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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Stoneshard

Content Patch 0.9.2.0 - Changelog



Hello everyone!

Meet patch 0.9.2.0, bringing a wealth of new content focused on Brigands and their Bastions, along with various fixes and improvements. There's also one previously unannounced surprise that we'll reveal below…

ADDITIONS



Important: due to changes to the Bastion generation algorithm, all previously saved dungeons have been reset. This means that if you have a save in a dungeon, loading it will spawn you outside.

  • Added 3 new Bastion Contracts: “Underground Workshops”, “Stolen Shipment”, “Hostage Rescue”.



  • Added 3 new Bastion Conditions: “Iron Discipline”, “Hefty Stockpiles”, and “Revelry”.



  • Added numerous new room templates to the Bastions.



  • Added one new Catacomb Condition: “Rite of Ascension”.
  • Overhauled the Brigand faction to make their tier progression more gradual and visually distinguishable. Many old Brigands received new abilities, stats, and sprites.
  • Added 13 new Brigand types, including 3 Mini-Bosses.



  • Added 11 new Brigand abilities (7 of which are connected to one of the Bastion Conditions).




  • Reworked each character’s unique perk:



    • Dirwin - “Ranger's Grit”:

      Starts the game with "Make a Halt" already learned.

      Grants "Butchering" 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Increases this chance by 1% and grants +1% Experience Gain (up to +20%) for each Hunting Ground visited for the first time.

      Grants 1 Ability Point and 1 Stat Point for every 3 Ability Points invested into the "Survival" tree.



    • Jorgrim - “Blood and Glory”:

      Allows "Butchering" to harvest various trophies from Mini-Bosses.



      Delivering a trophy while turning in a contract grants additional +10% Reward and +10% Reputation. Also grants 1 Stat Point and +2% Weapon Damage for every 3 trophies delivered for the first time (up to 5 times).

      Killing enemies grants +5% Experience Gain for 60 turns (the effect stacks up to 10 times).



    • Arna - “Vow of the Feat”

      Each enemy within Vision increases the rate of "Heroism", "Optimism", and "Prudence" activation by 20% (up to 100%) and grants +5% chance to trigger "Second Wind".

      Each received level improves the effects of positive Psyche states by 3%. Additionally, reduces the cooldown between their activation by 50%.

      Killing dangerous enemies grants additional Experience depending on the character's level.



    • Jonna - “Magical Erudition”

      Grants +5% Power of the corresponding School and +5% Miracle Potency for each unique magic treatise in the Inventory.

      Grants -1% Backfire Chance for each magic treatise read for the first time. Grants +1% Experience Gain for each Ability Point invested into Sorcery trees.



    • Velmir - “With Great Vengeance”

      Killing Mini-Bosses replenishes Morale and Sanity.

      If there's a Boss or Mini-Boss within Vision, applies all enemies within Vision with +1.5% Damage Taken for each Mini-Boss killed for the first time (up to +30%). Grants +1.5% Experience Gain for each Mini-Boss killed for the first time.

      Grants +10% Reputation Gain and 2 Stat Points for each killed Boss.


  • Added 55 new weapons and armor pieces, 17 of them unique.



  • Added new rare hunting trophies: Gulon Liver, Wolf Tongue, Moose Kidney, Troll Gland, and Boar Tusks.
  • Added three new dishes: Taiga Rassolnik, Gulon Liver in Apples, and Glazed Wolf Tongue.
  • Replaced Giant Rats with Rat Swarms.



  • Added wild bird nests with lootable Eggs.



  • Added Rats to certain locations as small neutral animals (similar to Crabs)
  • Added Seaweeds to beaches, which can replace vegetables in certain cooking recipes.
  • Added a new plant - Lavender
  • Added Owls to the woods
  • Added new Caravan Camp animations to Leif and Verren.


CHARACTER PACK



And now for the promised surprise: we're excited to present a free Character Pack, adding three new playable heroes - each with their own unique perk, starting equipment, and lines!

https://store.steampowered.com/app/3423690/



  • Mahir of Jacinth. A follower of the ancient teachings that interpret the Path to Truth quite literally, Mahir draws strength from long journeys and the relentless pursuit of self-improvement.



  • Leosthenes of Nistra. Trained from childhood to serve as an Agemon, a bodyguard to the Great Despot, Leosthenes knows better than anyone that traditional warfare and magic are far from mutually exclusive.



  • Hilda of Fjall. This seasoned huntress and shipwreck survivor relies not only on her own prowess but also on the blessings of the spirits, which she appeases with regular offerings.

We hope these new heroes and the mechanics they bring will add a bit of novelty to your adventures before the proper implementation of Custom Characters ;)

BALANCE



  • Significantly increased the duration of most dishes’ effects.
  • Increased the amount of Experience granted for killing most enemies.
  • Adjusted some cooking recipes to allow for more flexibility.
  • Added a new stat, Abilities Energy Cost, that acts as a base coefficient, while Skills Energy Cost and Spells Energy Cost serve as its modifiers
  • Expanded the range of the Backfire Chance stat: it can now go into negative values, allowing it to properly reduce the base Backfire Chance of spells.
  • Caltrops now do more damage when thrown and will no longer break when hitting the target directly.
  • The “Miasmas” Condition: reduced the base Intoxication Gain (independent of the Dungeon’s danger level) by 20%.
  • Adjusted the Supply and Demand system to track each Commodity type individually. In practical terms, buying or selling grain will no longer affect the prices of coal, for example.
  • Ranged enemies will now drop their remaining ammunition if they have any left upon death.
  • Reduced the negative impact of Followers and installed Caravan Upgrades on Fodder Consumption.
  • Reduced the base price of Fodder.
  • Reduced the amount of Fodder received from most ingredients.
  • Reduced the base repopulation time for Distant Dungeon by 4 days.
  • “Cleaving Strike”: increased the base Bleed Chance.
  • “Onrush”: increased the base Weapon Damage bonus.
  • “Mutilating Lunge”: increased the base Bleed Chance.
  • “Cut Through”: increased the base Weapon Damage and Armor Penetration bonuses.
  • “Onslaught”: reduced the base Daze Chance.
  • “Armor Break”: increased the base Daze Chance.
  • “Arcane Lore”: reduced the bonuses by half.
  • “Will to Survive”: reduced the scaling of the Damage Taken bonus by half.
  • “No Time to Linger”: no longer allows “Sudden Lunge” to be used without spending a turn, instead granting it a significant Weapon Damage bonus and greatly reducing its Energy Cost and Cooldown Duration.
  • “Impaling Lunge”, “Precise Hits”: the effects are now also activated if the target is affected by “Net”.
  • Changed and fine-tuned the stats of many items.


QOL



  • Improved camera handling while edge panning and moving it with MMB. Holding MMB no longer resets when hovering over UI elements, and edge panning now allows for smoother, more precise camera movement instead of being limited to cardinal directions and diagonals. Additionally, edge panning now works with the Global Map.


STABILITY



  • Fixed the crash caused by activating the “Sleep” effect while moving items into the Caravan Storage.
  • Fixed the rare crash caused by “Defiled Remains”.
  • Fixed the softlock caused by Girruds dying on the same turn as using “Tongue Pull”.
  • Fixed the Esc key softlock caused by removing a currently active mode's icon from the hotbar.


FIXES



  • Distant Dungeons will now close one day after being cleared instead of immediately after arriving at the Caravan Camp or a Settlement.
  • Fixed the bug that caused the Well of Souls to stop spawning Wraiths indefinitely after summoning three of them at the same time.
  • Fixed Life Drain triggering twice when reflecting damage.
  • Fixed Contract-related debuffs with indefinite duration (such as the “Curse of Decay” applied by the Grimoire) being removed from the character after receiving a similar but finite debuff from a basic enemy.
  • Improved the system for spawning contract items (such as Anatomical Diagrams) in Dungeons, allowing them to be more evenly distributed rather than appearing mostly on the first floor.
  • Fixed the bug where the Expiration Time of Cabbage would reset after splitting it into parts.
  • Fixed one of the Craftsmen at the St Wald's Bridge repairing incorrect item types.
  • Fixed the hover of Leeches displaying incorrect stats.
  • Fixed the incorrect positioning of pop-up hints on certain screen resolutions.
  • “Unstoppable Force”: fixed the interaction with “Keep Them Coming” to allow the activation of “Mighty Swing”.
  • Restored the missing Orient Quiver and Reinforced Bolt Quiver.
  • Fixed the issue with Charge skills' targeting around multi-tiled enemies.
  • Fixed the money exploit in the Brynn Bank.
  • Fixed some dishes missing their intended Crit Efficiency bonus.
  • Fixed the incorrect categorization of “Seal of Finesse”.
  • Fixed the bug allowing the Manticore to sometimes occupy the same tile as a Runic Boulder.
  • Fixed the issue preventing some unique items from spawning.
  • Fixed Bran missing his Damage Dealt stat.
  • Fixed the possibility of activating positive drug effects while affected by “Aftermath”.
  • Fixed the bug preventing rain in some locations.
  • Fixed the momentary “blinking” effect displayed by every Crowbar in the inventory when prying open locks (now it will be displayed only by the actively used ones).


AI



  • Enemies are now capable of using abilities while in smoke.
  • Fixed animals ignoring thrown items.
  • Animals in settlements will no longer flee if the player disturbs the order there.
  • The Brynn Hospital Patients will now longer flee if the player disturbs the order there.
  • Fixed fleeing Wolves incorrectly switching their AI state when affected by “Howl”.


MISCELLANEOUS



  • Renamed most Skeletons to better reflect the Order's hierarchy. Added new descriptions to some of them as well.
  • Wigmar now has his own special Contract dialogues, descriptions, and certain other phrases related to them.
  • Changed the visuals of equipped cloaks.
  • Updated the icons of several effects.


STONESHARD DEMO



We'd also like to announce the end of support for Stoneshard: Prologue as a standalone title. Starting today, a free demo version with the same content is available on Stoneshard’s store page, still offering everyone a chance to try the game out before purchase.

https://store.steampowered.com/app/625960/Stoneshard

Those of you who have already added Stoneshard: Prologue to their library can continue playing it, but it will no longer receive updates and will be removed from the Steam Store in the near future.

======================

Until next time!

Hotfix 0.9.1.19 - Changelog

QOL



  • Restored the Steam Cloud support.
  • Added an auto-sort button to the Caravan Storage.
  • The Caravan Travel hover will now display the Pack-Up Time.


STABILITY



  • Fixed the crash caused by moving Fodder to bags.
  • Fixed the crash caused by applying knockback in certain situations.
  • Fixed the carpet-related crash.
  • Fixed the rare crash caused by closing one of the dialogues in the Prologue.
  • Fixed the crash caused in certain situations by Sentinel Inn's maid on the second floor.


AI



  • Enemies should now correctly perceive Campfires as obstacles and destroy them if they’re in the way. Reduced Campfires’ durability.
  • Fixed the bug causing enemies to sometimes become Hostile from overly large distances.
  • Fixed the bug causing multiple enemies to sometimes occupy the same tile. In particular, this should solve the issue with enemies being able to walk into one another when swapping places.
  • Fixed the inconsistencies with Bears’ aggro when damaged by an attacker outside of their Vision range.
  • Fixed the bug causing enemy AI to switch back and forth between Hostility and Idling when engaged in combat with both the player character and some other faction.
  • Fixed the bug preventing Fleeing enemies from opening double doors.
  • Fixed the bug causing enemies to wander into their own traps while Idle or Suspicious.


FIXES



  • Removed the exploit allowing Pot duplication.
  • The Mercenary rescued from the Order’s Prison will no longer provide a hint about a Distant Dungeon if the player character is already aware of its location.
  • Fixed the “Take All” button not working correctly at lower resolutions.
  • Fixed enemies’ “Spot Weakness” triggering twice per turn.
  • Petrified enemies will now receive bonus Pure Damage not only from physical attacks but also from magic.
  • Fixed “Rune of Cycle” not dealing Arcane Damage if the summoned Boulder knocks the target back.
  • Using “Leg Sweep” now grants the user Knockback Immunity during its first stage to prevent the ability from breaking after getting knocked back by a counter.
  • Fixed “Last Stand” ignoring the degree of received Injuries when calculating its current Cooldown.
  • Fixed the issue with Fodder stacking when dragging and dropping it into closed bags.
  • Fixed Runic Boulders damaging and confusing the caster when used to cast Geomancy spells after taking damage from an enemy.
  • Fixed “Push the Falling” replenishing Energy twice when using “Mighty Kick”.
  • Fixed the bug in the Prologue’s Corrupted Chapel that overwrote the autosave after each reload.
  • Fixed “Tactical Advantage” granting its bonuses on the next turn rather than when switching Tactics.
  • Fixed “Cut Through” applying its penalties after the strike, not before.
  • Fixed the Well of Souls being able to change its AI state.
  • Fixed the rare bug preventing the dialogue with the Prologue’s Proselyte Guard from starting.
  • Fixed “Shieldbreaker” debuffs persisting one turn longer than intended.
  • Fixed the bug preventing critical staff strikes from replenishing Energy in certain situations.
  • Fixed the bug causing Follower-initiated dialogues (such as the dialogues connected to some perks) to sometimes erase their queued Camp events.
  • Fixed the stacking issue with items in the Caravan Storage.
  • Fixed the bug preventing the player character from being transported to Denbrie’s Jail when arrested on its outskirts.
  • Fixed the bug causing some Dungeon Situations’ to apply their buffs to any enemy brought inside.
  • Fixed “Determination” attacking neutral NPCs.
  • Fixed the issues caused by throwing consumable items at closed doors. Said items will now land on the tile in front of hit doors and then produce relevant effects.
  • Fixed the interaction between Smoke Bombs and closed double doors.
  • Fixed the rare softlock during the “Fate of the Brewery” quest.
  • Fixed the collision issues with Runic Boulders after saving and loading the game.
  • The Watchtower Tavern’s player chest can no longer be interacted with through walls.
  • Fixed the incorrect formula for the “Damage Dealt” entry in the Statistics menu.
  • Fixed the bug allowing to swap Camp banners from any distance.
  • Fixed potions losing the name of their effects after dropping them on the ground, then saving and loading the game.


TEXT, VISUALS, AND SOUND



  • Added a sound effect to the Stoneshard in the Prologue.
  • Fixed “Overflowing Power” and “Stone Spikes” critical damage pop ups being displayed as basic damage.
  • Fixed the layering and sound effect issues with the basement door in the Rotten Willow.
  • Fixed the list of ingredients sometimes failing to fit within its recipe hover.
  • Fixed the collision issues with boards from broken doors.
  • Fixed one of the stages of the “Hiring the Ranger” quest missing a description.
  • Fixed Fodder being assigned an incorrect sprite after dropping it on the ground, then saving and loading the game.

New Trailer

Hello everyone!

The work on the next content patch is well underway, and very soon you'll be able to take on new Bastion contracts, experience their unique Conditions, and see some familiar things in a new light...

In the meantime, we’re excited to share our new trailer with you! The previous one has served us well since the Early Access launch, but it's now quite outdated. So, we set out to create a more complete showcase of the game, incorporating every major feature added with "Rags to Riches". And for the voiceover, we invited none other than Scott Moat - the voice of Verren in the Prologue.

Every view is much appreciated, so if you’d like to support the project, make sure to watch the trailer on YouTube.

Thank you for staying with us!

Hotfix 0.9.1.18 - Changelog

  • Fixed a few instances of dialogue-related softlocks.
  • Fixed Girruds’ “Tongue Pull” causing the player character to collide with them.
  • Opening the Caravan Storage will now take a turn.
  • Added sound effects for picking up the Forbidden Grimoire.
  • Fixed the “screen shake” setting having no effect on some of the screen shake sources.
  • Fixed some NPCs missing a description.
  • Fixed the Wraiths-related crash occurring when there isn’t enough free tiles for them to spawn in.
  • Fixed “Revelation: Overconfidence” triggering its effect when casting spells.
  • Fixed the crash caused by opening the Prologue NPCs’ context menu.
  • Salt and Flour will now disperse in the air when thrown.
  • Fixed Alda trying to fight in melee with a bow.
  • “Distracting Shot” will now prioritize Hostile enemies but will otherwise still target the closest NPCs.
  • Fixed the Green Salad recipe failing to recognize some of its ingredients in certain situations.
  • Fixed the issue preventing the Crafting menu from being used when playing in 2k resolution.
  • Fixed the Fair Minstrel’s disappearing “musical notes” animation.
  • Fixed the Brynn Jeweler missing a Markup on his Repair Prices.
  • Expanded the base Durability range of lootable jewelry items.
  • Fixed the effect of “Against the Odds” displaying dynamic values as static in its hover.
  • Fixed the minimal Health Threshold of “Against the Odds” not scaling with Attributes.
  • Increased the base Accuracy of thrown consumables, such as Nets and Flasks.
  • Fixed one of the Foragers using incorrect gender.
  • Fixed the missing camp rumor.
  • Fixed “Will to Survive” continuously negating every debuff received over the duration of its effect. Now it will only suspend newly received Conditions (Hunger, Thirst, Pain, etc) and Injuries.
  • Moving coins into the inventory through the context menu will now result in them properly stacking.
  • Fixed some ammunition types not applying their effects to attacks.
  • Fixed the hover of “Regroup” displaying its Block Power Replenishment value as static.
  • Replaced Skeleton Spearmen’s “Determination” with “Seize the Initiative”.
  • Fixed animals being able to use “Ramming Charge” from huge distances.

Hotfix 0.9.1.17 - Changelog

  • Fixed the “Cleansing Ritual” contract: the “Kill the Summoned Undead” condition will now be based on the number of enemies resurrected around the altar.
  • Fixed the Murkstalker crash.
  • Adjusted the usage logic for “Murkwalk”.
  • Fixed the bug that sometimes prevented closed doors from obstructing Vision.
  • Fixed a few more instances of enemies being able to attack the player character without having them in their Vision.
  • Fixed the bug causing the caster to receive damage and a debuff when destroying their own Runic Boulder to cast “Earthquake” and “Overflowing Power”
  • Fixed the Reputation Log displaying zero Reputation gain when killing enemies that are worth little Experience.
  • Adjusted Deastingers’ “Swarm” passive to also reduce their Nature Damage (not just Piercing) depending on their current Health.
  • Fixed enemies not having their Crit Avoidance stat.
  • Fixed the UX issues when attempting to equip gear while also wearing a bag.
  • Fixed another instance of the Manticore being able to leap into already occupied tiles.
  • Fixed “Earthquake” damage always being displayed as critical.
  • Fixed “Distracting Shot” treating incorrect targets as enemies.
  • Removed the possibility of going above the Max Energy cap with Energy Drain.
  • Merchants will now purchase recipes and schematics.
  • The Brynn Alchemist will now properly purchase alchemical ingredients.
  • Fixed Unholy Altars not having a name in the log.
  • Fixed "Caustic Blood" dealing damage to the attacker even when hitting the Crawler from a tile away with Spear strikes or missing.
  • Fixed the incorrect sprite depth of "Bone Pyres".
  • "Gwynnel's Answers": fixed the bug allowing to start a dialogue with Verren before he arrives to the intended spot.
  • Fixed the bug causing the player character's arrows, dropped by enemies upon death, to persist in the location after its reset.
  • Fixed the bug preventing items to be dragged and dropped into bags while interacting with the Caravan Stash.


Patch 0.9.1.16 - Changelog

Hello everyone!

This patch addresses numerous issues reported by the community over the past month. While we're at it, we'd also like to discuss our plans for the near future.

Before the release of “Rags to Riches”, we announced that the new Roadmap would be published early this year. That promise still stands: we'll share details about what you can expect from the upcoming updates once we've concluded support for “Rags to Riches”.

Apart from bug fixes and other improvements, we aim to finish implementing the content that didn't make it into the December patch. Our first priority is introducing new Bastion contracts, which are well underway to being added to the game. This will solve the ongoing issue of the low availability of Brigand contracts, caused by their limited variation. In Rags to Riches, every contract can only be active in a single instance, which, in the case of the Bastion, isn't enough to cover every settlement on the global map simultaneously.

Moreover, the very next patch will add a slew of new weapons for underrepresented subcategories (such as flails and battle staves), additional Caravan events, and one previously unannounced surprise. After that, we will shift our focus to implementing caves and the content related to them, including new enemies and rare plants with special properties, which should take another few weeks to complete. So stay tuned and follow the news!

GAMEPLAY AND BALANCE



  • Added a new Crypt contract: “Cleansing Ritual”.
  • Temporarily disabled the system for closing dungeons after their associated contract is completed in the background this should solve the issue of arriving at a settlement only to find almost no available contracts. The system will be re-enabled after we finalize the intended dungeon progression.
  • Slightly reduced the base Bodypart Damage coefficient.
  • Adjusted the formula for thrown items:
    - Agility now affects the damage dealt and Crit Chance.
    - Strength the damage dealt and Range.
    - Perception the Accuracy and Crit Chance.
  • Reduced the cost of Darrel's “Forced March” Perk.
  • Added Hay, which will now be crafted instead of Straw. Bedrolls can be crafted both with Straw and Hay.
  • Significantly increased the cooldowns of the Followers' free Perks and decreased the cooldowns of paid Perks.
  • Added an option to break a contract after fulfilling its every objective.
  • Added an option to back away from discussing completed contracts, allowing you to change your mind and later claim the reward from a different NPC.
  • Osbrook Bread Bowl Stew can now be cooked with Salted Bear Fat.
  • Fine-tuned some of the items' stats.
  • The Husk: reduced the penalties of “Unsteady Gait” to 4% per stack. Fixed the Accuracy penalty which was two times more impactful than listed.
  • The Crypt Keeper: tweaked his stats and gave him access to “Onslaught” and “Knock Out”. Fixed his “material” type (which was listed as Flesh instead of Bone), granting him correct Resistances.


AI



  • Changed the Vision zone of enemies from square to radial, just like that of the player character. This should solve several problems, such as enemies being able to target the player character with abilities from around corners while remaining invisible.
  • Fixed wonky enemy behavior around closed doors.
  • Added some randomness to the ranged enemies' algorithm for keeping distance, which should get rid of drawn-out chases across open areas.
  • Improved enemy behavior when the player character occupies a single-tile passage.
  • Improved enemy behavior inside active AoE effects.
  • Enemies will now instantly become Hostile when an ally dies within their Vision.
  • Fixed enemies ignoring Stone Spikes blocking their way.
  • Fixed multiple issues affecting enemy pathfinding.
  • Potentially fixed the issue causing Horses to become Hostile towards the player character.


QoL



  • Opening the menu for splitting a stack of items will now place the initial slider position in the middle. Fixed the issue preventing it from being set to the minimum and maximum value.
  • Added an option to drag and drop items into equipped bags, caskets, and other similar containers.


FIXES




  • Removed the contracts' 2000 crowns reward cap as well as their Reputation Gain cap.
  • The 100% Loyalty discount on the Followers' items and services should now work as intended.
  • Fixed the Manticore being able to jump into already occupied tiles.
  • Fixed “Defensive Tactic” not gaining stacks from killing enemies.
  • Fixed “Seal of Finesse” not losing stacks.
  • Fixed “Regroup” receiving a stack from its own cooldown.
  • Fixed “Determination” not attacking knocked back enemies and, in rare situations, not attacking moving enemies in general.
  • Fixed the penalty applied to enemies by “Determination”.
  • Fixed “Defiled Remains” being able to target tiles that already contain a corpse.
  • Fixed “Enough for Everyone” not working as intended against targets occupying multiple tiles.
  • Fixed the issue affecting the Vision formula after removing “Blindness”.
  • Fixed the bug preventing enemies from receiving negative effects while the player character is affected by “Will to Survive”.
  • “Web Spit” no longer applies its effects to tiny and giant targets, just like the Throwing Net item.
  • “Distracting Shot” will now attack the closest enemy, not just the closest target.
  • Fixed “Necrophage” sometimes failing to target suitable corpses.
  • Fixed Ghouls gaining an extra action after using “Necrophage”.
  • Fixed the bug allowing enemies to use “Hooking Chop” through their allies..
  • Fixed the inability to use Spear skills with extended range while in smoke.
  • Fixed Wraiths not taking the dungeon's danger level into account when spawning from sarcophaguses.
  • Fixed the formula of “Unholy Blessing”.
  • Fixed thrown items ignoring the target's Dodge Chance.
  • Fixed Anmarraks not granting Experience when killed by damaging their Tentacle Arm.
  • Fixed the incorrect miniboss hint text for the Brander and Anmarrak.
  • Fixed the bug allowing enemies to follow the player character into dungeons with the “Trapped Entrance” Condition.
  • Fixed the incorrect number of turns required for enemies to follow the player character between locations.
  • Fixed the issue preventing potions from being delivered to the Caravan when trading through the Caravan Stash.
  • Removed the possibility of completing the Miller's task multiple times by dropping and picking up the key.
  • Fixed the activation of the Bailiffs' dialogue about Darrel after already finding him.
  • Fixed the rare softlock caused by blood puddles.
  • Removed the Repair Kits' minimal Durability requirement that carried over from the previous patch.
  • Removed the possibility of fixing jewelry with Repair Kits through the context menu.
  • Fixed the crash caused by stealing items in locations without a Faction.
  • Killing the Ancient Troll will now assign the Signal Tower to the Grand Magistrate.
  • Fixed the Repairs Price modifier not working as intended.
  • Fixed “Tongue Pull” playing its animation on top of the UI.
  • Fixed the Alarm Trap.
  • Fixed the bug allowing multiple corpses to sometimes occupy the same tile.
  • Removed the possibility of dying and moving to another location simultaneously.
  • Fixed Surgeon Toolkits not applying their temporary effects
  • Fixed Leeches not applying their temporary effects.
  • Removed the possibility of stacking “Leech Therapy” on the same body part.
  • Fixed the inconsistent damage formula when wielding weapons with psionic or cursed damage types in different hands.
  • The time interval between turns will now be the same in and out of combat.
  • Fixed the Rotten Willow NPCs displaying their Faction two times.
  • Fixed the Oaken Glade Bailiff granting extra gold instead of Brynn Reputation.
  • Fixed enemies becoming hostile towards Straw Dummies.
  • Fixed the possibility of moving the Caravan with the Messenger Pigeon while the Followers are out on a mission.
  • Removed the possibility of repairing and selling stolen items in the same location where they were acquired.
  • Fixed the Vision range inconsistencies when looking through grates.
  • Fixed tools not losing Durability when thrown.
  • Potentially fixed the bug allowing enemies to move into the tile occupied by their recently resurrected ally.
  • Fixed another bug causing dual counters to sometimes skip a turn.
  • Fixed the hover of “Against the Odds” not displaying the Attributes it scales with.
  • Fixed Wells of Souls sometimes spawning Wraiths over the intended limit.
  • Removed the possibility of moving full bags into the Crafting menu’s working area.
  • Removed the possibility of interacting with bags while the Crafting menu is open.
  • Fixed the bug allowing free attacks against Young Trolls during their “Earthshaking Strike” animation.
  • Fixed the rare knockback-related crash.
  • Removed the possibility of casting some Pyromancy spells through walls.
  • Fixed the Prologue crash caused by interacting with certain consumables.
  • Fixed “Lacerate” creating blood decals even after missing.
  • Fixed the bug causing Distant Dungeons' minibosses to despawn.
  • Fixed the missing effect of Ethnarch's Funeral Mask.
  • Fixed the Dockside Merchants disappearing into thin air the moment they restock.
  • Removed the possibility of interacting with some nightstands through walls.
  • Removed the possibility of identifying items in the Caravan Stash while trading through it.
  • Fixed the log message for harvesting berries.
  • Fixed weaponry stances not losing stacks if the corresponding weapon is equipped in the off-hand.
  • Fixed “Battle Trance” working with every weapon type.
  • Fixed the incorrect duration of both “Tactics”.
  • Fixed the Stone Spikes' visual layering issue.
  • Fixed “Onrush” scaling its Armor Penetration with Perception rather than Strength.
  • Removed the possibility of using medical items through the bodyparts' context menu while stunned.
  • The Vision stat no longer requires a turn to take effect (for example, the Vision penalty will now disappear instantly the moment you take off your heavy helmet).
  • Fixed the knockback issue affecting "Boulder Throw".


Hotfixes 0.9.1.12-0.9.1.14 - Changelog

  • Fixed the issue with the system for background contract completion that wasn’t functioning as intended in previously unvisited settlements. Increased the rate of successful background contract completion.
  • Further adjusted heavy armor stats: slightly reduced the penalties and increased the Protection values.
  • Increased the rate at which Repair Kits lose effectiveness when attempting to fix moderately and heavily damaged equipment.
  • Potentially fixed the issue with enemies using their “Dash” from extremely long distances.
  • Fixed “Disengage” granting a penalty to Magic and Nature Resistance to characters with negative Dodge Chance.
  • Fixed “Revelation: Losses” ignoring the use of some consumables.
  • Fixed the bug allowing enemies to counter melee attacks from a tile away (mostly as a result of being knocked back on the same turn).
  • Fixed the bug allowing free attacks against enemies while they use “Sic!”, “Onslaught”, and “Hooking Chop”.
  • Fixed the issue with some supposedly fire-resistant items being burnable.
  • Fixed “The Real Treasure AND The Friends We Made” achievement requiring only one artifact instead of three.
  • Fixed the “Trapped Entrance” Condition sometimes failing to actually block the dungeon’s exit.
  • Fixed Brynn Craftsmen not having a Markup on their Repair Prices. Slightly reduced Darrel’s Markup.
  • Fixed Bears and Bisons using incorrect icons for Injuries.
  • Fixed “Sprint Training” not affecting the Range of NPCs’ Charge skills.
  • Fixed the hover of NPCs’ “Dash” displaying incorrect Range.
  • Fixed the bug causing enemies to act twice when attacking them with “Flurry of Strikes” while under the effect of “Enough for Everyone”.
  • Fixed the “red hand” icon disappearing from stolen items when placing them in Coin Purses.
  • Fixed “Unyielding Defence” not granting a stack of “Elusiveness”.
  • Fixed the issue causing enemies to not lose their “Elusiveness” stacks.
  • Fixed the incorrect duration and number of stacks of “Elusiveness” after reapplying it on top of the already active effect.
  • Fixed the issue with spellcasting still being treated as a crime inside settlements even when targeting enemies.
  • Fixed the bug preventing the Rotten Willow contracts from increasing Brynn Reputation.
  • Added a minimum threshold for Max Energy.
  • Fix the bug with duplicating artifacts, this time for certain.
  • Fixed a number of dialogue-related crashes.
  • Fixed the incorrect Agility scaling of some Ranged Weapons skills.
  • Removed the possibility of bringing enemies to the Manticore arena.
  • The Ancient Troll is no longer hostile towards Young Trolls.

Patch 0.9.1.11 - Changelog

ECONOMY, PROGRESSION, AND THE CARAVAN



  • Reduced the chance of Negative Settlement Situations when failing or not completing contracts.
  • Increased the chance for Neutral and Positive Situations to occur.
  • Negative Situations will no longer overlap, preventing their quick “chaining” one after another.
  • The Caravan Camp can now be set on the seashore.
  • Reduced the price of most Caravan Upgrade items.
  • Reduced the price of Fodder.
  • “Foraging Table”: added slow Fodder generation.
  • “Soothing Incenses”: added +5% Experience Gain and +5% Fatigue Resistance if Sanity and Morale are above 50% respectively.
  • “Training Area”: added +3% Experience Gain.
  • “Web of Contacts”: added +50% Advances Size for contract rewards.
  • “Old Favors”: added +10% Contract Rewards for each settlement you’ve achieved Respect with.
  • “Local Informants”: now displays the ongoing Situations and available contracts when inspecting settlements on the global map.
  • “Trade Preferences”: added +10% Stocks Size for traders.
  • “Messenger Pigeons”: the Pigeon will now spawn immediately after installing the upgrade.
  • Reduced the price of most “advanced” consumables, such as drugs and bombs.
  • Reduced the price of valuables in general, but increased the price of valuables made of gold, silver, and gems.
  • Changed the starting tiers of some dungeons: the Bastion near Mannshire (T1 > T2), the Crypt near the Rotten Willow (T2 > T3), and the Catacombs near Denbrie (T3 > T4).
  • Reworked Repair Kits and Armor Fragments: removed the scaling of Durability restoration with the repaired item’s level. Instead, the amount of restored Durability is negatively affected by the degree of damage the item has sustained (only for Repair Kits). All Durability restoration values were adjusted as well.
  • Increased the number of Fragments received from dismantling armor with the “Self-Repair” passive.
  • Doubled the size of advance payments that can be requested when accepting a contract, from 20% to 40% of the reward.
  • Reworked “Common Cause” and “Underworld Connection” Reputation perks: the amount of reputation granted in other settlements for completing local contracts now depends on the completed contract’s difficulty.
  • Different types of meat now grant varying effects when used in dishes.
  • Using an ingredient with multiple charges now spends one charge instead of the entire ingredient.
  • The minimum Durability at which equipment can be sold to traders was lowered to 50% to better correspond with damaged items’ visuals.
  • Butchering chickens, roosters, and ducks will now yield two drumsticks instead of just one.
  • Added a possibility of crafting Straw.
  • Fixed the Caravan Storage granting less space than stated.
  • The Drug Dealer in the Rotten Willow will now purchase drugs.


BALANCE



The changes listed in this section won’t affect already saved items:

==================================
  • Tweaked the Protection and Resistance values of various pieces of equipment to reduce the disparity between the effectiveness of different armor types.
  • Adjusted the overall stats of some weapons and armor.
  • Increased the base Range of Ranged Weapons.

==================================

  • Reduced the number of enemy spawns on the surface.
  • Reduced the Vision Range of most enemies.
  • The speed of Hunger and Thirst accumulation during the Rest Mode now depends on the current and maximum Health and Energy respectively.
  • Reduced the Health and Resistances of most wild animals.
  • Increased the Bodypart Damage coefficient. In other words, Injuries will now become more frequent. Reduced most enemies’ Bodypart Damage values to reduce the impact of this change on the player character.
  • Reduced the base Energy Cost of most abilities in the game.
  • Restored the innate +4% Accuracy and -4% Fumble Chance bonus of Attack skills.
  • Reduced the resurrection frequency of the “Blasphemous Ritual” Dungeon Condition. Reduced the amount of Health and Energy replenished to the Undead resurrected by it.
  • Significantly nerfed the hidden debuff affecting the Proselytes in the Prologue to reduce the overly high discrepancy between its difficulty and that of the main game.
  • Move Resistance is now less effective against Claw Traps and Caltrops. Increased their base Armor Penetration and Bodypart Damage.
  • Changed the abilities available to Mage Hunters.
  • Decreased the base Ambush Chance on roads.
  • “Cleaving Strike”: increased the Bodypart Damage scaling.
  • “Keeping Distance”: increased the Stagger Chance scaling.
  • “Onrush”: increased the base Weapon Damage bonus.
  • “Mutilating Lunge”: increased the Bodypart Damage scaling.
  • “Double Lunge”: increased the base Weapon Damage bonus.
  • “Cut Through”: increased the base Weapon Damage bonus.
  • “Hewing Strike”: increased the Bodypart Damage scaling.
  • “Parry”: reduced the base Counter Chance bonus.
  • “Heroic Charge”: increased the base Stagger Chance bonus and the Weapon Damage scaling.
  • “Unstoppable Force”: increased the Knockback Chance scaling.
  • “Hooking Chop”: increased the Armor Penetration and Weapon Damage scalings.
  • “Dismember”: increased the Bodypart Damage and Crit Chance scalings.
  • “Reign in Blood”: increased the Knockback Chance and Bodypart Damage scalings.
  • “Nail Down”: increased the base Weaponry Damage bonus and Bodypart Damage scaling.
  • “Impaling Lunge”: increased the Armor Penetration and Bleed Chance scalings.
  • “Regroup”: removed the mention of the Damage Taken bonus which carried over from the previous version of the game.
  • “Hail of Blows”: increased the base Daze Chance bonus.
  • “Step Aside!”: increased the base Weapon Damage bonus.
  • “Elusiveness”: increased the Dodge Chance and Fumble Chance scalings, and also reduced the scaling of the Damage Taken bonus. Added a possibility of prolonging the effect by dodging.
  • “Distracting Shot”: added scaling to the Weapon Damage bonus. Increased the Dodge Chance scaling. Increased the base Immobilization Chance bonus.
  • “Startling Volley”: added scaling to the Weapon Damage bonus. Increased the base Daze Chance bonus.
  • “Hard Target”: increased the debuff to the attacker’s Accuracy to 8%.
  • “Flexible Defense”: increased the debuffs applied to the target while wearing medium armor.
  • “Battle-Forged”: reduced the heavy armor bonuses.
  • “Custom Adjustments”: reduced the heavy armor bonuses, added Dodge Chance to the medium armor bonuses.
  • “Unyielding Defense”: reduced the effect’s bonuses and duration.
  • “Right on Target”: reduced the Accuracy and Fumble Chance bonuses to Attack skills.
  • “Defensive Tactic”: reduced the base duration and bonuses to it for each enemy within Vision. Reduced the effect’s bonuses to stats.
  • “Raise Shield”: increased the Block Chance scaling but reduced the base bonus to it. Increased the Block Power scaling.
  • “Hold the Line”: reduced the effect’s bonuses.
  • “Flurry of Strikes”: fixed the penalty to Hands Efficiency that applied a -25% debuff instead of the listed -20%. Reduced the bonus to Hands Efficiency for successful hits to 3%.
  • “Concentration”: reduced the Accuracy Chance and Fumble Chance bonuses to +3% and -3% respectively.
  • “More Blood!”: reduced the Hands Efficiency bonus to 10%.
  • “Residual Charge”: fixed the Weapon Damage bonus which was 33% larger than intended.
  • “Bone Throw”: added scaling to the skill’s damage and Armor Penetration.


FIXES



  • Fixed the bug allowing some enemies to block ranged attacks without shields.
  • Fixed the issue causing settlements to generate contracts for Distant Dungeons.
  • Backfire Damage will now gradually decay when out of combat, no longer requiring manual turn-skipping for optimal play.
  • Fixed the issue with missing stats on some pieces of armor and jewelry.
  • Fixed partially blocked shots dealing zero damage.
  • Fixed the complete removal of the "Mighty Swing" effect when attempting to reapply it.
  • Possibly fixed the rare softlock caused by the "Cannibalistic Frenzy" Dungeon Condition.
  • Fixed "Living in the Light" failing to apply its effect in certain situations.
  • Fixed "Ghastly Revelation" failing to apply its effect in certain situations.
  • Fixed the Brynn Bank exploit with backpacks and Bills of Exchange.
  • Fixed the exploit with the increased price of enchanted items.
  • Potentially fixed the issue with dual wielding counters skipping a turn.
  • Fixed “Dual Wielding Training” granting the Off-Hand Efficiency bonus while equipped with two weapons of the same type.
  • Fixed the possibility of prying open locks with a crowbar in settlements without it being considered a crime.
  • Fixed “Leg Sweep” granting its free move option to the player character when used by an NPC.
  • Fixed the issue causing only the item in the main hand to lose Durability when equipped with two items with the same Block Power.
  • Fixed “Fate of the Brewery” ignoring the “Help the Brewer” stage of the quest when blackmailing Odar.
  • Fixed the bug granting access to Skinflint Homs before achieving the relevant Reputation perk.
  • Fixed the inability to trade with the Hostess in the Watchtower Tavern.
  • Fixed the “Pimp my Ride” achievement.
  • Added appropriate sound effects to Caravan upgrade items when moving them around.
  • “Web of Contacts” and “Reinforcements” no longer grant Reputation for slaying harmless critters.
  • Fixed the disappearing projectiles when using “Fire Barrage” and “Jolt” on birds.
  • Fixed the possibility of attacking enemies during the animations of “Peck”, “Defiled Remains”, and “Deadly Premonition”.
  • Fixed the issue with the incorrect cooldown reduction of “Last Stand”.
  • Fixed the issue with “ineligible” cooking ingredients in certain situations.
  • Fixed Bonus Range not affecting some Ranged Weapons abilities.
  • Fixed the issue with graves respawn. This fix will also remove all graves in pre-existing save files.
  • Fixed the incorrect duration of “Adrenaline Rush”.
  • Fixed the bug allowing multiple runes and sigils to exist on the same tile.
  • Fixed the Rest Mode hover which wasn’t adjusting the effect’s stats dynamically.
  • Fixed Caravan Followers using Settlement Situations’ speech lines.
  • Verren’s dialogue about the final three “Communication” upgrades will now only trigger after installing the initial two upgrades.
  • Fixed Darrel not having a Markup on his Repairs Price.
  • “Flame Wave”: fixed the missing cooldown reduction for each target affected by the spell.
  • Fixed the issue with Caravan Followers being able to occasionally occupy the same tile.
  • Fixed the possible softlock during the Brewery Mercenary’s dialogue.
  • Fixed the speech lines for critical shots and throwing full bottles at enemies triggering at incorrect times.
  • Added a context menu option for emptying out plates and cooking pots.
  • Added the Swap option to more working NPCs to avoid potential softlocks.
  • Fixed the missing Energy Cost and Cooldowns Duration icons in the Chinese Localization.



Hotfix 0.9.1.9 - Changelog

  • Added an option to ask about a contract’s details after accepting it.
  • Reduced the rate of egg generation by the Mobile Coop.
  • Reduced the duration of the “Leg Sweep” debuffs.
  • Increased the cooldowns and energy cost of “Leg Sweep” and “Mighty Kick”.
  • Reduced the Poisoning Chance of the “Pestilence” Situation.
  • Added duration caps to “Curse of Decay” and “Curse of Agony”.
  • Increased the size of the territory revealed on the world map after receiving a hint about the location of the Rotten Willow and Denbrie.
  • Fixed the bug causing guards to repeatedly initiate their dialogue.
  • Fixed the bug sending the character to Mannshire jail after surrendering in Denbrie.
  • Fixed an option to surrender in the Rotten Willow outskirts.
  • Fixed the bug with Brynn guards being able to start their dialogue without having a direct line of sight.
  • Fixed the bug with one of Leif’s perks putting his other perk on cooldown upon activation.
  • Fixed the bug allowing to get a full reward after leading deathstingers to the Cidery’s guards during the “Deathstinger Infestation” quest.
  • Fixed the bug causing dungeons to spawn only the loot of the current tier, ignoring the wider pool of items.
  • Fixed the interaction between the spoilage mechanic and containers.
  • Fixed the Fodder counter, which also included the Fodder sold by NPCs.
  • Fixed the stock of the “Bloom” Foragers.
  • Fixed a number of trade-related exploits.
  • Fixed the incorrect discount offered by two Brynn craftsmen after delivering Ryn’s letter and saying hello from Darrel.
  • Fixed the incorrect Reputation gain from the “Web of Contacts” Upgrade.
  • Fixed the bug with artifact duplicates.

Hotfix 0.9.1.8 - Changelog

  • Simplified the requirements for certain Caravan Upgrades.
  • Added a line to some items’ hover about their possible use in Caravan Upgrades. This line will disappear once all the relevant Upgrades are installed.
  • Added an automatic line to the hover of all items that can be transformed into Fodder, which will appear after gaining access to the Caravan.
  • When used for crafting Fodder, herbs will now yield slightly more of it, and berries, straw, and fruit - slightly less.
  • Smoking Mix no longer requires a Crafting Bench.
  • The effects of the Ranger Brew and Leif’s training now count as Mental.
  • Wigmar will now trade during the evening.
  • Possibly fixed the issue with the “Finding the Quartermaster” quest, which didn’t correctly track its stages after leaving the Sentian Company’s Camp.
  • Fixed the incorrect order of lines in the Brynn Book Printer’s dialogue and added a few lines for avoiding his politics talk.
  • Fixed the bug with Leif remaining in the Camp after using his “Supply Run” perk.
  • Updated the checks for detecting whether Leif and Alda are present in the Caravan when attempting to move it.
  • Updated economy hovers to improve the readability of some price modifiers.
  • Fixed the crash connected to saving items inside containers.
  • Fixed the situational crash caused by transferring arrows into quivers.
  • Fixed the crash caused by acquiring Sea Pearls from Sea Shells with no free inventory slots available.
  • Fixed the crash caused by triggering a dialogue while moving items inside containers.
  • Fixed the crash caused by moving between certain locations.
  • Fixed Bern still using Village Elders’ dialogue lines.
  • Fixed the “Around Aldor in a Day” and “The Real Treasure AND The Friends We Made” achievements.
  • Fixed “Yes, Chef!” and “DIY or Die” treating basic recipes and schematics as newly learned.
  • Followers-related achievements will be retroactively granted to all players who’ve recruited them before the fix.
  • Numerous text fixes.
  • Added special log line for waking up in the area affected by the “Nightmares” Situation.
  • Fixed cloaks not protecting against “Wetness” as intended.
  • Fixed “Special Spices” slowing food spoilage in the Caravan Storage by 25% instead of the intended 75%.
  • Fixed the Lion Banner not granting its Health Restoration bonus.
  • Reworked the Brynn Alchemist’s stock.
  • Fixed the situational crash caused by using “Flexible Defense”.
  • Fixed the possibility of using the Messenger Pigeon with Alt+Click in situations where it shouldn’t be allowed.