Hotfix 16.10: Difficulty Changes and Cutscene Bug Fixes
General Changes
Enemy modifiers are once again increased with difficulty
Experience modifiers are now removed from difficulties
Bug Fixes
Fixed issue that allowed you to start the opening cutscene in another town causing players to be teleported off the map
Fixed issue with artifacts remaining after skipping cutscene
Hotfix 16.9: Multi-player Battle Start Bug Fix
Bug Fixes
Fixed issue that caused the player to not be able to interact with battle when accepting a battle ready check while the battle event window is still open
Patch 0.16.8 - Crafting & Professions
Greetings heroes of the realm! We’re quite excited with today’s major content update, which brings crafting along with several other features that will add new strategic layers to the game. To begin with, from now on you can modify your gear and weapons, and add special powers that will be described in (very cool) prefixes and suffixes. For example: a Hallowed Longbow of the Titan would give your arrows the highest bonus damage possible, as well as increasing the power of your heals. And of course it sounds epic as hell which is always a bonus!
Jokes aside, this offers an extra layer of customization: with this option every character will be even more unique, with special gear that adapts to their skills and abilities, reflecting better your playstyle. This update also implements potion crafting at the consumable shops. We’re also adding two new profession nodes, Gathering and Fishing, each with their own mini-games; with these two professions you will get the materials you need for crafting your gear and potions.
While these are the main features of this update, there’s much more to it – lots of quality-of-life additions and balance fixes, not to mention some good bug-squashing. Check out the full patch notes below!
FEATURES
You can now mod your gear and weapons using materials at the equipment shops, adding prefixes and suffixes that describe their new powers
Added Gathering and Fishing profession nodes each with their own mini-games
You can now craft potions at the consumable shops
Terrain objects now fade when they are obstructing the view from a character or your selected hex
Added crate types that block LOS
You can now stack/split item stacks
Added more potion types
Added more item modifiers
GENERAL CHANGES
Consumables now cost no AP but have a cooldown
Removed the link to Difficulties and Enemy Modifiers
Increased chance of obtaining Legendary (4% > 8%) and Mythic (1% > 2%) items from gambling
Changed Act 2 merchant Noor to sell materials instead of reforging items
Made resource nodes more plentiful but only have 1 charge per node
Increased item stack cap from 99 to 999
Inventory filters are now cleared when switching from 'buy' to 'sell' functions (and vice versa) in a shop
SKILL CHANGES
Changed Dark Ritual to cost 1 AP instead of 0 AP
BUG FIXES
Fixed issue where Blind wasn't affected by range modifiers
Fixed issue where Soul Fracture was only lowering targets Max Health and Max Mana by 10% instead of 20%
Fixed issue where Skull Mace was marked as a wand
Fixed issue where you could cast Immolate on yourself and allies
Fixed issue where Soft Step would make it so you couldn't pick up potions
Fixed issue that could cause a long load time the first time you open a shop
Fixed issue where text popups were unclear and difficulty to read
Fixed issue where you could use potions when its not your turn
Fixed issue where the node map would reflect off water in Water Temple maps
Fixed issue where Thunder Wrath would target barrels and crates
Fixed issue where if you clicked on a shrine hex to move there, you would be unable to end your turn
Hotfix 15.8: More Battle Related Fixes
Pushing out another fix for some possible causes for players to experience unexpected behavior both starting and finishing a battle.
Bug Fixes -Fixed issue that could cause black screen on battle entry in both single player and multi player modes. -Fixed issue that could cause the battle to never end after defeating all the enemies.
Hotfix 15.7: Black Screen Entering Battle Fix
Pushing out a fix for some possible causes for players to experience a black screen upon entering battle.
Bug Fixes -Fixed various networking issues that could cause a black screen upon entering battle.
Exploding Barrels, Crates and Enemy Mods!
Greetings, heroes of the Realm! We’re releasing a patch today that brings several important new features to the game – features that we believe will have a profound impact on your tactical battles. This patch implements destructible barrels and movable crates, which will be spawned randomly throughout battle maps, making the positioning of your heroes (and enemy troops) more important than ever.
Up until now, battle maps were essentially open fields; from this patch on you’ll have to think carefully about how you position your heroes and where you send them, because you can find yourself quickly isolated from your allies if you make a mistake… but on the other hand, you can use these terrain features to your advantage, pinning your enemies down, attacking them from the safety or your cover, or forcing them into obstacles to split their party. We hope you enjoy the new depth that this feature will bring to your battles!
You can destroy these barrels to clear the way – but beware their area effects! Ice barrels slow everyone down around them when they explode. Fire barrels go in huge blasts, causing raw damage. Smoke barrels, on the other hand, increase dodge chance on the ground for 3 turns. You can use these explosions to your advantage – but so can your enemy! And crates can be moved around the battlefield, giving you the ability to redefine your environment to improve your position.
That’s not all, of course – this patch also implements a new feature we’ve called Enemy Modifications. Essentially, enemies can now have random modifiers that alter them in various ways, from regeneration to increased movement speed and even explosion on death. This makes each enemy unique, and thus, each battle different from the rest.
While these are the two main new features, this patch also brings a lot of balancing changes, tweaks to the skills system, and quality-of-life additions, as well as squashing a good number of bugs. Check out the full patch notes below, and let us know what you think about the new stuff in the comments!
v0.15.6 Patch Notes
General Changes
Destructible barrels and crates are now spawned randomly throughout battle maps
Enemies can now have modifiers that alter them in various ways (Regeneration, Explosion on Death, Movement Speed, etc.)
Increased size of text on tooltips
It is now much rarer to get legendary and mythic items while gambling
Vitality now grants +1% Max Health per point
Health per level decreased from 20 to 15
Intelligence now grants +1% Max Mana per point
Mana per level decreased from 20 to 15
Bonuses to Healing Received now affect life steal and health regen
Changed Dwarven totem to now grant 15% stun chance on hits
Features
Ping functionality in battle to mark specific spots you want to show your allies
Skill Changes
Fireblast damage increased from 100% to 130%.
Dazzling Darts damage increased by 30% each dart to 40% each dart.
Chilling Strike damage increased from 120% to 150%.
Frost Shard damage increased from 90% to 130%.
Dagger Throw (Deadly, Poisoned) damage increased from 65% to 100%.
Cripple damage reduced from 140% to 70%. Changed from Action to Free Action. Mana cost reduced.
Maim damage reduced from 160% to 100%. Changed from Action to Free Action. Mana cost reduced.
Gouge damage reduced from 160% to 100%. Changed from Action to Free Action. Mana cost reduced.
Bleed stacks now reduce physical resistance by 3% per stack. Damage of bleed reduced by 20%.
Poison stacks now reduce all healing taken by 1% per stack.
Seal of Protection changed from 10% all resistances to 10% reduced damage taken.
Changed Avatar of Flame to now apply damage over time for each stack of heat you've applied.
Slam, Stunning Slam, Crushing Slam changed to a line spell 3 hexes wide 5 hexes long. This change was made to give warrior a way to interact with the new destructible mechanic.
Light's Beckon target range increased from 10 to 15, teleport to caster range increased from 1 to 3.
Bug Fixes
Fixed issue with Ambush I & II not working as intended
Fixed issue where Steal Action was affected by range adding mods
Fixed issue where you sometimes were unable to see health bars
Fixed issue where characters would sometimes keep ground effect statuses after they expire
Fixed issue where you could sometimes still receive healing with Child of the Abyss
Fixed issue with Shadow Walk not working correctly
Fixed issue where skills like Mass Freeze, Frozen Earth, and Burning Ground would have sound effects that acost your ears
Fixed issue that caused Ghost Armor to block status effects without being expended
Fixed issue that would sometimes caused enemies to attack their allies
Fixed issue where Glory would make you untargetable while active
Fixed issue where EnGarde could trigger on allies
Fixed issue where Break the Ice was marked as a negative status
Fixed issue where Rune of Exploding wouldn't consume Overwhelming Power and Break the Ice
Fixed issue where you could leech from yourself using Leech Might/Dexterity/Intelligence using skills like Bloodlet
Fixed issue where Evasion status would show as Enduring Evasion
Fixed issue where a character could dodge a Rune of Exploding before its activated when placed on their hex
Hotfix 14.9: Town Spawning Fix
Town Spawning Fix
Bug Fixes
-Fixed issue that sometimes caused characters to be unable to move upon entering a new town.
Hotfix 14.8: Item Stash Bug FIx
Item Stash Bug FIx
Just pushing out a quick fix that cased unexpected behavior while using the Item Stash.
Bug Fixes
-Fixed issue where items from the item stash would unexpectedly cause items to get sent to characters -Fixed issue where clicking the stash filter buttons would cause items to move from stash to inventory and vice versa
Hotfix 14.7: Enemy Damage Per Player Bonus Nerf & Bug Fixes
Enemy Damage Per Player Bonus Nerf & Bug Fixes
Just a quick hotfix mainly for an issue where enemies were receiving double the bonus damage that comes from player party size.
Bug Fixes
Fixed issue where enemies were getting double the bonus to damage for each character in your party
Fixed issue where pressing ESC in stash/gambling/transmog/quest map windows wouldn't properly close out the window
Fixed some issues with Item Stash/Transmog not working correctly
Fixed issue where optional quest level selector wouldn't default to your last quest level selected
Features
Stash now auto selects the next available item slot after moving an item to the stash/inventory
Double click to send items to stash/inventory
General Changes
In the Character Menu, changed "Next Level" (which shows the total experience needed for the next level) to "To Next Level" (which shows how much more experience you need for the next level)
Changed experience values to be higher (both experience earned and experience needed to level)
Update 14: Difficulties, Act Based Quest System, New Shops and New Towns
Difficulties, Act Based Quest System, New Shops and New Towns
We're excited to introduce a whole new progression system, including 3 new towns, 4 acts, and a brand new difficulty setting. We hope you enjoy these features as you adventure through the Stolen Realm!
General Changes
Difficulty is now set on the party select screen instead of choosing on the quest select menu
Changed quest progression system to be Act based
Ranged weapons are now more common in Armorys
Summons are nerfed early game and buffed late game
Features
Item stash
Added new merchant: Gambler
Added new merchant: Transmog
Characters now ordered by last time played
Bug Fixes
Fixed issue where Fencer's Finesse II would grant 5% instead of 8% dodge chance
Fixed issue where casting Shield of Light or Shield of Retribution on a target that already has it would remove it from them
Skill Changes
Fracture duration increased from 1 turn to 2 turns.