Stonehearth cover
Stonehearth screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Stonehearth

Desktop Tuesday: Builder Basics



Find it here: http://www.stonehearth.net/dt-building-basics/

Desktop Tuesday: Quest Design



Find it here: http://www.stonehearth.net/dt-quest-design/

A24.2 Now on Steam Unstable

From Camp to Town in 3 Easy Steps



This unstable release focuses on the still work-in-progress version of the new Town Progression campaign. Instead of building a shrine or fountain for no obvious reason, this will have you picking from bonuses and making statements about the kind of town you want to build!

Disclaimers!










There are three main phases to the new town progression:





With each town upgrade your townsfolk will throw a small party, which will include confetti, fireworks, and visitors at higher tiers.

As you can see, there's still a lot that's WIP, especially the Shrine stuff, but we're looking forward to your feedback!

Other changes

























Unstable is still unstable


As usual, saves made on unstable are not guaranteed to work between unstable versions, but saves from different stable alpha versions should work.

Streaming tonight


Finally, Stephanie is streaming tonight about the Northern Alliance. Find us at 6:30 PM PST (half an hour later than usual) on www.twitch.tv/stonehearth

Have fun!
Team Stonehearth

Desktop Tuesday: Town Upgrades



This week, as the building and multiplayer teams continue to make progress in the background, let’s talk about our third goal for 2018: making the world around your town feel more alive and interesting through more encounters and in-world content.

http://www.stonehearth.net/dt-town-upgrades/

Max doing a dev stream in 10 Minutes!

Please come join and watch! https://www.twitch.tv/stonehearth

Desktop Tuesday: Water Management



Hey everyone! A few weeks ago, Engineer Albert mentioned he was working on a way to allow your lakes to refill, so that you can build your city beside an epic waterfall and not have that waterfall dry up and look incredibly sad. This week, I’m pleased to present his progress: introducing the Wetstone, and its super important counterpart, the Drystone.

Find it here: http://www.stonehearth.net/dt-water-management/

Allie is going to do a Stream about Cthulhu in 10 minutes!

Please come watch! https://www.twitch.tv/stonehearth

Stonehearth Desktop Tuesday: Building Experience



Today, let's look specifically at how User Experience Designer Nikki created the cohesive building experience we’ll all be using soon. This UI isn't yet in the game, because we've already got our hands full with the bugs from our internal playtest, but as soon as Chris and Justin rip through them, we look forward to getting it to you all!

Find it here:

http://www.stonehearth.net/dt-builder-experience/

Stonehearth Desktop Tuesday: Voxel Slab Tool 2.0



Hey everyone, welcome to another Stonehearth Desktop Tuesday! Today, let’s talk about our next alpha’s tentpole feature, the revised building system, and specifically it's new voxel slab tool! In addition, we will cover our new roof tool, room dependency, and more!

Find it here: http://www.stonehearth.net/dt-slab-tool-2-0/