Store Manager: Cellular Edition cover
Store Manager: Cellular Edition screenshot
PC Mac Steam
Genre: Simulator, Strategy, Indie

Store Manager: Cellular Edition

Status Report on the Update and Roadmap for the Next Update!

As much as I wanted to get this out today, a few bugs popped up and I am just going to get them fixed. Worry not! Only a two day delay! Update should go out no later than 10pm (pacific) Tuesday (Feb 2nd).

This update will be including:

Repeat customers! Finally, a use for the notes section! You will see what went down last time they were in the store in hopes to improve their experience this time around.

Customer returns! Oh yes, the cellular store's worst nightmare, so your employee put them in the wrong phone? Set a policy for returns and enforce it by either accepting or denying their returns.

Customer complaints! They might not like the way you have the store set up, the employees might be too slow for them, you might not have the phone they want, who knows? Now its your problem to deal with!

Customer phone calls! So now customers may call in to check if you have the phone they want in stock. If the employees are too busy to answer, guess who its going to fall on? Choose to field their phone calls, or not, what the worst that could happen? ;)

And of course a whole slew of bug fixes, including the reports of sped up movements, economy tweaks, glitchy customers and more.


And to be completely open with the community, the reason for the original delay that pushed the update to the end of Jan is: The person I was hoping to bring on for artwork ended up not working out. It sucks, I know, but they in the end were a bit shady. I for one am not in this for the money so I would rather take my time in finding someone who shares the same passions as I do, rather than just grab the first person I find and rush it out. Since that happened I needed to speed up development on other functions of the game so I could give you guys a nice juicy update now, since originally the majority of this update was art based and he fell through at the last second!

At this time I think I am just going to do the art myself. As they always say, if you want something done right, do it yourself. I am going to keep that advice unless someone else who is a like minded thinker comes along. Just remember, this is a project that would take a major world event that kills mankind to cancel! My living is not dependent on the profits of this game and I am making this for myself as a passion project! No matter what happens, I will keep on truckin'! But as always, if you know someone, or are interested in applying for the position reach out to us on the website.


On to the future!

So the next update will lay finally the last major piece of groundwork for the individual stores. Accessory sales and in store upgrades. Once that gets finalized and everything gets tweaked to perfection we can then move on to the update after that which will start the multistore management aspects! What everyone is waiting for!

Also, just to add: I am taking a vow to be more active on twitter and keep everyone updated as soon as things change. So follow me @ChromeAndroid

Also, kimdizzle, the community manager, will be more active again, he was on a little hiatus after his car was broken into twice in the same week! Ouch!

Quick Status Update and Winter Sale

So as the winter sale rolls through, you may have noticed Store Manager is up for a nice discount putting the game at $5! If you haven't, now is your chance to pick it up!

A few people are wondering on what is coming up next and what the status is on the content update, so I figured I should fill you in. The content update has obviously been delayed. It shouldn't be too long after the new year. I have found an artist who I am currently working out some terms with to get started on the project! He is going to be redoing some of the assets that are currently in the game to make things more pretty, as well as creating new assets for the future upgrades and new stores. We are at the last stages of bringing him on board.

Stay tuned for some screenshots of the new assets and the content update that should be coming up quite soon!

Changelog 121167

Changes for the latest version:

Performance boost
Lighting upgrade
Smoother shadows
Less flicking on the shadows
Economy tweak on profits employees can make per sale (still based upon their ability score)
Tweaked frequency of customers (still based on store rating)
Fixed issue with the very rare case of the game crashing on launch.
Fixed sticky delivery driver



Content update up next! Stay tuned!

First Update and New Community Manager


So there will be an update most likely tomorrow to fix some crashing issues a couple users were experiencing as well as some minor updates to the economy.

The first bigger update with new features will most likely come late next week!

I also brought on someone to take over community aspects. Between the 14000000 emails a day and looking over both the forums I decided to do this. He is a good friend of mine and we communicate multiple times a day so it will be quite productive!

His name is Kim, goes by kimdizzle I believe in the forums.

You can email him directly with any questions at kimdizzle@chivuegames.com

Store Manager: Cellular Edition is Now Available!

Store Manager: Cellular Edition has now officially released on Steam Early Access! There is much to come in the future! Look to the Alpha Roadmap for more information. Also, if you have any suggestions on what you would like to see in the game to help make it an amazing retail simulation game, please leave them in the forums or on the website storemanagerthegame.com

Thank you all again for the continued support, especially with us through Greenlight in the top 10 ranked games in only 38 days! I promised a quick release into early access, and now I delivered!

The 5 Systems of Store Manager at Release and a Little Strategy for New Players

With the release in less than 24 hours, I wrote up a piece on the 5 main systems that are in the game's first early access build. With them come a bit of strategy since the game can be really hard to turn a profit without knowing the ins and outs. The write up was too big for this Steam page, so you can view it on the main site at: http://www.storemanagerthegame.com/uncategorized/the-five-main-systems-and-strategy-for-the-early-access-launch/

Linux Build Now Coming At Launch!

So the keyboard bug has been solved! It looks like it was just something with Unity. Updated the project to the latest version and it appears to be gone. More testing will obviously be under way, but at this point I am adding Linux to the supported platforms at launch!

Release Date, Price and Status on the Linux Build!

So again, I just want to thank everybody for the support! We had been greenlit on Steam in only 38 days! The release date that I am currently shooting for is December 3rd for PC and Mac. There will be a launch sale for the game running through the first week of release at $4.99. Afterwards it will be at its normal Early Access price of $6.99. As for the Linux build, I have to figure some things out. The game seems to work just fine except for keyboard controls. I have no idea what is causing this, but they just don’t work at all on Linux.

It seems like it would be simple enough, but it isn’t, apparently. If enough people are fine without keyboard controls for Linux (mouse controls work fine and I’ve made it where you can play the entire game with just a mouse) then I might just release the Linux build too before finding the fix. If you feel this way, please message me or post your opinion on the forums. Otherwise, I look forward to seeing everybody Dec 3rd!