Straimium Immortaly cover
Straimium Immortaly screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Platform, Indie, Arcade

Straimium Immortaly

Free Soundtrack Is Back

Ninjary ones...

I was recently made aware that Steam removed their Media Player in the last UI Update replacing it with a Soundtrack Player. Nice thing about the old Media Player is it would automatically scan your installed game folders for any soundtrack albums and add them for you to play. This was how you would listen to the Straimium Immortaly soundtrack that came with the game files, but unfortunately the new Soundtrack Player can't do this so there was no longer a way to play the album natively in Steam... until now!

A free Soundtrack DLC has been added to the Straimium Immortaly store page which you can activate and will be added to your Soundtrack Player. Just something for those times you fancy the feel of serving your pinky munching Queeni but can't be bothered to boot up the game to enjoy those catchy chiptunes. Enjoy! :]


https://store.steampowered.com/app/3080230/Straimium_Immortaly_Soundtrack/

Patch v10.37

- Fixed an issue with the Menu Confirm button prompt not showing the correct gamepad button.

Patch v10.36

// bug fixes
- The gamepad's Ninja Power button wasn't rebinding correctly.
- The gamepad's menu back button tip was showing the wrong button.

Patch v10.35

// bug fixes
- The Incursion Timely Murder achievement wasn't triggering correctly. If you've already beaten an Incursion with the requisite time then just loading up the save file should trigger the achievement.
- On the the Cubos Incursion save slot screen some of the class skins weren't showing correctly.

Patch v10.34

// bug fixes
- The Itemarcania Satiation achievement wasn't firing unless you had every item at level 3 (should only need at least level 1 items).
- If you used the Melt Time ninja power and then restart or quit the run via the escape menu then the game would stay at the slowed speed.
- Changed the Spud Gun achievement wording so it's less confusing.

Patch v10.33

- In a Cubicus game mode there's now an increased chance the Armoury Stores will contain a Phasm Bomb and/or Virus (so unlocking the Robotica Orbica character is a bit less luck-driven).
- Bossy Rushy: It's no longer possible to get a level 3 weapon in the first loop (made it a bit too easy).

// bug fixes
- The Shogun Balls Run and No Service Run achievements were only being given if the game mode was a Cubic.
- In the Cubos Incursion game mode map's status screen the text was wrongly postioned.
- You could open the Escape Menu on the title screen even when the settings were already being shown.
- Tutorial: Dying in the blue area would set that as the default theme if you restarted the tutorial.

Patch v10.31

//bug fixes
- During the Losty Astronaut character unlock scene, if the game mode is a Cube then it would cause a game freeze.
- Added a check on the title screen that unlocks the Astronaut character if you delivered all the warp jewels (this is just in case you had the above game freeze as there wouldn't be a way of activating the unlock scene).

Patch v10.30

//bug fixes
- Dying in some parts of the Tutorial would cause a crash.
- Looking at the Compendium Steam Achievements if you had previously opened the Escape Menu would cause a crash.
- Using the Warp Room to warp into the Queeni doorway room in a Cube game mode would cause a crash.

Patch v10.20

Your pinky thirst gnaws once more...

Hey Straibros. Straimium was in need of a patch to get it shipshape for Steam Deck and something I've been thinking about doing for a while now is add in some sort of score mechanic and online leaderboards.. so that's what I did! :]

I wanted the score mechanic to just reward good play and without needing to do weird cheese strats to maximise your score. So in the Crawl Game modes your score is increased for goldifying rooms and collecting pinkies. Killing enemies increases it too but they also have a kill multiplier if you keep killing them without getting hurt yourself, which resets the multiplier and reduces your overall score a tad. Killing bosses gives a hefty score boost, and you get a bonus if you manage to do it without getting hit. In the Bossy Rushy game mode it's mostly just about beating off the bosses getting those perfect smashes.

The Cube Crawl, Cubic Crawl, and Cubicus Crawl game modes now have online leaderboards for both high score and speed runs. The Bossy Rushy game mode also has a high score online leaderboard. Each different character class has their own leaderboards, and if you have input a dungeon seed it will create a leaderboard just for that seed and class.

There's been some tweaks to the various Crawl game modes too to make them a bit different from each other, notably the smallest Cube mode to make it a bit faster to complete for those times you just fancy a quickie with Queeni. The Cube mode no longer has a fourth boss in Mechazonea zone, which also has a reduced number of rooms since they can be difficult with few upgrades, and Queeni won't have a second phase. The chance for the more difficult alt-bosses to appear also depends on the mode, more uncommon for Cube, more common for Cubicus.

Some various other bits and bobs tweaks and changes related to feedback and improving compatibility...

- Updated the game's engine to the latest version of GameMaker so the issue some were having with fullscreen slow down should be fixed now and should generally have better compatibility.
- The game now defaults to fullscreen and 1280x720 resolution (to conform with Steam Deck requirements).
- The game will now auto-update the active gamepad each time a button is pressed when playing single player.
- The game will now auto-update the control tip icons based on the last button press (showing either Keyboard, Xbox, Playstation).
- Added a Menu Confirm/Back button that all menus use and can be set to any of the action buttons in the Settings menu.
- In the Settings menu you can now delete all save data (eg Class / Game Type unlocks) or just settings data (eg key bindings). On the Title Screen holding F3 for 3 seconds will also delete settings data (just in case you massively mucked up the key bindings).
- The three Crawl game modes have been separated into their own menus so you can change their various options, like mutators, independently of each other.
- Increased the alpha of black outlines around objects (eg enemies) and removed the grunge overlay to improve visibility.
- Fixed a bunch of visual oddities with the CRT screen effect and added an extra option so it can be viewed without the screen border distortion effect.
- Using the giant Warp Portal can now teleport you to any room that you've been in before (previously it could only take you to other Warp Portal rooms).
- The Fledgling Broodling class now get free shop items (since his runs are pretty difficult).
- The Robotica Orbica now has a slightly faster fire rate (since his split fire can be pretty annoying with some slow fire rate weapons).
- The Paddy Locky class can now get extra locky orbitals from weapon chests (instead of skelly keys), and starts with the Exchanger item (since mana pickups are pointless), so the class is now less impossible to win as.
- Picking up a Bossy Key will now tell you how many Boss Keys are left to find.
- After completing a challenge/boss room the exit vortex won't appear until you pick up the Key (in case you accidentally forget to pick it up).
- Cubos Incursion: You now have a bit more time to escape an exploding cube as it could be a bit tight depending on layouts. Also reduced the amount of pinkies required for the Incursion Pinky Hunt achievement by 111 since it's otherwise a bit too random whether you get it or not.
- Fixed various bugs.

Enjoy beating each other off those leaderboards! :]

Patch v10.17

- Party Play mutator is now unlocked from the beginning.

// bug fixes
- The Spud Gun achievement could wrongly be achieved in the Boss Rush game mode.
- It was possible for the Robotica Orbica character to get duplicate Virus items (since he starts with one).
- The 'secret passage' hint fella would sit in exactly the same spot as the mushroom dealer and waterfall hint fella.
- Strailetto: The input for stop-spin was displaying the wrong button.