Stranded Deep cover
Stranded Deep screenshot
Linux PC Mac PS4 XONE Switch Steam Epic
Genre: Simulator, Adventure, Indie

Stranded Deep

0.65.00 Stable Update! New Achievements, Leaderboards, Hog, Giant Crab and more!

Hey everyone,

A new stable build 0.65.00 is up!



The new 0.65.00 update transitions our latest work on the experimental branch to the stable branch, including new Achievements, Leaderboards, Tutorial, Localization, new Hog and Giant Crab animals and heaps more! Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch.

Have fun :)

Stay Alive!
:: Beam Team


Bug Fixes


- Fixed OpenGL support for Windows builds.
- Fixed Boot screen occasionally freezing.
- Fixed Controller assignments not reloading properly when using two controllers of same model.
- Fixed Controller assignments only loading for controllers connected at start.
- Fixed P1 and P2 Controls interfering with each other’s menus.
- Fixed P1 crafting combo Pinning not working when P2 controller connected.
- Fixed Main Menu key/controller navigation.
- Fixed New Game menu key/controller button navigation.
- Fixed Crafting Menu key navigation not working
- Fixed progressive Loading not getting correct player speed, resulting in objects still being loaded in when you approach an island. Note: Using god mode may cause hitches as the speed is much faster than normal gameplay…
- Fixed performance hit from aerial camera in animated Loading scene.
- Fixed white overlay for players with item highlighting setting turned off.
- Fixed white overlay (over-exposure) when saving game.
- Fixed new games loading empty islands when all maps in world are custom.
- Fixed co-op character Gender not loading or assigning correctly.
- Fixed Watches not loading in co-op mode.
- Fixed Post FX settings not loading properly.
- Fixed Color Grading post fx not working.
- Fixed Hud showing over Watch.
- Fixed P1 Notifications showing for both players.
- Fixed player skill Notification not showing per-player.
- Fixed dark edges on Volumetric Clouds.
- Fixed Meat objects missing shadows.
- Fixed Paddle not moving with raft when reloaded.
- Fixed Container Shelf shelves not moving with the shelf.
- Fixed Container Shelf not updating positions when removing an existing shelf.
- Fixed using items whilst climbing ladders and ledges.
- Fixed Water Still not providing fluids when drank.
- Fixed Fuel Still not placing on foundations or floors.
- Fixed Container Door not refunding the correct object when destroyed.
- Fixed Wood Floor not being rotatable.
- Fixed Roofs occasionally unable to place next to each other.
- Fixed Fish preventing construction placement.
- Fixed Fish blocking item selection when picking up items.
- Fixed Camera flipping upside down when standing on rafts.
- Fixed Volumetric Clouds not working in map editor.
- Fixed not being able to place some crafted objects (during forced placing when Inventory full).
- Fixed spelling mistake for craftsmanship skill notification.
- Fixed bug in options menu manifesting after using the map editor.

Changes


- Improved Loading speed of zones when starting or loading a game.
- Added ability to jump when swimming in shallow water.
- Added ability to Sleepin co-op mode. Note: Players much be near each other to save.
- Added damage effect to Farming Plots.
- Added material refunding to Farming Plots.
- Added chance of failure to Fire Lighting.
- Changed Fire Lighting difficulty to be based on physical skill.
- Changed Breath Boost and Antidote recipes to require only 1x plant.
- Changed Boot intro to allow skipping intro menu faster.
- Changed Billboards to match parent scale. Note: Custom editing of object scale is unsupported.
- Changed Item Attack Animations to only play if the object is damageable.
- Changed Beds to only allow sleeping at night.
- Changed Beds to always wakeup between 4am-7am.
- Changed Smoker size by decreasing it 30%.
- Changed Crab texture.
- Changed Crabs to respawn after 3 days.
- Changed Boars to respawn after 1 week.
- Changed Snakes to respawn after 1 week.

New Content



- Added new Achievements!

- Added new Leaderboards!

- Added new Localization!
Huge WIP. Including new controller glyphs for supported controllers.
Note: Any unsupported controllers will fall back to XB glyphs.

- Added new Tutorial!

- Added new Fire Lighting mechanics.
Lighting Fires is now done by alternating the use item and drag item buttons repeatedly. A progress bar displaying the friction indicates the success rate of lighting a fire. Fire lighting animations, audio, particles, and lighting have all been updated as well.

- Added new Hog animal!
Unlike the small island boars these Giant Boars will protect the pact and hunt you down. They are very aggressive but provide a nice amount of leather and large meat.
Note: Requires an unvisited island or a new world to generate.

- Added new Giant Crab animal!
Giant Crabs have a very hard shell which will break spears and arrows. Aiming for their eyes is the only soft spot. Giant Crabs can also take damage from melee tools. These grumpy crabs think they own the island - Show them whose boss!
Note: Requires an unvisited island or a new world to generate.

- Added new Reef Shark model.

- Added new Land Animal Spawners.
Crabs, Snakes, Boars, and Hogs will now respawn after a number of set days.
Note: Requires an unvisited island or a new world to generate.

- Added Land Animal Spawners to Map Editor.

- Added new Provenance/source for meats.

- Added Raft Jumping Velocity when standing on rafts. You will no longer fall off your raft when jumping.

- Added new Blood Damage Particles when damaging animals.
- Added new Wood Damage Particles when harvesting resources.
- Added new Metal Damage Particles when damaging metal objects.
- Added new Leaf Damage Particles when harvesting plants.
- Added new Coconut Particles when splitting.
- Added new Boat Motor Particles the water wake and engine steam.
- Added new Water Still Particles when the still is collecting water.
- Added new Fuel Still Particles when the still is collecting fuel.
- Added new Smoker Particles when food is being smoked.

Known Issues


- P2 can open but can’t navigate main menu.
- P2 can’t navigate dialogue buttons when P1 has controller connected.

Dev Notes


- Majorly optimized object finding speed when loading.
- Added pretty JSON formatting.
- Remove trailing commas on last JSON elements.

0.64.04 Experimental Update.

Hey everyone,

A new experimental build 0.64.04 is up with some fixes.



Note: Input settings will reset for options files saved pre-0.64.04.

Stay Alive!
:: Beam Team
--

Bug Fixes


- Fixed Main Menu key/controller navigation.
- Fixed P1 and P2 Controls interfering with each other’s menus.
- Fixed Crafting Menu key navigation not working
- Fixed P1 crafting combo Pinning not working when P2 controller connected.
- Fixed Inventory item display health and durability scale.
- Fixed Paddle not moving with raft when reloaded.
- Fixed co-op character Gender not loading or assigning correctly.

Changes


- Added ability to Sleep in co-op mode.
Note: Players much be near each other to save.
- Added new Reef Shark model.
- Changed Breath Boost and Antidote recipes to require only 1x plant.

Known Issues


- P2 can open but can’t navigate main menu.
- P2 can’t navigate dialogue buttons when P1 has controller connected.

0.64.02 Experimental Update.

Hey everyone,

A new experimental build 0.64.02 is up with some fixes.



Stay Alive!
:: Beam Team


Bug Fixes


- Fixed Boot screen issues.
- Fixed Achievements not working on new game.
- Fixed P1 Notifications showing for both players.
- Fixed player Skill Notification not showing per-player.
- Fixed Inventory details not showing item uses properly.

0.64.01 Experimental Update.

Hey everyone,

A new experimental build 0.64.01 is up with some fixes.



Stay Alive!
:: Beam Team


Bug Fixes


- Fixed Watches not loading in co-op mode.
- Fixed white overlay for players with item highlighting setting turned off.
- Fixed white overlay (over-exposure) when saving game.
- Fixed new games loading empty islands when all maps in world are custom.
- Fixed Post FX settings not loading properly.
- Fixed Color Grading post fx not working.
- Fixed main/pause menu Username not showing user name..
- Fixed New Game menu key/controller button navigation.
- Fixed missing localization term arg causing loading to hang in Cartographer.
- Fixed not being able to delete maps in Cartographer.
- Fixed Doors showing ‘Container’ display name.
- Fixed Hud showing last item action label when applying settings.
- Fixed Hud showing over Watch.
- Fixed ‘Fishing Season Is Open’ Achievement description.
- Fixed Hogand Giant Crab not fading our after skinned.
- Fixed Hogdisplay name showing as ‘Giant Boar’.
- Fixed Grouper display name showing as ‘PIlchard’.
- Fixed Container display names showing as ‘Wood Container’.

Changes


- Added ability to jump when swimming in shallow water.
- Added chance of failure to Fire Lighting.
- Changed Fire Lighting difficulty to be based on physical skill.
- Changed ‘Look What I Have Created’ Achievement to complete when fire lighted (not when crafted).

0.64.00 Experimental Update: New Hog, Giant Crab, Localization and more!

Hey everyone,

A new experimental build 0.64.00 is up!


This build features new Localization! This build is highly experimental as the localization work has been all-encompassing. We will be monitoring bug reports closely and we appreciate the feedback.

You may not notice much as everything is still being localized in English for this shakedown build. One of the most obvious changes you will notice is that actions will display controller specific glyphs for supported controllers.
In the near future we will be releasing and supporting a set of official localizations. The next update will feature tools for the community to author and translate their own localization assets which players will be able to subscribe to.

This build also adds a new Leaderboards menu! This is something that has been running in the background in the last build so the leaderboards are already populated with lots of results. The leaderboards display rankings relative to your friends so open it up and see who’s the best survivor so far!

There’s also some great new animals, a better tutorial, improved fire lighting mechanics and nicer particle effects! See the patch notes for more info.

Have fun! :)

Stay Alive!
:: Beam Team


Bug Fixes


- Fixed Controller assignments not reloading properly when using two controllers of same model.
- Fixed Controller assignments only loading for controllers connected at start.
- Fixed Water Still not providing fluids when drank.
- Fixed Container Door not refunding the correct object when destroyed.
- Fixed Fuel Still not placing on foundations or floors.
- Fixed Wood Floor not being rotatable.
- Fixed Roofs occasionally unable to place next to each other.
- Fixed Fish preventing construction placement.
- Fixed Fish blocking item selection when picking up items.
- Fixed Camera flipping upside down when standing on rafts.
- Fixed not being able to place some crafted objects (during forced placing when Inventory full).
- Fixed spelling mistake for craftsmanship skill notification.

Changes


- Changed Item Attack Animations to only play if the object is damageable.
- Changed Beds to only allow sleeping at night.
- Changed Beds to always wakeup between 4am-7am.
- Changed Smoker size by decreasing it 30%.
- Changed Crab texture.
- Changed Crabs to respawn after 3 days.
- Changed Boars to respawn after 1 week.
- Changed Snakes to respawn after 1 week.

New Content


- Added new Localization!
Huge WIP. Including new controller glyphs for supported controllers.
Note: Any unsupported controllers will fall back to XB glyphs.

- Added new Leaderboards!

- Added new Tutorial!

- Added new Fire Lighting mechanics.
Lighting Fires is now done by alternating the use item and drag item buttons repeatedly. A progress bar displaying the friction indicates the success rate of lighting a fire. Fire lighting animations, audio, particles, and lighting have all been updated as well.

- Added new Hog animal!
Unlike the small island boars these Giant Boars will protect the pact and hunt you down. They are very aggressive but provide a nice amount of leather and large meat.
Note: Requires an unvisited island or a new world to generate.

- Added new Giant Crab animal!
Giant Crabs have a very hard shell which will break spears and arrows. Aiming for their eyes is the only soft spot. Giant Crabs can also take damage from melee tools. These grumpy crabs think they own the island - Show them whose boss!
Note: Requires an unvisited island or a new world to generate.

- Added new Land Animal Spawners.
Crabs, Snakes, Boars, and Hogs will now respawn after a number of set days.
Note: Requires an unvisited island or a new world to generate.

- Added Land Animal Spawners to Map Editor.

- Added Raft Jumping Velocity when standing on rafts. You will no longer fall off your raft when jumping.

- Added new Blood Damage Particles when damaging animals.
- Added new Wood Damage Particles when harvesting resources.
- Added new Metal Damage Particles when damaging metal objects.
- Added new Leaf Damage Particles when harvesting plants.
- Added new Coconut Particles when splitting.
- Added new Boat Motor Particles the water wake and engine steam.
- Added new Water Still Particles when the still is collecting water.
- Added new Fuel Still Particles when the still is collecting fuel.
- Added new Smoker Particles when food is being smoked.

Dev Notes


- Remove trailing commas on last json elements.

0.63.00 Experimental Update: New Achievements!

Hey everyone,

A new experimental build 0.63.00 is up!



This build features new Achievements!

As this is an experimental build with ongoing bug testing we may reset some achievements at our discretion so don’t get super attached to them at this stage. The new achievements may or may not be retroactive so start a new game if you want to ensure you achieve all achievements correctly. Importantly, any stats or achievements don’t count on custom islands!

Note: This build introduces new meat provenance/source. All previously saved meat will default to be from crabs.
Note: Some achievements are missing icons at the moment: Backpacker, Look What I Have Created!, Day 50, Day 100.

Also, there's a lot of changed happening with the Steam store refresh so bear with us on the patch notes while we get used to all the changes.

Have fun! :)

Stay Alive!
:: Beam Team


BUG FIXES


  • Fixed progressive Loading not getting correct player speed, resulting in objects still being loaded when you approach an island.
  • Fixed performance hit from aerial camera in animated Loading scene.
  • Fixed possible washed out Screenshot screens.
  • Fixed dark edges on Volumetric Clouds.
  • Fixed Meat objects missing shadows.
  • Fixed Container Shelf shelves not moving with the shelf.
  • Fixed Container Shelf not updating positions when removing an existing shelf.\
  • Fixed using items whilst climbing ladders and ledges.
  • Fixed OpenGL support for Windows builds.

CHANGES


  • Improved Loading speed of zones when starting or loading a game.
  • Changed Boot intro to allow skipping intro menu faster.
  • Changed Billboards to match parent scale. Note: Custom editing of object scale is unsupported.
  • Added damage effect to Farming Plots.
  • Added material refunding to Farming Plots.

NEW CONTENT


  • Added new Provenance/source for meats.
  • Added new Achievements!

DEV NOTES


  • Majorly optimized object finding speed when loading.
  • Added pretty JSON formatting.

0.62.00 STABLE BUILD! CRAFTING MATERIAL REFUNDING AND FIXES

Hey everyone,

[I]A new stable build 0.62.00 is up![/I]



The new 0.62.00 update transitions our latest work on the experimental branch to the stable branch, including new crafting material refunding and some important bug fixes.

If you're on the experimental branch, hang tight. A new exp build is coming shortly...

Have fun :)

Stay Alive!
:: Beam Team


0.61.00-0.62.00 EXP LOG


BUG FIXES


- Fixed possibility of spearing two items, breaking interaction.
- Fixed Sharks sending rafts flying from attached projectiles.
- Fixed Farmable Yucca damage not multiplying based on harvesting skill.
- Fixed Spyglass animation causing player T-Pose.
- Fixed Spyglass display name.
- Fixed Doors teleporting player when moving through them.
- Fixed Soundtracks overlapping in Cartographer/Map Editor.
- Fixed Snakes attacking though objects; They now use line of sight.
- Fixed Shipping Container Wall not refunding materials when destroyed.
- Fixed Shipping Container Door not refunding materials when destroyed.

0.60.01-0.62.00 STABLE LOG


BUG FIXES


- Fixed possible cause of objects flying off when loading.
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
- Fixed Construction placement being super glitchy.
- Fixed Motion Blur post effect not working.
- Fixed Loading Ticker orientation.
- Fixed Sharks not losing interest when players are out of reach.
- Fixed Sharks attempting to attack invalid targets.
- Fixed Sharks getting stuck under terrain.
- Fixed Hammerhead Shark attack and damage animations not playing.
- Fixed Fish Traps not loading caught fishes.
- Fixed Fish Traps not catching all types of fish.
- Fixed Crabs and Birds not being draggable after being speared.
- Fixed Crabs not pickupable when speared.
- Fixed Birds not dying when hit with a Fishing Spear.
- Fixed Brick Wedge playing metal footstep sounds.
- Fixed Container Shipwreck mast ladder.

CHANGES


- Disabled Driftwood Constructions from crafting menus. See this post for details: https://steamcommunity.com/app/313120/discussions/11/1636416951458083707/)
- Improved Billboards allowing you to see dynamic constructions from further away.
- Improved Shark avoidance.
- Improved Shark jitter when circling players.
- Added Shark nudge attack for when the player is close proximity.
- Changed Skinning to also allow skinning if a Refined Knife is in your inventory.
- Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.

NEW CONTENT


- Added new Crafting Material Refunding!

DEV NOTES


- Fixed Post camera not rendering in HDR, clamping some post effects.

0.61.00 EXP BUILD! MATERIAL REFUNDING AND FIXES

Hey everyone,

A new experimental build (0.61.00) is now live with some important fixes.



This build adds Crafting Material Refunding!

The billboard ‘blobs’ bug has also been addressed in this build. The fix required objects to save some extra data. Previously saved objects won’t have this data saved so the blobs will persist for these objects until they are re-saved by leaving the island or by saving the game.

We have been getting some reports of the Crafting key not working on the stable branch. The short explanation is that Unity changed/moved some internal code and thought this would be OK to release to the public. However, any third-party plugins need to be recompiled for the new changes to work properly… Tobii eye-tracking has been identified as a common problem at the moment. Please try to update, disable or completely uninstall this plugin if you’re having trouble.

Stay Alive!
:: Beam Team


BUG FIXES


- Fixed possible cause of objects flying off when loading.
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
- Fixed Construction placement being super glitchy.
- Fixed Motion Blur post effect not working.
- Fixed Loading Ticker orientation.
- Fixed Sharks not losing interest when players are out of reach.
- Fixed Sharks attempting to attack invalid targets.
- Fixed Sharks getting stuck under terrain.
- Fixed Hammerhead Shark attack and damage animations not playing.
- Fixed Fish Traps not loading caught fishes.
- Fixed Fish Traps not catching all types of fish.
- Fixed Crabs and Birds not being draggable after being speared.
- Fixed Crabs not pickupable when speared.
- Fixed Birds not dying when hit with a Fishing Spear.
- Fixed Brick Wedge playing metal footstep sounds.
- Fixed Container Shipwreck mast ladder.

CHANGES


- Improved Billboards allowing you to see dynamic constructions from further away.
- Improved Shark avoidance.
- Improved Shark jitter when circling players.
- Added Shark nudge attack for when the player is close proximity.
- Changed Skinning to also allow skinning if a Refined Knife is in your inventory.
- Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.

NEW CONTENT


- Added new Crafting Material Refunding!

DEV NOTES


- Fixed Post camera not rendering in HDR, clamping some post effects.

0.60.01 STABLE HOTFIX

Hey everyone,

[I]A new hotfix 0.60.01 is up with some important fixes.[/I]



Stay Alive!
:: Beam Team


BUG FIXES


- Fixed a huge bug where number data was being serialized based on the user’s system language. Some locales use commas for decimal points which was breaking map loading and other things.
- Fixed empty Crafting menu for non-English language users.
- Fixed regression. Fixed being able to craft combinations higher than current Craftsmanship level.
- Fixed Water Still throwing errors behind the scenes when selected.
- Fixed Antialiasing OFF setting enabling TXAA instead.

0.60.00 STABLE BUILD!



Hey everyone,

[I]A new stable build 0.60.00 is up![/I]



The new 0.60.00 update transitions our latest work on the experimental branch to the stable branch, including a new Female Character, Player Skills, Player Exp, Game Modes, new Sharks and heaps more! Take a look at the patch notes below, especially if you haven’t been playing the experimental branch as there’s a lot of new stuff!!

Have fun :)

Stay Alive!
:: Beam Team


0.54.01-0.60.00 EXP LOG


BUG FIXES


- Fixed not being able to pick up or remove Spoiled meat from containers.
- Fixed being able to open Quick Craft when Crafting menu open.
- Fixed ‘S’ key moving left instead of backward when Quick Craft menu open. Note: You will need to reset input settings to default or older saved settings will reload the incorrect mapping.
- Adjusted shadow bias to reduce slenderman effect on character Shadows.

0.51.00-0.60.00 STABLE LOG


BUG FIXES


- Fixed Loading Screen tip spelling mistake.
- Fixed Cartographer tooltips not showing.
- Fixed Crafting Menu tooltips not showing.
- Fixed Audio sources playing outside of their range.
- Fixed Audio Sources playing the wrong sound on objects.
- Fixed Audio Effects being cut off prematurely.
- Fixed Rafts not ejecting passengers when overturned.
- Fixed Rafts allowing operation whilst in the water.
- Fixed Raft Damage Sounds playing incorrect leaf damage sound.
- Fixed Raft Sea Anchor LOD’s.
- Fixed Fire Torch breaking game interaction when crafted.
- Fixed Sharks fleeing behavior not working correctly.
- Fixed Sharks jittering when attempting to attack rafts.
- Fixed Corals spawning above ocean water level.
- Fixed Corals collider interfering with Rafts.
- Fixed Construction not allowing close placement.
- Fixed not being able to place Constructions on connectors in third person mode.
- Fixed missing damage sounds for Brick constructions.
- Fixed Farming Crops providing double yield of fruit on load.
- Fixed being able to drag objects attached to Spear.
- Fixed Projectile colliders having no effect when stuck in a moving object (spear in coconuts, etc).
- Fixed important bug where Projectiles could go missing when re-parenting.
- Fixed possible scenario of not picking up all Crafting Materials.
- Fixed pause menu audio playing over Soundtracks.
- Fixed Trunks and Palm Fronds not reloading correctly inside Containers.
- Fixed Palm Bunches colliding with player.
- Fixed Labelmaker renaming objects to previous object’s name when name not changed.
- Fixed Aloe Salve not being consumed on use.
- Fixed Item LOD displaying incorrectly after using vehicles.
- Fixed Compass closing lid after using vehicles.
- Fixed Lionfish collider being hard to select.
- Fixed dead Lionfish not poisoning player.
- Fixed Fish Traps being placed and set in open water.
- Fixed Driftwood Piles being unable to harvest.
- Fixed Pickaxe mining Driftwood Piles faster than axes.
- Fixed Mineable Resource display name spelling mistake.
- Fixed Mineable Rocks and Clay flying off when harvested.

CHANGES



- Removed Spear interacting. Can now pick objects off Spear.
- Nerfed UV/Sun Exposure. Overly complicated and hard to understand.
- Changed watch UV indicator to show if you are protected from sun or not. Underwater or in shade will show “None”.
- Improved Watch feedback. Low/critical vitals will now flash.
- Improved Watch feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting.
- Added SPF (Sun Protection Factor) vital to watch.
- Removed Sleep vital from watch. Had no effect in-game. You can still sleep through the night.
- Removed clock screen from Watch. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen.
- Increased Watch size on screen.

- Combined Tarp and Cloth to be the one ‘Cloth’ item.
The reason for this change is so that valuable survival structures such as Water Stills no longer depend on the world generation. Cloth will spawn much as the same as tarps did but more importantly can be crafted from the Loom.
* Note old Tarps will still be in your saved game and will later be removed automatically.

- Changed Stations to allow placement on foundations and floors.
The Campfire, Smoker, Loom, Furnace, Brick Station, and Tanning Rack, can now be placed inside your houses.

- Added Spoiled Food fly particles and green colouring.
- Changed Food spoiling from 5 days to 3.
- Changed Food names to only display one prefix for cooking, smoked, and spoiled.
- Changed Smoker to disable attaching smoked foods.
- Changed Campfire to disable attaching cooked foods.
- Changed Lion Fish to spawn more rarely.
- Changed Sea Snakes to spawn more rarely.
- Changed Reef Sharks to spawn more rarely.
- Changed Stingrays to spawn more rarely.
- Reduced Tiger Shark aggression by 40%.
- Reduced Great White Shark aggression by 30%.
- Reduced Cod Skinning meat quantity from 2 to 1.
- Changed Ajuga plant model.
- Added distant billboards for Missions.
- Added new Levelling Up UI and sound effect.
- Added Damage Sounds for crafted Stations.
- Added Damage Effect for stations.
- Increased Paddle LOD.
- Increased Poisonous Starfish LOD distance.
- Changed Rock Item holding position.
- Changed main menu Time Played label to show days, hours and minutes.
- Changed default Controller Layout. ‘Show Watch’ is now Y/Triangle. ‘Inventory’ and ‘Crafting’ Menu are bound to L and R bumpers.
- Changed Private Jet Intro.

NEW CONTENT



- Added new Intro Screen!

- Added new Main Menu and Loading Screen visuals.

- Added new Female Character!
Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic.

- Added Female Voice-over audio clips.
- Added Clean Character Clothing models for the intro Private Jet scene.

- Added Game Difficulty settings!
Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.

Normal Difficulty
Play Stranded Deep the way it was meant to be played whether you are new or experienced.

Hard Difficulty
Play Stranded Deep with more of a challenge. Vitals deplete faster, side effects are more dangerous, resources are harder to harvest, and creatures do more damage.

Creative Difficulty
Play Stranded Deep without worrying about your vitals or taking any damage. You will still need to harvest and scavenge resources but without the constant threat of dying. You are invincible! Also you wear a nice hat so everyone knows you like it easy.

- Added Animal Difficulty settings!
Select three types of animal difficulties from the new ‘Animal Difficulty’ option when creating a new game. This option is separate to the games difficulty setting for those who like to customise their experience. Please note these settings cannot be changed once the world has been created.

Normal Animals
Animals behave naturally set to the standard difficulty.

Passive Animals
Sharks and Snakes will not attack. Bosses will still attack.

Removed Animals
Sharks are removed from the generation and will not spawn. Bosses will still be generated.

- Added new Player Stamina!
Stamina is displayed by a yellow bar at the bottom of the screen when sprinting or sprint swimming. Once stamina is drained the bar will turn red and a cool down penalty will be applied until Stamina is fully replenished. Sprinting and sprint swimming require and consume stamina. Stamina can be increased by training the ‘Physical’ skill (see below).

- Added new Player Skills!
Skills make surviving easier and unlock different content. Skills can be viewed from the new Player Skills watch screen.

Hunting Skill
Hunting skill level effects the amount of damage melee and ranged weapons do to creatures in the world. Hunting experience can be gained by killing creatures. The more dangerous the creature, the more experience.

Cooking Skill
Cooking levels effect the amount of calories foods give. A higher cooking level will give more nutrients. Cooking experience is gained by cooking foods.

Harvesting Skill
Harvesting levels effect the amount of damage done to resources when using tools. A higher harvesting level will gather resources quicker. Harvesting experience can be gained from harvesting resources such as trees, rocks, clays, scrap, and wood.

Physical Skill
Physical levels effect your stamina and oxygen. Higher physical levels increase how long you can sprint and hold your breath underwater. Physical experience can be gained by swimming and building structures with a hammer.

Crafting Skill
Crafting experience is gained by crafting items, and building structures. The more advanced the object or structure you craft, the more experience is gained. Certain crafting combinations are now locked until the crafting level requirement is met.

- Added Sprint Swimming for faster underwater movement.

- Added new Toolbelt craftable items and Hotkey bar!
Each tool-belt level unlocks more hotkey slots and the next level tool-belt. Keyboard uses 0-9, controller uses D-Pad for first 4 slots. There are two ways to bind an item to a hotkey slot, #1: Hold the item and hold the hotkey for a second or two, #2: Select the item in the inventory and hold the hotkey for a second or two. You should hear a confirmation sound when the item is bound.

- Added new ability to pin a Crafting Combination to the screen with RMB.

- Added Yucca Cuttings on wild Yuccas which can be planted in farming plots.
Yucca Cuttings can be found on wild Yucca and planted in a Farming Plot. Cultivating Yuccas take 48 hours to grow and provide 6 Fibrous Leaves each harvest. Fibrous leaves are used in Water Stills to provide water, making this a viable farming source for water, rope, and cloth.
* Note Yucca Cutting’s will only spawn on unexplored islands or newly created worlds.

- Added Yucca Farming to farming plots.

- Added new Goblin Shark!
- Added new Whale Shark!
- Added new Hammerhead Shark!
- Added new Giant Grouper fish!
- Added new Turtle!

- Added new Yacht Shipwreck!
- Added new Polynesian Shipwreck!
- Added new Plane Shipwreck!
- Added new Tanker Shipwreck!
- Added new Survivor Shelters from past survivors.
- Restored Wollie Easter egg.
- Restored Divers Slate Easter egg.
- Restored Parcel Easter egg.

- Added Spyglass loot item for getting a better look at far objects.

- Added new Container Shelf Stacker craftable item.
This can be placed on rafts, structures, or terrain. Each shelf allows for 3 storage containers to be stored securely.

- Added new Raft Canopy to provide shade on custom built rafts.
- Added new Raft Controls.
- Added new Raft Animations.