Added automatic detection of the resolution at the first start of the game; Added automatic language detection at the first start of the game; Fixed overlapping text when picking up gems;
Significantly improved optimization
Fixed numerous framerate drops when casting abilities with artifacts
Fix 1.013
Added the ability to return to the artifact menu; Fixed Q abilities in training; Fixed non-disappearing shurikens; Reduced received and base shield capacity; Reduced the damage of one of the attacks of the second boss; Increased the attack speed of enemies in the 2nd location.
Fix 1.011
Reduced damage and health of enemies in the 2nd location; Fixed beam damage for one of the enemies in the 2nd location; Reduced damage and health of enemies in the 3rd location; The maximum number of fireballs from the Fire Emblem has been set; Fixed a bug where the Q-ability of the warrior did not work; Fixed the same weapons dropping after bosses;
Release fix
Fixed windowed mode; Fixed incorrect display at resolutions below 2k; Added resolution 2 and 4K recommended 1980 or lower; Dialogues between floors can now be skipped; The start message now appears only once; Screen with results replaced; Added last dialogue after the third boss; Fixed "Run Demo" to "Play"
Game released!
After only 6 (7) years, I'm finally releasing my first game!
I hope for your support and help with the development of the game.
Bug fixes and small improvements
Changed the interface when improving abilities; Changed controls in the ability upgrade menu; Reduced received vampirism; Fixed bugs in training; Added a "back" button to the ability upgrade menu.
Reworked ability upgrade system
Changed the old ability upgrade system with a choice of 3; Some improvements have been changed/removed; Now each ability has 9 upgrades instead of 3, (45 for each character and 135 in total);
Ability rework
Changed Warrior's Iron Shell ability to Shield Throw
Shield Throw - throws a shield that bounces several times, each bounce increases the character's armor Improvements: Increased shield damage; Increased rebounds; Increased received and maximum armor;