As some of you may know, I made Strangers of the Power to help fund a really big project that had been a long time in the making. I am pleased to tell you all that Steam has accepted the game's store page.
Over 2 years of hard work and love has went to make my biggest game to date. It's honestly bigger than all my games combined, with the minimum playtime averaging at about 10 hours in Early Access that is completely beatable from start to finish. Only things that will be missing are some minor sidequests and other side content and bonus dungeons. Some of the graphics are still placeholders.
That is not to say, I've forgotten about Strangers of the Power, I have some plans for future expansions for this game still but I won't make any big revelations just yet.
Version 1.14
Balance
Adjusted accuracy formulas
Adjusted evasion formulas
Adjusted critcal formulas
Increased base accuracy of fighters to 85% (was 80%) before scalings
All heroes now have base evasion of 5% before scalings
All heroes now have base accuracy of 90% before scalings
Evil Common Slimes now have base accuracy of 80% before scalings (was 75)
Rats have base accuracy of 85% before scalings (was 80)
Bats have base accuracy of 85% before scalings (was 80)
Zombies now have base accuracy of 80% before scalings (was 75)
Golems have base accuracy of 85% before scalings (was 80)
Grammar
Fixed some grammar mistakes
Graphics
Improved color codes for certain states
Memory
Improved memory usage
Trancevania
Now seperates both weapons of Chandra to better compare weapon damages
Lowered Chandra's starting ATK to 1 (was 2)
Changed Chandra's starting offhand weapon into copper dagger
Blood Haze now consumes 13 HP (was 10)
Blood Weakness now consumes 10 HP (was 8)
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Strangers of Power is on Steam Autumn sale, -50% off the price until November 28th!
Reduced area that Trancevania can spawn at to make locating it easier as it now only spawns at bottom of the map
Vampire's DEF is now 24 (was 30)
Vampire's SPI is now 24 (was 30)
Vampire's LUK is now 26 (was 30)
Trancevania and Version 1.12
Halloween is almost upon us. To celebrate this ocassion, we have launched Trancevania addon,which features a new playable character and a small new dungeon. The DLC will be -10% cheaper all the way until the end of the Halloween.
Chandra is a vampire. She has no interest in saving the town of Serina and has simply come for personal reasons that are to find her missing sister, after hearing a rumor that she was in the castle. She has unique blood magic and fights using dual wielded weapons such as swords or axes. If she gets hurt, she can use a powerful blood frenzy attacks.
Version 1.12
Bugfix
Weapon Master couldn't be talked to from a certain angle, this has been fixed
Version 1.11
Balance
Daggers now have 7% increase in crit rate
Bows now have 5% increase in crit rate
Swords now have 2% increase in crit rate
Bugfix
The Innkeeper's name would stay on screen when sleeping at inn, this has been fixed
New Feature
You can now listen to any songs that you've heard in game in special music menu, this way you can play your favorite songs. To use this, you can buy the music box from a new traveler in the tavern.
Loading now only happens at the start of the game, also eliminating some lag and FPS issues
Graphics
Changed the cursor in the character select screen
Cleaned up the kissing image a bit
Made the Inn more uniform in height
Gameplay
Removed reduntant Formation option to free more space in menus
Removed reduntant Window color options to free more space
Moved Fullscreen option to General and removed Display element in Options
Version 1.1
Balance
Lowered initial WIS of Gracie to 2 (was 3)
Lowered the base damage of Fire Barrage to 4 (was 5)
Lowered the base damage of Bolt to 4 (was 5)
Lowered the base damage of Chill to 4 (was 5)
Lowered the base damage of Blizzard to 8 (was 10)
Lowered the base damage of Immolate to 8 (was 10)
Lowered the base damage of Thunder Storm to 8 (was 10)
Increased SPI of Bats to 2 (was 1)
Increased HP of Zombies to 15 (was 14)
Increased SPI of Zombies to 2 (was 1)
Increased SPI of Golems to 2 (was 1)
Increased SPI of Spiders to 3 (was 1)
Increased HP of Lamias to 20 (was 18)
Increased DEF of Lamias to 5 (was 4)
Increased HP of Snakes to 25 (was 22)
Increased SPI of Snakes to 3 (was 1)
Increased DEF of Minotaur to 15 (was 13)
Increased SPI of UniBunnys to 4 (was 1)
Increased HP of Unibunnys to 40 (was 36)
Increased SPI of Mimics to 3 (was 1)
Increased SPI of Killer Plants to 4 (was 1)
Increased HP of Morgan to 250 (was 200)
Increased ATK of Morgan to 25 (was 24)
Increased DEF of Morgan to 15 (was 14)
Increased SPI of Lost Warriors to 8 (was 1)
Increased HP of Madam Blueberry to 600 (was 500)
Blindness now decreases Accuracy by 85% (was 50%)
Blindness now decreases Evasion by 30% (was 0)
Using Protect now increases defense of the user by 200% for the duration of protection
Spell enchantment now gives smaller buff to WIS
Removed Maiya's flare skill
Bugfix
You could walk on lava in Cat Queen cave, this has been fixed
Maiya's ending had her called wrong name, this has been fixed
Gameplay
Made changes to Steal formula.
Stealing from enemy who has armor or weapon, decreases their DEF, ATK, etc. for the value of the item stolen.
Succesfully stealing grants a temporary buff based on item stolen for 5 turns
Changed critical formulas to better account for luck
NEW GAME ONLY - Maiya now has a new move "Sneak Attack" which deals damage based on her AGI and how many times she has succesfully stolen from foes
Magic shopkeeper now only comments on player's magical skills first time
Graphical
Magic shopkeeper now has bust portrait
Version 1.03
Bugfix
You were able to walk on the vines in Serina, this has been fixed
Statues now won't face player when interacting with them
Gameplay
Added small tutorial how to use the Magic Oar
New item "Booster", a consumable that grants 50 TP
Grammar
Made the clues in second level better autofit to messages
Graphics
Added more lightning to the tavern
Performance
Various performance tweaks
Version 1.02
Audio
Added option to enable/disable voice acting for the battles.
Bugfix
Corrected color scheme changing twice for one frame in Cat Queen cave
Graphical
Added labels to friendly NPC's at town for easier identification
Added labels to the stone tablet on second level, to better make it clear that they should be interacted for their clues for the puzzle
Added light effects to general shop
Added light effects to magic shop
Added light effects to artifact shop
Added new color scheme for the tavern
Added new color scheme for the general shop
Added new color scheme for the magic shop
Added new color scheme for the artifact shop
Added blue glow for astal paw print at Serina
Added red glow to lava
Changed color scheme for Cat Queen cave
Performance
Various performance tweaks
Version 1.01
Balance
Increased cost of Health Juice to 75 dyners (was 50)
Lowered cost of Energy Juice to 100 (was 250)
Lowered cost of Wonder Juice to 200 (was 250)
Lowered cost of Miracle Salve to 200 (was 250)
Bug Fixes
Energizers only restored 20 mana instead of intended 30, this has been fixed
One of Gracie's attack voices was from the wrong actress, this has been fixed
During certain conditions, the scene where you met Queen of Cats could lead to Kaede getting stuck, this has been fixed
Teleporting from second level could cause wrong color theme to occur in the level, this has been fixed
Teleporting from third level could cause wrong color theme to occur in the level, this has been fixed
Teleporting from fifth level could cause wrong color theme to occur in the level, this has been fixed
Gameplay
Added movement tutorial to Maiya's room
Added tutorial about save crystals on first level
Improved Item and Equipment screens and their information
Graphical
Added fadeout to some of the campfire cutscenes for better transition