This update has been a long time in the making. With a focus on polishing world 4, it also brings a number of improvements and bug fixes.
Major work on levels in world 4 to bring the fun
Reworked spring tilesets
Reworked castle tilesets
Added menu screen displaying controls and how to play.
When the player gains the speed powerup, the world slows down (bullet time)
Bats eyes now glow in the dark
Specters in cursed world now burn with green fire
Better support for different resolutions
Small crystal size increased
Strange Lands Update 0.10
Another small update with some big changes. This update focused mainly on bringing more fun to world 3, but also includes a few quality updates that affect the whole game.
Improved rendering menus at different resolutions.
Updated mouse cursor art
Updated game title art
Updated tile art (Castle Ice bricks, dirt, Winter rocks)
Fixed a bug where tile sprites would be rendered slightly off
Added particle effects when collecting crystals and other items
Fixed memory leak
Strange Lands Update 0.9
A small update that brings some bug fixes, improved level content, and updated art!
Improved backgrounds, making them more in line with the feel of the game
Improved art for ice levels.
Fixed bug in sprite rendering that would result in all sprites/tiles being slightly squished.
Fixed bug where player could throw objects through unpassable tiles.
Fixed Bug where player collision detection would not pick the closest blocking object to halt movement
Completed review of Levels 2-1 through 2-4
Strange Lands 0.8 Update
Introducing camera smoothing, for a better gameplay experience.
Levels 1 through 4 have undergone a major rework
Pickup and throw mechanic brought forward to world 1
Glass blocks to smash!
New enemies that cannot be defeated without throwing blocks at them
Use of conveyor belts
More lava!
World 1 boss battle re-imagined to make it more fun
Some minor improvements to existing artwork/sounds
Strange lands 0.7 update
The full list of changes includes:
Migrated to .Net 6
This brings a number of advantages, not the least of which is improved performance
Migrated Fixed Function Pipeline code to Modern OpenGL
Improved Lighting effects
Improved anti aliasing
Better error reporting
Potentially breaking changes
Strange lands now requires "Visual C++ Redistributable 2015" to be installed in order to run.
Controller support has been almost entirely rewritten to make use of newer libraries; I expect this to continue to work as before, but there is potential for undetected bugs.
Strange Lands now requires a 64 bit environment
Strange Lands v0.6 Cursed Lands
This update brings new playable content to Strange Lands! Help Sarah through the cursed world; her journey is nearly complete!
Four new levels of cursed challenges
Reworked art for player character art updated/animations smoother, pipeline improvements...
End of game sequence added; finish the game to see!
More efficient sprite resource management
Minor improvements to art
Strange Lands demo now available!
The Strange Lands demo is now available on steam! Play through the first two challenging worlds today!
v0.5 Minor Update 3
Various updates to content and assets, including:
Reworked level 1-3 entirely; Try the new speed powerup!
New end-of-level mechanism. Say goodby to the boring old green flag!
New cloud platforms and hazards to avoid.
Updated art for various environments.
Expanded levels, most notably 1-4 and 2-4.
v0.5 Minor Update 2
The update includes:
Added menu background scene.
Bigger is better: Resized 1-up and fireball power-ups.
Expanded levels with extra content, especially 1-3.
Various art updates.
Improved performance of collision detection.
v0.5 Minor Update 1
A minor update with major punch. This update brings a fresh new look to Strange Lands with a new art style for many areas.
Improved art in various places (eg: lava! stone blocks, grass/dirt, caves, menu buttons)
Revamped HUD, getting rid of the wooden frames
Fixed bug where enemies would refuse to walk over mushroom blocks