Stilt Fella cover
Stilt Fella screenshot
Genre: Simulator, Sport, Indie, Arcade

Stilt Fella

Crossing Guard Joe is OUT NOW!

Hello, the developer of Stilt Fella just released a new game!



Experience the thrills and spills of being a crossing guard in this action arcade game! Step into the working man's boots of Crossing Guard Joe as he battles the combined forces of angry motorists and bureaucratic red tape.

The gameplay requires hands-on action and quick thinking. The drivers of Monoxide City have no respect for traffic laws, pedestrians, common decency, or YOU. They won't stop for anything so you'll need to be quick on your feet and able to make snap-decisions to safely guide all the kids across the street.

Check it out!

https://store.steampowered.com/app/1701950/Crossing_Guard_Joe/

Stilt Fella is turning 2 years old this week!

Stilt Fella was released 2 years ago, on Febuary 26. This past year has seen several updates. One year ago the Big Birthday update was released which added several new game modes, and after that we released updates that improved the local multiplayer and added music.



I'm so glad about the success of this game, and overjoyed that people are still playing it!

Currently I'm working on finishing September Games second commercial release, Crossing Guard Joe, due to be released March 4th. Check it out!

https://store.steampowered.com/app/1701950/Crossing_Guard_Joe/

CROSSING GUARD JOE

September Games is proud to announce: Crossing Guard Joe.

[previewyoutube="CeQZaVoXaNk;full"]

In this action arcade game, Joe must battle the combined forces of angry motorists and bureaucratic red tape while trying to shepard kids across the deadly crosswalks of Monoxide City.



The gameplay requires hands-on action and quick thinking. The drivers of Monoxide City have no respect for traffic laws, pedestrians, common decency, or YOU. They won't stop for anything so you'll need to be quick on your feet and able to make snap-decisions to safely shepard all the kids across the street. The easy-to-learn 4-button control scheme is intuitive even to casual players, but the challenge of the levels ramp up steadily. Easy to pick up, hard to master. Besides angry motorists you'll also have to contend with the bureaucrats down at city hall hitting you with ever more strict rules regarding how many kids are allowed to get pancaked on a given day.



5 days a week for 5 weeks. As you progress through the 25 level campaign you will face ever-worsening traffic conditions and environmental hazards. Your score is determined by speed, crossing-combos, and of course how many kids you manage to get across the street. Refine your strategy for each level for better scores and reach for the top spot on the online leaderboards.

Crossing Guard Joe will be releasing on Steam in Late 2021, for Windows.

https://store.steampowered.com/app/1701950/Crossing_Guard_Joe/

Minor sound fixes

-Adjusted volume levels of some things that got drowned out by music.
-Changed default volume levels to Master: 10, Sound: 8, Music: 6.

btw, Stilt Fella's soundtrack is now available on Spotify!

https://open.spotify.com/album/7prZTya4e5FkfzOpAhtUcW?si=nOdiCrF2TgWi1ID8gkVHHQ&dl_branch=1

SOUNDTRACK UPDATE

For the last couple months Stilt Fella's composer Sebastian Laitila has been composing new music tracks and we've been tweaking and fine tuning them to fit well with Stilt Fella's levels. Here's a preview:

[previewyoutube="PbviqjU5K9o;full"]

This update also includes a number of other fixes and tweaks:
-Added 3 pairs of headphones!
-Added seperate volume settings for master, sound, and music.
-Audio system tweaked so music starts playing when a level loads and keeps playing between levels.
-Fixed some audio issues.
-Fixed incorrect Depth of Field blur in level intros.
-Level 9, The Catapult, tweaked slightly to prevent glitching.
-a few other minor tweaks.

The soundtrack will also be available on Bandcamp and Spotify soon. We hope you enjoy this update!

Minor fixes

-Tweaks/fixes to Farmland and Cloudland 3 in Fella mode.
-Fixed broken achievement.

Fellavision improvements

Fellavision improvements:
-The sun will now mostly be behind the player in this mode, casting your shadow in front of you, which makes it easier to keep your balance AND it looks cool.
-"Look ahead by pressing Right Thumbstick / Spacebar"-prompt added.
-Custom look ahead direction in some levels, like Highway and Backwards Land.
-Moved AudioListener to first person camera for more realistic 3d sound.
-Made sure shadows of hats and neckwear are visible.
-Reduced Depth of Field blur.
-The Space Octagon visual redesign and some other visual tweaks.

Misc fixes:
-Added translations for credits.
-Big blue block sounds added.
-Lowered start audio a bit.
-Fixed missing medallions in end credits scene.
-Added 1 secret hat.

Multiplayer improvements

Multiplayer improvements:
-Improved ending screen.
-Invert controls options per player.
-Adjustments to UI.
-Multiplayer Levelsets updated.
-MP outfit no longer remains when switching back to singleplayer.

Misc fixes:
-Fella foot getting stuck in the ground on Farmland.
-Speedrun saving incorrect time.
-Some minor bug fixes/code refactoring.

More minor fixes

-Adjustmentes to how Achievements are unlocked.
-Main menu Leaderboard view is updated when modes are switched.
-Refined collision meshes for hats.

Minor Rocket Fella bugfix

Fixed bug where objects would spawn in the wrong locations and fly all over the place sometimes.