Hey everyone, I have just released a fix for the crash involving the garrisoning of heroes. Sorry for the delay, more to come soon. Have fun!
New AI Difficulty!
The normal AI difficulty is now available! This includes many enhancements in strategy and decision making throughout the game.
Bug fixes:
Fixed an issue that could prevent a mage or wizard from garrisoning if a castle wasn’t open as well.
The AI speed can be set slower.
Heroes gained from other players hands can no longer be garrisoned.
Fixed a bug that could cause the AI to take multiple actions at once when the Crystal Ball was played.
Fixed an issue that prevented the Rune Chart from displaying if played at the end of the AI's turn.
Storms of Shambhala 1.0.0.6 Patch Notes
Fixed an issue that prevented the AI from continuing it's turn after drawing a card introduced with patch 1.0.0.5.
Fixed a bug that could cause a crash at the beginning of the AI's turn after destroying its Forge with the Azura.
Storms of Shambhala 1.0.0.5 Patch Notes
The game will now save your configuration options.
Buildings destroyed by the Azura will no longer appear in the player information screen.
The draw card animation will no longer play during AI players' turns.
Fixed an issue preventing the AI from completing it's turn if there wasn't more wisdom then was needed to acquire the 'best' hero while no cheaper heroes were available.
Fixed a bug causing a crash during the Harpy effect if a player clicked on certain parts of the screen.
Storms of Shambhala 1.0.0.4 Patch Notes
Optimized moving cards across the screen. Cards will no longer 'flicker' when moving them while another card is animating.
Fixed a bug which caused all the cards to become unresponsive when moving and releasing a card extremely quickly.
The rulebook will now change slides at the correct position on all resolutions. In addition to changing slides by clicking the arrow buttons, you can now swipe them with the mouse.
Storms of Shambhala 1.0.0.3 Patch Notes
The player information screen has been added to the game! You can access it by clicking on the current player's portrait to the left of the round scroll. It will allow you to view what each player currently has on the board.
Storms of Shambhala 1.0.0.2 Patch Notes
A bug patch has just gone out addressing several issues players were encountering. Here are the current changes made to the game:
10/15/2017
Text from the Crystal Ball buttons will now appear correctly when playing with AI.
Fixed a bug which prevented Training Enlightenment from occurring immediately if no heroes were currently training.
The scroll button will now function correctly on the victory screen in the demo.
The AI in the demo will now use any excess magic at the end of its turn.
Fixed a bug in the demo that could cause a crash if the AI was trying to perform a 'click' action at the same moment the next song was being loaded.
10/13/2017
Image scaling will now apply correctly for all resolutions.
Fixed a typo that could cause a crash when playing with 3 players.
10/09/2017
The Steam Overlay is now compatible with the the demo.
Storms of Shambhala Has Been Released!
The time has come to defeat the lord of deception. The Cintamani Stone must be restored! Grab a copy and let me know what you think. Let the deck-building begin!
Storms of Shambhala Coming Soon!
Hello everyone! My name is Corwin Peters and I would like to welcome you to the release of my game on Windows! I have been developing the game now for several years, which started out as black and white cards printed from home. Now, many prototypes later, Storms of Shambhala is a well refined and extremely fun mythological deck builder.
In the upcoming days prior to launch I will be adding a 2 player Hot-Seat demo here on Steam for anyone to play. Storms has a number of new mechanics for the deck building genre such as a hero training and building upgrade system. If you've played deck builders before you will be well accustomed to the gameplay.
Let me know if you have any questions prior to launch and as always, keep gaming and have fun!