Our very best wishes to you in this difficult time.
After many requests, we have reworked winches to work with the new rope logic nodes.
The new winches allow you to place winches without rope, and attach the rope separately using the rope logic nodes. This adds a great deal of flexibility for setting up ropes and winching systems without having to have the other end of the winch adjacent to the winch.
Winches on existing vehicles are unchanged and will still work the way they always have.
Winches are no longer a specific type, so will accept either electric / data cable or fluid cable. The type you add specifies the type of winch.
The existing 4 sizes of winch now work with both types.
We are very pleased to rework this system because it gives players much more flexibility and control over their mechanical systems, and is more consistent with how many other parts of Stormworks is designed - to give players the most control. We look forward to the new rope and cable based systems that you come up with after this update!
Please see the patch notes below for information on the other fixes and improvements that come in this update.
Much love <3
The Stormworks Developers
Patch Notes
v0.10.12
Feature - Winches v2 (Now use rope logic)
Fix - Rope buoyancy Fix - Clients on dedicated servers always seeing delete mission button Fix - Blank chat message CTD Fix - Daylight ticking while game is paused
Upcoming: Career Updates and Scripting
Dear Stormworkers,
Our thoughts and wishes to everyone in this challenging and extraordinary time.
Two weeks ago we announced the upcoming game mode scripting. In this announcement, we want to discuss the practical effect of the new scripting, and some of the new features we are looking at building with it.
Our current focus is career and developing new, engaging things to do in Stormworks. First and foremost, this is a Search and Rescue game, and the new game mode scripting allows us a lot of power to develop new interactive, procedural emergencies for players to solve.
The new game mode scripting allows both us and players to build custom scripts that controls various systems within the game. For example, we are looking at new SAR missions using the system.
Within our SAR missions script, we can mark search areas for the player to search and randomly place a lost ship within that zone. If the player does not find the ship in distress within time, or if the weather becomes worse, the ship could begin to sink, fires could start, survivors could perish, and the parameters of the mission could change. All of this can be built up within the script, and could be entirely procedural so that players will never face the exact same mission twice, and will never know what is going to happen next.
And there is much more possible with the new scripting system. We are also looking at building a cargo delivery system, where we can build cargo terminals with cranes and cargo handling equipment within the environment mod system, then use the new scripting to spawn and track containers, with the required UI to tell the player where the destination is for each piece of cargo.
But by far the best aspect of this new system is that anyone can build these scripts. While we are designing the system with SAR missions in mind, there are unlimited possibilities of what can be built with these scripts, and we are aware of the power for players to build anything from their own, much improved search and rescue disasters, to whole game modifications. When you consider that you are not an average gaming community, but in fact, many of the most creative, capable, and brilliant players out there, this is very exciting indeed.
So, what stuff can you control via the new scripts?
Multiplayer server management - get information about players, kick, ban, auth, send messages, teleport
Game settings - change game settings such as damage, third person, creative options, etc.
Vehicle management - get information about vehicles, spawn, despawn, teleport
Mission management - manage environment mod objects, manage objects from mission locations, trigger fires, vehicle buttons, etc.
NPC management - get information about survivors, spawn, despawn, set health data
Map management - draw areas, markers and icons on the map with per-player control
We want to share the above information so you can tell us what we are missing! If there are script functions you think we should add, let us know in the comments or with feature requests!
We have much more planned and already in development and can't wait to share information on the other much requested features that are on the way :-)
Much love<3
The Stormworks Developers
v0.10.11 (The Search Bar Update)
Dear Stormworkers,
It's happened! We have added search bars to the open dialogs and multiplayer server browser!
This is something you have been asking for, for years. Our updates rely on your ideas and requests, and this feature is no exception.
How It Works
There are new search boxes at the top of the server browser, load vehicle, and other open item dialogs.
Type in any text into the search box, and the results will be filtered down to only items containing that text. The filter is not case sensitive.
This makes it a lot easier to find the item you are looking for by name, quickly and easily, when you may have many items subscribed on the workshop.
With 50,000 of your creations now available on the workshop for download, your subscription library can get very full so this has been an increasingly important feature.
We have also made some fixes and improvements in response to issues you have reported using the bug tracker.
In the mean time, we are using the extra time saved from releasing minor updates every other week (as opposed to every week) to work on more major update features, and we have loads of exciting stuff to announce in the coming weeks.
Please do keep sharing your ideas and letting us know what you want for the game and help us shape the future of Stormworks!
Much love <3
The Stormworks Developers
Patch Notes
v0.10.10
Fix - Player list now focuses correctly Fix - Several crashes
v0.10.11
Feature - Search bars for Server lists, Saves and Vehicles Feature - ?save can now OPTIONALLY take a savename parameter eg. ?save my_save
Fix - Crash on despawning mission with claimed loot box Fix - Local multiplayer games overwriting server config Fix - Server overwriting config after encountering a parsing error Fix - Lootboxes and flares duplicating with environment mod missions Fix - Quick chat continuously blocking Player list Fix - Several crashes Fix - Player death upon loading a deceased NPC
Upcoming: Game Mode Modifications and Server Scripts
Dear Stormworkers,
One of your most frequent requests are more tools to mod Stormworks, with more control and power over what you can do.
This week we want to announce a new upcoming feature that we have been working on:
LUA scripting for game, player, mission, and/or multiplayer management!
In a major future update, we are adding a LUA editor that allows you to create, share and download game mode scripts!
Adding the ability to create stuff is what Stormworks is all about. We are particularly excited about this one because of the wide scope to mod the game, create new gameplay and new experiences. The possibilities will be very broad and as usual, you players will surprise us with your amazing creations and ultimately surpass what we are able to do ourselves.
So, what will be possible with the new LUA game mode modding?
Create Your Own Mission Systems!
Spawn cargo at cargo terminals, track delivery and reward the player? Create complex search and rescue operations with search areas marked on the map, track delivery of survivors to any of a number of hospital facilities? Trigger fires, trigger vehicle logic and more, with many new powers to author your missions.
Create Your Own Game!
With the ability to programatically position players, spawn vehicles, and present information to the players on their UI, you can create new rule sets for games. Set up team role-play games? Track vehicles racing around a track, implement rules and reset the track to start a new race?
Server Bots!
Want to automate your multiplayer server? The LUA script can detect when players join, leave, spawn vehicles or take other actions allowing you to respond to these actions. This will allow some automated moderation, or other server side systems that you can install on your server.
This is all part of a theme that we have discussed before - expanding what you do in the simulation part of the game, including improving the search and rescue gameplay. We have not forgotten about this, and in fact, this part of the development has grown to a much larger component and much larger update that we are very excited about. This is just one part of a huge update we have planned.
Want to help? Let us know what you might like to create and what API you would need to do it!