Stonehearth cover
Stonehearth screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Stonehearth

Alpha 24.9.1 Now on Steam Unstable

As per tradition, this release fixes a couple bugs that snuck into version 24.9:





Game on!
Team Stonehearth!

Alpha 24.9 Now On Steam Unstable

Debug all the things!

We’ve recently blocked-in the major features for Alpha 24, and we’re now focused on fixing bugs and polishing things up. See the changelog below for details!

Multiplayer
Building
Other changes
As usual, saved games from previous unstable pushes like this one might be incompatible, but saves from stable version to stable version will work.

Every bug counts, so if you see any bugs please report them on our forum at discourse.stonehearth.net.

✨Have fun!✨
-Team Stonehearth 

Desktop Tuesday: Multiplayer Q&A



Disconnecting players? How to make PvP Mods? What are we working on next? Now that Multiplayer and the Builder are BOTH on Steam unstable, this Desktop Tuesday answers a bunch of your common multiplayer-related questions.

Find it here:
http://www.stonehearth.net/dt-multiplayer-qa/

Alpha 24.8.1 Hotfix now on Steam Unstable

This is a quick hotfix for a particularly bad bug included in the the 24.8 release, and a tweak to the default speed control setting:



Max starting a Coding Stream in just a few minutes!

Please come join us at https://www.twitch.tv/stonehearth

Alpha 24.8 Now on Steam Unstable

Connecting Hearths


With this release, we are finally enabling multiplayer on the unstable branch! This has been a long time coming, and it’s still very rough around the edges, but we’d love for all of you to take it for a spin. To get an overview of how to host and join multiplayer games, please watch or read the Desktop Tuesday on Multiplayer.

Here's the very short summary: Stonehearth Multiplayer allows up to eight towns to embark together on the same map. To play, first figure out which of your friends you'd like to play with, and which of you has the beefiest computer and the internet connection with the fastest upload speeds. This person should be the host of the multiplayer game -- the person who runs the server and to whom everyone else connects. Once this person starts up a multiplayer game through the new main menu button, selects their kingdom, biome, and difficulty level, their friends can now connect to their game via the Steam friends list, or the host can invite them from an in-game UI. As your towns grow, you can trade items, create and decorate a joint space, and use your militaries to help each other out as monsters attack you both.

Note: If you’re not on Steam, you can still totally play multiplayer. Instead of connecting via steam friends, you will want to modify your user settings.json file to open some ports and state which machine is the host, and to which machine the clients will connect. You will then have to make sure all computers have the same version of every mod. Find more details in this thread.

Disclaimers!




Changes from the super-unstable branch


For those of you who tried out multiplayer on the super-unstable branch, thank you! Here are the changes we’ve made to multiplayer based on your feedback:


⚠️ Note that all future multiplayer changes will be going directly to the unstable branch, and the super-unstable multiplayer branch will no longer be updated.

Organizing the ToolSHED



In this release, we're including SHED, a program that helps EDiting StoneHearth data. This tool is used by our artists and designers to more easily edit items, quests, and visual effects, and may be of use to modders doing the same.

The tool is still very rough around the edges, has almost no documentation, and a variety of bugs and limitations - for example, cloning items between different mod folders isn't supported, cloning recipes isn't supported, adding campaigns through a mod requires manually adding some aliases, and so on. Still, we think it will save modders some time, which is why we are including it even in its current state.

If you're a modder right now, and you'd like to try using SHED, go to the "shed" folder inside the Stonehearth folder, and run StonehearthEditor.exe. If you find a bug or an issue, or you discover a thing you wish were easier to do, please be sure to tell us on discourse.stonehearth.net and we will see what we can add to make the tool easier to use.

If you're using SHED and you’d like to improve it yourself, the program is actually open source and can be found on GitHub. Pull requests are welcome! Some work-in-progress documentation is available in the modding guide.

Builder Updates!




Other Changes




Unstable is Still Unstable


As usual, saves made on unstable are not guaranteed to work between unstable versions, but saves from different stable alpha versions should work.

Have fun!
Team Stonehearth

Desktop Tuesday: Re-Embarkation!



Find it here: http://www.stonehearth.net/dt-re-embarkation/

Also, just as the builder hit unstable last week, Multiplayer is now available to play on it's own special unstable branch. Head over to this link for details:
https://discourse.stonehearth.net/t/its-happening-multiplayer-available-on-another-super-unstable-steam-branch/34827

Allie starting an Art Stream in 5-10 minutes!

Please come join us: https://www.twitch.tv/stonehearth

Alpha 24.7 Now on Steam Unstable!

Holy cow, we have a new builder!

What is this?

This is a complete, top-to-bottom redesign and re-implementation of the entire Stonehearth building experience. We have a totally new building “core” that should allow hearthlings to consistently and correctly build almost any structure you can design–and if they can’t, you should be alerted before they even try.We also have a completely new user-experience and UI for the builder, with far friendlier and more powerful tools with which for you to design your buildings.

Tell me about new stuff that I probably don’t expect!

You can find an overview of the new builder in the Desktop Tuesday from a few weeks ago:http://www.stonehearth.net/dt-building-basics/

There are still some rough edges!

Handy Hotkeys

A few pieces of building functionality are available through the following hotkeys:

How can I best give you feedback?

Other Things!

Have fun!
✨ Team Stonehearth ✨

Desktop Tuesday: Multiplayer Basics



Last week we I mentioned that Multiplayer was almost ready to play. Very soon now, we hope to release a very early version of it on a special password protected branch, much as we did with the new building editor a few weeks ago. Check our fourm at discourse.stonehearth.net for details. Until then, let’s take a look at how it will work. Full details at:

http://www.stonehearth.net/dt-multiplayer-basics/