Stoopid Puzzle Game cover
Stoopid Puzzle Game screenshot
Genre: Indie

Stoopid Puzzle Game

My New Game "Sexy Anime Puzzle Game" is OUT NOW!

My new game is on the horizon, but it's a bit risqué...

SPG Update 6 - Christmas Update & Sale!

Merry Christmas! Today I'm happy to announce another update to SPG . This time, we've got the lovely Xmas level update! Oh, and again, the sale!

Similar to last update, SPG has officially had another 5 levels added. As noted above, some great Christmas photos have been turned puzzles, and released to you! The Holiday update theme is one I'm very happy to continue, and hope to find more photos for an upcoming Holiday again soon. For now though, I wish you a very Merry Christmas, and I hope you enjoy!

To cap off the update, I'm happy to announce that SPG will be on a %35 off sale for the Christmas promo here on Steam! Snag yourself a copy for a deep discount today!

Thank you for readin', and have a great holiday!

SPG Update 5 - Halloween Update & Sale!

Heyo! Another update for SPG! I'm happy to announce a brief update for StOoPiD Puzzle Game for the Holiday, and unveil my plan going forward. Oh, and the sale!

I've added 5 levels to SPG for Halloween, and my overall plan for the next while is going to be to update SPG for as many major Holidays as I can think of for pictures. Likely throw them together in similar increments for, I don't know, Christmas, Valentine's Day, Easter, etc. Probably throw a new couple puzzles each time. Should be a decent means of getting in more content! I'm also considering a few other options for larger batches, but those are down the line.

To top the update off, I'm also launching a 35% off for the Halloween sale! Snag a copy if you haven't (and want it of course).

Thanks for the read, have a nice day!

SPG Update 4 - 20 More Levels, and an Overhaul Back/frontend! (Linux/Mac Soon)

Hello again everyone! I'm happy to announce the latest update to SPG! This one is a little larger than past ones, so strap in for a little.

Nick had a random and insatiable need to rework the messy audio script used in SPG (that thing was a complete nightmare for us), and opted to do so for this. While it was mostly fine for the game, this update has cleaned up a significant amount of backend worries, and allowed for some more fail safes to be put into place in regards to audio.

On top of that, after some friends and I had talked about it, we found out that SPG was rather large considering what it is. We found it was due to how text was handled. Before I could compress the text in gimp or something myself, Nick, the animal, just did it anyway! Guy's a freak! Seriously though, this saved well over a hundred megabytes. Not sure what unity was doing with that text. On top of that, he also wanted to try a simple compression method on the images for the puzzles, so let me know if you happen to notice a drop in quality there. Think it's completely fine, and unnoticeable.

* 20 more star levels, bringing the total puzzle count to 100
* Proper saving client side to ensure things like audio levels and resolution are retained proper
* Better functioning audio settings
* Audio slider for sound effects
* Reworked main menu text to allow for better scaling
* Compression worked into the puzzle images (let me know if you can notice any loss in quality, and it'll be reverted)
* Overall game size more than halved (thanks to the last two)
* Fixed an error when completing a level, and going to the level select menu not allowing the music to be turned back up after being turned down for an audio chime
* Fixed an error where the first song at game launch would always be a certain one, now random

* Linux and Mac support soon, this one might take another moment, but I think it'll be good to go in a little!

Sheeesh, that was a lot. Huge huge huge thanks to Nick for doing this, all I really did was talk out issues, test everything possible, and make levels. It's really all thanks to him for this one. <3

New levels can be accessed simply in the start game menu, after clicking to the fourth page of levels. Future levels will be added the same way. :)