's a list of everything changed!

Features


  • Added art asset creators to credits
  • Added Controller Support
  • Added rebinding key support
  • Citizens in City View now move around
  • New ship sprites
  • Auto Drill Upgrade in Upgrade Shop
  • Cargo Upgrades in Upgrade Shops
  • CMB background for FTL
  • Captain's Log App
  • Translator App
  • Added Voices to Sean & First Dozen Aliens
  • Added special weather effects for higher graphics presets
  • Mini Map now shows planets' direction when not in close proximity.
  • Completed Player animations
  • Completed Alien animations for Introductory species
  • Procgen city previews with scattered houses for Earth + Introductory species
  • Terrain lighting
  • Pick up Dust, Plates, Ingots, and Circuit boards in Supernovas
  • Moving background and foreground in solar systems
  • Tower Boss Battle: Visit the centre of a Galaxy to conquer it!
  • Planet generation overhaul for terrain height, temperature of the planet, and ice caps for extra cold planets, plants
  • Notice and company logo skipped after first save is made
  • MT optimization: Solar Systems, Galaxy Map, and Fights run from 2-5x faster when enabled


Tweaks


  • You can now leave City View from the right side
  • Currency now changes in value randomly throughout the year, once a minute
  • Weapons and engine now seen on the ship
  • New App Screen with all previously removed apps
  • Volume in Main Menu
  • Enter and Esc keys now shown in GUI for tutorial and customization screens
  • Quest Menu Revamp
  • Red flashing border when rover battery is low
  • Rover makes a ding when done charging
  • More Trade Centre New Stories
  • Planet Spawn rates adjusted
  • Mountain Backgrounds now scale with gfx presets and fade in Medium+
  • Press I for inventory
  • Combat visuals and Sound Effect tweaks
  • Dialogue progress continue indicator
  • Background for Trade Centre cutscenes
  • Better Debug Info
  • Default Volume Lowered
  • Added more dialogue for pedestrians
  • Boss Battle 1 drone ships move around, and have red bullets
  • Added new city types (no function yet)
  • Galaxy in the background is in a position that represents the sector you are in
  • Galaxy Map Optimizations: No more animation when pulling up map, Background aliasing scales with graphics preset
  • Solar system optimizations: object count scales better with graphics preset
  • Graphics preset is set based on core count on first run. (Low for 1, Med for 2, High for 3-4, Ultra for 4+)
  • MT optimization turns off if FPS tanks from it


Bugfixes


  • Ship Customization not loading fixed
  • Water background was too high
  • Game mode selection screen controls fixed
  • Replay Tutorial works again
  • Custom Controls saves now
  • Custom gfx setting saves now
  • Fixed new species stats
  • Fixed a few cheat menu options
  • Fixed Procgen bug causing terrain to change and destroy probes
  • Fixed Image load crash bug
  • Fixed issue where quest arrow does not guide in some cases (TBD)
  • Stability Improvements
  • Controls not working bug squished
  • Savegame Reload bug fixed (Related to quest progression)


1.1.0.12_O

Bugfixes


  • Main Trade Centre screen causing glitches with fullscreen and maximized modes
  • Asteroids and Moons no longer have glitchy orbits
  • Sun system had glitch where minimap would freeze and potentially crash the game
  • Player animations are complete and include customization
  • Backgrounds now work on Procedural Worlds.

1.1.0.11_O

Apologies for the lack of an update last month, this month there's a long changelog to make up for it a little.

TRAILER



Features


  • Atmospheric Glow on Planets
  • Starlight Glow on Stars
  • New Player Sprites & Animations (Still working on this a bit, next update should have customization sorted out)
  • New Human Sprites
  • Clouds while landing
  • There are now mountainous backgrounds while you are landing, changes based on elevation
  • Auto Skip Cutscenes added as an option
  • Plant generation based on chunks, variations of plants when in bunches


Tweaks


  • Player ship will no longer face 0deg when not moving, now faces last cardinal direction
  • Added more dialogue for Human NPCs
  • Added animation for clouds and a sunrise/sunset effect
  • Driving the rover will occasionally have screen shake to show how bumpy the terrain is :)
  • Galaxy Map Optimizations (If you had lag it should be alleviated now)
  • New indicator to help new Players figure out leaving the solar system (part of "hints")
  • Tutorial hologram loads faster
  • If your ore menu was open or not is part of save files now
  • Alien Procgen has been adjusted to give more variety while exploring while also leaning into lore


Overall I am happy with the way development is coming along, though I do wish I was able to get more content per update. I'm working as best as I can to speed up development and get more exciting things in your hands very soon.

1.1.0.10_O

Bugfixes


  • Game assumed save file availability on load
  • Save Migration was not working in new save file format
  • Not having a save will no longer crash the game (this was due to bug #1)

1.1.0.9_O

Bugfixes


  • Refinery won't crash new games when visiting before Trade Centre
  • Mouse controls for screen selection was botched by the scaling feature, fixed engine wide now.


Tweaks


  • Credits section for Discord members



Massive thank you to everyone in the community! Love y'all!

1.1.0.8_O

Features


  • Refinery - The Refinery can be found circling the centre of any Galaxy Sector!
  • Meteorites - From Common to Rare you can find meteorites randomly on any surface
  • 2x Scaling for larger displays - No more perma-720p! The game will auto scale to 1440p if there is available space in the window
  • Waves! The oceans on all planets now have waves that jump in the background
  • Screenshake! When landing or in combat, the screen will shake upon impact! (This may be brought to other parts of the game, just trying not to over do it)


Tweaks


  • Orbits that generate can now be elliptical


Bugfixes


  • Talking to an alien in a space station now counts as an interaction (normally you interact LONG before this but still a bug)

1.1.0.7_O

Tweaks


  • Supermassive Black Hole at centre of Galaxies


Bugfixes


  • Added more aliens than the game could handle, it can handle more now :)

1.1.0.6_O

Bugfixes


  • Game Mode selection screen was set to developer build only, this is fixed now. Sorry!