Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Stonehearth
Announcing the Authorized Community Expansion - ACE!
Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). Helmed by Dani Angione, this intrepid group of community modders have added some truly magnificent features to the game, including but not limited to:
A brand new Highlands Biome
Farming and irrigation (yes, at last a use for water!)
Water gates and pumps, made by the Engineer
A fuel economy adds gameplay depth to firepits, ovens and more
An overhaul of the Blacksmith class
Updates to nearly every other class and a number of new recipes
Fish and algae
Military gear progression overhaul
A better patrolling system
A training option for combat classes
Ways to specify equipment preferences for combat classes
Locking mechanisms for doors
New heatmaps for wilderness and ore veins
Unique workshops and outfits for each kingdom
Special critters and plants for each biome
...and a lot of other things!
For a full set of ACE's features and release notes, see this post.
Great so how do I get ACE?
If you’re playing on Steam, the game automatically subscribes you to the ACE mod the first time you open Stonehearth 1.1. The mod will then automatically download itself either the first time you go to the mods screen from the main page, or the next time you exit and reload the game. Once the mod is downloaded, you’ll then get a popup asking if you’d like to enable ACE. If you choose to opt in, your next new game will see the new features described above. If you choose to opt out, the game will play as it always has. Thereafter, you can turn the mod off or on again from a new UI widget directly on the main screen of the game.
Pre-Release 0.9, you say? What does that mean? Pre-Release means that this is ACE’s initial release! After this update, the ACE team has a number of other additions planned, so keep an eye out for more updates. You can find out more about their roadmap and planned future features here.
Pre-Release also means this mod is in active development, and so may introduce additional bugs and performance issues, such as game lag, hitching, stuttering, and slow loading times. To minimize issues in this early phase, play on normal speed and with a modest number of hearthlings. The build may also conflict with some existing mods. To report issues and potential mod conflicts, hit up the ACE discourse thread here.
All this said, Team Stonehearth is really excited. Ever since the beginning, we hoped that Stonehearth would be a place where we could all contribute our modules and stories. With this release, we thank everyone that has brought life to the mods on Workshop, and we look forward to playing with you all in this world we’ve created together for years to come.
FAQ:
Help! I’ve opened 1.1 and I still don’t see ACE or the popup or the new UI to enable the mod! What should I do?
If you’re playing on Steam, try exiting the game, waiting for a bit so the mod can download, and starting it up again. Alternatively, go to the mods page from the main screen, let the mod download, and then save and quit to main menu. The mod can only download when the game is being loaded or on the mods page, so if you don’t see it, it’s because you’ve already subscribed, but haven’t downloaded it yet.
I want to turn ACE on or off! How do I do that? After ACE has downloaded, there will be a toggle on the main UI screen. The wallpaper will toggle too, so it’s super clear whether you’re playing ACE or vanilla Stonehearth.
I have other ACE related questions! Find ACE’s amazing developers on discourse.stonehearth.net at this thread.
Hotfix for Stonehearth 1.1 now on Steam
One more update for a couple of bug fixes that didn’t quite make it into the 1.1 release.
Bugfixes
⚠️ For modders: See the full list of changed files here.
Have fun!
Team Stonehearth
Hey, Listen! (And look, too!) Stonehearth Creative Bundle is here!
The Ultimate Stonehearth Creative Bundle is now available on our store page. Immerse yourself in more than 3 1/2 hours of Stonehearth's awesome soundtrack; boggle at 50+ pages of concept art, sketches, and other visual treats from the game's development; and get a great digital poster suitable for sitting on your desktop forever and ever. Get yours now!
Stonehearth 1.1: Once Moar, With Feeling
Hey everyone! Welcome back for one last official update to the main Stonehearth game! This year, right in time for the holidays, we celebrate you--five years of the amazing community we’ve come to know and love. Fueled by gratitude for all the things you’ve done and built in Hearth, we’ve packed the following things into our last major release, Stonehearth 1.1:
See Stonehearth. See Stonehearth Run.
The game runs better than ever! We’ve fixed a number of crashing bugs, optimized a wide variety of services and fixed a last few critical building bugs that have been getting your hearthlings stumped and stuck.
Though not exactly a performance fix, crafters now also no longer get stuck forever on items they do not have ingredients for, and for those of you too impatient to wait out the 30 Hearth days it takes for a town to build a cathedral (no time at all, really, compared to the real thing),
InstaBuild now works for all building templates made in the new builder.
This Way to the Port, Mac.
The game now runs on OSX! The game is available now on Steam for Mac users, and a Humble Bundle version is in the works.
Are you wondering how the game will run on your mac? The good news is that it should run reasonably well, at least on the lowest of graphics settings.
Minimum Spec: (Works for about 20 hearthlings, and lowest graphics settings)
OS: macOS 10.11 (El Capitan)
Processor: Intel Core i5 1.7GHz
Memory: 8 GB RAM
Graphics: Radeon HD 5870 or GeForce 630, or Intel HD Graphics 4000
Hard Drive: 2GB available space
Recommended Spec: (Works for about 40 hearthlings, and good graphics settings! Minimum recommended for hosting a multiplayer server.)
OS: macOS 10.12 (Sierra) or later
Processor: Intel Core i7 2.8 GHz+
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GT 750M or better
Hard Drive: SSD, 5GB available space
Be Our Guest
What do those traveling merchants do between being called to shops? Thanks to some work from our summer intern, instead of just brief visits to your town, travelers will spend the day exploring your town, admiring the decorations and attractions around the city, buying items from your Market Trading Shelves, and resting in your designated traveler beds. Satisfied travelers may even leave a gift as compensation for a good stay!
Travelers will begin to consider visiting your town once you have at least one bed Reserved for Travelers, which you can do from the bed assignment menu. They can arrive in the morning or evening, and the number of visitors you get is limited by the number of beds and attractions that you have in your town. Attractions are placed items that include things like hearths, banners, benches, rugs, fountains, trading shelves, and various decorations. The value of the traveler’s gift is based on the city tier and the traveler's satisfaction, which is based on their appeal score after being in the town plus the quality of the bed they slept on. Higher satisfaction yields better gifts.
Also, on the subject of merchants and shops, Clan Amberstone’s cricket golems are super useful! It is now possible to get them earlier in the game through an encounter.
Meet The Dragonborn King and the Royals of Hestia
As part of our Kickstarter promise to our Legend Tier backers, we’ve added two new encounters to the game that were designed based on their input: a visit from the Royals of Hestia, and an encounter with The Dragonborn King. These encounters have a rare chance of occuring after your town hits Tier 2.
One to Beam Up, Scotty
Sometimes, despite the best plans of players and hearthlings, hearthlings just get stuck while building, or in pits while mining. If a hearthling is stuck in a place where they have no access to food and are in danger of starving to death, you will now get a notification so you know about the problem and can unstick them. Usually building a ladder is sufficient but if they’re in a really bad state or are stuck in a wall or on top of a weird shaped piece of furniture, we’ve added a very handy hearthling teleport button, which you can find in the upper right section of the Character Sheet UI. You can use this button once per day per character. It is only clickable when a citizen is idle, to minimize conflicts with other AI routines.
It’s a Mod, Mod, Mod, Mod World
Have you ever wanted to make a mod for Stonehearth? We now have an in-depth Modding Guide! Created by Ana/Relyss, available here.
We also made a number of changes to the game to allow modders greater control. For example, we’ve added the ability for modders to specify mod dependencies (loading order), we switched crafting from work units to effort, changed a number of data fields to mod-friendly arrays, and improved mod loading speeds by zipping mods as they’re being uploaded to Steam Workshop, for faster launch and loading screens in game. We’ve also updated SHED to work with mods that were created in the steam_uploads folder, so that modders can use this modding tool with greater ease.
Note to Modders: Here are the list of changes since the last unstable release.
And...
But wait, there’s more! :) This isn’t the end of the road for Stonehearth. A number of hard working community modders are creating Stonehearth ACE. Look for more updates on this and few more extras in the weeks to come. :)
We thank you, truly and deeply, for your years of support. It has meant everything.
Well, here at last, dear friends, on the shores of the water feature comes the end of our fellowship in Hearth. Go in peace! I will not say: do not weep; for not all tears are an evil.
Release r927 now on Steam Unstable
This contains fixes for some regressions that were introduced in yesterday’s build. It also contains a UI performance fix related to templates.
Bugfixes
Modder Support
⚠️ For modders: See the full list of changed files here.
Have fun!
Team Stonehearth
Release r923 now on Steam Unstable
In this update, we bring you more bug fixes and a bunch of modder support changes!
Bugfixes and Improvements
Modder Support
⚠️ Note to modders: We’ve changed material_tags and roles from strings to arrays, so you may need to update your mod to use arrays for compatibility. See the full list of changed files here.
Another special thanks to BrunoSupremo for helping us implement several of the modding changes!
Have fun!
Team Stonehearth
Release r915 now on Steam Unstable
We’re getting close to our 1.1 release, so in this update we’re wrapping up some critical bugs, and bringing you several more quality of life improvements and small features.
Bugfixes and improvements
Modder Support
⚠️ For modders: See the full list of changed files here.
Have fun!
Team Stonehearth
Release r909 now on Steam Unstable
We have some more bug fixes and quality of life improvements for you in this release!
Bugfixes and Improvements
Modder Support
⚠️ For modders: See the full list of changed files here.
🍏 For Mac players: An update has gone out for the mac version on the ‘macos’ branch. The password for this branch is ‘perseverance’. Feedback & testing would be super appreciated! Instructions in this thread.
Have fun!
Team Stonehearth
Stonehearth 1.05 on Steam Stable
This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. Also, players on the Stable branch can now benefit from the latest performance improvements that have been already tested in the Unstable branch, as we continue working towards the 1.1 release.
For a detailed list of changes since the previous stable release, you can read the changelog for each unstable release since the last stable version: r898,r898-hotfix, r905, r905-hotfix.
In addition to the changes mentioned above, this release also includes the following modder support changes:
This version is save compatible with saves from Stonehearth 1.0, so feel free to continue playing your existing saves!
Have fun!
Team Stonehearth
Candledark III is back!
(AKA: The Return of the Return of Candledark Returns!)
Can you feel it in the air? The undead seek to add more to their numbers yet again this time of year. You guessed it -- we’ve updated Candledark so it is now compatible with the latest version of Stonehearth. (Note: this is the mod last released in 2016 and has been updated to work with latest, though there is no new content.)
Thanks again to community modder Froggy for creating this awesome holiday mod.
To play Candledark you must be on the latest version of Unstable or Stable (r907 or r906).
Here’s how to play:
If you’ve installed Stonehearth using Steam
* Make sure Steam has updated your game at least version r906. When you start the game, click the About button and check that the version is up-to-date.
* Subscribe to the Candledark III mod here: Candledark III on Steam Workshop * Restart Stonehearth and enjoy Candledark! (As noted, you can start a new game or load an existing save.)
If you’ve installed Stonehearth using the Windows installer or .zip file
* Download candledark.smod here: candledark smod * Put candledark.smod in the “mods” sub-folder of your Stonehearth folder
* Restart Stonehearth and enjoy Candledark! (As noted, you can start a new game or load an existing save.)