Small update today, mostly patching my mistakes :)
Features
F7 will now force-quit the game if you want
Tweaks
Shop menu sfx turned down 50%
Mining sfx turned down 15%
GUI tablet in Trade Centre main room to show you can open it
Low graphics setting will now turn off Multi-core optimization
Bugfixes
Shop Menu scrolling fixed
Elevator scrolling fixed
Soft-lock crash when crashing into water now fixed
Controller shortcuts for mining and charging the rover are re-added (sorry!)
1.1.1.1_O
​Features
Rewrote entire control system
Analog Ship controls w/ animations
Ealamiun Palace Entrance
Tweaks
Call sfx no longer delayed when answering calls
Text changes when you progress dialogue with an NPC
Bugfixes
The controller double-presses sometimes (THE REASON I HAD TO REWRITE THE WHOLE THING)
Moving analog sticks no longer registers new button presses on controller
Getting stuck in Solar System view with a menu stuck open or Auto cling (Soft lock)
1.1.1.0_O
It has been quite some time since I last posted a devlog for Stellaxy, but I've been hard at work and releasing nightly builds. Here's a list of everything changed!
Features
Added art asset creators to credits
Added Controller Support
Added rebinding key support
Citizens in City View now move around
New ship sprites
Auto Drill Upgrade in Upgrade Shop
Cargo Upgrades in Upgrade Shops
CMB background for FTL
Captain's Log App
Translator App
Added Voices to Sean & First Dozen Aliens
Added special weather effects for higher graphics presets
Mini Map now shows planets' direction when not in close proximity.
Completed Player animations
Completed Alien animations for Introductory species
Procgen city previews with scattered houses for Earth + Introductory species
Terrain lighting
Pick up Dust, Plates, Ingots, and Circuit boards in Supernovas
Moving background and foreground in solar systems
Tower Boss Battle: Visit the centre of a Galaxy to conquer it!
Planet generation overhaul for terrain height, temperature of the planet, and ice caps for extra cold planets, plants
Notice and company logo skipped after first save is made
MT optimization: Solar Systems, Galaxy Map, and Fights run from 2-5x faster when enabled
Tweaks
You can now leave City View from the right side
Currency now changes in value randomly throughout the year, once a minute
Weapons and engine now seen on the ship
New App Screen with all previously removed apps
Volume in Main Menu
Enter and Esc keys now shown in GUI for tutorial and customization screens
Quest Menu Revamp
Red flashing border when rover battery is low
Rover makes a ding when done charging
More Trade Centre New Stories
Planet Spawn rates adjusted
Mountain Backgrounds now scale with gfx presets and fade in Medium+
Press I for inventory
Combat visuals and Sound Effect tweaks
Dialogue progress continue indicator
Background for Trade Centre cutscenes
Better Debug Info
Default Volume Lowered
Added more dialogue for pedestrians
Boss Battle 1 drone ships move around, and have red bullets
Added new city types (no function yet)
Galaxy in the background is in a position that represents the sector you are in
Galaxy Map Optimizations: No more animation when pulling up map, Background aliasing scales with graphics preset
Solar system optimizations: object count scales better with graphics preset
Graphics preset is set based on core count on first run. (Low for 1, Med for 2, High for 3-4, Ultra for 4+)
MT optimization turns off if FPS tanks from it
Bugfixes
Ship Customization not loading fixed
Water background was too high
Game mode selection screen controls fixed
Replay Tutorial works again
Custom Controls saves now
Custom gfx setting saves now
Fixed new species stats
Fixed a few cheat menu options
Fixed Procgen bug causing terrain to change and destroy probes
Fixed Image load crash bug
Fixed issue where quest arrow does not guide in some cases (TBD)
Stability Improvements
Controls not working bug squished
Savegame Reload bug fixed (Related to quest progression)
1.1.0.12_O
Bugfixes
Main Trade Centre screen causing glitches with fullscreen and maximized modes
Asteroids and Moons no longer have glitchy orbits
Sun system had glitch where minimap would freeze and potentially crash the game
Player animations are complete and include customization
Backgrounds now work on Procedural Worlds.
1.1.0.11_O
Apologies for the lack of an update last month, this month there's a long changelog to make up for it a little.
TRAILER
Features
Atmospheric Glow on Planets
Starlight Glow on Stars
New Player Sprites & Animations (Still working on this a bit, next update should have customization sorted out)
New Human Sprites
Clouds while landing
There are now mountainous backgrounds while you are landing, changes based on elevation
Auto Skip Cutscenes added as an option
Plant generation based on chunks, variations of plants when in bunches
Tweaks
Player ship will no longer face 0deg when not moving, now faces last cardinal direction
Added more dialogue for Human NPCs
Added animation for clouds and a sunrise/sunset effect
Driving the rover will occasionally have screen shake to show how bumpy the terrain is :)
Galaxy Map Optimizations (If you had lag it should be alleviated now)
New indicator to help new Players figure out leaving the solar system (part of "hints")
Tutorial hologram loads faster
If your ore menu was open or not is part of save files now
Alien Procgen has been adjusted to give more variety while exploring while also leaning into lore
Overall I am happy with the way development is coming along, though I do wish I was able to get more content per update. I'm working as best as I can to speed up development and get more exciting things in your hands very soon.
1.1.0.10_O
Bugfixes
Game assumed save file availability on load
Save Migration was not working in new save file format
Not having a save will no longer crash the game (this was due to bug #1)
1.1.0.9_O
Bugfixes
Refinery won't crash new games when visiting before Trade Centre
Mouse controls for screen selection was botched by the scaling feature, fixed engine wide now.
Tweaks
Credits section for Discord members
Massive thank you to everyone in the community! Love y'all!
1.1.0.8_O
Features
Refinery - The Refinery can be found circling the centre of any Galaxy Sector!
Meteorites - From Common to Rare you can find meteorites randomly on any surface
2x Scaling for larger displays - No more perma-720p! The game will auto scale to 1440p if there is available space in the window
Waves! The oceans on all planets now have waves that jump in the background
Screenshake! When landing or in combat, the screen will shake upon impact! (This may be brought to other parts of the game, just trying not to over do it)
Tweaks
Orbits that generate can now be elliptical
Bugfixes
Talking to an alien in a space station now counts as an interaction (normally you interact LONG before this but still a bug)
1.1.0.7_O
Tweaks
Supermassive Black Hole at centre of Galaxies
Bugfixes
Added more aliens than the game could handle, it can handle more now :)
1.1.0.6_O
Bugfixes
Game Mode selection screen was set to developer build only, this is fixed now. Sorry!