Still Not Dead cover
Still Not Dead screenshot
Genre: Shooter, Indie

Still Not Dead

UPDATE 9

Happy New Year!

[X] 4 new Skill Skulls to Unlock
[X] New Item: Flashbang
[x] larger enemies drop more money
[x] fixed controller input

VIDEO: https://www.youtube.com/watch?v=N_byiISDWjM&feature=youtu.be

This is likely the final early access update, marking the upcoming release of the game. Thankyou so much to everyone for your testing and feedback during early access, it has been so valuable.

UPDATE 8

[X] new enemy: shadowman
[X] new enemy: turret plant
[X] new enemy: trapper mage
[X] turned spikebat into a stunStick
[X] 4 new difficulty skulls
[X] new theme music

tweaks:
- added more gore and explosion/fire marks
- improved world lighting
- buffed flamethrower
- zeroHero curse is now 75% chance to lose your weapon
- explosive feet now throws nades
- take less dmg from your own explosions
- death does less dmg
- explosive zombies do not show up every stage now
- blastDoctor buffed to heal 2hp
- fixed bug where explosions weren't breaking walls
- blessing/curse re-roll cost is now only 5hp (highRoller makes it 2)
- weapon ammo counts adjusted
- fixed "things cost more" skull
- melee items cost £200 now
- removed the start without a gun skull
- locked cursor better for windowed mode
- nerfed more enemies skull (about 15% more enemies now, not 25%)

twitter: @glovegames
youtube: https://www.youtube.com/channel/UCyn_t7dt2cM1sKt49ETBlxA

UPDATE 7

- Complete Overhaul of Level Generation
- New Music track
- Runs are now 6 stages
- various tweaks and such..

next update will be focused on monsters!

MORE NEWS:
twitter: @glovegames
youtube: https://www.youtube.com/channel/UCyn_t7dt2cM1sKt49ETBlxA

Update 7 preview

Working on re-doing the level generation. So far so good.

See a small preview here: https://youtu.be/Uo5K_dXRtzU

New stages should be done within the week, i think..

Update #6

- new progression Skull System
- added 6 difficulty skulls
- 2 new traps
- new music track
- new level details and randomization
- new items are auto mapped to hotkeys
- enemy types are random per stage
- art improvements
- new menu
- frozen fingers lasts 20secs now

Main change is the Skull Progression system. Let me know what you think in the discussion boards! Thanks

Update 5

+ added world details
+ new music track
+ option to change/optimise world details


also:
- mouse stuttering with Vsync is fixed
- reRolling blessings costs 10hp not 15 now
- other balancing and tweaks

twitter: @glovegames
tumblr: glovegames.tumblr.com

Update Video: https://www.youtube.com/watch?v=Da3rs15_Hc4

UPDATE #4

new content:

[X] new weapon: hellshot
[X] new weapon: hellshotter
[X] new weapon: cannon

[X] new blessing: explosiveFeet
[X] new blessing: gunner runner

[X] new curse: awareness
[X] new curse: frozen fingers
[X] new curse: zeroHero

other stuff:

[X] nerf careful growth to 1 stage
[X] nerf alchemy blessing (to 15)
[X] make chaser curse 1 stage only
[X] expanded the hedgemaze biome
[X] simplify item costs (items = 50, weapons = 300, melee = 500)
[X] add a kill quota each stage
[X] ammo crates can now only be bought once
[X] jump costs stamina (approx 15%)
[X] improved gamepad support
[X] allowed option to disable Vsync
[X] minor gui changes

again, sorry its been 20 damn days since an update but my computer died and i had to get another and set it all up..etc

Updates (?)

PERFECT TIMING my laptop has completely fucked itself, waiting on a new PC to arrive tomorrow. Hence the lack of updates this week.

Stay tuned, iv been doing pencil/paper design on new features in this downtime and have cool stuff planned :)

UPDATE #3

+ new enemy
+ new music track
+ unlock system removed * (everything is unlocked)
+ no stage limits for weapons (any item on any stage)
+ nerfed "survival ammo" blessing

(* a better progression system will be added later on)

UPDATE #2

+ added steam trading cards
+ fixed "choose for me" not giving money
+ fixed "pocket holes" stealing melee weapon
+ nerfed "pocket holes" (only 50% chance / wont take your last item)