A great classic game returns, as Strategic Command Classic: WWIis available!
This release will also include the expansion "Strategic Command WWI - Breakthrough!", Introducing the armoured train unit. You'll find all the nice combat features from the Battlefront version like combat unit swapping, improved bombardment options, and so on. The expansion Breakthrough is also included adding by default a variety of additional scenarios and a range of modding features to the game editor.
https://www.youtube.com/watch?v=THZcQbSX-bI
IMPORTANT!
This is not a new game. We are taking over from Battlefront as the publisher of this game. If you already bought the game from Battlefront please read this carefully as we don't want you to accidentally buy something you might be getting for free!
Our incredible users are always striving to create new contents for their favourite games, bringing awesome mods on daily bases that we are always happy to share with all of you.
Today is Strategic Command's turn, with this new Community Content that contains 5 of the best mods that our users have ever created!
- Fall Weiss II, created by Christopher Paton. Fall Weiss II builds off the original 1939 Storm Over Europe Campaign. The campaign includes new decisions, a new unit structure, updated bitmaps, and a greater focus on minor neutrals and their economic and military importance. Many units can now be built at the Division, Corps or Army Scale & New Mountain Infantry will receive specific bonuses in Mountain Hexes. The mod is fully tested for PBEM or single player but never tested for AI co-operative.
- Calm Before the Storm, created by Mats-Erik Wiktorsson. 1938 Calm Before The Storm starts 1938 during the build-up to WW2. It gives the player many decisions to decide whether the historical path should be followed or if they should choose another.
- 653H, created by Steve Sill. The 653H Mod provides historical orders of battle for the 1939 Campaign. Other modifications have been made to: Research Categories, NATO Icons and Unit Counters, Unit Types, Decision Events, Production, aspects of Movement and Combat, Map and Graphics changes. For full details see the included 'HistModDNotes' text document.
- Advanced Third Reich, created by William Macon. This is an adaptation of Avalon Hill's 1992 board game ADVANCED THIRD REICH (A3R), the sequel to THE RISE AND DECLINE OF THE THIRD REICH originally designed by John Prados in the 1970s. The term "adaptation" is used loosely here because, frankly, while many features are more or less faithful recreations of A3R, there are many other features that are not. This adaptation has roughly the same map scale, the same force pools and scenario orders of battle, and the same relative economic production and unit costs. The scale and scope is essentially the same, so veteran players familiar with A3R should feel right at home – right down to the customized military unit icons. However, many things are different and players may notice elements of the Strategic Command (SC) series, Clash of Steel (COS), A World at War (AWAW), World in Flames (WiF), European Theater of Operations (ETO), Blitzkrieg General (BG) and the more recent John Prados' Third Reich (JP3R). The gameplay itself is fundamentally different because the game mechanics of SC are significantly different than those of the A3R board game. Thus, this adaptation is a melting pot of sorts for the World War Two ETO grand strategy game genre.
- World War 3, 1946, created by Harry Kellog Junior. In May of 1946, Stalin decides to fulfil his deepest ambition. In a lightning and classic Soviet Deep Battle, the Soviet Armed forces quickly break through the weak and untrained US, British and French occupying forces in Germany. The Wasserfall Missile, Seehund Mini-sub, P-80 Shooting Star, Meteor fighter, MiG 9, Yak 15 and X-4 Air to air missile appear on the battlefront for the first time. The fate of Eurasia and the world is in the balance.
The content will be showed in the "Single Player" mode, and the mods will be listed under the official scenarios.
We also wanted to remind you that Strategic Command WWII will be 25% off for the whole week!
And last but not least, today we'll have a stream on our Twitch channel to celebrate this event! Come hang out with us at 10 AM EDT / 3 PM EST / 4 PM CEST!
Strategic Command Version 1.10 is OUT!
Hello Everyone
After several weeks in beta tuning and balancing we are pleased to say that Strategic Command v1.10 is now released.
This is a significant update and includes a wealth of amendments and bug fixes from the impressive amount of feedback and suggestions from you all following the release of v1.04, especially regarding the balance of the game following v1.04.
The change list is extensive but some of the changes to highlight are : Higher penalties for bring out of supply, (so for example reducing pockets should be more effective), Air unit deployment now needs a little more planning and HQ support and there have been a number of airpower tweaks, Ports are a little easier to capture and Supply lines (via chains of HQs) have been tweaked. Of course there are many campaign updates, other balance changes, AI improvements and bug fixes
v1.10 is compatible with save games from v1.08 (and earlier versions back to 1.04)
v1.10 is a comprehensive update (so you don't need to have previously installed v1.08 etc.)
The full changelist (and its extensive) can be viewed in game and here :
http://www.matrixgames.com/forums/tm.asp?m=4361334
Many thanks to all of you for you feedback and suggestions which have contributed to the many improvements made in v1.10
regards
Strategic Command Fall Weiss Mod AAR: BPINIisBACK vs crispy131313
Hello everyone!
We're here today to highlight a very interesting Strategic Command's AAR we've been following for the past couple of months.
The players are using the Fall Weiss II mod, made by crispy131313, that brings new decisions and balances changes to the game.
This AAR will see BPINIisBACK as the Axis facing the creator of the mod, crispy131313 as the Allies. Both players are determined to win and to bring an interesting analysis of their gameplays and strategies, so CHECK IT OUT NOW and stay tuned to know who's the winner!
You can find the Fall Weiss II mod, among the others, HERE!
Strategic Command WWII: War in Europe v1.08 Update!
An updated patch is now available for Strategic Command (v1.08) and this should address some of the drawing and memory related bugs some of you have been unfortunately experiencing plus a couple of other things in order to further polish the game. The full change list is below:
fixed an error for displays over 1920x1080 when viewing the War Map that would lead to a CTD.
fixed several CTD errors triggered by unit movement actions.
fixed a minor unit display error for custom campaigns.
fixed a graphics related memory issue that was causing a CTD on some systems.
fixed a transport unloading CTD when preceded by a naval cruise controlled unit movement combination.
fixed the hotkeys information section regarding Ctrl + Shift for Carriers, only Shift is required.
fixed a Sub error did not immediately reset the allowable movement distance when changing to either Hunt or Silent mode using the UI button 'Set Mode' button.
fixed an AI Transport unloading and loading CTD error.
fixed an Industrial Modifier display error in the upper left hand corner when fog of war was disabled.
fixed a 'on_left_button_down' error under fog of war when revealing hidden naval units.
fixed a Naval Cruise error when selecting naval cruise from the right click unit action menu.
fixed a NEXT/PREVIOUS unit selection freeze/error when all the units of a particular type have been moved.
fixed a Reinforce/Upgrade tool error that did not reset highlighted units to be reinforced or upgraded when switching back and forth between the two options.
potential naval pass through strength losses will no longer happen if passing through an enemy Transport unit.
Strategic Command WWII: War in Europe is out on Steam!
One of the best wargames recently released has reached a new milestone!
Strategic Command is now available on Steam, and finally you’ll be able to unleash the power of the Axis or the Allies on this platform!
You will be the supreme mastermind behind the entire conduct of operations, deciding the priorities, the strategies, and coordinating your global efforts to win the war!
Each nation in your coalition will have their own strengths and weaknesses, levels of technology, troops, equipment, and industrial capacity, and it will be up to you to make the best use of all of them!
Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history.