Stories of Blossom cover
Stories of Blossom screenshot
Genre: Adventure

Stories of Blossom

We Won 2 Accessibility Awards!

Last night we won the GAconf awards for Indie Excellence and Most Dedicated Studio!

We had to poke ourselves to make sure we were not dreaming.

A big thank you to Steve Saylor, Nick Kaman, and MikeTheQuad for each of your lovely comments.





We are incredibly proud of the work we were able to achieve with Stories of Blossom, and to be apart of this community. It just goes to show that with the right mindset you can make your experiences accessible to more players. It does not require a large team or budget to make an impact.

A huge congrats to all of last night's winners and nominees, and also to the hosts and organisers for running what was a great and accessible awards show.

https://store.steampowered.com/app/1581680/Stories_of_Blossom/

Nominated For 4 Accessibility Awards!

Last night we won the GAconf awards for Indie Excellence and Most Dedicated Studio!

We had to poke ourselves to make sure we were not dreaming.

A big thank you to Steve Saylor, Nick Kaman, and MikeTheQuad for each of your lovely comments.





We are incredibly proud of the work we were able to achieve with Stories of Blossom, and to be apart of this community. It just goes to show that with the right mindset you can make your experiences accessible to more players. It does not require a large team or budget to make an impact.

A huge congrats to all of last night's winners and nominees, and also to the hosts and organisers for running what was a great and accessible awards show.

https://store.steampowered.com/app/1581680/Stories_of_Blossom/

Nominated For 4 Accessibility Awards!

Soft Leaf Studios and our game Stories of Blossom have just been nominated for four accessibility awards at the GAconf awards:






Wow! đź’™

It is incredible to be put up alongside these giants also doing great work in game accessibility.

Public voting is now live until December 3rd.

1.0.1.3 - Patch Notes

Bug fixes:




  1. [FISHING SLAPPING] audio caption typo.
  2. Subtitle reference is missing when you close and re-enter the settings.
  3. Text to speech child count not updated correctly.

1.0.1.2 - Patch Notes

Bug fixes:




  • The primary for the 'Side menu' input action is the same as the secondary for the 'Left' input action by default for controllers.

1.0.1.1 - Patch Notes

Bug fixes:




  • Jungle path exit does not enable after interaction.
  • Loading text size not set.
  • Start screen input icons not sized with text


Improvements:




  • Change made in the Post office exterior hotspot focus order.
  • When using Point, on achievements close from start screen it now updates the cursor.
  • When using Point, on deletion of the last save file, it now exits the button to update the cursor.
  • It now cross checks the player profile achievements with steam's and unlocks any that have not been unlocked for whatever reason.

1.0.1.0 - Patch Notes

Bug fixes:




  • Text to speech reads right and left analogue sticks incorrectly if they have a direction.
  • On Tutorial enter if you change navigation mode you receive both initial tutorial prompts.
  • When in point, selecting the point navigation option causes the cursor disappears.
  • The colour preview of the hue options are not set after the initial opening of the settings.
  • Audio Captions are cleared at the end of interaction events.
  • [DEMO] Uses the wrong audio caption for celebratory music cue.
  • Audio caption was still up over the diary, and stayed up.
  • On controller reconnect message close, the time scale is set to 1 even if a display is up.
  • Controller disconnect message is behind some UI elements.
  • Walked into kitchen ext, crab walked until direction change was triggered or slide in.
  • Gameplay displays have conflicting sorting layers with pause menu created displays.
  • There is an issue with the old heirloom and new beginning quests’ diary entries.
  • Steam achievements are not unlocking.


Improvements:




  • Added a short delay before accepting input during the initial Press any button prompt.
  • Item display is no longer behind the transition screen.
  • If using point, on controller disconnect message closed, it now shoots a raycast to update pointer's position.
  • All exit sign's point colliders now cover the sign's sprite.
  • Cannon outline is no longer behind the vine.
  • Vine's collider is no longer over the cannon.
  • Dialogue lines displayed in multiple parts, no longer have a comma at the end unless, grammatically needed.
  • Text to speech now narrates the possible input actions for all elements without the smart culling.
  • Town square's character speed increased.
  • New default for the sensitivity of pointer (controller).

1.0.0.4 - Patch Notes

Bug Fixes:


  1. Demo was stuck on the initial load screen.
  2. When using certain items in certain scenarios the game stopped responding.

1.0.0.3 - Patch Notes

Bug Fixes:


  • Story select's next button is still up after reaching the last story.

Patch Notes - 1.0.0.2

Bug fixes:


  • Load element not showing on the first autosave file creation.
  • Not loading inventory items.
  • On cutscene outro - The game occasionally sticks on white screen.