STLD Redux: Episode 02 cover
STLD Redux: Episode 02 screenshot
Genre: Strategy, Adventure, Indie

STLD Redux: Episode 02

April 17th Work Layout

Hey there guys. Gonna be working just to wrap things up this week. I'll quickly list the stuff, it's boring, a lot of it is repair, a lot of it is illustration. It's just trying to take this beast out of early access mostly. I'll make it brief, but I still want you to know I'm here working on it.

-Converting all sound files from .wav to ogg. to spare size and hopefully load times.

-The Asset art like always.

-I'm working on STLD EP 02 art so the game will be distinguished as it's own standing entity.

-Going to turn the "You Died" screen into something less crappy and ugly.

-A few more bug tweaks. And some more fine tuning on Hardcore mode if I can.

-Possibly a few more sounds effects added to little things.

Just wrapping up overall. I've got a check list typed out, trying to get through all of it. I still want to find a voice actress, just not sure if I can afford it right now.

I hope you guys had a great weekend, I'll try to get an update with explanations out by the middle or end of the week.

Cheers!

-Pyro

[ UPDATE V12 ] Bug Repairs ( And a little Gift )

Hey there guys! You might be interested to know what this update is about.. or you might already be bored to shit with it ( it's all about perspective ).ːsteammockingː

First off I really need to thank a couple users who are helping me keep this crazy game on the right track:

[B]Vyper2040
BigCjnS
Gladiator[/B]

Thank you all for going into detail and helping me hone in by describing some of the issues you've encountered within the game. Over the last few days I've been on a hunt to track them down. You've got my gratitude, and I would always appreciate your future input or straight up opinions on things concerning STLD. Without further delay here's a list of what's been changed or repaired.

[H1] CHANGES [/H1]


  • That damned stair bug is finally gone. I'm referring to the one that often occurred when the player would go downstairs and the first shot they fire would miss. I thought I had repaired this one a few weeks ago. I was quite wrong.

  • The Remote Bomb now saves when purchased in the Skeleton Key Reward Menu.
  • *Please see the bottom to read about the gift this week.

  • The Sailfish Repeater no longer disappears when you discover Lemat ammunition in the closet. I was so confused by this bug, I had to do some digging to figure out exactly what the crap was going on. Hopefully it's all better now.

  • Closet Values have been adjust so that the uncommon items appear more often. This wasn't really a bug, hopefully it just makes the gameplay funner.

  • When discovering Painkillers in the closet, you also find 3 shotgun rounds. The Painkillers item in the closet is a very common item to find the second time players open the closet, I wanted to make it a little funner and useful so now you get some first aid and a bit of bang bang as well.

  • Rocket Launcher has one extra rocket when playing 18 minute mode. To clarify, when you kill the Dread zombie that pops out of the closet and he drops a Rocket Launcher, it will hold 2 rockets if you are on 18 minute. Only one on 10 minute mode. ( works in both Hardcore and Normal )

  • The Fire Bow now holds more Ammo. I'll list this change as simply as I can. The Bow has 7 Arrows when you play 10 minute mode. When you play 18 minute mode the bow now has 10 arrows


  • The Mace Invulnerability has been extended to 7 seconds and blinks while ACTIVE The Ammo counter on the bottom left screen will blink when you activate this PWR ability, as long as it's blinking the mace should be unbreakable. Also if you hold Sprint now you can still attack, if you prefer not to let your finger off that button.

  • Explosions will now damage doors and usually knock them down. Basically if something explodes too close to a door it will cause damage to it just like a zombie does. If that door doesn't have a wooden board on it , the door will likely fall over if too close to the blast.

  • Standing in the First Room when the CONTAINERS explode will cause severe damage to Amber. When you damage the Still Containers and they leak enough fumes they will explode the room. If you are in the room when this explosion occurs you get hurt very badly now.

  • Traps can no longer be placed too far into the Staircase. Occasionally zombies and monsters would step over traps if you place them right into the base of the staircase ( taking 0 damage ). This should no longer be able to occur.

  • The Cultists no longer get stuck on the Staircase when they are injured. You may have noticed they just stop some times on the stairs after taking damage. This shouldn't happen anymore.

  • The rock item has been tinkered with a bit. Hopefully this will prevent the player from having further issues throwing the rock. (Just in case)



[H1] Where's My Present? [/H1]

So besides the fact that the Fire Bow now holds 10 arrows in 18 Minute Mode, you will gain a Skeleton Key from now on if you beat 10 Minute mode with the Hardcore Difficulty turned on. So now there's even more incentive to playing Hardcore mode.

here's something else for you for a limited time



I feel bad about the Remote Mine not saving when players have purchased it, so now that it's repaired , for a limited time you can have it and Hardcore mode again for free.

Press H on the Main Menu and you will be rewarded with both Hardcore Mode and the Remote Mine. This is going to be a for a limited time only!! so if you want these gifts for free you should do this before the end of this week They should save properly this time without any nonsense so you can have them permanently if you wish to press the H key and unlock them.

Ok that's all I've got for now, I'm gonna be back I hope near the end of the week to show you guys some more of the asset art I'm working on and give you more news.

Thank you all for staying with this project, it wouldn't be the same without you.

If something is still funky with any of these bugs , please let me know!


Cheers,


-Pyro

April 11th work layout. (Damage Control)

Hey guys, sorry this layout wasn't out a little earlier. This week is gonna be a lot of bug repair, and artistic design aspects. I need to manage and really get a handle on all the stuff I've been adding over the last few weeks. Basically the little bugs and things that can hurt the gameplay. I'm gonna push for an update tomorrow that will try to address the issues you guys have mentioned, and fine tune a few personal issues I've encountered.

I'm also going to make a Skeleton Key x1 a Reward for finishing Hardcore 10 min mode, it sounds like that would be a fun idea to me. If you guys have an opinion on that please let me know. I'm also going to raise the amount of arrows the player begins with for the Fire Bow.

Like I said, mostly just damage control and tweaks this week. I hope it's not too boring. I'll work to get this out by tomorrow. See you guys soon, I hope you all had a nice weekend!

Cheers

-Pyro

[ UPDATE V11 ] Skeleton Key Rewards, Hardcore Mode.

Heeey there! It's been a while since I've had some content to share with you guys, I hope this Update fills an adequate gap. Here we go.


[H1] SKELETON KEYS AND REWARDS ARE HERE [/H1]



You can earn these keys from completing 18MIN mode. If you have Hardcore turned on you will earn 2 keys per completion of 18Min mode.

As pictured above you can unlock a number of items. Let's go into a bit of detail in case some of you are curious what the hell I've been doing, or what's actually new.



  • Repeater Magazine Grabbing this will let you start every round with an extra ammo clip for the Sailfish Repeater it shows up in your inventory and can be loaded into your gun whenever you'd like.

  • The Remote Mines back!

    With one key spent this item will always appear at the beginning of the frame for you to use whenever you require something blowed the heck up.

  • The Fire Bow

    I may have bitten off a little more than I could chew with this one. The Fire Bow costs one key and will appear every time in the first building afterwards.
    It shoots flaming arrows, the longer you hold the attack button , the further the arrows flight range will be.


    I will be adding a sprite later that will indicate the amount of power/range behind each level of bow pressure so don't worry.

    I wanted to add a little something else with this one so after some brainstorming I came up with flaming arrow traps. Don't worry if you mess up and don't shoot the arrow far enough, if it lands on the ground it will create a Flaming Trap. This burns for around 10sec, and anything that happens to wonder into it will catch aflame.
    Alternatively you can shoot arrows into doors.. This will make the doorway a Flaming Trap for the same amount of time. (10sec)

  • The Moonshine Flask

    There's a bit of a fire theme going here. I hope you guys don't mind.
    The Moonshine Flask can be purchased with one key and will always appear in your inventory at the beginning of the stage after that.
    The beauty of this item is that it acts as a grenade. It can be carried around in your inventory while you're holding a weapon and thrown if you get into any sticky situations.



  • The Hardcore Difficulty

    Lot's more zombies, for more rewards. This costs one key to unlock and can be toggled On and Off at the main menu screen As you spend more tokens and play more you will inevitably get better. This mode is for anyone who wants take things to the next level and really flex with their new items and ammo.

    Beating 18MIN on Hardcore will reward you with 2 Skeleton Keys! Remember that folks!


  • The Linsang Pistol

    I really felt like this level was missing a quickfire pistol. I also felt like the second building was missing a weapon to pick up and grab as soon as you get in there. With the Linsang purchased from the Skeleton Key menu you will always find a pistol in the second building sitting on the couch upstairs. It's fast and it will come in handy.


  • Body Armor!

    Oh snap. This has been a long time coming. With the Body Armor purchased from the Rewards menu ( costs 1 key ) you will begin each round with a suit of armor granting you 5 more Health bars. That's a lot of protection if I do say so!



Ok.. Let's talk about tweaking, some bug fixes and stuff before I wrap this up.

Wooden Boards bonus have been buffed

I actually recommend spending in this now, as it's reinforcement stats have been boosted greatly, it may be what you need to buy time or wrack up Mass zombie killings

BUG REPAIR

Tried my best to knock out some bugs, thanks so much to BigCjn for helping point out some of these issues to me, hopefully I tackled most of them once and for all.



  • Infection speed rate has been lowered on Hardcore Mode.

  • Antivirus capsule will completely cure infection until you are bitten again.

  • The Shovel can now damage the still, and make the fumes come out. Once the still fills the room with fumes, you know.. blow it up.

  • Walking down the stairs no longer messes up the characters aim. Again , thank you BigCJN for pointing that out to me.

  • Zombie spawning has been slightly tweaked in all modes of gameplay. This might make Hardcore a little harder, I'm hoping this resolves some issues with zombies not showing up at certain times.



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I've been plotting the return of Endure Mode! I think I've mapped out a fun new spin and slightly different challenge to wrap up Episode 02. It will take some time create and add this but it is now part of my agenda.
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I want to finish with a brief explanation of the Maces PWR ability once more.



When you use the PWR ability ( by spending the 3 pink orbs ) the mace becomes unbreakable for 6 seconds, this means it loses no durability while you beat on zombies. .. Now. The combat knife Flurry attack may seem pretty cool. But the Mace also does something else when it goes unbreakable. Every time you use that ability it gains +3 Permanent damage . Think of it as leveling up the mace. Even if you gain those PWR orbs doing other things, you can come spend them on the Maces PWR attack, and each time it would get stronger . To break it down simply.

1 use = +3 dmg

2 uses = +6 dmg

3 uses = +9 dmg

...+12,+15,+18, etc

it just keeps going. You can basically build a super Mace if you manage it smartly and don't break it right away. I wanted the mace to be fun, but not as good as the sword. I'm sure you're asking "what sword?". Well it's not here yet.

Anyway sorry for the novel long update, there's lots of new content with this patch, I hope you guys dig it. I'll be working on assets and stuff for now. I'll be back soon just to say what I'm doing next.

Thanks for being patient with me, and playing this game. You guys are great!

Cheers,

-Pyro

Update coming tonight.

I feel quite confident saying that. I've got to prep a few more things, do a bit more testing but I think this ones ready for the public ( or just about ).

I will see you guys soon with the details and content.

Cheers!

Still working on this new update.... Sorry guys.

So much programming and testing on this one. Rearranging all the the global values for the new reward menu, calibrating this Fire Bow weapon is getting tricky, I'm almost there but I'm gonna stop setting deadlines right now if I'm not delivering on them. Just know I am working on it. It's coming..

but yeah, sorry for the delays and stuff.





Pre Update Announcement , Sunday April 2nd

Hi guys, gonna try to get this latest update out sometime tomorrow ( Monday ) Been having lots of issues with my laptop, it's kinda freaking me out, especially when things are so close to being finished. I think it's ok now though so I'm gonna dive back in.

Sorry it's taking so long with this one guys.

See you soon