Storybook Brawl cover
Storybook Brawl screenshot
Genre: Strategy, Card & Board Game

Storybook Brawl

Announcing Storybook Brawl's First Expansion!

Halloween is coming soon, and Storybook Brawl is about to get a lot spookier! We are proud to announce that our first expansion is coming Spring of 2023 - get ready for Spooky Forest!

In Spooky Forest, you will find new Heroes, characters, treasures, spells, and mechanics, all of which are suitably spooky (and a blast to play with). Today, we have some exciting news to share about how Storybook Brawl expansions will work, and some spooky costumes for Heroes that you know and love. Plus, keep an eye out over the coming months for more previews from Spooky Forest!

LSV sat down with Matt Place to talk Spooky Forest - take a look here:

https://www.youtube.com/watch?v=ZQZ_-Z7gWpQ

Opening a New Chapter


First things first - how does adding a new cardpool to the game work? That's a tricky question, and there are plenty of ways to answer it, from just adding all the new cards, to a rotation of some older cards out to make room, or even wilder ideas. We chose an approach that doesn't rotate any old cards out (not exactly), while also making room for a whole new set of cards - the Hero you select will determine what cards you play with that game.

Which Heroes can play with all the new Spooky treasures, characters and spells?



  • Brand new Spooky heroes.
  • Existing heroes that have a Spooky costume.
  • New Heroes and Spooky Costumes will be purchasable via dust or gems.

You will be offered characters, spells and treasures from Spooky Forest, and will play the game with that cardpool. Other players in your lobby will be a mix of new and old Heroes, depending on what they pick, and you will compete against players with different cardpools as a result. This was one of the reasons we moved away from having a shared cardpool earlier this year, as our plan moving forward is to tie new expansions to your choice of Hero.

Every Spooky Forest Hero will be purchasable by dust, the free currency you earn by playing.



To give you an example, if you select The Fates (Classic), you will play with the Set 1 (SBB Classic) card pool, and if you choose Three Little Witches (Spooky Forest), you will play with the Spooky Forest card pool, and you can choose either from Hero select when The Fates appears.

Spooky Forest won't be 100% new cards, as the SBB Classic card pool is so large - some of the Set 1 cards will be a part of the Spooky Forest card pool. The most notable buildarounds will be from Spooky Forest, and there will even be new versions of old favorites, but in order to flesh out the pool there will be a returning cast of characters from SBB Classic.



As a first taste of what you might find in Spooky Forest, take a look at these tidbits:


  • A variety of Witches, some good, some not so good.
  • A breadcrumb trail that leads to Hansel and Gretel.
  • Baba Yaga is back, and she's worked up quite an appetite. She's glad that Hansel and Gretel are in the set as well...
  • A 19/19 character at level 4!
  • Multiple new character types to build around.
  • New Heroes that call the Spooky Forest home.

When it comes to Heroes, not every Hero will have a Spooky costume, though many of them will. For example, Peter Pants isn't a fan of Spooky Forest, and he chooses not to travel there, though Hoard Dragon has no such qualms. During Hero Select, you can choose which costume of each Hero to play, and therefore which cardpool to have access to. If you felt like playing Hoard Dragon, you could play as either Hoard Dragon (SBB Classic) or Spectral Dragon (Spooky Forest). Speaking of Spectral Dragon, let's take a look at our first two Spooky costumes!



These two Spooky costumes hit the store in today's patch, and you can pick them up right away for just 300 gems or 8000 dust. For the time being, they are a sweet way to dress up the Heroes you love, but when Spooky Forest releases in the spring, they will let you play as Hoard Dragon or The Fates with the Spooky Forest cardpool. I'm a huge fan of the new art, and I'll certainly be decking both of these Heroes out in style.



We are excited we got to show you these new costumes, our plans for expansions moving forward, and the theme of Spooky Forest - stay tuned for more details as we get closer to release!

-LSV

Patch Notes 73.4

Welcome to Patch Notes for Patch 73.4! In this patch, we've got two new Hero costumes, a ton of art updates, and some great bug fixes. First up, let's take a look at the new costumes:



Three Little Witches (The Fates) and Spectral Dragon (Hoard Dragon)

Not only are these two costumes gorgeous, they actually are a preview of how expansions in Storybook Brawl are going to work! We just announced that our first expansion, The Spooky Forest, is coming in Spring 2023, and new Heroes + Hero costumes are how you unlock that card pool. For full details, check out our announcement.

Art Updates



Here's a list of the updated cards, but if you would like to see the full art you can check out a gallery in the patch notes on our site!


  • Black Cat
  • Cat
  • Evil Twin
  • Feasting Dragon
  • Good Witch of the North
  • Lordy
  • Mirror Mirror
  • Muerte
  • Queen of Hearts
  • Shoulder Faeries
  • Shrink Ray
  • Skip, the Time Skipper
  • Sky Castle
  • Spectral Dragon
  • Spell Weaver
  • Sting
  • The Three Bears
  • Three Little Witches
  • Worm Root

Bug Fixes & Improvements



  • Fixed: Timer volume has been fixed, it is no longer tied to the music volume.
  • Fixed/improved: The sound notification in Hero Selection, that tells you that you have found a game, is now tied to the timer volume.

The following server-side fixes were released on Monday:


  • Fixed/improved: Chains from locking the shop in a prior turn are now properly removed when casting a spell; chains on spells are also properly removed whenever you buy a locked spell
  • Improved: Your "starting" characters retain the "starting" tag consistently- all transformations are still considered the "same" character, so they remain "starting" characters e.g. through a Polywoggle slay or Medusa transform; whereas resummoned units e.g. Phoenix Feather are never considered "starting" characters.
  • Fixed: Shard of the Ice Queen on Cinderella with 1 counter will properly proc quest and transform into an upgraded level 2 "evil" unit
  • Fixed: Pup the Magic Dragon now only gives one +2/+1 bonus when supporting with Baba Yaga
  • Fixed: When merging two Lonely Princes on Wonder Waddle that just transformed, the upgraded Frog Prince should not disappear for a turn
  • Fixed: Alignment changes from treasures/heroes should now update related auras immediately (various bugs with World Tree + tokens, Mrs. Claus, etc.)
  • Fixed: Auras also apply immediately after each individual Copycat trigger e.g. if the left proc summons a token, Crown of Atlas will apply immediately before the right proc e.g. Good Boy
  • Fixed: Medusa or Pigomorph on a Mixawizzle'd or Ambrosia'd character no longer removes existing buffs permanently
  • Fixed: If you Kidnap a finished Quester and it's put into the shop (due to full hand/board) you will still get a treasure and the opportunity to "buy" an upgraded character
  • Fixed/improved: Several adjustments to prioritization of simultaneous summons e.g. when multiple characters die or are damaged simultaneously, summons will be prioritized in this order: (* denotes items that are still work-in-progress and are not consistent yet / may change further)

    • (Phoenix Feather / Mirror Mirror / Croc Bait / Southern Siren)

    • Golden Tweedle Dee
    • Golden Wombats in Disguise
    • Tweedle Dee
    • Wombats in Disguise
    • Golden Baby Bear
    • Baby Bear
    • (The Great Pumpkin)

    • Golden Romeo
    • Romeo
    • Golden Trojan Donkey
    • (12/12) "Golden" Papa Bear
    • (6/6) Papa Bear / Golden Three Big Pigs
    • Trojan Donkey
    • (3/3) Three Big Pigs
    • (2/2) Golden Princess Peep / Golden Black Cat
    • (1/1) Princess Peep / Black Cat
    • (Reduplicator / Mordred / Time Flies / Cat's Call)


Fall Championship Announcement



The final 2022 season is almost over--it's finally time to crown the Fall Champion!

Fall Championship Details


On November 5-6th, 40 of the world's best Storybook Brawl players will battle it out for $5,000 in prizes and the title of Champion. In addition to these prizes, the Top 8 finishers will all receive an exclusive invite to the 2022 World Championship - our grandest event of the year!



Where can I watch?


The entire #SBBChamps tournament weekend will be streamed live at twitch.tv/storybookbrawl. An exceptional team of broadcasters, who will be announced very soon, will bring you all the action.

[table]
[tr]
[th align="left"]Day One[/th]
[th align="left"]Top 8[/th]
[/tr]
[tr]
[td align="left"]Saturday[/td]
[td align="left"]Sunday[/td]
[/tr]
[tr]
[td align="left"]10a PST[/td]
[td align="left"]10a PST[/td]
[/tr]
[tr]
[td align="left"]40 players[/td]
[td align="left"]8 players[/td]
[/tr]
[tr]
[td align="left"]6 rounds[/td]
[td align="left"]Race Format (25)[/td]
[/tr]
[/table]




What are the prizes and format?


Prizes


[table]
[tr]
[th align="left"]Finish[/th]
[th align="left"]Prize[/th]
[/tr]
[tr]
[td align="left"]1st[/td]
[td align="left"]$2,000 + Worlds Invite[/td]
[/tr]
[tr]
[td align="left"]2nd[/td]
[td align="left"]$1,000 + Worlds Invite[/td]
[/tr]
[tr]
[td align="left"]3rd & 4th[/td]
[td align="left"]$500 + Worlds Invite[/td]
[/tr]
[tr]
[td align="left"]5th - 8th[/td]
[td align="left"]$250 + Worlds Invite[/td]
[/tr]
[tr]
[td align="left"]Everyone[/td]
[td align="left"]800 gems[/td]
[/tr]
[/table]

Day One


Day One will begin at 10am PST on Saturday, November 5 and will consist of 6 rounds of standard SBB scoring for all 40 players. After six rounds of competition, the Top 8 competitors will be invited back for Day Two.

Top 8


The Top 8 will begin at 10am PST on Sunday, November 6 and will consist of a Top 8 Race format. The Championship race has a higher threshold than the #SBBMonthly. Here players will need 25 points to be 'live' before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.





Who are the qualified players?


The 40 Championship competitors are made up of the Top 8 finishers of the July, August, September, & October #SBBMonthly tournaments, as well as discretionary invites awarded by the Storybook Brawl team.

[table]
[tr]
[th align="left"]July SBBM[/th]
[th align="left"]August SBBM[/th]
[th align="left"]September SBBM[/th]
[th align="left"]October SBBM[/th]
[th align="left"]Discretionary[/th]
[/tr]
[tr]
[td align="left"]HasNoName2[/td]
[td align="left"]jasoniltg[/td]
[td align="left"]mobo.boyd[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Arceusisgood[/td]
[td align="left"]aarongertler[/td]
[td align="left"]Yeekbacca[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Robs[/td]
[td align="left"]Mx[/td]
[td align="left"]NinjaSniPAH[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Dynasty[/td]
[td align="left"]The_Rake[/td]
[td align="left"]ShadowOfACowl[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]dweebdog[/td]
[td align="left"]ayanie[/td]
[td align="left"]Sherfloch[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Scubatoad[/td]
[td align="left"]JZS_M4NI0U[/td]
[td align="left"]jrm1ah[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Muxi[/td]
[td align="left"]Kevo[/td]
[td align="left"]mr_saber[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[tr]
[td align="left"]Takimoto Hifumin[/td]
[td align="left"]Moartel[/td]
[td align="left"]daimos[/td]
[td align="left"]-[/td]
[td align="left"]-[/td]
[/tr]
[/table]
This list on our website's version of this article will be updated with the October top 8, discretionary invites, and any replacements if needed.





How can I qualify for tournaments like this?


Want to compete with the best in the world and try your hand in tournaments? All of the #SBBMonthly tournaments are open entry for anyone who reached Mythic rank during the previous month! Once youve hit Mythic, be sure to join the official SBB Discord and signup for tournament play!

Next Season


Next season marks the start of the 2023 Organized Play year. A full announcement will be made soon!





Other helpful info


Points Breakdown


This #SBBChamps tournament will use the standard SBB scoring as outlined below

[table]
[tr]
[th align="left"]Finish[/th]
[th align="left"]Points[/th]
[/tr]
[tr]
[td align="left"]1st[/td]
[td align="left"]10[/td]
[/tr]
[tr]
[td align="left"]2nd[/td]
[td align="left"]8[/td]
[/tr]
[tr]
[td align="left"]3rd[/td]
[td align="left"]7[/td]
[/tr]
[tr]
[td align="left"]4th[/td]
[td align="left"]6[/td]
[/tr]
[tr]
[td align="left"]5th[/td]
[td align="left"]4[/td]
[/tr]
[tr]
[td align="left"]6th[/td]
[td align="left"]3[/td]
[/tr]
[tr]
[td align="left"]7th[/td]
[td align="left"]2[/td]
[/tr]
[tr]
[td align="left"]8th[/td]
[td align="left"]1[/td]
[/tr]
[/table]

Tiebreakers


The tiebreakers for placement in the #SBBChamps will follow top-to-bottom as such:


  • Highest finish
  • Next-highest finish
  • ...continued...
  • Day One finish (for final placement in Top 8)
  • Day Two finish from qualifying event

October SBBMonthly Details



The October SBBMonthly is almost here - this is the last qualifying event for the Fall Championships, which will determine the final invites for the 2022 World Championships! Take your shot at Worlds, and earn Pro points to lock in your Pro Club status for next year!

Note that there will be regular events in November and December. They kick off the 2023 Organized Play year, which will have a SBBMonthlies every month. More details about 2023 OP will be coming soon!

Players


Anyone who reached Mythic rank in September (finished with greater than 4,000 ranked points) is invited to play in the October #SBBMonthly. The full list of qualified players can be found here.

Before signing up for the October Qualifier, you must register your in-game and Discord names with our bot, if you haven't already.


  • Use the !signup YourGameName command in the #tournament-signup channel of the official Storybook Brawl Discord.

    • You generally only need to register once - only reuse the command if you have changed your in-game name.
    • Note that your in-game name is no longer tied to your Steam name. It is now set when you create your SBB account.

  • Registered players gain access to private tournament channels, where tournament organizers will post further instructions for signing up for the tournament itself.
  • Please register your names by Thursday, October 20 in order to participate.



Prizes


Cash Prizes


[table]
[tr]
[th]Placement[/th]
[th]Prize[/th]
[/tr]
[tr]
[td]1st[/td]
[td]$1,000[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]$600[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]$300[/td]
[/tr]
[tr]
[td]4th[/td]
[td]$200[/td]
[/tr]
[tr]
[td]5th-8th[/td]
[td]$100[/td]
[/tr]
[tr]
[td]1st-8th[/td]
[td]Invite to Fall Championship[/td]
[/tr]
[tr]
[td]1st-16th[/td]
[td]Super Pan bundle code[/td]
[/tr]
[tr]
[td]Day Two[/td]
[td]700-gem code[/td]
[/tr]
[/table]

SBB Pro Club


Tournament Competitors will also receive progress towards SBB Pro Club status based on their finish in this tournament.

Charity Matching


As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!

[table]
[tr]
[th align="left"]Charity[/th]
[th align="left"]Dollars Raised[/th]
[/tr]
[tr]
[td align="left"]The Trevor Project[/td]
[td align="left"]$8,350[/td]
[/tr]
[tr]
[td align="left"]Clean Air Task Force[/td]
[td align="left"]$5,000[/td]
[/tr]
[tr]
[td align="left"]Child's Play[/td]
[td align="left"]$4,700[/td]
[/tr]
[tr]
[td align="left"]GiveWell's Maximum Impact Fund[/td]
[td align="left"]$4,050[/td]
[/tr]
[tr]
[td align="left"]Evidence Action's Deworm the World[/td]
[td align="left"]$3,400[/td]
[/tr]
[tr]
[td align="left"]Helen Keller International[/td]
[td align="left"]$1,600[/td]
[/tr]
[tr]
[td align="left"]Equal Citizens[/td]
[td align="left"]$1,350[/td]
[/tr]
[tr]
[td align="left"]Planned Parenthood[/td]
[td align="left"]$1,300[/td]
[/tr]
[tr]
[td align="left"]Johns Hopkins Center for Health Security[/td]
[td align="left"]$1,050[/td]
[/tr]
[tr]
[td align="left"]GiveDirectly[/td]
[td align="left"]$600[/td]
[/tr]
[tr]
[td align="left"]New Incentives[/td]
[td align="left"]$300[/td]
[/tr]
[tr]
[td align="left"]Against Malaria Foundation[/td]
[td align="left"]$100[/td]
[/tr]
[/table]


Format


Day One



  • Staggered flights at different times (listed below). Each player signs up for one flight.
  • Each flight consists of seven (7) rounds in 8-player or 6-player pods.

    • 6-player pods are used when players cannot be cleanly divided into full 8-player pods.
    • See the player documentation for more information.

  • Points are awarded for placement in each pod, based on the pod's size.
  • After all rounds, players with points above the Day Two cut will be eligible to play Day Two on Sunday.

    • The Day Two point cut will be posted in #tournament-announcements at the start of the tournament.


Day One Flight Times


[table]
[tr]
[th]Day[/th]
[th]Time[/th]
[/tr]
[tr]
[td]Friday[/td]
[td]4p PST / 12a UTC[/td]
[/tr]
[tr]
[td]Friday[/td]
[td]7p PST / 3a UTC[/td]
[/tr]
[tr]
[td]Saturday[/td]
[td]3a PST / 11a UTC[/td]
[/tr]
[tr]
[td]Saturday[/td]
[td]6a PST / 2p UTC[/td]
[/tr]
[tr]
[td]Saturday[/td]
[td]9a PST / 5p UTC[/td]
[/tr]
[tr]
[td]Saturday[/td]
[td]12p PST / 8p UTC[/td]
[/tr]
[tr]
[td]Saturday[/td]
[td]3p PST / 11p UTC[/td]
[/tr]
[/table]

Day Two



  • Starts Sunday at 9am PST / 5p UTC.
  • Players' points reset at the start of Day Two.
  • Seven (7) rounds, following the same structure as Day One.
  • After all rounds are complete, the 8 players with the highest points cut to the Top 8 race.

Top 8 Race



  • Players' points reset at the start of the Top 8.
  • The Top 8 is a "race" format over several rounds:

    • After earning 10 points, players become "live" to win the event.
    • The Top 8 continues until a "live" player takes 1st-place in a match. They win the event and the remaining players are sorted by points for standings.


Tiebreakers for Points



  • Highest finish, second highest finish and so on.
  • Previous section's point total.
  • Final rank on September ladder.



Rules


Full rules and information can be found in the player documentation. In summary:


  • The event is run through the official Storybook Brawl Discord. To participate in this event you must be registered there:

    • Use the !signup YourGameName command in #tournament-signups by the deadline (specified earlier in this announcement) to be eligible to participate.
    • Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.

  • Lobbies with bugs or issues at or before Hero select will be restarted.
  • Lobbies with bugs or issues (internet disconnects, etc.) after that point will play on.
  • All rulings are the right of the tournament organizers.
  • Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.
  • Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.

Coverage



  • Official Day One coverage starts at 9am Pacific Time on October 22.
  • Official Day Two coverage starts at 9am Pacific Time on October 23.
  • Coverage will be on Storybook Brawl's Twitch.

Patch Notes 73.2

Welcome to Patch Notes for Patch 73.2! We've got more new Heroes, some impactful balance changes, and a ton of new art for you. Between the two new Heroes and changes to some of the games supporting cast, as it were, this patch will shake things up nicely - read on to find out the full details!

New Heroes




Goldilocks



When you level up, you get +2 gold and your next shop is all characters of your level.


Once you level up, everything is just right. Goldilocks gives you an appealing shop and extra gold every time you hit a new level, making it that much easier to assemble the comp you are looking for. After you level up, the first full shop refresh you see (whether by rolling or by starting turn without a locked shop) will have all characters of your level, giving you a wide variety of options. You may not get a bonus for buying Baby Bear with Goldilocks, but her ability does make it more likely you will find one on level 5!



Puffy



You start with a 1/1 Baby Puff Puff. (Last Breath: Give all your Puff Puffs everywhere +1/+1 permanently.)


Puff Puffs are the unofficial mascot of Storybook Brawl, so it's only fitting that one becomes a Hero. Puffy starts with a Baby Puff in play, and not only does it grow over time, but so do all your other Puff Puffs. Start your game off on the right foot (not that Puffs have them), and get going with Puffy right away!

Since Puffy is using the original art, Puff Puff (the character) is getting a makeover too!

Balance Changes






Sporko / Lady of the Lake -> 2/2 stats, +4 support bonus


Sporko and Lady have been the best buys at level 4 for quite some time, and are part of the engine that makes Empress Pea so strong (note that while we aren't changing Empress Pea this patch, she's very much on our watchlist for potential future changes). Reducing their stats to 2/2 and bonuses to +4 makes them merely strong, instead of a must-buy, and the aim is to mix up which characters end up on your team.





Evil Eye -> Level 4


Horn of Olympus -> Level 5


These two support Treasures are swapping levels, as it turns out that Horn ends up having a bigger impact in most games (especially when combined with Empress Pea). Slay / Support builds will still have access to these Treasures, just not quite in the same order.



Wombats in Disguise -> 6/6


Who doesn't love a good trio of wombats? We certainly do, and buffing one of the sweetest characters in the game was not a tough sell for us. This change makes Wombats a bit more appealing to buy early, and a fair amount stronger when upgraded.



Oni Tyrant -> Now gives +13/+13 to attacking Monsters


It's good to be king. Oni Tyrant has lagged behind other level 6 characters for a while, so we are taking the opportunity to make him a real Demon in combat. This change makes Monster builds a bit stronger, and widens the range of what you might play with or against.

Art Updates




Here's a list of the updated cards, but if you would like to see the full art you can check out a gallery in the patch notes on our site!

Characters



  • Brave Princess
  • Crafty (polish)
  • Fanny
  • Lady of the Lake
  • Lucky
  • Medusa
  • Oni Tyrant
  • Puff Puff (replacing the OG art that is now Puffy)
  • Sleeping Princess/Awoken Princess (polish)
  • The Great Pumpkin (polish)
  • Wicked Witch of the West (polish)

Spells



  • Falling Stars
  • Flourish
  • Fierceify (was Hugeify)
  • Fog
  • Gigantify
  • Healing Potion
  • Knighthood
  • Mixawizzle
  • Roll the Dice
  • Shard of the Ice Queen
  • Sugar and Spice (polish)
  • True Love's Kiss
  • Turkish Delight

Treasures



  • Ambrosia
  • Big Book of Spells (was Merlin's Slippers)
  • Bounty Board (changed bounties to SBB characters)
  • Cursed Throne
  • Embiggening Stone
  • Eye of Ares
  • Fairy Queen's Wand (polish)
  • Hand of Midas
  • Hermes' Sandals (was Hermes Boots)
  • Locked Chest (polish)
  • Magic Sword +100
  • Secret Stash
  • Spinning Wheel
  • The Ark
  • Three of Swords (was Ring of Rage)
  • Three of Shields (was Six of Shields)
  • Ugly Gosling Helm (polish)

Bug Fixes & Improvements



  • We made several improvements to matchmaking:


    • You should never get back-to-back ghost fights.
    • Back-to-back fights against other players have been greatly reduced as well.
    • The round-robin phase of matchmaking has also been randomized (used until at least two players die) e.g. there won't be one player who always fights Sharebear's last opponent.

  • We've improved where a newly-golden character ends up on your board to try and best match player intuition:


    • When you buy the third copy of a character, the new golden should end up wherever you place the newly-bought copy.
    • When a triple occurs from a spell or other effect, the game will prioritize slots of existing copies on your board, or empty slots on your board otherwise.
    • The latter should ensure that Croc Bait with Black Prism places all your golden Crocs somewhere useful. (non-Golden Crocs may still end up in your hand currently)

  • Shop locking behavior has been slightly modified to visually remind players that they locked the shop in the previous turn. The "chains" will remain on the cards in your shop until you take a card, then unlock automatically. (rolling will also unlock as before) We believe this should not interfere with any existing user behaviors, but please let us know if we missed any scenarios.
  • We've completely reworked how summoning a character from off-board works in relation to permanent effects:


    • You should always keep all permanent buffs and effects on "owned" (non-token) characters, regardless of how the character was summoned or how many copies were summoned.
    • If multiple copies are summoned (e.g. Mordred + Reduplicator, Phoenix Feather + Mimic, two Romeos, Croc + Copycat) these buffs and effects "merge" back onto the original character at end of brawl.
    • This includes quest progress- if any copy completes the quest, the character will upgrade; otherwise, quest progress will be set to the lowest (best) number.
    • If you somehow get multiple copies of a character to complete their quests in one brawl, you'll get that many treasures.
    • If multiple copies of a Polywoggle transform, the first transformation that the player fully observes will be the one kept permanently. This will be the first Polywoggle that slays and survives; otherwise, the first one that slays and dies.

  • When you triple a quest unit, you now get to keep the quest. (you still get the treasure for tripling and upgrading the character) Quest progress will be set to the lowest (best) number. King Midas can now double quest units in a similar way. (without getting a treasure for the initial doubling, of course)
  • Buffs from Charon, Coin of Charon, and slay abilities will now apply before any summons that trigger from that character e.g. buffs will apply to a Wombats In Disguise in time to be added to the newly-summoned character.
  • Fixed a bug where if the opponent's Southern Siren would steal a Captain Croc with an animal inside and you had a Bearstein, that animal would retain the buff if summoned through the stolen croc.
  • Fixed a bug with Snow Angel where if you cast The End on a character in your far left hand while having a treasure that would copy the spell, it would devour the character gotten from Snow Angels ability
  • Fixed a bug with Apocalypse where if you cast and copy The End the second instance of the devour effect would occur after Apocalypse's ability causing you to lose a character
  • Fixed a bug where Echowood wasn't gaining stats from a character that was revived in slot 1 while having a treasure that buffed a character in slot 1 (e.g. Phoenix Feather + Magic Sword +100)
  • Fixed a bug where if you Croc Bait a character whose alignment has been changed it would come out as its original alignment during the brawl
  • Fixed a bug where if Polywoggle slayed and survived the attack and you had Bad Moon, the transformed character wouldn't get the +1/+2 buff.
  • Fixed an issue where if you Kidnapped/Gloves of Thieving a character who completed its quest during the brawl, you would get a quest character with no quest or treasure discovery. You will now be rewarded with an upgraded Quest character with its quest complete and a treasure discovery
  • Fixed an issue where an Ambrosia'd Echowood wouldn't maintain stats from an Ivory Owl buff if echowood would be transformed during the brawl
  • Fixed a bug where Hungry Hungry Hippocampus wouldn't maintain any health buffs from animal summons during a brawl if it got transformed
  • Fixed a bug where if you had Cinder-ella with 1 quest counter left and would cast The End on her while playing as Mihri, King Lion it wouldn't immediately gain a counter
  • Fixed an issue where some players were unable to make RMT purchases through steam
  • Our sound systems have been updated - this lays the groundwork for awesome improvements coming soon!


    • Note that for now, music is missing during the brawl phase and you'll hear some abrupt transitions during some of the in-game phases, and the timer sound doesn't speed up. This is temporary and will be fixed when we get our new music in.
    • Added new SFX for the following effects:


      • Frog Prince Transformation
      • Shrink Spell
      • Magic Buff (e.g. Magic Research )
      • Sugar and Spice

  • Several cards' names were changed:


    • Skip's Skipping Stone (was Skip's Puzzle Rune)
    • Fierceify (was Hugeify)
    • Big Book of Spells (was Merlin's Slippers)
    • Hermes' Sandals (was Hermes Boots)
    • Three of Swords (was Ring of Rage)
    • Three of Shields (was Six of Shields)

Minor Patch v0.72.11

+ Fix for reconnecting disabling input

Patch Notes 72.10

Hello, and welcome to Patch Notes for our first September patch! We are adding quite a bit of new content on the Hero side this time, with a rocking costume, two brand-new Heroes, a significant change to another, as well as the return of Fanny and a nerf to Empress Pea (she also got a promotion, as you can see by her new name). Let's dive in!

New Heroes



Rumplestiltskin


You start with Spinning Gold. (Double your gold.)


Rumplestiltskin is here, and he comes bearing gifts. You start each game with Spinning Gold, a spell that doubles your current gold, and get to decide when to use it for maximum impact. There are a bunch of sweet combos with Rumple, though my favorite is (of course) Piggy Bank. I've been blazing new trails in finding out how much unspent gold I can die with, and this goes a long way towards those goals. How much gold can you hoard, and when is the best time to spend it?


Zippee the Zombee


You get an Evil Twin every 15 enemies you kill. (Create a plain copy of a Good character, but it's Evil!)


I'm here to confirm that the buzz about new Heroes is true, and Zippee is ready for action. For every 15 enemies you take down, you get an Evil Twin in hand, and these Evil Twins don't even use your spell slot for the turn. Figuring out when to best use Evil Twin is key with Zippee, and there are plenty of options as the game goes on. You want to be strong in order to keep winning fights and stinging enemies, but saving Evil Twins for later can be more powerful. Decisions, decisions...

New Costume



RagnaROCK


Who is ready to party like there's no tomorrow? This head-banging new Apocalypse costume along with three hot new emotes are available now in the store and are the perfect way to bring your lobby to its knees!



New Card



Fanny


Neutral Dwarf | Level 4 | 4/4
Dwarf Support: +4/+4.


Fanny is back from her vacation, and she seems to have spent it in the gym. Now at 4/4 that gives +4/+4, Fanny will bolster your Dwarf comps in the midgame nicely.

Balance Changes



Wonder Waddle -> now only works with Level 2 Animals.


Wonder Waddle has been at or near the top of the heap for Heroes basically since launch, and the addition of Skip's Puzzle Rune has really put it over the top. This is a big change, but Waddle can still hold its own, and no longer tripling level 3 Animals reduces how often Waddle runs the lobby with an early Hat-Ball. It still has the Blind Mouse starts available, and I have no fear that Waddle will drop off the map entirely.


Empress Pea -> 5/5 (and name change)


Princess Pea got a title upgrade, and as is only fitting, stats that befit her new, less combat-oriented rank. Empress Pea is a strong level 6 character to build around, and that remains true even if she doesn't come out the gates quite as powerfully.


Fairy Godmother -> add Mage type


Given the sweet new art, we felt it right to acknowledge the magical properties of Fairy Godmother. This isn't a power level decision as much as a flavor one, as most type changes tend to be.



Spinning Gold -> renamed to Reckless Wager


Potion Master's Cookbook -> renamed to Boiling Beaker


Spinning Gold was renamed because of Rumplestiltskin, who stole back the name that best fit with his spell. Reckless Wager captures the spirit of this card even better, though the stronger you are, the less reckless it is.

Potion Master's Cookbook got sweet new art, so the concept changed as a result. Time to brew up some great comps with one of my favorite heroes.



Login Flow / Display Name Changes


We now have Storybook Brawl accounts, separate from your Steam accounts!

All users will need to create a Storybook Brawl account, and linking it to your existing account doesn't take long. To link your Steam account to your new account and pick a display name, you'll need to follow a few quick steps.

From the new landing page, click "SIGN IN" followed by "LOGIN WITH STEAM".



From there, click Settings -> Account Settings -> Create a Storybook Brawl Account.
You can now enter an email, and password.




Then you will be prompted to submit your display name.

Known Issues



  • After registering, your display name won't show up correctly in some areas of the game. Once you relog, that issue will be fixed.
  • Tutorial is disabled for this patch so any new players that join will currently be sent to the main menu upon logging in with "I'm new".

Mobile Invite Info


This week we sent out our first batch of mobile beta invites! We are starting with a batch of around 50 players on both iOS and Android, and will be adding many more soon.

If you haven't already, sign up here. Storybook Brawl on mobile is a game-changer, and I know I will be living in the queue once we go wide with invites.



Camera adjustments and Board View


When you play your first game on this patch, you will likely notice that some things look & feel a little bit different on the shop screen. We understand that UI/Camera changes can feel weird at first, so we wanted to take a moment to walk you through what has changed, as well as some thoughts for the future.

Shop camera shift


The shop screen camera has shifted 'up' a little on the screen. This means that the elements in the shop will appear higher up on the screen than before. This includes the gingerbread man in the background, the shop cards & buttons, your board, and the cards in your hand. The primary reason for this change was that it was necessary for the mobile apps.

This now displays more of the card in your hand, including its stats!

In addition we have a number of adjustments in progress to add more clarity, such as potentially changing the cards in your hand to being the actual full "card" and then switching to the "puck" when you drag it to the board:



A potential future update!

Player Nameplates


Nameplates are here! Below your hero (as well as other areas in the game like the results screen) your in-game name will now appear printed on a simple scroll nameplate. Now that nameplate functionality has been added to the game, we will be able to incorporate your Pro Club status into the game by having a custom nameplate for Bronze, Silver, and Gold Pro Club members. This functionality is planned for the next patch.



Art Updates




Remastered


Heroes



  • Fallen Angel
    {.cols}

Treasures



  • Boiling Beaker (was Potion Master's Cookbook)
  • Crystal Ball
  • Pandora's Box
  • Fountain of Youth
  • Bad Moon

Characters



  • Aon
  • Fairy Godmother
  • The Green Knight
  • Nian, Sea Terror
  • Darkwood Creeper
  • Kitty Cutpurse
  • Amy
  • Prized Pig

Updated Crops



  • Excalibur
  • Dracula's Saber
  • Ring of Rage
  • Deck of Many Things
  • Ring of Thunder
  • Fancy Pants
  • Cloak of the Assassin
  • Ring of Regeneration
  • Ring of Meteors
  • Needle Nose Daggers
  • Dragon Nest
  • Dancing Sword
  • Corrupted Heartwood
  • Bounty Board



Bug Fixes & Improvements



  • Fixed an issue where the Roll button wouldn't trigger a roll on every press
  • Fixed a bug with the roll and lock tooltips not displaying on mouse over
  • Fixed an issue where Groups was giving out crowns for games with less than 8 real players
  • Candy Rain will now correctly buff characters you got during the previous brawl, and not characters that were transformed during the previous brawl.
  • If you "It Was All a Dream" into Snow Angel, you now get a Good character of your level immediately.
  • Fixed issues with not being able to replace treasures when gaining multiple new treasures at the start of a round.
  • Fixed an issue that allowed you to get two of the same treasure if multiple treasure discoveries happened at the start of a round.
  • Fixed an issue where Empress Pea's Last Breath ability could stop working if you replaced an Evil Eye.
  • Fixed an issue where Pan's Shadow could get level 2 and 3 shop characters after replacing a Staff of the Old Toad.
  • Fixed a bug where if you got Staff of the Old Toad through Krampus' Sleigh then "It was all a dream" after your shop could see level 2 and 3 characters again.
  • Fixed an issue where upon reconnection your next opponent wouldn't be highlighted on the hero leaderboard
  • Cleaned up what slot cards added to the shop get put in. Most relevant for Fates (with locked shops).
  • Added an Untapped link to the main menu
  • We Improved our pairing algorithm by having pairings be round robin until at least 2 players are dead
  • Improvements and bug fixes for reconnecting to lobbies

Untapped.gg Announcement

Hi everyone, Matt Nass here! Today I'm going to break down what's new with our amazing partners at Untapped.gg. This includes improvements to the overlay, a wide variety of Storybook Brawl stats, and rewards for subscribers.



Overlay


The Untapped.gg Overlay is getting a makeover and it looks awesome! Here are some of the new features:

  • Hero Guide with general strategy and hero-specific compositions.
  • Meta tab with most common compositions
  • Hero select overlay with:

    • Hero difficulty
    • Popular tribes
    • Average finish
    • Finish distribution

As always, the overlay also provides an in-game browser that lets you quickly view all characters, treasures, and spells available in the game.


Get stats from the start in your Hero selection.

Stats Site


Untapped.gg is also introducing a new stats site. It has:


  • Hero Tier List with additional stats for advanced users. Using this list, you can view how powerful and how popular each SBB Hero is, alongside their difficulty level and key strategies.
  • Winning Builds with thousands of searchable final boards, you can see what other people are winning with.


The Hero Tier List shows how powerful and how popular each SBB Hero is.


The winning Builds page has thousands of searchable final boards.

Subscriber Rewards


Subscribing to Untapped.gg Premium will earn you tons of awesome rewards inside Storybook Brawl!



You'll gain the Untapped Hero Frame on subscription. It will upgrade every 90 days, culminating in a gem-adorned animated frame.

You'll also choose an exclusive Hero costume, and earn an additional costume every 90 days. Circus Pup, Frozen Phoenix Wonder Waddle, and Severed Soul Fallen Angel are the initial batch, but there will be more to come!

In addition to these cosmetics, Premium subscribers gain access to extended data-driven insights on the site and in the overlay!

Learn more about Untapped.gg Premium.

Links & Resources:



Your Potential is Untapped


We're super excited about this partnership, and it is only the beginning. Until next time, enjoy Untapped.gg!

Patch Notes 71.25

Patch 71.25 is a quality-of-life update - we're continuing to update Storybook Brawl's art, adding some new options to group lobbies, and quashing some bugs.



New Art


We've included a few new pieces, as well as some extra polish for other recent additions.

Remastered



  • Sword of Fire and Ice
  • Lightning Dragon
  • Wretched Mummy
  • Bearded Vulture

Polish & Crop Updates



  • Labyrinth Minotaur
  • Wizard's Familiar
  • Trojan Donkey
  • Princess Wight
  • Mihri, King Lion
  • The Fates



Group Updates


Group lobbies are getting a couple new options:

  • Added the ability to disable timers in group games.
    • As a note, players who click battle early will sit on the versus screen until all players have clicked battle.
  • Added the ability to make lobbies with less than 8 players that do not fill with bots. Bots will still fill to make even numbers.

These changes will let you customize the games you play with your friends, and provide more tools for tournament structures!


Bug Fixes & Improvements



  • Fixed a bug that was causing your shop to roll or lock if you released your mouse over those buttons as you sold characters.
  • Fixed an issue where Cat's Call would incorrectly trigger if your last front row character was one that summoned another character upon death. (For example, if your last front row character is Baby Bear, Cat's Call won't trigger until Mama Bear dies.)
  • Fixed a bug where The Fates with a destined Polywoggle that slays didn't give the new destined character immediately.
  • Fixed a bug with an Ambrosia'd Polywoggle that slays and dies was incorrectly reverting to a Polywoggle; now you end up with a permanently Upgraded copy of the transformed character.
  • Fixed a bug where a mixawizzled Princess Wight would buff dwarves in your next non-locked shop an additional time.
  • Fixed an issue where Puff Puffs in your shop that got buffed from Gingerbread Party / Feasting Dragon were showing incorrect stats.
  • Fixed an issue where if you had Crystal Ball & Merlin Slippers with a full hand/board/shop and cast Evil Twin, the shop would fill with a spell instead of your evil twinned character.
  • Fixed an issue where randomly casted targeted spells didn't display animation when you had Crystal Ball. (This should help you know which spell got cast now!)

Patch Notes 71.20

Welcome to Patch Notes for Patch 71.20 - we’ve got a lot of balance changes, a new character, emote selection, and a ton of new art. Let’s dive in!

LSV & Matt Nass discuss the new changes






Balance Changes


Characters




Queen of Hearts -> 1/1


Queen of Hearts dominated the midgame too easily, with just two other Evil characters making her effectively a 5/7. By reducing her to 1/1 starting stats, we bring her more in line with other characters at level three.



Princess Wight -> 3/5


Princess Wight needed a little extra juice, and giving her +1/+1 is enough to make her the fairest of them all.







Amy -> 6/6


Greedy -> 5/9


Angry -> 10/15


These Dwarves are getting some buffs, as they do cool things and have been a little behind the rest of the pack (my pro-Greedy agenda has finally paid off). Plus, Angry really should have been better at hitting things to begin with.



Copycat ->2/10


Copycat has fallen out of favor, and we'd like to encourage its unique play pattern. Two extra health means it will survive a little more often, and enables various combo comps.



Wombats -> 5/5


They could be anything, even a level 6! Wombats are one of the most fun characters in the game, and we wanted them to earn a place on your team more often than they do now.



Hercules -> 25/25


Hercules is one of the best level 6 characters to get ahead of schedule, but struggles to complete his quest if you get him much later than that. By increasing his stats to 25/25, we are making it a little less of a Herculean task, and something you may go for even when you've been level 6 for a few turns.



Boom Hilda -> Gained "Mage" type


After we got the new art and concept for Boom Hilda, it was hard to justify not adding "Mage". Plus, this opens the door for more Aon combos, which I'm certainly not going to say "no" to.

Heroes




Xelhua -> 40 Health


Xelhua is consistently at or near the top of the list when it comes to hero winrates, and is powerful enough in the lategame to not need the extra boost in health.

Treasures




Radiant Prism -> World Tree


Having two Level 7 Prisms didn't really make sense, so this is switching to a different (and more flavorful) concept in World Tree.



Book of Heroes -> +2/+2


Book of Heroes wasn't feeling particularly heroic, especially given all the pieces you needed to have it work. As such, we are buffing it.

New Cards




Princess Pea - Good Royal Level 6 10/10


I get double bonuses from Supports.
Last Breath: Give the characters Supporting me my Attack and Health this brawl.

Royals has been missing a non-quest Level 6 character for a while now, so Princess Pea to the rescue! All she wants is some good support, which is a key to a good night's sleep.



New Art




There's a ton of new art going into the client - check out the sweet additions!

Remastered



  • Ring of Regeneration
  • Dracula's Saber
  • Labyrinth Minotaur
  • Deck of Many Things
  • Needle Nose Daggers
  • Dancing Sword
  • Ring of Rage
  • Ring of Meteors
  • Corrupted Heartwood
  • Dragon Nest
  • Burn Beard (new name of Burning Tree)
  • Ring of Thunder (new name of Ring of Revenge)
  • Cloak of the Assassin
  • The Round Table
  • Bounty Board
  • Fancy Pants
  • Excalibur
  • Fireball
  • Lightning Bolt
  • Flourish
  • Sugar and Spice
  • The Singing Sword
  • Magic Research
  • Fairy Queen's Wand
  • Phoenix Feather
  • Sting

Polished



  • Trojan Donkey
  • Shadow Assassin
  • Wizard's Familiar
  • Frog Prince
  • Pup the Magic Dragon

Temporary



  • Merlin's Slippers (new name of Great Library Card)
  • World Tree (new name of Radiant Prism)

New Features


Emote Selection in Collection



We've added emote selection! Now you can pick the perfect combination of emotes to express yourself in game (I can't resist some Trash Panda emotes myself).



Bug Fixes and Improvements



  • No more shared pools. Each player has a personal pool that doesn't empty.

    • This change was already made for SBB99, and we decided to make it standard across all modes. It simplifies things, and wasn't a key gameplay element.
  • We did a major refactor of trigger timing, fixing many bugs involving interactions with triggers occurring at the same time:

    • When two or more characters die simultaneously (Doombreath, Falling Stars, etc.) Phoenix Feather will no longer revive the wrong (smaller) character.
    • If Wretched Mummy trades with Soltak Ancient, the Last Breath trigger can now damage characters that were previously protected by Soltak.
    • Time Flies should no longer take priority over other summon effects in any scenario.
    • Muerte with Copycat will now double the first (leftmost) Last Breath effect.
    • With Ring of Meteors/Falling Stars, a full board, and one 1 health character, Trojan Donkey will now properly summon a character into the newly-vacated slot.
  • Randomly cast targeted spells now trigger "cast directly on me" abilities:

    • Random spells from Genie's Wish now work with Potion Master.
    • Crystal Ball adds a spell and allows casting another spell if Genie's Wish produces a targeted spell.
    • Random spells from Genie's Wish and/or Loki can now wake a Sleeping Princess and/or trigger Potion Master's Cookbook.
  • Fixed a bug with International dates causing errors for players when redeeming Untapped codes.
  • Fixed an issue with formatting on text for cards not being centered.
  • Fixed an issue with Giganify's art being pixelated.
  • Fixed a bug where if you had a Great Library Card and played For Glory! your bonus character wasn't added to shop when you had a full board/hand/shop.
  • Fixed a bug where Fates destined character was not added to shop if you had Great Library Card and you had a full board/hand/shop.
  • Fixed an issue with Winningest Hero in Profile not displaying your alt hero costume if you had one.
  • Added three new Costumes and a new hero frame for Untapped. (More info soon!)