Stranded Deep cover
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Genre: Simulator, Adventure, Indie

Stranded Deep

0.43.02 EXP. BUILD! NEW CRAFTABLE ANCHOR AND MORE!

Hi everyone,

A new experimental build (0.43.02) is now live with some fixes and a new Anchor craftable!
Also, just a quick reminder about recent changes in 0.43: Fill your Water Still with Fibrous Leaves and Fronds to collect water!

Stay Alive!
:: Beam Team


BUG FIXES


- Fixed Projectiles hitting fish not doing anything.
- Fixed modified Input key bindings not applying when opening a new game session.
- Fixed Player flying when dragging Sharks.
- Fixed Great White shark destroying spears and arrows when killed.
- Fixed Lantern attached hook position.
- Fixed Birds flying through items and displacing objects.

NEW FEATURES


- Added new Anchor craftable item!

0.43.01 EXP. HOTFIX

Hi everyone,

A new hotfix for experimental version 0.43 (0.43.01) is now live with some fixes.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Saving path.
- Fixed Player buoyancy sometimes making player fall if above wave height.
- Fixed Player shoreline detection.
- Fixed Crouch spamming when input held down.
- Fixed Crouch toggle not working.
- Fixed Sprint toggle not working.

0.43.00 EXP. UPDATE! NEW ANIMAL TRAPS, OCEAN CURRENT AND MORE!



Hi everyone,

[I]A new experimental build 0.43.00 is up![/I]



This update features new Traps, including a new Fish Trap and Bird Snare!

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES


- Fixed Player camera not initializing position immediately when created.

CHANGES


- Added Hunting crafting menu category.
- Changed Solar Still to require Palm Fronds.

NEW FEATURES



- Added new Fish Trap!

- Added new Bird Snare!

- Added new Water Still!

- Added Ocean Current!

0.42.04 EXP. UPDATE! AUDIO FIXES AND MORE!

Hi everyone,

[I]A new experimental build 0.42.04 is up![/I]



Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Audio SFX cutting out or playing intermittently.
- Fixed Crab ambient audio persisting when killed.
- Fixed Farming Plots not reloading crop name.
- Fixed missing Diarrhoea sounds.
- Fixed Footsteps playing when sailing.
- Fixed Rafts being pushed or launched by player.
- Fixed Construction Wedge pieces not allowing proper placement.
- Fixed Gyrocopter flying at wrong angles.
- Fixed Buoyant objects not getting cleaned up properly.

DEV NOTES


- Changed Player audio to use new Audio system.
- Changed Player footsteps audio to use new Audio system.
- Changed Player status effects to use new Audio system.
- Changed Player speech to use new Audio system.
- Changed Boss audio to use new Audio system.
- Changed Audio system to cull single FX out of range of listener.
- Changed Audio system to pause/resume persistent FX based on range to listener.

0.42.03 EXP. BUILD AND HOTFIX! NEW AUDIO FX SYSTEM, SEA SNAKE, SFX AND MORE!

Hi everyone,

[I]A new experimental build 0.42.03 is up![/I]



The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES


- Changed Stick Farming Plot water servings from 5 to 4.
- Changed Plank Farming Plot water servings from 5 to 8.
- Changed Corrugated Farming Plot water servings from 5 to 8.
- Changed Farming Plot water to deplete 1 serving every 12 hours.
- Changed Farming Plot water to not deplete if raining instead of adding water servings.
- Changed Farming Plot to start with 1 water serving instead of being full.

BUG FIXES


- Fixed unassigned Audio clips for Hammer stopping using functionality when used.
- Fixed Audio FX delays with various tools.
- Fixed excessive trailing numbers displaying in Inventory for item health/durability.
- Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
- Fixed pressing Esc not quitting Fire Lighter sequence.
- Fixed pressing Esc not quitting Mission menu.
- Fixed Mission starting audio repeating over and over.
- Fixed Farming Plots not removing water when sleeping.
- Fixed Farming Plots not loading incomplete part of interval.
- Fixed Solar Still not adding water when sleeping.
- Fixed Paddle Clip getting saved and reloading as a separate object on islands.
- Fixed Fuel Can not saving correct fuel amount.
- Fixed Fuel in Gyrocopter not saving correctly.
- Fixed Fuel in Boat motor not saving correctly.
- Fixed Steps not placing on Foundations and Floors.

NEW FEATURES



Added new Sea Snake!
Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

Added new Sound Effects
Added new Coconut hit and break sound effects.
Added new Sail and Sailing sound effects.
Added new Eating sound effect.
Added new Drinking sound effect.
Added new Drinking Medical sound effect.
Added new Shark movement sound effect.
Added new dirt Footstep sound effects.
Added new Seagull flock audio.

DEV NOTES



- Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.

0.42.01 EXP. HOTFIX

Hey everyone,

A new hotfix for experimental version 0.42 (0.42.01) is live with a small fix.

Stay Alive!
:: Beam Team
--

BUG FIXES


- Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.

DEV NOTES


- Fixed Smoker logging an unnecessary error for empty smokable positions.

0.42 EXP. UPDATE! NEW FUEL STILL, FISH FLOCKS, HIGH QUALITY SFX AND MORE!



Hey everyone,

[I]A new experimental build 0.42.00 has been released![/I]



The new 0.42.00 update adds new Fish Flocks, Fuel Still, Fueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES


- Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
- Fixed bug where Fish environment bounds weight was overriding avoidance.
- Fixed Player not moving with Raft when climbing ledge.
- Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
- Fixed Boat Motor only applying rudder deflection when key pressed.
- Fixed Smoker hit box for interacting.
- Fixed Sharks attacking rafts too frequently.
- Fixed Sharks respawning every time an island was revisited.
- Fixed Raft decal spelling mistake.
- Fixed some Map Editor objects missing meshes and materials.

CHANGES


- Removed Gyrocopter pieces from Mission rewards.
- Changed Gyrocopter to be craftable like Boat Motor.
- Changed Oxygen and Drowning system.
- Added Gyrocopter pieces to Loot generation.
- Added new Drowning player effect.
- Added auto-centering for Boat Motor.
- Added dynamic Footstep audio for different surfaces.
- Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
- Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
- Improved Fish avoidance AI.
- Updated Boat Motor model.

NEW FEATURES



- Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

- Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

- Added Fish Flocks!

- Added Vehicle Engine loot item.
- Added Vehicle Electrical Part loot item.
- Added Vehicle Filter Part loot item.
- Added Vehicle Fuel Part loot item.
- Added Clay Brick Door building item.
- Added Clay Brick Steps building item.

- Added new high quality Sound Effects!
- Added new Axe sound effects.
- Added new Knife sound effects.
- Added new Stone Tool sound effects.
- Added new Hammer sound effects.
- Added Footstep sound effects.
- Added Jump sound effects.
- Added Land sound effects.
- Added Climb Ledge sound effects.
- Added Climb Ladder sound effects.
- Added Climb Tree sound effects.
- Added Swim Underwater sound effects.
- Added Boar Movement sounds.
- Added Boar Death sounds.
- Added Boar Damage sounds.
- Added Snake Attack sounds
- Added Snake Warning Hiss sounds.
- Added Crab Movement sounds.
- Added Crab Attack sounds.
- Added Shark Movement sounds.
- Added Shark Attack sounds.
- Added Squid Movement sounds.
- Added Squid Attack sounds.
- Added Eel Movement sounds.
- Added Eel Attack sounds.
- Added Smoker Attach meat sounds.
- Added Campfire Ignite sound.
- Added Campfire Extinguish sound.
- Added Campfire Refuel sounds.
- Added Solar Still Refill sounds.
- Added Palm Tree Harvest sounds.
- Added Ficus Tree Harvest sounds.
- Added Pine Tree Harvest sounds.
- Added Yucca Harvest sounds.
- Added Driftwood harvest sounds.
- Added Boat Motor sounds.
- Added Ambient Raft sound.

0.41.02 STABLE HOTFIX 5TH MARCH 2018

Hi everyone,

A new hotfix for version 0.41 (0.41.02) is live with some small fixes.

Stay Alive!
:: Beam Team
--

BUG FIXES


- Fixed Coconuts disappearing when consumed.
- Fixed bug with raft when travelling between islands using a Sail.
- Fixed missing Storage UI audio.

UPDATE 0.41.01! NEW FISHING ROD, CONTROLLER SUPPORT, MED. BUFFS AND HEAPS MORE!



Hey everyone,

[I]A new stable build 0.41.01 is up![/I]



The new 0.41.01 update has been up on the stable branch for a few days now. It transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently added a new Fishing Rod and Bobber, a completely new Fish System, Official Controller Support, the ability to craft new Medicinal Buffs, new Farmable Plants, a revamped Life Raft, new Sailing mechanics, new Diarrhoea effect and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here ---
0.40 EXP. UPDATE! NEW FISHING ROD, LIFE RAFT
0.39 EXP. UPDATE! OFFICIAL CONTROLLER SUPPORT, CRAFTABLE MEDICINAL BUFFS

A short recap ---
Dual-analogue style controllers are now officially supported in this update. You can view the controller mapping in the Input settings menu.

This update features the new Fishing Rod and Fish System! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new Bobber item to be used, similar to the how the Bow uses Arrows.

Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised.

Eating too much of the same food within a small window can now cause Diarrhoea. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.

Drinkable Coconuts have been replaced with a new Coconut Flask. These flasks can be used as an ingredient together with native plants to craft Medicinal Buffs.

The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

Sun exposure is kept track of in-game, which is shown visually as sunburn on your arm. If you are exposed for longer than the time it takes to burn you’ll get Sunstroke. When you’ve contracted Sunstroke you need to find shade to reduce your sun exposure. You can keep track of your sun exposure by checking for visual signs of sunburn on your arm. Aloe plants can be used to immediately reduce your sun exposure. This can be a simple way to prevent Sunstroke if you pay attention to the sunburn arm effect and re-apply every so often so it doesn’t escalate into Sunstroke. The other option is to be pro-active and craft Aloe Salves which will completely prevent any sun exposure and Sunstroke for 12 hours. Sleeping in a Shelter is a quick way to remove Sunstroke if you’re unable to craft a salve.


Have fun :)

Stay Alive!
:: Beam Team
--

0.40.01-0.41.00 EXP. LOG


BUG FIXES


- Fixed new Fish generating waypoints in unrealistic positions (under terrain, inside objects, etc) and the resulting glitches from attempting to move to that position.
- Changed Fish bounds weight to apply exponentially to allow a bigger range of movement inside area bounds.
- Fixed FPS Counter displaying in top corner of standalone builds.
- Fixed unsupported multiple Sails causing weird physics bugs until new sailing mechanic completed.
- Fixed Gyrocopter not ejecting player when underwater.
- Fixed not being able to interact with Doors.

CHANGES


- Added auto-centering for Raft Rudders.

0.38.00-0.41.00 STABLE LOG


BUG FIXES


- Fixed Mission Maps not being added to a new world when selecting New Game->Random.
- Fixed Driftwood Half Wall crafting ingredients.
- Fixed Snake AI behaviour errors when close to a player.
- Fixed Snake rattle audio spamming.
- Fixed Watch not refreshing player effects list.
- Fixed Fire Torch burning underwater.
- Fixed Player Speech playing when underwater.
- Fixed Palm Tree not cutting when climb UI is displayed.
- Fixed Palm Tree stumps stopping placing building constructions.
- Fixed [b[Small Plants stopping placing building constructions.
- Fixed Skinnables not casting shadows.
- Fixed Labelmaker input field being limited to 8 characters.
- Fixed Labelmaker not refreshing Hud UI immediately after renaming.
- Fixed Player being able to continue eating when about to Vomit or Poop.
- Fixed scenario where Vomiting would stack, breaking movement controls.
- Fixed Item Info UI appearing incorrectly after saving options.
- Fixed Tooltips being left behind onscreen when Crafting menu closed.
- Fixed Containers staying ‘open’ if opened and then switched to Inventory storage.
- Fixed Inventory opening after closing Storage when ‘Toggle Radial Menus’ setting is enabled.
- Fixed Underwater Audio continuing after death.
- Fixed Boat Motor not moving backward.
- Fixed Player not crouching when using Boat Motor.
- Fixed Gyrocopter compass showing wrong heading.
- Fixed Gyrocopter not turning off.
- Fixed Camera snapping when interacting with vehicles.
- Fixed medical Breath Boost unable to be consumed.

CHANGES


- Added new Input Remapping UI.
- Added new Consumables crafting category.
- Added unique Action Descriptions when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
- Added Switch Item key.
- Added Sprint Toggle functionality and input option setting.
- Added Crafting Subcategory Icons.
- Added Radial UI display for incomplete constructables.
- Added Watch Effect indicators for positive and negative effects.
- Added Sunblock Arm Effect.
- Added support for multiple players to control and ride on Vehicles.
- Changed Coconut to give you Diarrhoea when too many are consumed.
- Changed Coconut Food to give you Diarrhoea when too many are consumed.
- Changed Potato to give you Diarrhoea unless cooked.
- Changed Potato to be farmable.
- Changed Potato calories from 100 to 200.
- Changed Palm Top to give you 5 Palm Fronds instead of 4.
- Changed Sailing mechanic to require a Sail and Rudder.
- Changed Spear Animations.
- Changed Climb UI to display the actual key binding instead of ‘Jump.’
- Changed Stick Farming Plot model.
- Changed Sunblock duration to 12 hours.
- Changed Sunburn duration to 7 hours.
- Changed Sunburn Calorie and Hydration deduction from 350 to 200 per game hour.
- Changed Hunger depletion time from 3 to 2 game days.
- Changed Health Regeneration effect time to regenerate full health from 29 game hours to 7.
- Changed Health Regeneration effect to activate only when Hunger and Thirst are above 6 bars and no negative effects.
- Changed calorie and thirst reduction while Sleeping to be based on semi-realistic ratios.
- Changed Snake to now Poison player.
- Changed Boar spawn chance from 10 to 20%.
- Changed Logs Health from 150 to 100 units.
- Changed Stone Tool crafting combination to only require 1x Rock.
- Changed Stone Tool from ‘Invincible’ to have Durability.
- Changed Stone Tool damage from 3 to 5 units.
- Changed Fire Torch fuel from 6 hours to 12.
- Changed Bed model to be on a wooden frame when placed.
- Changed Smoker to be interactable like the Fire Spit and Hooks. You can now attach 5 items.
- Changed Smoker to cook smokables while smoking.
- Updated Smoker model.
- Updated Potato item model.
- Updated Steel Raft Floor deprecated model to new Clay building tier.
- Improved object layout when splitting Splittable objects.
- Improved Watch positioning in relation to the camera which adjusts with field of view.
- Adjusted Boat Motor and Gyrocopter engine volume.
- Renamed Coconut Half to ‘Coconut Food’.
- Renamed Coconut to ‘Coconut Drink’.
- Restored Paddle as a physical item.

NEW FEATURES



- Added official Controller Support!
Please note that the Cartographer has limited functionality with a controller and the Map Editor is not supported.

- Added new Input System.
There have been some big changes to the input system which is now much more efficient than the old system. It’s fairly boring to talk about but a big deal; supporting multiple controllers is another step towards supporting multiple players in the scene. The changes to the input system potentially affects a lot of other systems so we appreciate your bug reports as always.

- Added new Fishing Rod and Fishing Rod Bobber craftable items!

- Added new Fishing Mechanic!

- Added new Fish system!
Better quality, more efficient fish animation.

- Added new Diarrhoea status effect!

- Added new Life Raft model.

- Added new Sea Anchor to Life Raft!
Damps ocean movement. Will come into full effect with the addition of ocean currents.

- Added new Storage to the Life Raft!

- Added new attachment to the Life Raft to stow a Paddle.

- Added more realistic Raft Paddling.
The player now sits more forward on the Raft and controls it as you would in real life. You also require a paddle to be able to move the raft. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

- Added new Raft Rudder craftable item!

- Added new Sail model.

- Added new Food Ration Tin food item.
- Added Coconut Flask water bottle!
- Added Antidote consumable. Stops Poison.
- Added Gauze consumable. Stop Bleeding.
- Added Aloevera consumable. Stops Sunstroke.
- Added Breath Booster consumable. Boosts underwater Breath by 50% for 3 hours.
- Added Shark Repellent consumable. Repels Sharks for 12 hours.
- Added Ajuga farming plant!
- Added Pipi farming plant!
- Added Wavulavula farming plant!
- Added new Coconut model.
- Added new Coconut Brown model.
- Added new Coconut Half model.

MAP EDITOR


- Added Coconuts to Map Editor.
- Added Coconut Flasks to Map Editor.
- Added Aloevera plant to Map Editor.
- Added Pipi plant to Map Editor.
- Added Wavulavula plant to Map Editor.

DEV NOTES


- Added much better quality Dither fading.
- Optimised Splittable objects.
- Optimised input and physics for Vehicles that aren’t being operated.
- Optimised Intro Private Jet scene resources and asset loading.
- Updated Intro Private Jet interior models and textures.

Stranded Deep's New PR Representative

Hey everyone,

My name’s Samson and I’m the new Public Relations representative for Beam Team Games. I will be here to keep a greater presence on the forums and discussions so that the dev’s can focus more on giving you the content you want. I will also be posting some awesome stuff to their social media pages; amazing user-created content and exciting new developments. So keep an eye out!

I’m really excited to be on board with Beam Team Games and Stranded Deep. The developers are constantly coming up with exciting new things to develop and release for you guys and I’m sure the content will only continue to add to the immersive and gripping world of SD.

The dev’s really appreciate the great community of users they have got here and want to continue to provide great content and support.

See everyone around

--
Stay Alive!
Samson | BeamTeamPR